Re: [Audyssey] Chillingham and games with replay value

2006-05-14 Thread Neo
HI,
it seems to me as if visually impaired gamers have either no or little 
experience with the mainstream games, or just think that the level of 
complexity you get from these games is impossible for the blind accessible 
ones. Either way, looks like they get too easily grateful for what the 
developers release nowadays, thinking it's the best they can get and not 
wanting more. What's so cool about fighting bad guys, shooting at snakes, 
catching rats with a net or spraying termites in an antique shop? (Have a 
friend who bought Bavisoft games so played them when I visited him.) The way 
you do it is all the same and there is nothing more to it.
Although I'm gonna give out a major spoiler now, I'm gonna betray the most 
perfect part about my planned boss for one of my games now to give you an 
idea about the potential complexity I do imagine.
It's gonna be a game somewhat inspired by Resident Evil, so that you will 
get to face him several times throughout the game and will have the choice 
to fight for your life or run away like hell. HOwever, he is too strong for 
you to beat him, you can only stun him for a while so that you have enough 
time to run, and he can easily beat you. In the end, however, you will gain 
control over a military battle vehicle equipped with a machine gun, a 
grenade launcher (with three possible types of grenades) and a flame thrower 
and will face him in this final battle. Depending on what you do, you could 
get several a bit different endings. You can use any of the three weapons or 
just try to drive over him. If you use the machine gun, although it's strong 
enough to get rid of most other creatures easily, he can regenerate well 
enough to stay healthy. The rain of bullets would however prevent him from 
moving ahead very quickly, so that you could easily run away and end the 
game in one possible way. If you use the grenades, it would either do 
nothing to him as well or would injure him seriously, so that he would get 
out of your way for a while, but his regeneration would again make him stand 
up after some time. And if you used the flame thrower or ran over him, you'd 
crush him like a bug (hey, hey, Super Liam! :-) but it of course would be 
pretty darn difficult to do so that the battle would have something really 
tough to it...
Not to mention that if you combined the weapons together, you'd still 
achieve nothing except stunning or paralysing him for a while and thus 
getting a less satisfying ending, if you didn't use fire or the weight of 
the vehicle, again.
But you can of course still play Grizzly Gulch and catch some rats after 
winning this game. :-D
Best wishes,
Lukas
- Original Message - 
From: matt [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Sunday, May 14, 2006 1:31 AM
Subject: Re: [Audyssey] Chillingham and games with replay value


 Where did you hear you can become a criminal in Grizzly Gulch? There is 
 also
 more than the menu driven things. You get to shoot bad guys and try to 
 avoid
 hitting Cecil the bank teller or the lady. You also get to shoot in the
 shooting range which brings up a question. How is there a robot in the 
 wild
 west? Also you get to do other cool things like swipe at rats with a net 
 and
 shoot at snakes. I do however think that the replay value is pretty small.
 The only part that makes that interesting is instead of having three ways 
 to
 shoot at bad guys you have five. Three being left right and center and 
 five
 being left left middle middle right middle and right. That makes it pretty
 difficult. Well just my two cents, Later, Matt
 - Original Message - 
 From: ari [EMAIL PROTECTED]
 To: Gamers Discussion list Gamers@audyssey.org
 Sent: Saturday, May 13, 2006 6:10 PM
 Subject: Re: [Audyssey] Chillingham and games with replay value


 Hi Raul,
 This is what makes me not buy Grizzly Gulch iether. At least I heard a
 review of the game, and it was like: 'What would you like to do now?' The
 user basically just chose and, as you say, it sounds so menue driven. I
 heard a rumour that, if you wanted to, you could become even a criminal,
 but
 when I contacted bavisoft to ask some questions about GG, I got no answer
 (to be fair it was near Christmas a few years ago). I was wondering
 whether
 Chillingham was different.
 A companies games I'd like to buy are Code Factory's, but I wish their 
 was
 a
 place where I could order them online.
 This is what also annoys me about Gma games, and other vendors, where 
 they
 don't support online ordering. I know you can pay by other means, but
 since
 I don't control that sort of finance, it's really too much effort. 
 Another
 thing that I have heard about Code Factory's games is that you get the
 game
 on a CD, with no activation or registration. It now goes against my
 principals to buy a game where the game generates a code, and I need to
 ask
 the vendor for an unlock code. I tried it with Troopanum, but I can't
 stand
 the fact 

