[Audyssey] audio quake

2007-07-12 Thread Everett Elam
Can anyone recommend any starting points for audio quake to me? Is it fun? Talk to me people! Everett ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit

[Audyssey] twisted metal

2007-07-12 Thread Everett Elam
Hey guys, We should all beg che to put battle features in rail racer. I want to blast things and burn rubber at same time sniff . ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit

Re: [Audyssey] new game

2007-07-12 Thread Dark
Ah, a tmnt game would rock! I'd love to see an audio version of the original Tmnt arcade beat em up game, I spent quite considderable amounts of cash on that one back in the day, - and even used to be able to do in Beabop at the end of stage 2. Now of course, i have it on Mame but an audio

Re: [Audyssey] twisted metal

2007-07-12 Thread Dark
H good idea, though I think it'd probably have to be implimented carefully so as not to interfere with the actual racing too much. Perhaps have sepparate batle tracks, with weapons etc, and fewer jumps, loops and what not, - or maybe I'm thinking of Rail racer 2 here. Beware the Grue!

Re: [Audyssey] Sapi issues

2007-07-12 Thread shaun everiss
reinstall directx 9c At 04:13 a.m. 12/07/2007, you wrote: After updating everything I get the following error when running rail racer. GameEngine.exe - Common Language Runtime Debugging Services Application has generated an exception that could not be handled. Process id=0x1660 (5728), Thread

Re: [Audyssey] twisted metal

2007-07-12 Thread Everett Elam
No no, more jumps, more crashing, more loups and throw guns in the middle of it all. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 12, 2007 1:58 AM Subject: Re: [Audyssey] twisted metal H good idea, though I

Re: [Audyssey] AT Games!

2007-07-12 Thread shaun everiss
ok man. in that case you will get me on msn. At 07:01 a.m. 12/07/2007, you wrote: Hi all, We have another update. AT Games has murged with X-Sight interactive. We will soon have a website it will be http://x-sight .brandoncole.net/atgames or: http://x-sight.brandoncole.net/personal.atgames

Re: [Audyssey] Randomising Montezuma's Revenge.

2007-07-12 Thread Willem
I agree. Maybe your score will not be taken into account if you play the randomized game or there should be two scoreboards. - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 11, 2007 11:42 PM Subject: Re:

Re: [Audyssey] TMNT was new game

2007-07-12 Thread Bryan Peterson
I could agree to that. I didn't so much care for the first game, but who knows? If it were brought into an audio environment and I could actually play it things might change. I'll say this much. Those games had cool music. It ain't pretty when the pretty leaves you with no place to go. J.D.

Re: [Audyssey] TMNT was new game

2007-07-12 Thread Bryan Peterson
Ah yes, Gyrus. Another of Konami's classics. Hmmm, I wonder if Castlevania could be remade in Audio? There was another game I liked. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: gmail [EMAIL PROTECTED] To: Gamers

Re: [Audyssey] new game

2007-07-12 Thread Bryan Peterson
I personally feel we need an audio Legend of Zelda style game, even one as fairly simple as the original NES title. Of course simple in no way meant that game was easy, as anyone who's played it can tell you. Some of those dungeons were murder. It ain't pretty when the pretty leaves you with no

Re: [Audyssey] new game

2007-07-12 Thread Bryan Peterson
Mario III might be a bit problematic, but then again I as yet have no programming knowledge so I could be wrong. I' actually thinking about checking out those online programming courses Thomas refers to on the USA Games site. After all, I seriously don't think he'd bother bringing them up if

Re: [Audyssey] TMNT was new game

2007-07-12 Thread Bryan Peterson
And as I've said in other posts, the music absolutely rocked, especially the battle with Krang. Hmmm, think I'll go download some .nsf soundtracks. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Thomas Ward [EMAIL

Re: [Audyssey] Contra and Gradius

2007-07-12 Thread Bryan Peterson
Ah yes, Contra. I actually have its sequel, Super C, for my NES (yep, I still have mine). I had Gradius and its sequel, Life Force, but traded them in. Does anyone remember that old game Blaster Master? That's another one that I wouldn't mind seeing remade in audio if it could be done. It ain't

Re: [Audyssey] Sapi issues

2007-07-12 Thread simon.dowling
hi i can't run rail racer because a debug dialog comes up and neither can i play Monty. http://www.secretsthatwekeep.com/003 Simon creator and owner of the winmx4theblind mailing list. to find out more visit http://groups.google.com/group/winmx4theblind Group email address [EMAIL PROTECTED] msn,

Re: [Audyssey] Problum when Starting Monty.

