Re: [Audyssey] lite cars stats

2006-05-30 Thread Nicol Oosthuizen
NB: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf Why didn't you collect any items? Is the item car perhaps to tricky to follow? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

Re: [Audyssey] Game stories for Audyssey mag.

2006-05-30 Thread Richard Bennett
ok, I will start to write on it. When is the last possible day someone could turn something in and still get it published in the mag? I have come up with another idea I think I am going to write out the story line to one of my games and put it in there if that is ok with you. BEAN

Re: [Audyssey] New company

2006-05-30 Thread Ken the Crazy
I figured it out, but now how do you shoot the computer? Is it all random? I mean, I know how to load the gun and fire it, but how do you adjust your aim? - Original Message - From: meeping necdet [EMAIL PROTECTED] To: 'Ken the Crazy' [EMAIL PROTECTED]; 'Gamers Discussion list'

Re: [Audyssey] New company

2006-05-30 Thread Liam Erven
it's all based on chance random number generator - Original Message - From: Ken the Crazy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 30, 2006 2:10 AM Subject: Re: [Audyssey] New company I figured it out, but now how do you shoot the computer?

Re: [Audyssey] Advanced games

2006-05-30 Thread Søren Jensen
Hi. If you want a accessible game for sighted, you should try a game called Silent Hill 4 (The room.) It's a adventure / action game, where you walk in Henrys nightmares. It's a very scary game, and it's supports 5.1 surround sound. It's very user friendly for blind people, because you can

Re: [Audyssey] Advanced games

2006-05-30 Thread Christopher Bartlett
In a post a few months back, I expressed the opinion that the current development paradigm in which one-person companies, or at most very small shops are the only ones doing this work cannot produce the kinds of titles you are looking for. Until game development can actually support a

Re: [Audyssey] Advanced games was the degree concept in trek 2000 andstc

2006-05-30 Thread Thomas Ward
Hi David. Perhaps, but then the game would become to easy. For example you would automatically target shield or main power, and knock them out the ship would be over as your mext shot would take it out. I know that ideas seam pretty good at the time they are made, but as I have found way to

Re: [Audyssey] Advanced games was the degree concept in trek 2000andstc

2006-05-30 Thread Thomas Ward
Hi. Stuff like that can be done, but at extra expense to the developer as well as the end users would need high speed to keep from breakup. david wrote: I'd love to see games where you can talk to players online. You could probably integrate skype somehow to make that possible.

Re: [Audyssey] Game stories for Audyssey mag.

2006-05-30 Thread Thomas Ward
Hi, Ron. Any chanse you can extend until Friday this week? I'm working on a game review, but now that the real weak has started again I won't have allot of time to work on the review. If not I'll just have to submit it next issue. Ron Schamerhorn wrote: Hey It should be out by the latest

Re: [Audyssey] Trek 2000 .. Tholians

2006-05-30 Thread Thomas Ward
Hi, David. You can attack and destroy all the enemy bases. The only problem with Tholian bases they are harder than heck to kill because they can only be killed by phasers, and sometimes a mine. One of my favorite tactics is to attack a Tholian base. Get the Tholians running like mad to come in

Re: [Audyssey] New company

2006-05-30 Thread shaun everiss
its random At 07:10 PM 5/30/2006, you wrote: I figured it out, but now how do you shoot the computer? Is it all random? I mean, I know how to load the gun and fire it, but how do you adjust your aim? - Original Message - From: meeping necdet [EMAIL PROTECTED] To: 'Ken the Crazy' [EMAIL

Re: [Audyssey] Advanced games

2006-05-30 Thread Thomas Ward
Hi. That is basically true. There is certainly an amount of advanced games that can be made out of the work at home shops, but at some point the developer has to collect his or her SSI check or get a real job to put food on the table. The game company is just a side hobby. Christopher

Re: [Audyssey] Advanced games

2006-05-30 Thread Lorana Chanicut
And in the end, I know you're right. One-person teams just aren't going to be able to pull off the complexity. The only thing I can think of is to come at it from the other side, and encourage game developers who program for the sighted user to include pieces of accessibility that a blind

[Audyssey] New site

2006-05-30 Thread meeping necdet
I'm very pleased to announce that x-sight interactive now have a new website. The pages aren't fully developed yet, but more information will be posted as it comes available. This site will have all our games on, as well as software, audio and other development resources for anyone else wishing to

Re: [Audyssey] freedom

2006-05-30 Thread meeping necdet
Flint million doesn't usually answer people unless they bring up what he thinks is a valid point. Yes, the disney question set is a pain, but I don't use that one anyway so I don't really mind. I'm more interested in the music one and the computer one I wrote. Regards,] Damien.

