It actually is in western Tysa.
- Original Message -
From: William L. Houts [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 14, 2008 10:32 PM
Subject: Re: [Audyssey] Sryth: Trithik
Hey Orin,
I had trouble finding Trithik, too. Trithik is in
scripts are used to keep track of things in the mud you are playing. i don't
know all if it since I haven't tried really creating my own. But they can be
simple or more complex depending on the desired result. I know of a player
who kept track of each time she used a skill or a spell. so that
Hi Phil,
Grin. I know what you mean. Anyway, what you asked for is no problem. I
have added it to the things to do list and it will get done over the
weekend.
I have scheduled Saturday, I guess later today, as an all afternoon
program MOTA day. I have several bugs to fix, namely a skeleton who
Hello Bryan,
Smile. Actually, most of the time the math isn't too bad. The majority
of the math formulas I use are just basic Algebra formulas most people
learn in high school. Such as how to calculate a percentage or how to
find out the distance something has traveled in a given amount of
The weird thing is, after going to the heart hills, does yours say
western Tisa because mine doesn't...
On Nov 14, 2008, at 11:32 PM, William L. Houts wrote:
Hey Orin,
I had trouble finding Trithik, too. Trithik is in northwest Tysa.
You use the Travel link. If you're going from
Hi Charles,
All you would have to do is turn around. Unless the harpy's altutude
changed, which it won't, you wouldn't have to raise or lower your weapon
as it would already be aimed at the proper altitude. Once you aim up to
shoot at it if it flew over your head just spin around in place and
Hi Willem,
No, the classic side-scrollers have a left/right direction and an
up/down direction, but don't have forward/backward direction. To put it
another way you can move left and right along the x axis, move up and
down along the y axis, but can't move forward and backward in the z axis
Hi everyone,
I know earlier I said I wouldn't add random monsters and items to
Mysteries of the Ancients, but I think I just changed my mind. I have
done some experimental testing with randomly placing a monster in a room
and as it turns out I don't think it is going to be all that difficult
Thomas, bring it on man, bring it on. I want this game so much now and I
can't wait to get my ears round the sound or my hands round the keyboard to
play.
Lisa Hayes
skype name, lisa12257
join my chat list subscribe at [EMAIL PROTECTED]
- Original Message -
From: Thomas Ward [EMAIL
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