2007-07-12 Thread Willem
I'm not sure the DX web setup tool includes the June 2007 updates. I don't know why. I also ended up downloading the full runtime, but it was only 30+ mb. My recomendation is to go to http://www.Microsoft.com/directx / and download the dx9C end user runtimes for users that doesn't have

Re: [Audyssey] new game

2007-07-12 Thread Davy Kager
Wow, you can program really quick mate! smiles - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 11, 2007 11:38 PM Subject: [Audyssey] new game This afternoon I had a spark of creativity and decided to recreate

Re: [Audyssey] twisted metal

2007-07-12 Thread Shadow Dragon
Yeah, that's what made Twisted Metal fun. It was all about pure hardcore racing while trying to destroy your opponent in every way. You detract from the racing and you detract from the battle experience. - Original Message - From: Everett Elam [EMAIL PROTECTED] To: Gamers Discussion

Re: [Audyssey] Contra and Gradius

2007-07-12 Thread Shadow Dragon
Nope. Those were crazy hard games for classics. They were side-scrolling shoot 'em ups. Even my brother, who's fully sighted, had a lot of trouble with contra. Unlike modernized games, where you can duck and cover and shoot from behind things and such, Contra just sent wave after wave of

[Audyssey] Classic Remakes

2007-07-12 Thread Shadow Dragon
Wow, this is definitely an interesting turn in audio gaming. I like where we're going with these classic games, and if you ask me, remaking classics for audio gamers should be just that, with sound effects and such in tact. Perhaps that's why I could never get into Monty, its supposed to retain

Re: [Audyssey] new game

2007-07-12 Thread Mich
hi tom yes that sounds really cool now if some one can put together a TMNT game for the audio gam's comunidey that would be really cool. from Mich. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 11, 2007 11:28

[Audyssey] dict x for june?

2007-07-12 Thread simon.dowling
hi ok i downloaded the direct x for June, when i run it, it says to type a location or brouse for a folder to put the extracted files. where do i put them, in the system32 or what? many thanks. http://www.secretsthatwekeep.com/003 Simon creator and owner of the winmx4theblind mailing list. to

Re: [Audyssey] Sapi issues

2007-07-12 Thread simon.dowling
i am running both sapi engines 4 and 5 and have some next up voices on the system. http://www.secretsthatwekeep.com/003 Simon creator and owner of the winmx4theblind mailing list. to find out more visit http://groups.google.com/group/winmx4theblind Group email address [EMAIL PROTECTED] msn,

Re: [Audyssey] dict x for june?

2007-07-12 Thread Neo
Hi, no, no. These files are just the installation itself. So you should unpack them into a temporary folder of your choice. Then there will be setup.exe or dxsetup.exe, I don't remember the exact name, but it'll have something to do with setup. :-) Run this file and just keepon clicking next

Re: [Audyssey] dict x for june?

2007-07-12 Thread simon.dowling
ok ran it installed it and still have no joy with monty. can't see the problem because stfc works fine. http://www.secretsthatwekeep.com/003 Simon creator and owner of the winmx4theblind mailing list. to find out more visit http://groups.google.com/group/winmx4theblind Group email address [EMAIL

Re: [Audyssey] Sapi issues

2007-07-12 Thread Kathy Seven Williams
For those who get the Debug error window that keeps you from continuing the game, Go to Control Panel Select InternetOptions Control Tab to Advanced Page Hit D and you'll hear Disable Script Debugging (Internet Explorer) _on or off Hit the spacebar so it says ON Down arrow once to Disable

Re: [Audyssey] Contra and Gradius

2007-07-12 Thread Everett Elam
Grins that's what judgement day is all about. Nowhere to hide, nowhere to run, just bear down and hang on. I love going back to basics with that style - Original Message - From: Shadow Dragon [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 12, 2007

Re: [Audyssey] twisted metal

2007-07-12 Thread Everett Elam
Hear hear! We must have violence and chaos to add to our already violent and chaotic experiences! - Original Message - From: Shadow Dragon [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 12, 2007 8:11 AM Subject: Re: [Audyssey] twisted metal

Re: [Audyssey] Randomising Montezuma's Revenge.

