Re: [Audyssey] Chillingham and games with replay value
HI, it seems to me as if visually impaired gamers have either no or little experience with the mainstream games, or just think that the level of complexity you get from these games is impossible for the blind accessible ones. Either way, looks like they get too easily grateful for what the developers release nowadays, thinking it's the best they can get and not wanting more. What's so cool about fighting bad guys, shooting at snakes, catching rats with a net or spraying termites in an antique shop? (Have a friend who bought Bavisoft games so played them when I visited him.) The way you do it is all the same and there is nothing more to it. Although I'm gonna give out a major spoiler now, I'm gonna betray the most perfect part about my planned boss for one of my games now to give you an idea about the potential complexity I do imagine. It's gonna be a game somewhat inspired by Resident Evil, so that you will get to face him several times throughout the game and will have the choice to fight for your life or run away like hell. HOwever, he is too strong for you to beat him, you can only stun him for a while so that you have enough time to run, and he can easily beat you. In the end, however, you will gain control over a military battle vehicle equipped with a machine gun, a grenade launcher (with three possible types of grenades) and a flame thrower and will face him in this final battle. Depending on what you do, you could get several a bit different endings. You can use any of the three weapons or just try to drive over him. If you use the machine gun, although it's strong enough to get rid of most other creatures easily, he can regenerate well enough to stay healthy. The rain of bullets would however prevent him from moving ahead very quickly, so that you could easily run away and end the game in one possible way. If you use the grenades, it would either do nothing to him as well or would injure him seriously, so that he would get out of your way for a while, but his regeneration would again make him stand up after some time. And if you used the flame thrower or ran over him, you'd crush him like a bug (hey, hey, Super Liam! :-) but it of course would be pretty darn difficult to do so that the battle would have something really tough to it... Not to mention that if you combined the weapons together, you'd still achieve nothing except stunning or paralysing him for a while and thus getting a less satisfying ending, if you didn't use fire or the weight of the vehicle, again. But you can of course still play Grizzly Gulch and catch some rats after winning this game. :-D Best wishes, Lukas - Original Message - From: matt [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Sunday, May 14, 2006 1:31 AM Subject: Re: [Audyssey] Chillingham and games with replay value Where did you hear you can become a criminal in Grizzly Gulch? There is also more than the menu driven things. You get to shoot bad guys and try to avoid hitting Cecil the bank teller or the lady. You also get to shoot in the shooting range which brings up a question. How is there a robot in the wild west? Also you get to do other cool things like swipe at rats with a net and shoot at snakes. I do however think that the replay value is pretty small. The only part that makes that interesting is instead of having three ways to shoot at bad guys you have five. Three being left right and center and five being left left middle middle right middle and right. That makes it pretty difficult. Well just my two cents, Later, Matt - Original Message - From: ari [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Saturday, May 13, 2006 6:10 PM Subject: Re: [Audyssey] Chillingham and games with replay value Hi Raul, This is what makes me not buy Grizzly Gulch iether. At least I heard a review of the game, and it was like: 'What would you like to do now?' The user basically just chose and, as you say, it sounds so menue driven. I heard a rumour that, if you wanted to, you could become even a criminal, but when I contacted bavisoft to ask some questions about GG, I got no answer (to be fair it was near Christmas a few years ago). I was wondering whether Chillingham was different. A companies games I'd like to buy are Code Factory's, but I wish their was a place where I could order them online. This is what also annoys me about Gma games, and other vendors, where they don't support online ordering. I know you can pay by other means, but since I don't control that sort of finance, it's really too much effort. Another thing that I have heard about Code Factory's games is that you get the game on a CD, with no activation or registration. It now goes against my principals to buy a game where the game generates a code, and I need to ask the vendor for an unlock code. I tried it with Troopanum, but I can't stand the fact
Re: [Audyssey] Chillingham and games with replay value