Re: [Audyssey] Chillingham and games with replay value

2006-05-14 Thread Neo
And they will take years and years and years still. First of all, have done 
nothing in years than gathering ideas. Didn't know how to. NOw have to learn 
how to program what I want and need, and with a life going on, it's possible 
that the first of my dozens of planned games will come in two or three years 
as probably as in ten years or fifteen. Only thing I know for sure is that 
it will be released one day. And more will follow.
Best wishes,
Lukas
- Original Message - 
From: will [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Sunday, May 14, 2006 9:14 AM
Subject: Re: [Audyssey] Chillingham and games with replay value


 hi

 what's the latest on that game youa re working on, Lucas i think your name
 is sorry if rogot, smile
 we haven't heard nothing for years
 see all these ideas are great, but they take years and years and years and
 years to pull off
 will 


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Re: [Audyssey] Trivia site

2006-05-14 Thread Maria from Australia
HI Brian I have found the site pretty good too.  The only things I haven't
been able to access are the game shows but everything else I have been able
to play.

Maria
 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Fun Times
Sent: Saturday, 13 May 2006 11:28 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Trivia site

Maria,
Thanks for sharing this site with us. I love to play trivia games and have
found this site very, very enjoyable.
  Brian

- Original Message -
From: Maria from Australia [EMAIL PROTECTED]
To: 'Gamers Discussion list' Gamers@audyssey.org
Sent: Saturday, May 13, 2006 3:57 AM
Subject: [Audyssey] Trivia site


 Hi.  Someone sent me a link to a trivia site and it looks ok.  Sorry if
 you've seen this before.

 http://funtrivia.com

 Maria


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Yohandy
 Sent: Wednesday, 10 May 2006 10:18 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] GTC Intercepting the train.

 I have actually completed this particular sector, but now I don't know how
 to get out of it. I've destroyed the train and probably every enemy. now
 what?

 - Original Message -
 From: shaf patel [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, May 10, 2006 4:30 AM
 Subject: Re: [Audyssey] GTC Intercepting the train.


 aaa

 On 09/05/06, david [EMAIL PROTECTED] wrote:
 Well, one thing you can do is to drive slowly forward and activate your
 cruise missiles. Fire at the bunkers. You might want to use the weapon
 cheat
 i mentioned earlier. Once you've destroyed them, it should be easier, 
 but

 i
 don't quite remember how to actually get to the train, although i have
 done
 it.
 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, May 08, 2006 10:01 PM
 Subject: [Audyssey] GTC Intercepting the train.


 
  Hi all.
  One quick question. Where can I intercept the train? I can not find 
  it.
  I have tried about 20 times to find it, but always get bogged down in
  battle with tanks or bunkers, and by the time I get clear the train is
  gone and game over.
 
 
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[Audyssey] mud sounds

2006-05-14 Thread CRISTINE SHADE
I can't remember who sent the post to me but I pulled my starting material from 
randylaptop.com, what I'm actually needing are different sights of sounds 
specifically relating to muds or sound sites with some material on them that I 
can use as a source for my material.  Monkeyterm has an interesting layout to 
it so I have a bit of a learning curve with it, but, it should be fun to make 
the attempt and build in some aliases for Achaea and sounds. Though I've got 
more emphasis on advancing my godwars characters at the moment.  I have a more 
rounded character that the game gave me, and one that's a wolfman of sorts.  
Not sure which one I'll stick with though. Its a rather different type of game 
than I'm used to and I might actually be able to attempt some player killing at 
some point.  Take care all,

Scott
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Re: [Audyssey] chillingham walk through

2006-05-14 Thread Scott Shade
I'm thinking that there was one on the acbradio main menu archive somewhere 
butt, I'm not sure of that.
Take care,
Scott



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Re: [Audyssey] GTC invisibility code

2006-05-14 Thread Ron Schamerhorn
Just curious as to when one would put in any of those codes?

