Re: [Audyssey] game acquisition

2013-01-20 Thread Pitermach
Well, JAWS is the only screen reader  that has this problem. Anyway, 
open Rail racer, then hit jaws+F2. Now, from this list, for jaws 11 and 
lower, open configuration manager. for jaws 12 or newer, open the 
settings center. It will ask you to create a new configuration for 
gameengine, just press enter. Now, if you're running jaws 11 or earlier, 
go to the set options menu, advanced, and check the 2 sleep mode boxes. 
For jaws 12 and newer just use the search box to find the setting 
pertaining to sleep mode. When you're done just alt+F4, say yes to save, 
and you should be good.

On 2013-01-20 08:46, Thomas Ward wrote:

Kim, depending on what version of Jaws you have to put Jaws to sleep
bring up the configuration manager or settings manager with insert+6,
and then  check the proper checkbox to put Jaws to sleep. then, save
the configuration for Rail Racer. Its really not that difficult to do
although I haven't done this in a while since I am now a NVDA user.

All the same I feel you shouldn't blame Rail Racer for your own
inexperience with Jaws. Knowing how to put your screen reader to sleep
is your responsibility the game and its developer shouldn't be held
accountable for your lack of knowledge. I'm sorry if I sound a bit
rude here, I'm not trying to be, but it just sounds like you are
blaming your problems on Rail Racer when your issue is a lack of
experience with Jaws. :D

Cheers!

On 1/20/13, Kim Friedman kimfr...@verizon.net wrote:

Hi, I thought I'd have a try at getting a couple of games so I bought
Mississippi and the Rail Racer game at Blind Adrenaline. I made a folder
in my documents folder for user keys, passwords, etc. I am able to make
the Mississippi game work, but figure I can work with someone on it. I
here it's a sort of monopoly game on steroids, but that rail racer game
has got me frustrated. For one thing, in order to run it, you have to
put your screen reader into sleep mode. Jaws (my screen reader, doesn't
seem to have rail racer as an application and I don't know how to enable
sleep mode for it. If Jaws does sleep, is it a sure thing the game will
work for me? Anyhow, I can definitely use help from anyone who happens
to have the game. I'm getting a bit frustrated with it and feel as if I
shouldn't have gbought the thing. Regards, Kim Friedman.


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Re: [Audyssey] Attention Darren Duff.

2013-01-20 Thread Darren Duff
As of this time there is know  sequel. Glad you liked the podcast. Where did
you find the soul trapper book? I would love to read that! I do know that
the first soul trapper book does not tell the full story of the game and I
think I heard somewhere that there will be 3 books that will tell the full
story that the game has.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of michael
barnes
Sent: Saturday, January 19, 2013 11:01 PM
To: gamers@audyssey.org
Subject: [Audyssey] Attention Darren Duff.

Hello, Darren.
I just listen to your podcast of Soul Trapper, and I have to say it really
helped me out.
I was wondering if there is a sequel to the game being that there is a
sequel to the book.
The sequel to the book is call Devil's Gate by F.J. Lennon.

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Re: [Audyssey] Darren's podcasts.

2013-01-20 Thread Darren Duff
Yes  I do... 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of michael
barnes
Sent: Saturday, January 19, 2013 8:25 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Darren's podcasts.

Hello, Darren.
I was wondering if you live in the Georgia area?

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Re: [Audyssey] Question Regarding The Blind Adrenaline Card Room

2013-01-20 Thread Dallas O'Brien
hi, yes, it does cost, its not badly priced how ever. i think its about $5 a 
month or something. when you make your account, go to subscriptions. this is 
where you can buy your access.
good luck.
Dallas


On 20/01/2013, at 16:52, Kelly Sapergia ksaper...@gmail.com wrote:

 Hi,
 
 I was just looking at the Blind Adrenaline Card Room site at 
 www.blindadrenaline.com/. The last time I tried those games, which was a 
 couple years ago, I believe you had to pay for a subscription after a trial 
 period, but I couldn't find any information about this just now. Is this 
 correct? If so, how much does it cost, or is it free to play?
 
 Thanks.
 
 Yours Sincerely,
 Kelly John Sapergia
 Show Host and Production Director
 The Global Voice Internet Radio
 www.theglobalvoice.info
 
 Personal Website: www.ksapergia.net
 Business Website (KJS Productions): www.kjsproductions.com
 
 
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Re: [Audyssey] game acquisition

2013-01-20 Thread Charles Rivard

I can't believe I typed that.  I'll blame the error on the Grue!