And they will take years and years and years still. First of all, have done nothing in years than gathering ideas. Didn't know how to. NOw have to learn how to program what I want and need, and with a life going on, it's possible that the first of my dozens of planned games will come in two or three years as probably as in ten years or fifteen. Only thing I know for sure is that it will be released one day. And more will follow. Best wishes, Lukas - Original Message - From: will [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Sunday, May 14, 2006 9:14 AM Subject: Re: [Audyssey] Chillingham and games with replay value hi what's the latest on that game youa re working on, Lucas i think your name is sorry if rogot, smile we haven't heard nothing for years see all these ideas are great, but they take years and years and years and years to pull off will ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Trivia site
HI Brian I have found the site pretty good too. The only things I haven't been able to access are the game shows but everything else I have been able to play. Maria -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Fun Times Sent: Saturday, 13 May 2006 11:28 PM To: Gamers Discussion list Subject: Re: [Audyssey] Trivia site Maria, Thanks for sharing this site with us. I love to play trivia games and have found this site very, very enjoyable. Brian - Original Message - From: Maria from Australia [EMAIL PROTECTED] To: 'Gamers Discussion list' Gamers@audyssey.org Sent: Saturday, May 13, 2006 3:57 AM Subject: [Audyssey] Trivia site Hi. Someone sent me a link to a trivia site and it looks ok. Sorry if you've seen this before. http://funtrivia.com Maria -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Yohandy Sent: Wednesday, 10 May 2006 10:18 PM To: Gamers Discussion list Subject: Re: [Audyssey] GTC Intercepting the train. I have actually completed this particular sector, but now I don't know how to get out of it. I've destroyed the train and probably every enemy. now what? - Original Message - From: shaf patel [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 10, 2006 4:30 AM Subject: Re: [Audyssey] GTC Intercepting the train. aaa On 09/05/06, david [EMAIL PROTECTED] wrote: Well, one thing you can do is to drive slowly forward and activate your cruise missiles. Fire at the bunkers. You might want to use the weapon cheat i mentioned earlier. Once you've destroyed them, it should be easier, but i don't quite remember how to actually get to the train, although i have done it. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, May 08, 2006 10:01 PM Subject: [Audyssey] GTC Intercepting the train. Hi all. One quick question. Where can I intercept the train? I can not find it. I have tried about 20 times to find it, but always get bogged down in battle with tanks or bunkers, and by the time I get clear the train is gone and game over. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] mud sounds
I can't remember who sent the post to me but I pulled my starting material from randylaptop.com, what I'm actually needing are different sights of sounds specifically relating to muds or sound sites with some material on them that I can use as a source for my material. Monkeyterm has an interesting layout to it so I have a bit of a learning curve with it, but, it should be fun to make the attempt and build in some aliases for Achaea and sounds. Though I've got more emphasis on advancing my godwars characters at the moment. I have a more rounded character that the game gave me, and one that's a wolfman of sorts. Not sure which one I'll stick with though. Its a rather different type of game than I'm used to and I might actually be able to attempt some player killing at some point. Take care all, Scott ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] chillingham walk through
I'm thinking that there was one on the acbradio main menu archive somewhere butt, I'm not sure of that. Take care, Scott ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] GTC invisibility code
Just curious as to when one would put in any of those codes? Thanks Ron ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] chillingham walk through
hi that was only a demo of the game, play it and work it out, smile. that's the whole point of buying games to play them, smile regards, will - Original Message - From: Scott Shade [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Sunday, May 14, 2006 4:47 PM Subject: Re: [Audyssey] chillingham walk through I'm thinking that there was one on the acbradio main menu archive somewhere butt, I'm not sure of that. Take care, Scott ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] chillingham walk through
Hi, My review of Chillingham for ACB Radio could probably be described as a mini-walkthrough, since I had to reveal the solutions to some puzzles to progress through the game. It's also available in stereo from www.bavisoft.com Hope this helps. Yours Sincerely, Kelly John Sapergia For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00 GMT (Wednesdays in North America) on ACB (American Council of the Blind) Radio Interactive at http://interactive.acbradio.org Visit the show's web site at http://www.ksapergia.net/northernlights.html For high-quality audio productions at affordable prices, visit KJS Productions at: http://www.kjsproductions.com You can also visit my personal web site at: http://www.ksapergia.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] chillingham walk through
Yeah, go to the bavisoft web site. Thanks Ivan owner-moderator for e-ray games. IF YOU HAVE not joined my e-ray group, Join my group at: http://www.smartgroups.com/e ray games To join via email, pleas let me know you want to join by send me a email at: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] chillingham walk through
