Hi everyone,
I know earlier I said I wouldn't add random monsters and items to
Mysteries of the Ancients, but I think I just changed my mind. I have
done some experimental testing with randomly placing a monster in a room
and as it turns out I don't think it is going to be all that difficult
to do after all. I have added some experimental code to the game engine
to randomly generate an enemy when the player activates a trigger. Right
now I have only tested this with a couple of monsters, but it works
fine. I like the new trigger method of doing things so well I am going
to add the new code to the main engine as a full feature.
Once I get random monsters working I can do the same with randomly
triggering gold coins, healing potions, ancient scrolls, etc. Bottom
line now that I figured out an easy and sane way to do it for Mysteries
of the Ancients I plan to work on it this weekend. By Monday, luck be
with me, I will have a game complete with random items and enemies. I
don't know about you guys, but I am suddenly very excited. When the new
random generator goes in this game it will blow Montezuma's Revenge away
in replay value.
Cheers.
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