Re: [Audyssey] inform 7 help

2011-06-02 Thread shaun everiss
darkgrew should help www.kaldobsky.com/audiogames granted this is all I know. the creater at www.ffproject.org is good but I don't know if you can buy it or what it sertainly is a good system. At 06:19 p.m. 3/06/2011, you wrote: Hey, Thomas what I mean is a gamebook creater were I can create ga

Re: [Audyssey] inform 7 help

2011-06-02 Thread michael barnes
Hey, Thomas what I mean is a gamebook creater were I can create gamebooks. I have some ideas for some gamebooks. So if you or anyone else know where I can get a gamebook creater for the blind that would be nice. Thanks. -- Email services provided by the System Access Mobile Network. Visit ww

Re: [Audyssey] inform 7 help

2011-06-02 Thread Thomas Ward
Hi Michael, Sorry, you lost me there. What do you mean by a gamebook creator? HTH On 6/2/11, michael barnes wrote: > Hey, Thomas thanks for the info. > I am still going to make a game or games using the inform 7 program. > By the way what is the best gamebook creater for a total blind person >

Re: [Audyssey] inform 7 help

2011-06-02 Thread Thomas Ward
Shaun, In answer to your question the Dos text adventures you are talking about were not written in Inform. They were most likely written in C or C++. As I said Inform can not be compiled into an executable file and never did have that ability. Although, Inform is considered a programming languag

Re: [Audyssey] The First Trailer

2011-06-02 Thread Willem
Hi ryan. I see what you mean. Having more combos would decrease the probability of all actions, and not only the one that is supposed to be rare, so then all actions will be rare, which is a complete different effect from the one intended though. how about doing it in the following way: in a

Re: [Audyssey] inform 7 help

2011-06-02 Thread dark
Hi Sean. the z machine was virtual, but as I understand it, infocom themselves obviously had to create platform specific version to run the z machine on each format. This however simply involved running the z machine which then ran the full if game, rather than actually rewriting the entire

Re: [Audyssey] inform 7 help

2011-06-02 Thread shaun everiss
how were standalone dos exe files made with some inform games. I remember exe files being made so its possible I suspect at least with the old z3 6 and 8 I am not sure about glulx or anything else. I know tads you can at least tads 1 and maybe 2 not sure about html or 3 but definately I saw that

Re: [Audyssey] inform 7 help

2011-06-02 Thread michael barnes
Hey, Thomas thanks for the info. I am still going to make a game or games using the inform 7 program. By the way what is the best gamebook creater for a total blind person to use that has never program before? Thanks for your help. -- Email services provided by the System Access Mobile Network.

Re: [Audyssey] inform 7 help

2011-06-02 Thread Thomas Ward
Hi Michael, If you are asking if you can make a stand alone application using Inform the answer is no. Inform is strictly an interpreted language. That means it needs an interpreter like Frotz or Winfrotz to run. You can't make a stand alone Windows exe file. Cheers! On 6/2/11, michael barnes

Re: [Audyssey] inform 7 help

2011-06-02 Thread michael barnes
Hey, Thomas thanks for that info. But however it didn't answer my question. My question I guess I'm trying to ask can I make a game just for windows or do I have to make it for the interpreter? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more

Re: [Audyssey] inform 7 help

2011-06-02 Thread Thomas Ward
Hi Michael, Once you compile the Inform source code into a *.z data file it doesn't mater what platform or zcode interpreter you use. For example, I'm currently working on a sci-fi if game in Inform 7 using the Inform 7 tools for Gnome. If I compile the source code it doesn't matter if I run it

Re: [Audyssey] question about Descent into madness

2011-06-02 Thread Charles Rivard
Subject line corrected. Nobody seems to even notice how screen readers were pronouncing it, which would have been a dead giveaway that there was a spelling error. --- Shepherds are the best beasts! - Original Message - From: "Alfredo_The_Music_maker" To: "Gamers Discussion list" Se

Re: [Audyssey] question about Decent into madness

2011-06-02 Thread Alfredo_The_Music_maker
I was actually wondering, if we could get the plans from whoever made it and see if it could be finished by some other developer after asking for the "Go Ahead" from the previous debs. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr..

Re: [Audyssey] Could someone send me latest version of SavageGambitgames and trainer off list?

2011-06-02 Thread dark
Hi Damien. This is good news indeed. The status of savage gammet etc is already abandonware so people whould know what they are, but if you want a more explicite note I can put one on the pages for the games. Let me know when you've put up the links and I'll modify the audiogames.net databas

Re: [Audyssey] Could someone send me latest version of Savage Gambitgames and trainer off list?

2011-06-02 Thread Damien Pendleton
Hey folks, Due to popular demand I have decided to take back my statement about redistributing the old titles. I have spent most of yesterday modifying the games in order to state that the games are abandonware. I have put them all on Dropbox for the taking. I'm sorry if my request seemed unrea

Re: [Audyssey] new demo of airik

2011-06-02 Thread shaun everiss
the synth is just a temp thing. Its supposed to be voiced later on. I got things working fine. yes the loading did take a while, but game eventually loaded and this cutscene loaded. btw I hate the fact that this game uses a synth and this will probably stop me from buying it. anyhow, I got p

Re: [Audyssey] The babel urination contest, was babel report for May

2011-06-02 Thread shaun everiss
Well I like some offtopics as long as it doesn't take up list traffic totally or its complaints, flames, etc. I got off the chat lists I was on because of this. This may sound like a sob story but its true. Most of the week I am by myself, with out lists like this one and a few other things I'

Re: [Audyssey] The babel urination contest, was babel report for May

2011-06-02 Thread shaun everiss
well why don't we put all the bable stuff on the offtopic forum of the audiogames website. Loads of junk goes there. I check it out from time to time. Fred wrote: I shouldn't have to use the delete key for messages which are of no purpose or need to be on the list, grow up and take responsibil

Re: [Audyssey] re self destruct and other x site hosted games

2011-06-02 Thread shaun everiss
well it would be nice to have a competition. To often a dev stops doing a game because someone else is doing it, we get 1 game, but your take on it or style would sertainly prompt descussion. You could probably redo the danger city in bgt if you cared to as well as the rest of the stuff. At 10

Re: [Audyssey] The First Trailer

2011-06-02 Thread Tommy
What's the website? Tommy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are arch

Re: [Audyssey] inform 7 help

2011-06-02 Thread michael barnes
Hey, Thomas with inform 7 can a person create I.F. games for windows and macc? Or do a person have to create games for the different interpreters? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mail

Re: [Audyssey] new demo of airik

2011-06-02 Thread dark
Hmmm, it might also be worth checking you have the latest version of the demo sinse like any release there were bugs in the original release. So go to http://pawlosoft.webs.com/airikthecleric.htm and you'll find the latest version. Beware the grue! Dark. - Original Message - From: "

Re: [Audyssey] new demo of airik

2011-06-02 Thread dark
I didn't notice any lagging at my end, but I have occasionally run into an issue where I need to press enter a few times after or during a cutscene to get back to the game. Beware the Grue! Dark. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Thursda