well, I have bought the game, and have played alot of it. I was just wanting to get a walk through of it so that I could listen to the walk through. I know that is the whole purpose in a game is to buy and play it until I defeat the game, but I was wanting a walk through of the game to listen to. Thank you, BEAN ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] chillingham walk through
oh ok if there was, how do I get to that site to download it? BEAN ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] chillingham walk through
Thanks Kelly I appreciate you telling me about that. I am currently downloading all of the reviews to listen to. Thanks again for your help. BEAN ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Chillingham and games with replay value
I play Mortal Combat Deception. It is awsome. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Neo Sent: Saturday, May 13, 2006 11:49 PM To: Gamers Discussion list Subject: Re: [Audyssey] Chillingham and games with replay value HI, it seems to me as if visually impaired gamers have either no or little experience with the mainstream games, or just think that the level of complexity you get from these games is impossible for the blind accessible ones. Either way, looks like they get too easily grateful for what the developers release nowadays, thinking it's the best they can get and not wanting more. What's so cool about fighting bad guys, shooting at snakes, catching rats with a net or spraying termites in an antique shop? (Have a friend who bought Bavisoft games so played them when I visited him.) The way you do it is all the same and there is nothing more to it. Although I'm gonna give out a major spoiler now, I'm gonna betray the most perfect part about my planned boss for one of my games now to give you an idea about the potential complexity I do imagine. It's gonna be a game somewhat inspired by Resident Evil, so that you will get to face him several times throughout the game and will have the choice to fight for your life or run away like hell. HOwever, he is too strong for you to beat him, you can only stun him for a while so that you have enough time to run, and he can easily beat you. In the end, however, you will gain control over a military battle vehicle equipped with a machine gun, a grenade launcher (with three possible types of grenades) and a flame thrower and will face him in this final battle. Depending on what you do, you could get several a bit different endings. You can use any of the three weapons or just try to drive over him. If you use the machine gun, although it's strong enough to get rid of most other creatures easily, he can regenerate well enough to stay healthy. The rain of bullets would however prevent him from moving ahead very quickly, so that you could easily run away and end the game in one possible way. If you use the grenades, it would either do nothing to him as well or would injure him seriously, so that he would get out of your way for a while, but his regeneration would again make him stand up after some time. And if you used the flame thrower or ran over him, you'd crush him like a bug (hey, hey, Super Liam! :-) but it of course would be pretty darn difficult to do so that the battle would have something really tough to it... Not to mention that if you combined the weapons together, you'd still achieve nothing except stunning or paralysing him for a while and thus getting a less satisfying ending, if you didn't use fire or the weight of the vehicle, again. But you can of course still play Grizzly Gulch and catch some rats after winning this game. :-D Best wishes, Lukas - Original Message - From: matt [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Sunday, May 14, 2006 1:31 AM Subject: Re: [Audyssey] Chillingham and games with replay value Where did you hear you can become a criminal in Grizzly Gulch? There is also more than the menu driven things. You get to shoot bad guys and try to avoid hitting Cecil the bank teller or the lady. You also get to shoot in the shooting range which brings up a question. How is there a robot in the wild west? Also you get to do other cool things like swipe at rats with a net and shoot at snakes. I do however think that the replay value is pretty small. The only part that makes that interesting is instead of having three ways to shoot at bad guys you have five. Three being left right and center and five being left left middle middle right middle and right. That makes it pretty difficult. Well just my two cents, Later, Matt - Original Message - From: ari [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Saturday, May 13, 2006 6:10 PM Subject: Re: [Audyssey] Chillingham and games with replay value Hi Raul, This is what makes me not buy Grizzly Gulch iether. At least I heard a review of the game, and it was like: 'What would you like to do now?' The user basically just chose and, as you say, it sounds so menue driven. I heard a rumour that, if you wanted to, you could become even a criminal, but when I contacted bavisoft to ask some questions about GG, I got no answer (to be fair it was near Christmas a few years ago). I was wondering whether Chillingham was different. A companies games I'd like to buy are Code Factory's, but I wish their was a place where I could order them online. This is what also annoys me about Gma games, and other vendors, where they don't support online ordering. I know you can pay by other means, but since I don't control that sort of finance, it's really too much effort. Another thing that I have heard about Code
