[Audyssey] private message in the playroom

2011-10-21 Thread Richard Sherman
Hi,

Does anyone know how to send a private message in Quentin's playroom?

Thanks in advance.

Rich

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Re: [Audyssey] private message in the playroom

2011-10-21 Thread QuentinC

Hello,
It's @username your message.

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[Audyssey] Friday's events at Out of Sight

2011-10-21 Thread Charles Rivard
Here are the events scheduled for Friday, October 21st:



Books R Us

8:00 PM eastern

Hosted by Linda 

Location:  Library

Join us tonight as we discuss our two book selections, The Bully and Thunder 
Dog.  We will also be choosing other selections for our next monthly meeting, 
which will be held on November 18th.





Family Feud
9:15 PM eastern
Hosted by Kate
Location:  Game Zone
Tonight, Kate will host Family Feud. Kate will ask questions from a survey of 
100 people and you try to come up with the 5 most popular answers.
It is loads of fun, so come on in and join us! 


Zilch
10:15 PM eastern
Hosted by Patti W.
Location: Game Zone
Roll the dice and take your chances! Try to snag as many points as
possible but you better know when to quit otherwise, you'll lose it all
and Zilch out! Drop by for some fun and excitement because you never know
who will win until the final dice roll! No software to download and it
only takes a few minutes to get the hang of the game. Polished Zilch
players and new folk are most welcome!


Have a great day, and thank goodness it's Friday! 


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Re: [Audyssey] Aprone's Dark Ruse RPG

2011-10-21 Thread Christopher Bartlett
Gosh, you mean it was a *dark ruse*?  *smiling*  I was taken in too.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of lenron brown
Sent: Thursday, October 20, 2011 10:47 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Aprone's Dark Ruse RPG

to true that is whart it said will i hope there is a real game like that
soon

On 10/20/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 Lenron, listen to the game's message more carefully.  It explains that
your
 people got in and back out of the lab with no problems.  There were no
 monsters of any kind, the power was on, and everything was normal.  The
game
 was released as a joke.


 the game did not work was able to set
 up playiers but when i trid to
 start it acted weird


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[Audyssey] Swamp, zombie RPG by Aprone

2011-10-21 Thread Jeremy Kaldobsky
After my anniversary prank, it was suggested yesterday that I put together a 
small zombie themed game for Halloween.  Well, here it is!  To save time I 
pulled code from a mech fps game that I started but never finished.  At least 
it finally got used for something, so that's a good thing.

The controls are probably a bit clunky at the moment, but I am posting this so 
that people can try it and start giving me suggestions for improvements.  I 
will be leaving for work in a few minutes so I've been working like crazy 
trying to have this posted before I leave.  Make sure you read the readme file 
before playing.

[url=http://www.kaldobsky.com/audiogames/Swamp.zip]www.kaldobsky.com/audiogames/Swamp.zip[/url]
16.5 MB

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Re: [Audyssey] Swamp, zombie RPG by Aprone

2011-10-21 Thread Jeremy Kaldobsky
So far I've had 1 person who couldn't run the game.  It just wouldn't run and 
their debuglog.txt file said it was an automation error.  I have to leave for 
work right now so I can't try to fix that until I get home.  I'm hoping that 
error won't affect anyone else, but I wanted to mention it here just so 
everyone knows I'm already aware of it.

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Re: [Audyssey] Swamp, zombie RPG by Aprone

2011-10-21 Thread shaun everiss
well you get a runtime error 50 or 55 when trying to begin the game 
again after you die.
how many hits do I have to do to hit a zombie and no matter how often 
I shoot even if its in front of me I can't seem to hit them though I 
do use my mouse.

I'd like to have this game have an ending on it if you win to if possible.
At 07:31 p.m. 21/10/2011 -0700, you wrote:
So far I've had 1 person who couldn't run the game.  It just 
wouldn't run and their debuglog.txt file said it was an automation 
error.  I have to leave for work right now so I can't try to fix 
that until I get home.  I'm hoping that error won't affect anyone 
else, but I wanted to mention it here just so everyone knows I'm 
already aware of it.


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