2007-07-12 Thread Thomas Ward
Hi, My guess is the easiest way to create maps for an end user is to use xml files with a series of variables. Then, all the end user would need do is phil in the values they want for walls, monsters, etc and drop it in the folder. For example, WallBottom=30 WallTop=21, and so on. That is

Re: [Audyssey] TMNT was new game

2007-07-12 Thread Thomas Ward
Hi, Oh, yeah. That is the level the Foot Soldiers tossed snowballs at you and there were snowman looking creatures. That level was pretty lame. It also never made much sense why a snowball could kill you. The first levels made sense the burning building, the street fight, the sewers, but the

Re: [Audyssey] Problum when Starting Monty.

2007-07-12 Thread Thomas Ward
Hi, Did it work? If so it sounds as though DirectX needs to be reinstalled if the security patch is installed. Trenton Matthews wrote: Interesting. All I did was download the Diret-X 9.0 C (downloadable 53 mb) package, which took about 4 hours, and reapplied the setup file after the

Re: [Audyssey] new game

2007-07-12 Thread Thomas Ward
Hi Dark, Like I said in a prier post one of the reasons I wrote the Monty game engine is so I can use it to make some of the NES classics such as Ninja Turtles or perhaps Double Dragon. I've actually been collecting sounds to this effect. Dark wrote: Ah, a tmnt game would rock! I'd love to

Re: [Audyssey] Contra and Gradius

2007-07-12 Thread Thomas Ward
Hi Kelly, I use to play Contra allot, and I got quite a ways into the game, but that was before I lost my vision. Kelly Sapergia wrote: Hi, While we're talking about classic games, does anyone remember a couple series named Contra and Gradius? I tried some of the games in these series

Re: [Audyssey] new game

2007-07-12 Thread Thomas Ward
Hi Bryan, I can tell you there is nothing simple about coding a Legend of Zelda game. There is overworlds as well as underworlds to program. There is allot of different monsters as well. Woo, that game would be tough to write. Bryan Peterson wrote: I personally feel we need an audio Legend of

Re: [Audyssey] TMNT was new game

2007-07-12 Thread Thomas Ward
Hi, Yeah, the TMNT games had cool music, and I have midis of all the TMNT games. So I could do either TMNT 1 or 2 as far as effects and music goes. TMNT 1 wasn't that bad. The only part I didn't really like was the ppart where you got in the Turtle van and drove around New York looking for the

Re: [Audyssey] new game

2007-07-12 Thread Thomas Ward
Hi Bryan I'm totally blind and I use those programming resources. So if they were not accessible I wouldn't be able to use them myself. Bryan Peterson wrote: Mario III might be a bit problematic, but then again I as yet have no programming knowledge so I could be wrong. I' actually thinking

Re: [Audyssey] dict x for june?

2007-07-12 Thread Thomas Ward
Hi, Just give it a temp folder like c:\temp1 or something like that. Then, go to that foulder and run the setup.exe file. simon.dowling wrote: hi ok i downloaded the direct x for June, when i run it, it says to type a location or brouse for a folder to put the extracted files. where do i

Re: [Audyssey] Problum when Starting Monty.

2007-07-12 Thread Thomas Ward
Hi William, Keep in mind there are several DirectX versions on the official DirectX site. If you want the latest runtime go to www.usagames.us/requirements.html and download the June runtime. It is something like 53 MB. Willem wrote: I'm not sure the DX web setup tool includes the June 2007

Re: [Audyssey] Contra and Gradius

2007-07-12 Thread Thomas Ward
Hi, Yeah, Contra was tough even for the sightees. I could get through a few levels, but I don't believe I ever completed that one. Interesting enough I see I still have it in my closet in my box of NES games. Shadow Dragon wrote: Nope. Those were crazy hard games for classics. They were

Re: [Audyssey] new game

2007-07-12 Thread Mich
yes Super Marrieo Brothers rocked and that would be so cool if you could make a game of that. from Mich Verrier. - Original Message - From: Trenton Matthews [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 12, 2007 12:09 AM Subject: Re: [Audyssey] new

Re: [Audyssey] new game

2007-07-12 Thread Bryan Peterson
That's why I didn't figure you'd have bothered to make mention of them. I'm totally blind myself. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list

Re: [Audyssey] new game

2007-07-12 Thread Kim Etheridge
Thanks. I'll try that next time. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 11, 2007 11:14 PM Subject: Re: [Audyssey] new game if you leave jaws on, you can hold down the shift key and press escape, and