Re: [Audyssey] Chillingham and games with replay value
If you find it and how to do it, can you send it to me? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of ari Sent: Sunday, May 14, 2006 2:12 AM To: Gamers Discussion list Subject: Re: [Audyssey] Chillingham and games with replay value Hi Lukas, Yes, I definitely agree with you on this one! I read the reviews of sighted games, and I know that blind games are nothing in comparison with those ones. I know the developer's arguments about this one, lack of resources and stuff, so I really don't know what could be done. As for the rumour about joining the criminals in GG, I actually once read the line, it might have even been in a review in audyssey. I can't remember who the reviewer was, but he said he'd heard that you could do it. I'll search through my Audyssey issues until I find it again. As for Code Factory's games, I tried KM 2000, which is action. I saw the other game, Private Detective school, but don't know what it's like, because I haven't tried the demo. Ari ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Strategy Game Proposal
I would not aim so high as that, my friend. The system does, alas, have it's limits. It's the latest version of the Inform development system for Interactive fiction, available at: http://www.inform-fiction.org I7 is the one your interested in. As the standard library is coded, the game system is intended for infocom-style text-adventures, but retooling it might not be too difficult. Best of luck, and I'll offer any help I can. Zack. On Sat, May 13, 2006 at 10:25:02PM -0700, Christopher Bartlett wrote: what system is this which might fill my desire to create a truly accessible version of Nethack/Moria/whatever? Chris Bartlett At 09:26 AM 5/13/2006, you wrote: Agreed, it is a difficulty. I'm just sure that at least some of the time spent writing the original games was spent on things like graphics, creating fancy interfaces with clickable units, etc. Granted, possibly not much was spent on these things, but still, at least some was. The reason I mentioned possibly a text-based interface is partly due to the fact that a recent new interactive fiction game system came out which has shown itself very useful for randomized play, including dynamic map creation and monster placement. Just a thought. Thanks for your feedback, Zack. On Sat, May 13, 2006 at 04:49:26AM -0400, Thomas Ward wrote: Hi, Zack. I know where you are coming from with games like War Craft, Star Craft, and Mech Warrior. I still had some sight when those game started coming out, and they are extremely cool. As a developer though I have to look at it realisticly. While the games are totally awesome they are also much more complex to design. You have to be able to allow the player to customise, build, and draft his/her own weapons for the game. Then, the AI and strategy angle. Whow, wouldn't want to tackle anything like that soon. Grin. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Chillingham and games with replay value
Hi all, I have found the article. It is a review of GG written by Randy Hammer. It is in the 23rd issue of Audyssey. I have pasted some of the lines below: ' There's also the matter of the plot. There is very little flexibility in the game. In fact, the story line is not changeable at all that I can find. Somewhere I remember reading that you can change the plot by trying to become a criminal instead of a lawman, but I can't seem to find a way to do this. Add to the linear plot the fact that the game is rather unbalanced. This means that you start off relatively easy, and slowly ramp up with each mission. The game gets generally harder by the addition of more enemies per encounter and the speed at which they attack. This is great until you reach the final mission. At this point the game goes from medium difficulty straight to incredibly hard! As of this publishing I don't know of anyone else who has beaten the game besides myself, mainly because of the last mission. I agree that the last mission should be terribly difficult, but there should be a better segue into it.' Ari ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Back issues of Audyssey
Hay, sari, All reddy beat ya to it. Lol. Sari. Thanks Ivan owner-moderator for e-ray games. IF YOU HAVE not joined my e-ray group, Join my group at: http://www.smartgroups.com/e ray games To join via email, pleas let me know you want to join by send me a email at: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] GTC invisibility code
What is the code again? - Original Message - From: Ron Schamerhorn [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Sunday, May 14, 2006 11:17 AM Subject: Re: [Audyssey] GTC invisibility code Just curious as to when one would put in any of those codes? Thanks Ron ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Chillingham and games with replay value