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- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 20, 2013 1:50 AM
Subject: Re: [Audyssey] game acquisition



Hi Charles,

Just a correction. The command to quit Jaws is insert+f4 not control
f4. However, I do agree it is better to just unload it than to mess
about with configurations and such.

On 1/20/13, Charles Rivard wee1s...@fidnet.com wrote:

I don't put JAWS to sleep.  Instead, I use control f4 to remove JAWS from
memory.  When done working with the game, restart JAWS.

---
Shepherds are the best beasts, but Labs are a close second.


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Re: [Audyssey] game acquisition

2013-01-20 Thread dark
Well don't forget, the grue plays a lot of adventure games with jaws,   
that is many adventurers walk into the Grue's jaws! :D.


Beware the Grue!

dark.
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 20, 2013 12:02 PM
Subject: Re: [Audyssey] game acquisition



I can't believe I typed that.  I'll blame the error on the Grue!

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 20, 2013 1:50 AM
Subject: Re: [Audyssey] game acquisition



Hi Charles,

Just a correction. The command to quit Jaws is insert+f4 not control
f4. However, I do agree it is better to just unload it than to mess
about with configurations and such.

On 1/20/13, Charles Rivard wee1s...@fidnet.com wrote:
I don't put JAWS to sleep.  Instead, I use control f4 to remove JAWS 
from

memory.  When done working with the game, restart JAWS.

---
Shepherds are the best beasts, but Labs are a close second.


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Re: [Audyssey] Brave of Cloudia SecondBoss Fight

2013-01-20 Thread Shadow Dragon
It took me literally 7 hours, and my characters gained 6 or 7 levels, but I 
finally beat it. lol. I was out of MP with everyone by the time I sent this, 
so I ended up just surrounding it with my characters as much as possible and 
pounding on it till it died. Annoying, but at least it worked.


--
From: ryan chou ryan.chou1...@gmail.com
Sent: Saturday, January 19, 2013 02:35 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Brave of Cloudia SecondBoss Fight


I never even heard of that bug
what level are your characters? when I beat that boss I think everyone
was at least at level 10
because that is very strange, it shouldn't do that little damage




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Re: [Audyssey] Brave of Cloudia SecondBoss Fight

2013-01-20 Thread Tobias Vinteus

Hi,
Can 't seem to recal this game having been mentioned before. Where can I 
find more info on it?


Thanks,
Tobias



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Re: [Audyssey] The Dragon Answers Questions

2013-01-20 Thread Draconis Entertainment
Hi Sarah and all,

As Charles rightly points out, there have been messages on this topic in both 
categories…those which are constructive, and those which are not. We absolutely 
do take the constructive messages with good points to heart, and think we have 
a plan that solves the issues for both the gamers and our company, largely as a 
result of this discussion.

Things are going to change though. And I guarantee there will be those who will 
rebel. That's just the way of the world. I hope that most gamers will give the 
new ways of doing things a fair shot, before voicing displeasure.

I certainly don't lump everyone in the same category. In fact, a couple of 
people who have chimed in on this discussion I've written privately off list to 
thank them for their points, if they were especially helpful.

On Jan 19, 2013, at 7:40 PM, Sarah Haake ti...@gmx.net wrote:

 Hi Josh,
 
 well, I think you have to differentiate between complaints about changes and 
 real concerns. If someone complains about changed game music, well that's 
 just a complaint and a matter of taste maybe. But I think on the demo topic 
 it's not so much that losing demos would be a change, but that this change 
 would keep quite a few people from buying your games. You can take this 
 feedback seriously and make something about it, or you simply can say that 
 you don't care and stop offering demos. Yes, there are people who complain 
 about every change, but there also are people who have good reasons for the 
 things they say. And to be honest, I really don't like it to be put with 
 these ever complaining folks who have nothing better to do in live. I gave 
 reason for my arguments after all, more reason than just that I don't like it 
 at least.
 
 Besides, there even are mainstream games who offer demos, mostly the 
 independant game developers you mentioned do that. And that's because they 
 wouldn't get so many sales without one, because they are not so widely known 
 as the big companys like Sony etc. are. That's where their sales come from, 
 people try their demos, like the game and buy the full version. Even some big 
 and established companys offer public betas, test builds or sometimes even 
 demos before they release the full game. And I think it doesn't hurt them and 
 that this is a good strategy.
 
 Best regards
 Sarah 


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Re: [Audyssey] The Dragon Answers Questions

2013-01-20 Thread Sarah Haake

Hi Josh,

ok, I'm glad to hear that. And I didn't want to sound rude there, it just 
was something I wanted to point out.