Re: [Audyssey] conspiricy theory, the future of the blind gaming industry

2006-05-30 Thread Thomas Ward
Hi, Shaun. I don't honestly think we have seen the end of blind games. Your opinion, which I am sure is shared by others, is the pecimistic view long term. The aspect you seam to miss however is as long is there are blind programmers who know how to write computer programs, have a desire to

Re: [Audyssey] conspiricy theory, the future of the blind gaming industry

2006-05-30 Thread meeping necdet
What games do you have available at the moment then? Where can I get them? What programming language do you use? You got me all excited, even though I'm already x-sighted, or not as the case may be lol Regards, Damien ___ Gamers mailing list ..

Re: [Audyssey] sounds

2006-05-30 Thread Nicol Oosthuizen
NB: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf www.pcsgames.net or www.gmagames.com there is a demo available of only the first level. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

Re: [Audyssey] New site

2006-05-30 Thread Charles Rivard
Constructive criticism: It would be best if you have a site we can visit before saying that you have a site. Also, when announcing that you have a new site, it would be very helpful to include the URL in the announcement so that it can be visited. Thanks. - Original Message -

Re: [Audyssey] New site

2006-05-30 Thread meeping necdet
Ok, maybe it would've been best to say that a new site is under construction. Damien. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Charles Rivard Sent: 30 May 2006 13:11 To: Gamers Discussion list Subject: Re: [Audyssey] New site Constructive

[Audyssey] Golf difficulty factor

2006-05-30 Thread Jim Kitchen
Hi Brenda, I was wrong. It appears that it is actually the lower the difficulty factor number the harder the hole is. Because as I added up the numbers for the first three original courses the totals got progressively lower. BTW they do not average out to be the rating number. I will work

Re: [Audyssey] Golf difficulty factor

2006-05-30 Thread brenda green
Hmm, don't know what to say then. You would think the difficulty level for the holes would determine the rating of the course. Do you want to send me the information for the courses that generated the rating on its own. I'll put it into excel and see if it can come up with something. I'll let

Re: [Audyssey] rail racer download?

2006-05-30 Thread Che
I am discussing options with my web site host, so hopefully I will have more bandwidth for the download. The beta should be out in the next two weeks. Pay pal and credit cards will be accepted. Later, Che - Original Message - From: will [EMAIL PROTECTED] To: gamers discussion

[Audyssey] lite locater help

2006-05-30 Thread Ivan Fegundez
Hi all, I can't seems to find the bomb. What can I do? Thanks Ivan owner-moderator for e-ray games mailing list. IF YOU HAVE not joined my e-ray group, go to: www.yahoogroups.com To join viea email, pleas send a blank email at: [EMAIL PROTECTED]

Re: [Audyssey] lite locater help

2006-05-30 Thread Sarah
not much. you have to practice a lot. I read my radio activity automatically so I know if I'm at 100 percent. - Original Message - From: Ivan Fegundez [EMAIL PROTECTED] To: gamers discussion list Gamers@audyssey.org Sent: Tuesday, May 30, 2006 11:00 AM Subject: [Audyssey] lite locater

Re: [Audyssey] lite locater help

2006-05-30 Thread Raul A. Gallegos
Practice. Ivan said the following on Tue, May 30, 2006 at 12:00:19PM -0600: Hi all, I can't seems to find the bomb. What can I do? -- Keep cool, but don't freeze. -- Hellman's Mayonnaise Raul A. Gallegos ... IliwSsmc ___ Gamers

Re: [Audyssey] New company

2006-05-30 Thread Yohandy
I'd love to check out this game as well. - Original Message - From: meeping necdet [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, May 27, 2006 9:58 AM Subject: Re: [Audyssey] New company Ok jamie. If you have skype I can send it that way, otherwise

Re: [Audyssey] conspiricy theory, the future of the blind gaming industry

2006-05-30 Thread shaun everiss
true. Opensource will continue without question. It just scares me that when we eventually get the sighted interested they could go either of 2 ways. Either and this is in my opinion extremely rare, but I may be totally wrong, here not going to happen is actually work along side us. Its just

Re: [Audyssey] New site

2006-05-30 Thread shaun everiss
whats the address? At 11:36 PM 5/30/2006, you wrote: I'm very pleased to announce that x-sight interactive now have a new website. The pages aren't fully developed yet, but more information will be posted as it comes available. This site will have all our games on, as well as software, audio and

Re: [Audyssey] Trek 2000 .. Tholians

2006-05-30 Thread david
How do you find the bases? H. I never thought you could do that. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 30, 2006 4:54 AM Subject: Re: [Audyssey] Trek 2000 .. Tholians Hi, David. You can attack and

[Audyssey] question about a type of game.

2006-05-30 Thread Ivan Fegundez
Hi guys, are there any games that you have to pilet a plane and kill the bad guys? Just wondering, since I am intristed in thos types of games. Thanks Ivan owner-moderator for e-ray games mailing list. IF YOU HAVE not joined my e-ray group, go to: www.yahoogroups.com To join viea email, pleas