Re: [Audyssey] Manamon main character.

2016-07-25 Thread Bryan Peterson

Whatever you name him.

-Original Message- 
From: Michael Barnes

Sent: Monday, July 25, 2016 9:47 PM
To: gamers@audyssey.org
Subject: [Audyssey] Manamon main character.

Hello.
I was wondering what is the name of the main character that you play as in 
Manamonon?

Like Pokémon Ash is the main characters name.


Sent from my iPhone

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[Audyssey] Manamon main character.

2016-07-25 Thread Michael Barnes
Hello.
I was wondering what is the name of the main character that you play as in 
Manamonon?
Like Pokémon Ash is the main characters name.


Sent from my iPhone

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[Audyssey] Manamon help/suggestions

2016-07-25 Thread Justin Jones
Hello all,

I want to say that I am enjoying the hell out of Manamon. This game
takes me back to my old SNES/PSX RPG days of level grinding and the
like. This game is very much like a J-RPG, and I mean this in the most
positive definition of the word.

I am not sure if this is an appropriate place to post this, but I have
a couple of suggestions/questions for other players/the developer:

1. Is there an item/ability in the game that allows the player to more
easily locate hidden items?

2. I do not suppose that there is a way to get the summary of an
item's effects with one key press? As it stands right now, I have to
press n for an item's physical description, and depending on the
item/equipment, I have to press other keys for additional information,
e.g. h for determining how much hp an herb restores. It would be nice
if we only had to press one key to receive all of the information
about a given item, e.g. if I press n on the herb, the game would
provide me the physical description along with the in-game effects of
the item.

3. Is there any possibility of implementing a coordinates announcement
system, e.g. if I press a key, the game tells me that I am at
such-and-such coordinates. This would be useful for making notes and
the like where hidden items are and the like.

4. Change logs would also be nice. I am one of those odd fellows that
likes to read up on the recent changes to a game.

5. I am hoping that you folks at VGStorm will add additional Manamon
and content to the game.

6. Speaking of content, is there ever a point where encounters with
wild manamon will drop random items after a battle?

7. Has anyone at VGStorm ever considered licensing their game engine?
I am aware that the game's source is BGT, but I think it would be cool
to be able to make use of an existing game engine. Just a thought.


Thanks in advance

-- 
Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

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Re: [Audyssey] Solara gone?

2016-07-25 Thread Dakotah Rickard
Oh darn. It was fun while it lasted.

On 7/24/16, Joshua Tubbs  wrote:
> Solara is indeed gone.
>> On Jul 24, 2016, at 9:11 AM, Travis Siegel  wrote:
>>
>> I'm having the same problem, though I'm still getting messages about how
>> bored my heroes are, and how badly they want me to come back and play
>> 
>>
>>
>> On Wed, 20 Jul 2016, sylvester thomas III wrote:
>>
>>> Greetings All Solara Players!
>>> Had not played for a while but have noticed that you can no longer log
>>> in to the servers to play.
>>> I can not  connect on any of my devices, IPad, or IPhone, just keeps
>>> saying cannot connect to server, so thinking the game is dead?
>>> Wondered if any one has been able to connect in to play.
>>> Thanks and Game On!  Sly, who has been playing Pipe 2 again, Good Times!
>>>
>>> ---
>>
>> ---
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-- 
Signed:
Dakotah Rickard

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Re: [Audyssey] question about manamon navigation

2016-07-25 Thread Bryan Peterson
You have a bread crumb system. Buy some fliars from one of the shops, then 
you can write something and drop it on the ground at various points to serve 
as a landmark since it'll produce an audible cue. I haven't needed to do 
this yet but it is there.


-Original Message- 
From: Alex Wallis

Sent: Monday, July 25, 2016 7:12 AM
To: gamers@audyssey.org
Subject: [Audyssey] question about manamon navigation

Hi list,

I am not sure if the manamon creators will respond to this,

but I have a question, I have read the documentation so I am fairly sure
the answer is no, but is there a key for telling you if you have visited
a location before or a coordinates system?

if not, is this just because they haven't been put in or is it down to a
limitation of the BGT?

I really feel that the current navigation system isn't adequate
particularly for large maps, e

I have got to floor 2 of the minereff tunnel, it took me at least 4 or 5
hours to get off the first floor, and I only found the second by chance,
and I certainly couldn't find it again easily, and now on the second I
am again wondering in circles, keep ending up at the ladder to the first
floor.