Well, I think if you found a solution for this problem I'll just wait and 
see what it is. Probably you are right and people will start complaining 
again just because it's different than before, but as I said these people 
are always there.


Best regards
Sarah


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[Audyssey] Trying to contact the alter aeon mush z updater

2013-01-20 Thread Keith
Hi, I've got some questions about the game play using the mush z client. 
Wondering if oriel can email me off list at


ks.steinbac...@gmail.com

Thanks

Keith 



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Re: [Audyssey] Attention Darren Duff.

2013-01-20 Thread michael barnes

Hey, Darren.
I got the first book from Amazon, I had to scan it to be able to read it.
However you can get both books from iTunes or Amazon or your local book store.
The second book is call Devil's Gate.
Both books are by F.J. Lennon.
The game and the first book are the same thing.
However the Soul Trapper book does say a little more stuff then what 
the game does.
The second book takes place after the events of the first book, game if 
you only played the game.


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Re: [Audyssey] Darren's podcasts.

2013-01-20 Thread michael barnes

Hey, Darren.
I live in Athens, What part do you live in?

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Re: [Audyssey] Brave of Cloudia SecondBoss Fight

2013-01-20 Thread Shadow Dragon
It is a Japanese tactical RPG, and probably one of the most complex, if not 
the most complex audiogame I've ever played. There is no english equivalent 
so you either need to know japanese or use translation to play it. 
Unfortunately the site where it can be downloaded is down for maintenance at 
the moment.


--
From: Tobias Vinteus tob...@algonet.se
Sent: Sunday, January 20, 2013 07:33 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Brave of Cloudia SecondBoss Fight


Hi,
Can 't seem to recal this game having been mentioned before. Where can I 
find more info on it?


Thanks,
Tobias



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Re: [Audyssey] Brave of Cloudia SecondBoss Fight

2013-01-20 Thread Bryan Peterson
I'll grant that it does soud fun but I'll wait and see about an English 
translation at some point.

On 1/20/2013 12:21 PM, Shadow Dragon wrote:
It is a Japanese tactical RPG, and probably one of the most complex, 
if not the most complex audiogame I've ever played. There is no 
english equivalent so you either need to know japanese or use 
translation to play it. Unfortunately the site where it can be 
downloaded is down for maintenance at the moment.


--
From: Tobias Vinteus tob...@algonet.se
Sent: Sunday, January 20, 2013 07:33 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Brave of Cloudia SecondBoss Fight


Hi,
Can 't seem to recal this game having been mentioned before. Where 
can I find more info on it?


Thanks,
Tobias



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--
To shave\a da face,
To cut-a da hair...


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Re: [Audyssey] The Dragon Answers Questions

2013-01-20 Thread Michael Gauler
I will definitely wait and see what you can and will do, before talking 
about it either positively or negatively.


It is true that lots of mainstream and small developers have found ways to 
do business like they want.
But please let me tell you two things I have seen and of which I am not sure 
what to make of them.
Not because change was introduced into a running system, but because the 
players seemed to not need that big change (from any economical 
viewpoint).

1. Egosoft:
Said company developed the X series of huge strathegy and exploration games.
Theese are in a science fiction setting.
A game named X 3: Terran Conflict was released a while ago.
Lots of patches and improovements were released during the post release 
time.
Then, near the end of 2011 they announced the imminent release of an 
expansion named X3: Albion Prelude.
This was offered as a stand alone product for all the people who got Terran 
Conflict before and with the latest version of Terran Conflict as a three 
disc boundle.
However, out of the blue, this new boundle had to be (exclusiveley) used 
with Steam.
Meaning, anyone who got this title on DVD had to install or use (if already 
present) Steam.
The official reasoning behind it was to to ease and streamline updates 
because Steam could automatically download updates as soon as they were 
ready.
Furthermore it was said that it would mean that they would have to pay less 
for their internet presence and it would take traffic off their servers...
While this surely is true, I started to wonder, why this was done at this 
point.
The older X games still don't use steam (when bought in a store), and the 
same old and new small or big patches (depending on the game) are still 
offered on their own web platform, and the Patches Albion Prelude got are 
not exceptionally big and most patches are cumulative in nature, so you 
wouldn't fill up your space with outdated files anyway.
Besides, they run their own community with user created content and this 
probably takes up more space than patches, but it was not shut down or 
brought to another owner/place due to money issues...

This shift seems not to be a new way of dealing with piracy either...