Thanks
Ron 

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Re: [Audyssey] chillingham walk through

2006-05-14 Thread will
hi

that was only a demo of the game, play it and work it out, smile. that's the 
whole point of buying games to play them, smile
regards, will

- Original Message - 
From: Scott Shade [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Sunday, May 14, 2006 4:47 PM
Subject: Re: [Audyssey] chillingham walk through


 I'm thinking that there was one on the acbradio main menu archive 
 somewhere
 butt, I'm not sure of that.
 Take care,
 Scott



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Re: [Audyssey] chillingham walk through

2006-05-14 Thread Kelly Sapergia
Hi,
My review of Chillingham for ACB Radio could probably be described as a 
mini-walkthrough, since I had to reveal the solutions to some puzzles to 
progress through the game. It's also available in stereo from www.bavisoft.com
Hope this helps.


Yours Sincerely,
Kelly John Sapergia
For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global 
Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00 
GMT (Wednesdays in North America) on ACB (American Council of the Blind) 
Radio Interactive at http://interactive.acbradio.org
Visit the show's web site at http://www.ksapergia.net/northernlights.html
For high-quality audio productions at affordable prices, visit KJS 
Productions at: http://www.kjsproductions.com
You can also visit my personal web site at:
http://www.ksapergia.net


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Re: [Audyssey] chillingham walk through

2006-05-14 Thread Ivan from e ray games
Yeah, go to the bavisoft web site.

Thanks
Ivan owner-moderator for e-ray games.
IF YOU HAVE not  joined my e-ray group, Join my group at:
http://www.smartgroups.com/e ray games
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Re: [Audyssey] chillingham walk through

2006-05-14 Thread Richard Bennett
well, I have bought the game, and have played alot of it. I was just wanting 
to get a walk through of it so that I could listen to the walk through. I 
know that is the whole purpose in a game is to buy and play it until I 
defeat the game, but I was wanting a walk through of the game to listen to. 
Thank you,
BEAN 


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Re: [Audyssey] chillingham walk through

2006-05-14 Thread Richard Bennett
oh ok if there was, how do I get to that site to download it?
BEAN

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Re: [Audyssey] chillingham walk through

2006-05-14 Thread Richard Bennett
Thanks Kelly I appreciate you telling me about that. I am currently 
downloading all of the reviews to listen to. Thanks again for your help.
BEAN 


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Re: [Audyssey] Chillingham and games with replay value

2006-05-14 Thread Harrison Tu
I play Mortal Combat Deception. It is awsome.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Neo
Sent: Saturday, May 13, 2006 11:49 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Chillingham and games with replay value


HI,
it seems to me as if visually impaired gamers have either no or little 
experience with the mainstream games, or just think that the level of 
complexity you get from these games is impossible for the blind
accessible 
ones. Either way, looks like they get too easily grateful for what the 
developers release nowadays, thinking it's the best they can get and not

wanting more. What's so cool about fighting bad guys, shooting at
snakes, 
catching rats with a net or spraying termites in an antique shop? (Have
a 
friend who bought Bavisoft games so played them when I visited him.) The
way 
you do it is all the same and there is nothing more to it. Although I'm
gonna give out a major spoiler now, I'm gonna betray the most 
perfect part about my planned boss for one of my games now to give you
an 
idea about the potential complexity I do imagine.
It's gonna be a game somewhat inspired by Resident Evil, so that you
will 
get to face him several times throughout the game and will have the
choice 
to fight for your life or run away like hell. HOwever, he is too strong
for 
you to beat him, you can only stun him for a while so that you have
enough 
time to run, and he can easily beat you. In the end, however, you will
gain 
control over a military battle vehicle equipped with a machine gun, a 
grenade launcher (with three possible types of grenades) and a flame
thrower 
and will face him in this final battle. Depending on what you do, you
could 
get several a bit different endings. You can use any of the three
weapons or 
just try to drive over him. If you use the machine gun, although it's
strong 
enough to get rid of most other creatures easily, he can regenerate well

enough to stay healthy. The rain of bullets would however prevent him
from 
moving ahead very quickly, so that you could easily run away and end the

game in one possible way. If you use the grenades, it would either do 
nothing to him as well or would injure him seriously, so that he would
get 
out of your way for a while, but his regeneration would again make him
stand 
up after some time. And if you used the flame thrower or ran over him,
you'd 
crush him like a bug (hey, hey, Super Liam! :-) but it of course would
be 
pretty darn difficult to do so that the battle would have something
really 
tough to it...
Not to mention that if you combined the weapons together, you'd still 
achieve nothing except stunning or paralysing him for a while and thus 
getting a less satisfying ending, if you didn't use fire or the weight
of 
the vehicle, again.
But you can of course still play Grizzly Gulch and catch some rats after

winning this game. :-D
Best wishes,
Lukas
- Original Message - 
From: matt [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Sunday, May 14, 2006 1:31 AM
Subject: Re: [Audyssey] Chillingham and games with replay value