[Audyssey] duck hunt

2007-07-12 Thread Charles Rivard
As this can be a long game, I'd like to see a pause feature in case I have to visit the smallest room in the house, if you know where I mean? (grin) -- God loves everyone, but probably prefers fruits of the spirit over religious nuts! ___ Gamers

Re: [Audyssey] once again the defence against the dark arts classroomin scw

2007-07-12 Thread Phil Vlasak
Hi Nicol, Oops! I forgot to put the Defense Against the Dark Arts classroom on the first floor. I was thinking of the Defense Against the Dark Arts professor's office on the second floor which has the kitten pictures. I guess I couldn't think of anything special to put in the DADA classroom so

[Audyssey] once again the defence against the dark arts classroom in scw

2007-07-12 Thread nicol
Hi all Please! Can anyone give me a hint where to find the defense against the dark arts classroom on the first floor?. Just tell me is it a snoring door or is it a quiet door. Will I find it in a corridor or in one of the many classrooms that doesn't have a door and a name?

[Audyssey] what about sircus charlie!

2007-07-12 Thread nicol
Nice game liam I played tv games with my sighted friends when I was small and those games had exactly the samed kind of sounds as this game, so this means that the tv games sold in south africa is actually also Nintendo. Its not video games, its games that are played on a standard tv set. You

Re: [Audyssey] the shocking catheren wheel on the second floor of scw

2007-07-12 Thread Charles Rivard
Try it and see. You might get a surprise. -- God loves everyone, but probably prefers fruits of the spirit over religious nuts! - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Thursday, July 12, 2007 2:04 PM Subject: [Audyssey] the shocking catheren

[Audyssey] the shocking catheren wheel on the second floor of scw

2007-07-12 Thread nicol
HI Is the catheren wheel only there for atmosphere or do I do something with it? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to

Re: [Audyssey] the shocking catheren wheel on the second floor ofscw

2007-07-12 Thread nicol
Well charles that is actually what I'm trying to do all the time. How do I try it out., I pressed x like crazy when the cateren wheel is in the center but nothing happens. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Charles Rivard Sent: Thursday, July

Re: [Audyssey] Sapi issues

2007-07-12 Thread Thomas Ward
Hi Kathy, Really? I had know idea this would effect the game's startup. Everyone let me know if Kathy's suggestion works, and I will add it to the USA Games FAQ page. Kathy Seven Williams wrote: For those who get the Debug error window that keeps you from continuing the game, Go to

Re: [Audyssey] once again the defence against the dark arts classroom in scw

2007-07-12 Thread Thomas Ward
Hi Nicol, You know... I don't believe the class room is even in Sarah. I think Phil forgot to add it or never included it for some reason. nicol wrote: Hi all Please! Can anyone give me a hint where to find the defense against the dark arts classroom on the first floor?. Just tell me is it a

Re: [Audyssey] Classic Remakes

2007-07-12 Thread Thomas Ward
Hi, Well, Monty retains allot of the game play from the classic, but I really had to give the sounds a modern day sound scheme to make it playable. How else would you find the platforms, skulls, etc. They didn't really have effects and it was very visually oriented. By the way, the level in

Re: [Audyssey] new game

2007-07-12 Thread Thomas Ward
Hi Liam, Well, a couple of ideas I'd like is to be able to actually move around to shoot the ducks as you could in Duck Hunt. After all you had to move the gun to actually aim and fire. The other is Duck Hunt needs a pause game feature. If you recieve a phone call, your wife is calling you to

Re: [Audyssey] new game

2007-07-12 Thread Thomas Ward
Hi Mich, If I wasn't so packed schedule wise already I think Super Mario would be pretty fun to create. I could do it, but not currently with my schedule. Mich wrote: yes Super Marrieo Brothers rocked and that would be so cool if you could make a game of that. from Mich Verrier.