I would also like to see some system for controlling how frequently you
are attacked, its quite boring being attacked, having to hit enter to
open the combat menu to be able to then select the flee option.

I know a game is supposed to be challenging but the navigation simply
isn't fit for purpose for very large maps and this is getting beyond
challenging its getting to the annoying and not well thought out stage.

I actually don't think listening for tones to stop to tell you about a
new passage is a good system anyway because it can be hard to tell if a
tone has stopped or if you have missed a passage and even if you find a
passage if you have been in it before, I do know there are two types of
tones and I have experimented with both, I would like to see a
coordinates system, a visited location key to see if you have been there
before, and maybe even a breadcrum system so you can mark locations.

sorry for the rant but I would like to see some sort of improvements to
assist with navigation, the game has been very well thought out and
designed though.

Alex.


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[Audyssey] question about manamon navigation

2016-07-25 Thread Alex Wallis

Hi list,

I am not sure if the manamon creators will respond to this,

but I have a question, I have read the documentation so I am fairly sure 
the answer is no, but is there a key for telling you if you have visited 
a location before or a coordinates system?


if not, is this just because they haven't been put in or is it down to a 
limitation of the BGT?


I really feel that the current navigation system isn't adequate 
particularly for large maps, e


I have got to floor 2 of the minereff tunnel, it took me at least 4 or 5 
hours to get off the first floor, and I only found the second by chance, 
and I certainly couldn't find it again easily, and now on the second I 
am again wondering in circles, keep ending up at the ladder to the first 
floor.


I would also like to see some system for controlling how frequently you 
are attacked, its quite boring being attacked, having to hit enter to 
open the combat menu to be able to then select the flee option.


I know a game is supposed to be challenging but the navigation simply 
isn't fit for purpose for very large maps and this is getting beyond 
challenging its getting to the annoying and not well thought out stage.


I actually don't think listening for tones to stop to tell you about a 
new passage is a good system anyway because it can be hard to tell if a 
tone has stopped or if you have missed a passage and even if you find a 
passage if you have been in it before, I do know there are two types of 
tones and I have experimented with both, I would like to see a 
coordinates system, a visited location key to see if you have been there 
before, and maybe even a breadcrum system so you can mark locations.


sorry for the rant but I would like to see some sort of improvements to 
assist with navigation, the game has been very well thought out and 
designed though.


Alex.


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Re: [Audyssey] Manamon help please

2016-07-25 Thread dark

Hi.

It's not about pressing one key.
In the game you navigate by hitting the arrows to move in the cardinal 
directions, just like in many audio games like super egghunt, entombed or 
the old deacout game.


When you hear a wind sound, it is a wall (this is a little confusing if your 
used to wind sounds being space but you can have tones instead). If you ram 
into the wall you have a knock sound which is what I believe you've been 
doing.
Generally how you avigate areas is find a wall and walk along it. So if you 
hear a wall to the right, you know to go up and down until you hear a wall 
above or below, then you walk along etc.



You can also hear objects, people and things around you.   some are on walls 
and you can pass through to different areas, doors make a continuous door 
slamming sound, new areas have a shimmering sound etc. Some are objects or 
people you can just walk up to and either examine or talk to or battle with, 
you get a different sort of rubbery sound when you hit something you can 
interact with.


Hth.

I don't recall the directions from your room to the next house exactly, but 
you need to go from your bedroom into your house, and then out into the 
first village and to the house next door where the researccher is, talking 
to people along the way for information and background.


Hth.

I haven't heard it yet, but there is a podcast on manamon which I believe 
goes into the navigation system in detail, and might help.

Find it here:
http://orinks.net/uncategorized/lets-play-manamon-part-1/

Hth.

dark.
- Original Message - 
From: 

To: "Gamers Discussion list" 
Sent: Monday, July 25, 2016 1:52 AM
Subject: Re: [Audyssey] Manamon help please



Hi,
So the only sound I hear is a solid thump. I am guessing that is not the 
knocking sound you were talking about? Is the only way to find the door by 
using the down arrow key? Or do I use the other ones as well? I am sorry 
if these questions seem dumb, but there really isn't much in the manual, 
and there isn't a lot of feedback in the game at least at this point. 
Since I am for some reason stuck in my room. Thank you for the help.

Dacia

Sent from my iPhone


On Jul 24, 2016, at 7:22 PM, michael barnes  wrote:

Yes when the knocking sound is in the middle just walk through the door.
No you don't need to press enter to walk through doors, gates and other 
passages.

I hope that I was helpful.