 Where did you hear you can become a criminal in Grizzly Gulch? There 
 is
 also
 more than the menu driven things. You get to shoot bad guys and try to

 avoid
 hitting Cecil the bank teller or the lady. You also get to shoot in
the
 shooting range which brings up a question. How is there a robot in the

 wild
 west? Also you get to do other cool things like swipe at rats with a
net 
 and
 shoot at snakes. I do however think that the replay value is pretty
small.
 The only part that makes that interesting is instead of having three
ways 
 to
 shoot at bad guys you have five. Three being left right and center and

 five
 being left left middle middle right middle and right. That makes it
pretty
 difficult. Well just my two cents, Later, Matt
 - Original Message - 
 From: ari [EMAIL PROTECTED]
 To: Gamers Discussion list Gamers@audyssey.org
 Sent: Saturday, May 13, 2006 6:10 PM
 Subject: Re: [Audyssey] Chillingham and games with replay value


 Hi Raul,
 This is what makes me not buy Grizzly Gulch iether. At least I heard 
 a review of the game, and it was like: 'What would you like to do 
 now?' The user basically just chose and, as you say, it sounds so 
 menue driven. I heard a rumour that, if you wanted to, you could 
 become even a criminal, but when I contacted bavisoft to ask some 
 questions about GG, I got no answer (to be fair it was near Christmas

 a few years ago). I was wondering whether
 Chillingham was different.
 A companies games I'd like to buy are Code Factory's, but I wish
their 
 was
 a
 place where I could order them online.
 This is what also annoys me about Gma games, and other vendors, where

 they
 don't support online ordering. I know you can pay by other means, but
 since
 I don't control that sort of finance, it's really too much effort. 
 Another
 thing that I have heard about Code 

Re: [Audyssey] Chillingham and games with replay value

2006-05-14 Thread Harrison Tu
If you find it and how to do it, can you send it to me?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of ari
Sent: Sunday, May 14, 2006 2:12 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Chillingham and games with replay value


Hi Lukas,
Yes, I definitely agree with you on this one! I read the reviews of
sighted games, and I know that blind games are nothing in comparison
with those ones. I know the developer's arguments about this one, lack
of resources and stuff, so I really don't know what could be done. As
for the rumour about joining the criminals in GG, I actually once read
the line, it might have even been in a review in audyssey. I can't
remember who the reviewer was, but he said he'd heard that you could do
it. I'll search through my Audyssey issues until I find it again. As for
Code Factory's games, I tried KM 2000, which is action. I saw the other
game, Private Detective school, but don't know what it's like, because I
haven't tried the demo. Ari


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Re: [Audyssey] Strategy Game Proposal

2006-05-14 Thread Zachary Kline
I would not aim so high as that, my friend.
The system does, alas, have it's limits.
It's the latest version of the Inform development system for Interactive 
fiction, available at:
http://www.inform-fiction.org
I7 is the one your interested in.
As the standard library is coded, the game system is intended for infocom-style 
text-adventures, but retooling it might not be too difficult.

Best of luck, and I'll offer any help I can.
Zack.
On Sat, May 13, 2006 at 10:25:02PM -0700, Christopher Bartlett wrote:
 what system is this which might fill my desire to create a truly 
 accessible version of Nethack/Moria/whatever?
 