Re: [Audyssey] the shocking catheren wheel on the second floor ofscw

2007-07-12 Thread Phil Vlasak
Hi Nicol, That is a fireworks left by Fred and George, and the only thing you can do to it is stun it. spoiler space If you do, you get a little explosion. Phil - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 12,

Re: [Audyssey] Sapi issues

2007-07-12 Thread Kathy Seven Williams
I don't know if it will help because I'm not having problems, but when debug is turned on and a bug is encountered in a program, Microsoft tells you of the bug, stops the program and lets you either fix it or just sto the program. It will often (maybe always) not work through the bug itself. I

Re: [Audyssey] once again the defence against the darkartsclassroomin scw

2007-07-12 Thread Charles Rivard
Beware the librarian. -- God loves everyone, but probably prefers fruits of the spirit over religious nuts! - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 12, 2007 2:20 PM Subject: Re: [Audyssey] once again

[Audyssey] Toomb Raider was new game

2007-07-12 Thread Thomas Ward
Hi, there were actually several games of Toomb Raider. There was the classic side-scroller you mentioned, but later versions of the game really got good. Toomb Raider was one of my 5 favorites when I was sighted, and believe me it is on my wish list to program as I get time to do so. Trenton

Re: [Audyssey] Sapi issues

2007-07-12 Thread Trouble
That should only effect a game played through the browser. Because that debug feature is only for java scripting issues on web pages. As far as a regular program goes. If you got any MS programming tools. When something blows up you can get a debug window, but not sure without those tools.

Re: [Audyssey] Sapi issues

2007-07-12 Thread Thomas Ward
Hi Trouble, That was my thoughts as well. They need a copy of the Visual C# 2005 debugger which would tell what was the matter, but that is a massive install just to gather info. Trouble wrote: That should only effect a game played through the browser. Because that debug feature is only for

Re: [Audyssey] Possible changes in USA Games Development.

2007-07-12 Thread Charles Rivard
Go for what works on most machines with the least amount of installation, as long as it is reliable and will be reliable in the future, as long as good game performance is achieved. -- God loves everyone, but probably prefers fruits of the spirit over religious nuts! - Original Message

[Audyssey] Possible changes in USA Games Development.

2007-07-12 Thread Thomas Ward
Hi all, I am throwing this out here for public discussion. Since this effects all of you as well as me I think this needs public discussion. As you know I have written two games that requires the Microsoft .Net Framework and DirectX 9.0C using C#.Net. Well, since choosing this path I've had

Re: [Audyssey] Possible changes in USA Games Development.

2007-07-12 Thread gmail
i support that idea one hundred percent. Brandon - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Thursday, July 12, 2007 2:59 PM Subject: [Audyssey] Possible changes in USA Games Development. Hi all, I am throwing this out here for public

Re: [Audyssey] Sapi issues

2007-07-12 Thread Kathy Seven Williams
No, There is a debug option for Internet Explorer and another just below it for OTHER. I have them both turned off since I'm not in the debugging business and don't want things to stop if they encounter a bug I can't fix. Kathy Seven Williams http://kseven.blogspot.com (New 6/8/07)

Re: [Audyssey] Toomb Raider was new game

2007-07-12 Thread Sean Mealin
The later versions of the game got really really hard; I never managed to complete a game, but it was so much fun to play. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf of Thomas Ward Sent: Thursday, July 12, 2007 3:29 PM To: Gamers Discussion list

Re: [Audyssey] Possible changes in USA Games Development.

2007-07-12 Thread Mich
hi tom. I for one think that you should go for it. write the games in c++ or even VB6 or what ever langwige the games of Shades of Doom and the games from L Works are written in. Speaking from a end user's experience and having no knollige of programming or programming games. I have to say

Re: [Audyssey] new game

2007-07-12 Thread Liam Erven
I actually don't have a problem doing either feature. both are totally possible. does anyone remember how clay pigeons worked. I want to add that as well as the multiple ducks feature. I can't remember for the life of me how that worked. - Original Message - From: Mich [EMAIL

Re: [Audyssey] Sapi issues

2007-07-12 Thread shaun everiss
reinstall dx9 and try again after updating your system dx9 needs to repair itself, it will not take to long. At 10:21 p.m. 12/07/2007, you wrote: hi i can't run rail racer because a debug dialog comes up and neither can i play Monty. http://www.secretsthatwekeep.com/003 Simon creator and owner

Re: [Audyssey] new game

2007-07-12 Thread Mich
yes thanks tom for pointing these out yes i to would like to move the gun to fire at the ducks and also to poz the game. from Mich Verrier from New Liskeard Ontario Canada. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] Problum when Starting Monty.