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Re: [Audyssey] Manamon help please

2016-07-25 Thread dark

Hi.

The "knock knock" sound michael means isn't the same one when you run into a 
door, it is a door slamming sound you need to find. Check the learn game 
sounds menu.
Generallyb the way the game works is you need to follow walls looking for 
doors ad openings and listening out for objects to interact with, so 
generally if you here knocks when your walking your probably ramming into 
something :D.


Hth, the game rocks when you get into it.

dark.
- Original Message - 
From: 

To: "Gamers Discussion list" 
Sent: Monday, July 25, 2016 1:18 AM
Subject: Re: [Audyssey] Manamon help please


OK so I want to make sure I understand. When I arrow down and I hear the 
knock knock type sound if it's in the center of my speakers what do I do 
to make it up and do I hit enter what do I do? I'm not sure what you mean 
by the other question you're asking. To hear my location I'm pressing the 
key are. But in the manual and mentioned something about finding a 
classmate, so I can get my Minneman. I am so confused, I want to figure 
this game out. The manual is kind of vague though, so it makes it hard to 
do it.


Sent from my iPhone


On Jul 24, 2016, at 6:36 PM, Michael Barnes  wrote:

Two things. The first what you have to do is listen for the knocking 
sound that is the sound of the door. Make sure that the knocking sound is 
in the center of your speakers then press down and you should be able to 
exit your room. Second thing. Which key did you press to hear what you 
got to do or who you got to look for?


Sent from my iPhone


On Jul 24, 2016, at 6:49 PM, dacia.l...@gmail.com wrote:

Hi, I have several questions, and the manual doesn't seem to really 
help. I keep Erling, but it keeps saying I'm in my room. How do I get 
out of my room? I can't seem to find any doors. It also says I have to 
find my classmate. Any commands I can type in to find them? I want to 
learn to play this game, but I'm not getting much feedback on the game, 
so it's hard to figure it out. Please help.

Thank you,
Dacia

Sent from my iPhone
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Re: [Audyssey] Manamon help please

2016-07-25 Thread dark

Hi.

I explained about the room. I don't remember the direction exactly but you 
should be able to find it by going towards the door slamming sound.
As to your classmate, you need to go to the next house along and talk to the 
professor and her daughter, you'll get your first manamon there too and have 
your first battle.


Hth.

Beware the grue!

dArk.
- Original Message - 
From: 

To: 
Sent: Sunday, July 24, 2016 11:49 PM
Subject: [Audyssey] Manamon help please


Hi, I have several questions, and the manual doesn't seem to really help. 
I keep Erling, but it keeps saying I'm in my room. How do I get out of my 
room? I can't seem to find any doors. It also says I have to find my 
classmate. Any commands I can type in to find them? I want to learn to 
play this game, but I'm not getting much feedback on the game, so it's 
hard to figure it out. Please help.

Thank you,
Dacia

Sent from my iPhone
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Re: [Audyssey] Manamon questions

2016-07-25 Thread dark

Hi.

The walls in the game make wind sounds rather like entombed corridors, 
though if you prefer the paladin of the sky style tones for walls you can 
set that in options.
To get out of your room you need to find the door, you can find this by 
either tracing the wall or listening for a slamming sound and moving towards 
it.
I would suggest you look at the learn sounds menu to find out what the wall 
sounds are, what the sounds for hitting an object are etc.


All the best,

DArk.
- Original Message - 
From: 

To: 
Sent: Sunday, July 24, 2016 11:26 PM
Subject: [Audyssey] Manamon questions


Hi, I keep hitting the down arrow, and it sounds like I'm moving, but it's 
never letting me out of my room. Just keep saying your room sounds like 
smacking, the want to hit enter it does nothing. If I go to the right is 
Sam's little different, but how do I get out of my room so I can actually 
explore. I'm really confused. Please help.


Sent from my iPhone
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Re: [Audyssey] Looking for the game Mississippi

2016-07-25 Thread Shaun Everiss

I have it, good luck geting it registered though.
mar dy just don't respond to emails you should be able to get it at 
www.mar-dy.com however the game previded some error on my 7 machine and 
as after the latest reformat ages and ages ago I could never get it 
registered, I think its dead.




On 25/07/2016 1:38 p.m., Dacia Cole wrote:

Hi,

I am looking for the game Mississippi.  It is a strategy game and I
want to download it but the webpage doesn't work.  Could someone send
me a link to it maybe by Dropbox or something?

thanks,

Dacia

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.



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