  Chris Bartlett
 At 09:26 AM 5/13/2006, you wrote:
 Agreed, it is a difficulty.  I'm just sure that at least some of the 
 time spent writing the original games was spent on things like 
 graphics, creating fancy interfaces with clickable units, etc.
 Granted, possibly not much was spent on these things, but still, at 
 least some was.
 The reason I mentioned possibly a text-based interface is partly due 
 to the fact that a recent new interactive fiction game system came 
 out which has shown itself very useful for randomized play, 
 including dynamic map creation and monster placement.
 Just a thought.
 Thanks for your feedback,
 Zack.
 On Sat, May 13, 2006 at 04:49:26AM -0400, Thomas Ward wrote:
   Hi, Zack.
   I know where you are coming from with games like War Craft, Star Craft,
   and Mech Warrior. I still had some sight when those game started coming
   out, and they are extremely cool.
   As a developer though I have to look at it realisticly. While the games
   are totally awesome they are also much more complex to design. You have
   to be able to allow the player to customise, build, and draft his/her
   own weapons for the game. Then, the AI and strategy angle. Whow,
   wouldn't want to tackle anything like that soon.
   Grin.
  
  
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Re: [Audyssey] Chillingham and games with replay value

2006-05-14 Thread ari
Hi all,
I have found the article. It is a review of GG written by Randy Hammer. It
is in the 23rd issue of Audyssey. I have pasted some of the lines below:
' There's also the matter of the plot.  There is very little flexibility
in the game.  In fact, the story line is not changeable at all that I can
find.  Somewhere I remember reading that you can change the plot by trying
to become a criminal instead of a lawman, but I can't seem to find a way to
do this.  Add to the linear plot the fact that the game is rather
unbalanced.  This means that you start off relatively easy, and slowly ramp
up with each mission.  The game gets generally harder by the addition of
more enemies per encounter and the speed at which they attack.  This is
great until you reach the final mission.  At this point the game goes from
medium difficulty straight to incredibly hard!  As of this publishing I
don't know of anyone else who has beaten the game besides myself, mainly
because of the last mission.  I agree that the last mission should be
terribly difficult, but there should be a better segue into it.'
Ari


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Re: [Audyssey] Back issues of Audyssey

2006-05-14 Thread Ivan from e ray games
Hay, sari, All reddy beat ya to it. Lol. Sari.

Thanks
Ivan owner-moderator for e-ray games.
IF YOU HAVE not  joined my e-ray group, Join my group at:
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Re: [Audyssey] GTC invisibility code

2006-05-14 Thread david
What is the code again?
- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Sunday, May 14, 2006 11:17 AM
Subject: Re: [Audyssey] GTC invisibility code


 Just curious as to when one would put in any of those codes?

 Thanks
 Ron

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Re: [Audyssey] Chillingham and games with replay value

2006-05-14 Thread Yohandy
Yep. totally awesome. that's for sure! Wait till MK Armageddon comes out! Oh 
wow...

- Original Message - 
From: Harrison Tu [EMAIL PROTECTED]
To: 'Gamers Discussion list' Gamers@audyssey.org
Sent: Sunday, May 14, 2006 9:34 AM
Subject: Re: [Audyssey] Chillingham and games with replay value


I play Mortal Combat Deception. It is awsome.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Neo
 Sent: Saturday, May 13, 2006 11:49 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Chillingham and games with replay value


 HI,
 it seems to me as if visually impaired gamers have either no or little
 experience with the mainstream games, or just think that the level of
 complexity you get from these games is impossible for the blind
 accessible
 ones. Either way, looks like they get too easily grateful for what the
 developers release nowadays, thinking it's the best they can get and not

 wanting more. What's so cool about fighting bad guys, shooting at
 snakes,
 catching rats with a net or spraying termites in an antique shop? (Have
 a
 friend who bought Bavisoft games so played them when I visited him.) The
 way
 you do it is all the same and there is nothing more to it. Although I'm
 gonna give out a major spoiler now, I'm gonna betray the most
 perfect part about my planned boss for one of my games now to give you
 an
 idea about the potential complexity I do imagine.
 It's gonna be a game somewhat inspired by Resident Evil, so that you
 will
 get to face him several times throughout the game and will have the
 choice
 to fight for your life or run away like hell. HOwever, he is too strong
 for
 you to beat him, you can only stun him for a while so that you have
 enough
 time to run, and he can easily beat you. In the end, however, you will
 gain
 control over a military battle vehicle equipped with a machine gun, a
 grenade launcher (with three possible types of grenades) and a flame
 thrower
 and will face him in this final battle. Depending on what you do, you
 could
 get several a bit different endings. You can use any of the three
 weapons or
 just try to drive over him. If you use the machine gun, although it's
 strong
 enough to get rid of most other creatures easily, he can regenerate well