2007-07-12 Thread shaun everiss
I always download the redist. At 10:31 p.m. 12/07/2007, you wrote: I'm not sure the DX web setup tool includes the June 2007 updates. I don't know why. I also ended up downloading the full runtime, but it was only 30+ mb. My recomendation is to go to http://www.Microsoft.com/directx / and

Re: [Audyssey] new game

2007-07-12 Thread Mich
hi tom o no no problem I realize that you are busy. Maybe when your schedule clears then you could do it but just the fact that you could do it would be cool. from Mich Verrier. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] Possible changes in USA Games Development.

2007-07-12 Thread Sean Mealin
Hi Tom; You bring up a good point; the .net platform can be a pain every now and then. Just a few questions; 1. How much longer would it take you to program a game in C++ rather then C#? 2. Witch language do you feel the most comfortable in? I know you can program in both (wish I could; C++ and

[Audyssey] Super Mario Bros

2007-07-12 Thread Yvonne Alaniz
I would like to see an audio version of the original Mario Bros for NES. I played when I had sight and I never did beat the thing. I think I would be totally hooked on it. Yvonne Stressed out? Need to relax? Call Yvonne and schedule your massage today! (361) 249-8739 [EMAIL PROTECTED]

Re: [Audyssey] Possible changes in USA Games Development.

2007-07-12 Thread shaun everiss
You can get dotnet 3 in windowsupdate. Actually if you load everyting in the site all optionals to you will get dotnet. I havn't found any issue. Everything is going dotnet at some point. If you can do c++ which is a hard thing then go for it. I myself think though we should try staying up with

Re: [Audyssey] Possible changes in USA Games Development.

2007-07-12 Thread Casey
I think this sounds good. I would like to be sure that these games written in c++ will work under Vista? Wood the fact that it uses directX 10 play into this at all? Thanks for letting us know. Casey - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org

[Audyssey] audyssey batman

2007-07-12 Thread gmail
Hi guys, anyone besides me remember the good old batman series for the nentendo seires? Brandon - Original Message - From: Shadow Dragon [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 12, 2007 4:15 PM Subject: Re: [Audyssey] Super Mario Bros

Re: [Audyssey] Classic Remakes

2007-07-12 Thread Shadow Dragon
Yeah, my bad, Double Dragon2 was the one I meant. The original Double Dragon, and Double Dragon3, from my experiences, weren't nearly as fun for some reason. I just loved how advanced Double Dragon2 was for its age, you could actually grapple your opponents and throw them into other opponents,

Re: [Audyssey] Possible changes in USA Games Development.

2007-07-12 Thread Thomas Ward
Hi Charles, For the widest possible number of machines an app in C++ using the Win32 API and DirectX 8 or 9 would do it. The reason is the Win32 API is the very core of the Windows os. Dll files like user32.dll, kernal32.dll, etc have been around for ages and have simply been upgraded as each

Re: [Audyssey] new game

2007-07-12 Thread Bryan Peterson
The clay pigeons were, as I recall from my brother's description, fired from the bottom of the screen to the top and their sound rose in pitch as they travelled up the screen. The question would be how to convert that into an audio friendly form while remaining as true to the original as

Re: [Audyssey] Problum when Starting Monty.

2007-07-12 Thread Trenton Matthews
I'm afraid to say I wasn't using the web-downloadable automatic version. I was using the download off of USA Games. That's why it took four hours on dialup. Make that 4:48. Well, at least there is no problems here. - Original Message - From: Willem [EMAIL PROTECTED] To: Gamers

Re: [Audyssey] Possible changes in USA Games Development.

2007-07-12 Thread Thomas Ward
Hi Sean, I have answered your questions below in a question and answer format. 1. How much longer would it take you to program a game in C++ rather then C#? Well, Once I wrote the core headers and other cpp files I use for my game core there wouldn't be that much of a difference in time between

Re: [Audyssey] Possible changes in USA Games Development.

2007-07-12 Thread Thomas Ward
Hi Mich, Those games you mentioned are written in Visual Basic 6. The only reason I would decide against VB 6 is the technology is extremely old, and Microsoft has publically announced they are dropping support for it next year. So I wouldn't go that way. However, C++ is a core language of

Re: [Audyssey] Possible changes in USA Games Development.