2. Betesta Softworks:
More specific, the Elder Scrolls game series.
Elder Scrolls Oblivion was released (Windows) as a stand alone offline RPG 
on DVD. There is downloadable content (free and paid) and two expansion 
packs were created.

Now, we have Skyrim. This is the next title in the series.
And again suddenly we have an offline play based game which you have to buy 
normally and to actually run it you again need a Steam account.
It is again not a matter of delivery of updates or downloadable content 
(because the Betesta network is big enough to host such things).
Maybe it could be a new atempt at better copy protection, but then we have 
console versions of this game.
If you buy console games on a disc and not as a download you don't have to 
install third party software to run your game and you don't have to be 
actually logged into your account to run your game, even if you can switch 
to an offline modus in Steam...
But to force to be connected to the internet for every (first) startup of 
your registered and legally bought program after you turned on your computer 
is a bit overkill.
Even activating Office, Windows or even JAWS is not that hard provided you 
do not alter your hardware permanently.
And same goes for IOS or Mac Apps you bought and have installed on your 
device or Mac.


That's enough of me telling you this.
But I really hope that whatever you are going to do with your engine and 
busines/sales model won't be harder to use for any user just because he or 
she has Windows instead of possessing OSX or an IOS device. 



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Re: [Audyssey] Darren's podcasts.

2013-01-20 Thread Darren Duff
Acworth! We should probably take this off list 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of michael
barnes
Sent: Sunday, January 20, 2013 2:04 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Darren's podcasts.

Hey, Darren.
I live in Athens, What part do you live in?

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Re: [Audyssey] Attention Darren Duff.

2013-01-20 Thread Darren Duff
Too bad audible doesn't have them huh? 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of michael
barnes
Sent: Sunday, January 20, 2013 2:03 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Attention Darren Duff.

Hey, Darren.
I got the first book from Amazon, I had to scan it to be able to read it.
However you can get both books from iTunes or Amazon or your local book
store.
The second book is call Devil's Gate.
Both books are by F.J. Lennon.
The game and the first book are the same thing.
However the Soul Trapper book does say a little more stuff then what the
game does.
The second book takes place after the events of the first book, game if you
only played the game.

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Re: [Audyssey] The Dragon Answers Questions

2013-01-20 Thread Devin Prater
I totally agree with your philosophy on this. I love your silver dollar game, 
and I really, really can't wait for more games from you. I think what you're 
doing, is really leveling the game-playing field for us mac users. Before, we 
only had RS-games. And even that wasn't a true audio game. Now, now we have so 
much mor ahead of us, I'm really excited for the future of the mac and games 
for the blind on that system.
Devin Prater
r.d.t.pra...@gmail.com



On Jan 20, 2013, at 2:01 PM, Draconis Entertainment 
gene...@draconisentertainment.com wrote:

 Hi Michael,
 
 Just one part of your message I want to definitely address.
 
 You wrote:
 But I really hope that whatever you are going to do with your engine and 
 busines/sales model won't be harder to use for any user just because he or 
 she has Windows instead of possessing OSX or an IOS device. 
 
 We are going to do the best we can to make things as easy as possible, but 
 we're not going to make things artificially more difficult for Mac/iOS users, 
 just because Windows users are on a platform that may be more limited. Apple 
 platforms make things much easier for both the end user and the developer in 
 a lot of ways, and we will take advantage of those things. Mac users, for 
 instance, will never have to deal with registration keys and online 
 activation of their games, because they can purchase it from the Mac App 
 Store, which runs on the last three versions of Mac OS X. We are not going to 
 stop using the Mac App Store, just because Windows users can't access it.
 
 Likewise, if Mac/iOS makes it possible to offer a feature that we cannot 
 offer on Windows, we won't penalize Mac/IOS users just because Windows users 
 may not have this option.
 
 In general, we are going to do what we can to keep Mac and Windows titles as 
 similar as possible, but we do have to work within the limitations of each.
 
 And, while I am sure many will disagree, Windows is, in the modern world, an 
 OS that is largely behind the times. That is doubly true, since so many 
 visually impaired users continue to run XP, and sometimes even older 
 versions. We will do what we can to support as many users as we can, but we 
 won't limit ourselves just because not everyone will be able to take 
 advantage of every feature.
 
 I hope this makes sense.
 
 
 
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Re: [Audyssey] The Dragon Answers Questions

2013-01-20 Thread Michael Gauler

Yes it does in a way and I can understand that.
I am not asking you to make anything difficult for Mac users because 
something is not possible for Windows.