 enough to stay healthy. The rain of bullets would however prevent him
 from
 moving ahead very quickly, so that you could easily run away and end the

 game in one possible way. If you use the grenades, it would either do
 nothing to him as well or would injure him seriously, so that he would
 get
 out of your way for a while, but his regeneration would again make him
 stand
 up after some time. And if you used the flame thrower or ran over him,
 you'd
 crush him like a bug (hey, hey, Super Liam! :-) but it of course would
 be
 pretty darn difficult to do so that the battle would have something
 really
 tough to it...
 Not to mention that if you combined the weapons together, you'd still
 achieve nothing except stunning or paralysing him for a while and thus
 getting a less satisfying ending, if you didn't use fire or the weight
 of
 the vehicle, again.
 But you can of course still play Grizzly Gulch and catch some rats after

 winning this game. :-D
 Best wishes,
 Lukas
 - Original Message - 
 From: matt [EMAIL PROTECTED]
 To: Gamers Discussion list Gamers@audyssey.org
 Sent: Sunday, May 14, 2006 1:31 AM
 Subject: Re: [Audyssey] Chillingham and games with replay value


 Where did you hear you can become a criminal in Grizzly Gulch? There
 is
 also
 more than the menu driven things. You get to shoot bad guys and try to

 avoid
 hitting Cecil the bank teller or the lady. You also get to shoot in
 the
 shooting range which brings up a question. How is there a robot in the

 wild
 west? Also you get to do other cool things like swipe at rats with a
 net
 and
 shoot at snakes. I do however think that the replay value is pretty
 small.
 The only part that makes that interesting is instead of having three
 ways
 to
 shoot at bad guys you have five. Three being left right and center and

 five
 being left left middle middle right middle and right. That makes it
 pretty
 difficult. Well just my two cents, Later, Matt
 - Original Message - 
 From: ari [EMAIL PROTECTED]
 To: Gamers Discussion list Gamers@audyssey.org
 Sent: Saturday, May 13, 2006 6:10 PM
 Subject: Re: [Audyssey] Chillingham and games with replay value


 Hi Raul,
 This is what makes me not buy Grizzly Gulch iether. At least I heard
 a review of the game, and it was like: 'What would you like to do
 now?' The user basically just chose and, as you say, it sounds so
 menue driven. I heard a rumour that, if you wanted to, you could
 become even a criminal, but when I contacted bavisoft to ask some
 questions about GG, I got no answer (to be fair it was near Christmas

 a few years ago). I was wondering whether
 Chillingham was different.
 A companies games I'd like to buy are Code 

Re: [Audyssey] chillingham walk through

2006-05-14 Thread allan thompson
I would love a walk thru. Honestly, there is nothing wrong with having 
cheats or walk thru's with a game, if you want them. That is all a matter of 
personal preference, at least in my opinion. thanks,
allan
The truth will set you free...
Jesus of Nazareth  33 AD
- Original Message - 
From: Richard Bennett [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Sunday, May 14, 2006 2:08 PM
Subject: Re: [Audyssey] chillingham walk through


 well, I have bought the game, and have played alot of it. I was just 
 wanting
 to get a walk through of it so that I could listen to the walk through. I
 know that is the whole purpose in a game is to buy and play it until I
 defeat the game, but I was wanting a walk through of the game to listen 
 to.
 Thank you,
 BEAN


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 visit
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Re: [Audyssey] GTC invisibility code

2006-05-14 Thread Thomas Ward
Hi, Ron.
Well, those codes are helpful, but only use them wen absolutely necessary.
As people suggested using unlimited ammo works well in area 5 when you 
need to missile just about everything in sight. It can be done without 
cheats as I managed to do in my remach with that area, but is much harder.
The only time I used the invisible cheet so far was when I was ddown to 
critical and I was going to die if so much as a fly brushed me. So I 
when invisible and waited to restore before unhiding myself.


Ron Schamerhorn wrote:
 Just curious as to when one would put in any of those codes?

 Thanks
 Ron 

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Re: [Audyssey] Chillingham and games with replay value

2006-05-14 Thread Harrison Tu
Who is your favorite character?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Yohandy
Sent: Sunday, May 14, 2006 5:52 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Chillingham and games with replay value


Yep. totally awesome. that's for sure! Wait till MK Armageddon comes
out! Oh 
wow...

