sounds good.
At 05:01 a.m. 17/07/2007, you wrote:
Hi all,
I've been pondering a slightly different approach to doing combat in
Rise of the Empire. Basically, what I have been thinking of is adding in
some real time RPG type elements which would not only make each game
completely different, but
That sound great. I think this would add a randomness to the game that is
sometimes hard to come by.
Casey
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, July 16, 2007 1:01 PM
Subject: [Audyssey] Star wars Game
Oh cool! Like the Fighting Fantasy game books on the Fighting Fantasy
Project web site!
http://ffproject.com
I'm liking this, I'm liking this!
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, July 16, 2007 11:01 AM
Hi,
Something like that. It won't be a full blown RPG like Final Fantacy,
but some of the elements will be incorperated into the combat system to
add randomness.
You also could pick up certain armour off of dead troopers to up your
stamina, and each weapon could have it's own Melee rating. One
Hi Casey,
You are right there. When I was testing saber dueling out this was the
best way to extend the saber battles. Each attack needs to be followed
up by a defense by your enemy saber duelist.
Likewise even blaster shots. Say you deflect shots with your saber.
There needs to be some room
Ah, I see!
I can't wait!
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, July 16, 2007 3:23 PM
Subject: Re: [Audyssey] Star wars Game with RPG elements.
Hi,
Something like that. It won't be a full blown RPG like