That's true.
However, even if Windows seems outdated in some ways, it would be 
interesting to know how you think about Windows 8 and their own app store.
Of course, this might be not big enough at the moment (for the VI 
community), but there are new devices with Windows 8 RT and the Modern APPs 
can be used on devices with RT and normal computers with their own Windows 8 
editions.


I am looking forward to the windows releases and I will definitely check 
them out once they are released.


One more thing though.
Somewhere I heard that the CD versions of the ESP games had some extras the 
downloadable and still current Windows versions never had.
Since I never got such a CD, I am not entirely sure what theese contained 
except some form of game installer, but somewhere thinks like bloopers or 
such things were mentioned.
OK, that's nothing new or expanded in comparison to the downloadable 
versions, but it was there nonetheless at one point.
Since the current game versions (Windows) are not that big and can be played 
as demos or registered without having two separate files (one as demo, one 
as a full version), I can understand, why you dropped CD shipping. 



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Re: [Audyssey] Brave of Cloudia SecondBoss Fight

2013-01-20 Thread Clement Chou
Gotta say.. you'll be waiting a while for that. lol The likelyhood of it 
being translated is very, very slim... especially given that it has way way 
more text than bokurano daibouken, and even that translation is going 
terribly slowly.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 20, 2013 11:26 AM
Subject: Re: [Audyssey] Brave of Cloudia SecondBoss Fight


I'll grant that it does soud fun but I'll wait and see about an English 
translation at some point.



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Re: [Audyssey] Brave of Cloudia SecondBoss Fight

2013-01-20 Thread Shadow Dragon
Especially since the developer knows very little english and as far as I 
know, has no idea that his games are even being played in the states. The 
only one who seemed to show any interest in his english players is MM, the 
developer of Shadow Line. So yeah, good luck getting translations for these 
unless someone with a working knowledge of japanese decompiles and mods them 
somehow.


--
From: Clement Chou chou.clem...@gmail.com
Sent: Sunday, January 20, 2013 05:25 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Brave of Cloudia SecondBoss Fight

Gotta say.. you'll be waiting a while for that. lol The likelyhood of it 
being translated is very, very slim... especially given that it has way 
way more text than bokurano daibouken, and even that translation is going 
terribly slowly.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 20, 2013 11:26 AM
Subject: Re: [Audyssey] Brave of Cloudia SecondBoss Fight


I'll grant that it does soud fun but I'll wait and see about an English 
translation at some point.



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Re: [Audyssey] Brave of Cloudia SecondBoss Fight

2013-01-20 Thread Clement Chou
When has Morokuma actually expressed anything of interest? or am I just 
missing something... have people emailed him? Curious. haha
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 20, 2013 5:02 PM
Subject: Re: [Audyssey] Brave of Cloudia SecondBoss Fight


Especially since the developer knows very little english and as far as I 
know, has no idea that his games are even being played in the states. The 
only one who seemed to show any interest in his english players is MM, the 
developer of Shadow Line. So yeah, good luck getting translations for 
these unless someone with a working knowledge of japanese decompiles and 
mods them somehow.


--
From: Clement Chou chou.clem...@gmail.com
Sent: Sunday, January 20, 2013 05:25 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Brave of Cloudia SecondBoss Fight

Gotta say.. you'll be waiting a while for that. lol The likelyhood of it 
being translated is very, very slim... especially given that it has way 
way more text than bokurano daibouken, and even that translation is going 
terribly slowly.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 20, 2013 11:26 AM
Subject: Re: [Audyssey] Brave of Cloudia SecondBoss Fight


I'll grant that it does soud fun but I'll wait and see about an English 
translation at some point.



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[Audyssey] Soundpacks

2013-01-20 Thread Hunter Jozwiak
Could someone direct me to where to grab the Star Conquest and 
Miriani Mush-Z soundpacks?


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Re: [Audyssey] alter aeon map and sound pack help

2013-01-20 Thread brice mellen
if your gonna play alter I would definitely recommend using mush Z over 
vipmud. Sound pack works and nice input stuff as well.


-Original Message- 
From: James Bartlett

Sent: Saturday, January 19, 2013 11:29 AM
To: gamers@audyssey.org
Subject: [Audyssey] alter aeon map and sound pack help

Hello all
I just started playing alter aeon. My character's name is Caspero. I love it 
so much I'll need a 12 step program just to stop. I just have one problem I 
get so lost easaly. I tried to look for maps for the blind and can't find 
any. If any one has any tips that can point me in the right direction it 
would be greatly appreciated. Oh I also need help with my vipmud sound pack. 
when I play the only sound I get is ouch when I'm fighting. If any one can 
help with that to.

thank you
James
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