- Original Message - 
From: Harrison Tu [EMAIL PROTECTED]
To: 'Gamers Discussion list' Gamers@audyssey.org
Sent: Sunday, May 14, 2006 9:34 AM
Subject: Re: [Audyssey] Chillingham and games with replay value


I play Mortal Combat Deception. It is awsome.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Neo
 Sent: Saturday, May 13, 2006 11:49 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Chillingham and games with replay value


 HI,
 it seems to me as if visually impaired gamers have either no or little

 experience with the mainstream games, or just think that the level of 
 complexity you get from these games is impossible for the blind 
 accessible ones. Either way, looks like they get too easily grateful 
 for what the developers release nowadays, thinking it's the best they 
 can get and not

 wanting more. What's so cool about fighting bad guys, shooting at 
 snakes, catching rats with a net or spraying termites in an antique 
 shop? (Have a
 friend who bought Bavisoft games so played them when I visited him.)
The
 way
 you do it is all the same and there is nothing more to it. Although
I'm
 gonna give out a major spoiler now, I'm gonna betray the most
 perfect part about my planned boss for one of my games now to give you
 an
 idea about the potential complexity I do imagine.
 It's gonna be a game somewhat inspired by Resident Evil, so that you
 will
 get to face him several times throughout the game and will have the
 choice
 to fight for your life or run away like hell. HOwever, he is too
strong
 for
 you to beat him, you can only stun him for a while so that you have
 enough
 time to run, and he can easily beat you. In the end, however, you will
 gain
 control over a military battle vehicle equipped with a machine gun, a
 grenade launcher (with three possible types of grenades) and a flame
 thrower
 and will face him in this final battle. Depending on what you do, you
 could
 get several a bit different endings. You can use any of the three
 weapons or
 just try to drive over him. If you use the machine gun, although it's
 strong
 enough to get rid of most other creatures easily, he can regenerate
well

 enough to stay healthy. The rain of bullets would however prevent him 
 from moving ahead very quickly, so that you could easily run away and 
 end the

 game in one possible way. If you use the grenades, it would either do 
 nothing to him as well or would injure him seriously, so that he would

 get out of your way for a while, but his regeneration would again make

 him stand
 up after some time. And if you used the flame thrower or ran over him,
 you'd
 crush him like a bug (hey, hey, Super Liam! :-) but it of course would
 be
 pretty darn difficult to do so that the battle would have something
 really
 tough to it...
 Not to mention that if you combined the weapons together, you'd still
 achieve nothing except stunning or paralysing him for a while and thus
 getting a less satisfying ending, if you didn't use fire or the weight
 of
 the vehicle, again.
 But you can of course still play Grizzly Gulch and catch some rats
after

 winning this game. :-D
 Best wishes,
 Lukas
 - Original Message -
 From: matt [EMAIL PROTECTED]
 To: Gamers Discussion list Gamers@audyssey.org
 Sent: Sunday, May 14, 2006 1:31 AM
 Subject: Re: [Audyssey] Chillingham and games with replay value


 Where did you hear you can become a criminal in Grizzly Gulch? There 
 is also
 more than the menu driven things. You get to shoot bad guys and try
to

 avoid
 hitting Cecil the bank teller or the lady. You also get to shoot in
 the
 shooting range which brings up a question. How is there a robot in 
 the

 wild
 west? Also you get to do other cool things like swipe at rats with a
 net
 and
 shoot at snakes. I do however think that the replay value is pretty
 small.
 The only part that makes that interesting is instead of having three
 ways
 to
 shoot at bad guys you have five. Three being left right and center 
 and

 five
 being left left middle middle right middle and right. That makes it
 pretty
 difficult. Well just my two cents, Later, Matt
 - Original Message -
 From: ari [EMAIL PROTECTED]
 To: Gamers Discussion list Gamers@audyssey.org
 Sent: Saturday, May 13, 2006 6:10 PM
 Subject: Re: [Audyssey] Chillingham and games with replay value


 Hi Raul,
 This is what makes me not buy Grizzly Gulch iether. At least I heard

 a review of the game, and it was like: 'What would you like to do 
 now?' The user basically just chose and, as you say, it sounds so 
 menue driven. I heard a rumour that, if you wanted