Yep. totally awesome. that's for sure! Wait till MK Armageddon comes out! Oh wow... - Original Message - From: Harrison Tu [EMAIL PROTECTED] To: 'Gamers Discussion list' Gamers@audyssey.org Sent: Sunday, May 14, 2006 9:34 AM Subject: Re: [Audyssey] Chillingham and games with replay value I play Mortal Combat Deception. It is awsome. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Neo Sent: Saturday, May 13, 2006 11:49 PM To: Gamers Discussion list Subject: Re: [Audyssey] Chillingham and games with replay value HI, it seems to me as if visually impaired gamers have either no or little experience with the mainstream games, or just think that the level of complexity you get from these games is impossible for the blind accessible ones. Either way, looks like they get too easily grateful for what the developers release nowadays, thinking it's the best they can get and not wanting more. What's so cool about fighting bad guys, shooting at snakes, catching rats with a net or spraying termites in an antique shop? (Have a friend who bought Bavisoft games so played them when I visited him.) The way you do it is all the same and there is nothing more to it. Although I'm gonna give out a major spoiler now, I'm gonna betray the most perfect part about my planned boss for one of my games now to give you an idea about the potential complexity I do imagine. It's gonna be a game somewhat inspired by Resident Evil, so that you will get to face him several times throughout the game and will have the choice to fight for your life or run away like hell. HOwever, he is too strong for you to beat him, you can only stun him for a while so that you have enough time to run, and he can easily beat you. In the end, however, you will gain control over a military battle vehicle equipped with a machine gun, a grenade launcher (with three possible types of grenades) and a flame thrower and will face him in this final battle. Depending on what you do, you could get several a bit different endings. You can use any of the three weapons or just try to drive over him. If you use the machine gun, although it's strong enough to get rid of most other creatures easily, he can regenerate well enough to stay healthy. The rain of bullets would however prevent him from moving ahead very quickly, so that you could easily run away and end the game in one possible way. If you use the grenades, it would either do nothing to him as well or would injure him seriously, so that he would get out of your way for a while, but his regeneration would again make him stand up after some time. And if you used the flame thrower or ran over him, you'd crush him like a bug (hey, hey, Super Liam! :-) but it of course would be pretty darn difficult to do so that the battle would have something really tough to it... Not to mention that if you combined the weapons together, you'd still achieve nothing except stunning or paralysing him for a while and thus getting a less satisfying ending, if you didn't use fire or the weight of the vehicle, again. But you can of course still play Grizzly Gulch and catch some rats after winning this game. :-D Best wishes, Lukas - Original Message - From: matt [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Sunday, May 14, 2006 1:31 AM Subject: Re: [Audyssey] Chillingham and games with replay value Where did you hear you can become a criminal in Grizzly Gulch? There is also more than the menu driven things. You get to shoot bad guys and try to avoid hitting Cecil the bank teller or the lady. You also get to shoot in the shooting range which brings up a question. How is there a robot in the wild west? Also you get to do other cool things like swipe at rats with a net and shoot at snakes. I do however think that the replay value is pretty small. The only part that makes that interesting is instead of having three ways to shoot at bad guys you have five. Three being left right and center and five being left left middle middle right middle and right. That makes it pretty difficult. Well just my two cents, Later, Matt - Original Message - From: ari [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Saturday, May 13, 2006 6:10 PM Subject: Re: [Audyssey] Chillingham and games with replay value Hi Raul, This is what makes me not buy Grizzly Gulch iether. At least I heard a review of the game, and it was like: 'What would you like to do now?' The user basically just chose and, as you say, it sounds so menue driven. I heard a rumour that, if you wanted to, you could become even a criminal, but when I contacted bavisoft to ask some questions about GG, I got no answer (to be fair it was near Christmas a few years ago). I was wondering whether Chillingham was different. A companies games I'd like to buy are Code
Re: [Audyssey] chillingham walk through
I would love a walk thru. Honestly, there is nothing wrong with having cheats or walk thru's with a game, if you want them. That is all a matter of personal preference, at least in my opinion. thanks, allan The truth will set you free... Jesus of Nazareth 33 AD - Original Message - From: Richard Bennett [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Sunday, May 14, 2006 2:08 PM Subject: Re: [Audyssey] chillingham walk through well, I have bought the game, and have played alot of it. I was just wanting to get a walk through of it so that I could listen to the walk through. I know that is the whole purpose in a game is to buy and play it until I defeat the game, but I was wanting a walk through of the game to listen to. Thank you, BEAN ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] GTC invisibility code