2007-07-12 Thread Thomas Ward
Hi Shaun, Ahem... Not everything is going .Net though Microsoft is really pushing the technology. yes, it is true it is becoming more and more standardised, but by no means will everything go .Net. As far as C++ being hard or old that isn't as bad as you think. C++ is used by every os for

Re: [Audyssey] new game

2007-07-12 Thread Mich
the clay shooting worked where the sound would start off lo in sound and then get higher and higher the farther the clay pigeon flue and then it would disappear. That is if you didn't shoot it first smile. I hope that helps. from Mich. - Original Message - From: Liam Erven [EMAIL

Re: [Audyssey] Possible changes in USA Games Development.

2007-07-12 Thread Thomas Ward
Hi Casey, It should work just fine on Vista right out of the box. Vista already supports DirectX 8, 9, and 10 for C++ applications so no matter which version of those I chose Vista would be cool. The difference here is for games using .Net the managed components needs installed, and why games

Re: [Audyssey] audyssey batman

2007-07-12 Thread Thomas Ward
Hi, You mean the Return of the Joker etc? The one where you had to destroy the Joker's chemical factory. I remember it,but not clearly. I may have rented that one as I don't have that one in my NES collection. gmail wrote: Hi guys, anyone besides me remember the good old batman series for the

Re: [Audyssey] Super Mario Bros

2007-07-12 Thread Thomas Ward
Hi, Probably not. Mario is still one of Nintendo's popular sales, and I think there newest one was Mario Sunshine or something like that for the DS. Though, to be honest the newer Mario's have lost something from the classic ones. The music is one of those things. Shadow Dragon wrote: Agreed.

Re: [Audyssey] new game

2007-07-12 Thread shaun everiss
how many rounds are there in duckhunt? Its ok but boring after a bit. The ducs don't seem to get faster, you just wait then push space when it all gets to the centre. also the game hasn't got a mention on the main lworks site. At 08:54 a.m. 13/07/2007, you wrote: I actually don't have a problem

Re: [Audyssey] Super Mario Bros

2007-07-12 Thread Yvonne Alaniz
Thom, I agree. After Mario three the concept got pretty off base. Maybe there could be some kind of knock off concept like Marios sisters or something? Yvonne Stressed out? Need to relax? Call Yvonne and schedule your massage today! (361) 249-8739 [EMAIL PROTECTED] - Original

[Audyssey] beep

2007-07-12 Thread X-Sight Interactive
after speaking with liam, he's agreed that since i made it, beep is my game, therefore it is now released. it has quite a history does this game, read up about it at x-sight.brandoncole.net. this is the first game x-sight have actually personally made, even though it is very very simple, and

Re: [Audyssey] Problum when Starting Monty.

2007-07-12 Thread Trenton Matthews
Yep? I reinstalled DX after the framework patch was applied. . . - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 12, 2007 8:43 AM Subject: Re: [Audyssey] Problum when Starting Monty. Hi, Did it work? If so it

Re: [Audyssey] new game

2007-07-12 Thread X-Sight Interactive
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Re: [Audyssey] new game

2007-07-12 Thread X-Sight Interactive
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Re: [Audyssey] new game

2007-07-12 Thread X-Sight Interactive
i'm thinking of making some of the classics, all i need is how you played the game, almost like a step by step guide. i could probably simulate the nintendo gunshots and things, and i already have music for the nintendo original, snes, gameboy and n64. thanks. regards, damien -

Re: [Audyssey] new game

2007-07-12 Thread Trenton Matthews
Would Zelda 2 be hard to create? Zelda 2 for the Snes that is. I know Zelda 3: A Link To The Past would be hard to do. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 12, 2007 8:54 AM Subject: Re: [Audyssey] new

Re: [Audyssey] new game

2007-07-12 Thread Yohandy
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Re: [Audyssey] Possible changes in USA Games Development.

2007-07-12 Thread Trenton Matthews
Sounds like a good idea! Although, speaking of games, will the star Wars game be coming to the blind someday? The trailer was quite good, and also, the music was nice! I say, make a sound track of the music for Monty when its released. The sound track on Cd of course. - Original Message

Re: [Audyssey] new game

2007-07-12 Thread Yohandy
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Re: [Audyssey] new game

2007-07-12 Thread Trenton Matthews
Also, would there be a way to record the sound of the ducks' quack separately, then have that I'm guessing, symbol sound in the backround, so that the duck can fly across the area? And I can't wait for the Clay Shooting! I could play that level of duck hunt pretty well, and I can not even see

Re: [Audyssey] Contra and Gradius

2007-07-12 Thread Yohandy
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