Hi, Ron. Well, those codes are helpful, but only use them wen absolutely necessary. As people suggested using unlimited ammo works well in area 5 when you need to missile just about everything in sight. It can be done without cheats as I managed to do in my remach with that area, but is much harder. The only time I used the invisible cheet so far was when I was ddown to critical and I was going to die if so much as a fly brushed me. So I when invisible and waited to restore before unhiding myself. Ron Schamerhorn wrote: Just curious as to when one would put in any of those codes? Thanks Ron ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Chillingham and games with replay value
Who is your favorite character? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Yohandy Sent: Sunday, May 14, 2006 5:52 PM To: Gamers Discussion list Subject: Re: [Audyssey] Chillingham and games with replay value Yep. totally awesome. that's for sure! Wait till MK Armageddon comes out! Oh wow... - Original Message - From: Harrison Tu [EMAIL PROTECTED] To: 'Gamers Discussion list' Gamers@audyssey.org Sent: Sunday, May 14, 2006 9:34 AM Subject: Re: [Audyssey] Chillingham and games with replay value I play Mortal Combat Deception. It is awsome. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Neo Sent: Saturday, May 13, 2006 11:49 PM To: Gamers Discussion list Subject: Re: [Audyssey] Chillingham and games with replay value HI, it seems to me as if visually impaired gamers have either no or little experience with the mainstream games, or just think that the level of complexity you get from these games is impossible for the blind accessible ones. Either way, looks like they get too easily grateful for what the developers release nowadays, thinking it's the best they can get and not wanting more. What's so cool about fighting bad guys, shooting at snakes, catching rats with a net or spraying termites in an antique shop? (Have a friend who bought Bavisoft games so played them when I visited him.) The way you do it is all the same and there is nothing more to it. Although I'm gonna give out a major spoiler now, I'm gonna betray the most perfect part about my planned boss for one of my games now to give you an idea about the potential complexity I do imagine. It's gonna be a game somewhat inspired by Resident Evil, so that you will get to face him several times throughout the game and will have the choice to fight for your life or run away like hell. HOwever, he is too strong for you to beat him, you can only stun him for a while so that you have enough time to run, and he can easily beat you. In the end, however, you will gain control over a military battle vehicle equipped with a machine gun, a grenade launcher (with three possible types of grenades) and a flame thrower and will face him in this final battle. Depending on what you do, you could get several a bit different endings. You can use any of the three weapons or just try to drive over him. If you use the machine gun, although it's strong enough to get rid of most other creatures easily, he can regenerate well enough to stay healthy. The rain of bullets would however prevent him from moving ahead very quickly, so that you could easily run away and end the game in one possible way. If you use the grenades, it would either do nothing to him as well or would injure him seriously, so that he would get out of your way for a while, but his regeneration would again make him stand up after some time. And if you used the flame thrower or ran over him, you'd crush him like a bug (hey, hey, Super Liam! :-) but it of course would be pretty darn difficult to do so that the battle would have something really tough to it... Not to mention that if you combined the weapons together, you'd still achieve nothing except stunning or paralysing him for a while and thus getting a less satisfying ending, if you didn't use fire or the weight of the vehicle, again. But you can of course still play Grizzly Gulch and catch some rats after winning this game. :-D Best wishes, Lukas - Original Message - From: matt [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Sunday, May 14, 2006 1:31 AM Subject: Re: [Audyssey] Chillingham and games with replay value Where did you hear you can become a criminal in Grizzly Gulch? There is also more than the menu driven things. You get to shoot bad guys and try to avoid hitting Cecil the bank teller or the lady. You also get to shoot in the shooting range which brings up a question. How is there a robot in the wild west? Also you get to do other cool things like swipe at rats with a net and shoot at snakes. I do however think that the replay value is pretty small. The only part that makes that interesting is instead of having three ways to shoot at bad guys you have five. Three being left right and center and five being left left middle middle right middle and right. That makes it pretty difficult. Well just my two cents, Later, Matt - Original Message - From: ari [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Saturday, May 13, 2006 6:10 PM Subject: Re: [Audyssey] Chillingham and games with replay value Hi Raul, This is what makes me not buy Grizzly Gulch iether. At least I heard a review of the game, and it was like: 'What would you like to do now?' The user basically just chose and, as you say, it sounds so menue driven. I heard a rumour that, if you wanted