Hi Sarah and all, As Charles rightly points out, there have been messages on this topic in both categories…those which are constructive, and those which are not. We absolutely do take the constructive messages with good points to heart, and think we have a plan that solves the issues for both the gamers and our company, largely as a result of this discussion.
Things are going to change though. And I guarantee there will be those who will rebel. That's just the way of the world. I hope that most gamers will give the new ways of doing things a fair shot, before voicing displeasure. I certainly don't lump everyone in the same category. In fact, a couple of people who have chimed in on this discussion I've written privately off list to thank them for their points, if they were especially helpful. On Jan 19, 2013, at 7:40 PM, Sarah Haake <[email protected]> wrote: > Hi Josh, > > well, I think you have to differentiate between complaints about changes and > real concerns. If someone complains about changed game music, well that's > just a complaint and a matter of taste maybe. But I think on the demo topic > it's not so much that losing demos would be a change, but that this change > would keep quite a few people from buying your games. You can take this > feedback seriously and make something about it, or you simply can say that > you don't care and stop offering demos. Yes, there are people who complain > about every change, but there also are people who have good reasons for the > things they say. And to be honest, I really don't like it to be put with > these ever complaining folks who have nothing better to do in live. I gave > reason for my arguments after all, more reason than just that I don't like it > at least. > > Besides, there even are mainstream games who offer demos, mostly the > independant game developers you mentioned do that. And that's because they > wouldn't get so many sales without one, because they are not so widely known > as the big companys like Sony etc. are. That's where their sales come from, > people try their demos, like the game and buy the full version. Even some big > and established companys offer public betas, test builds or sometimes even > demos before they release the full game. And I think it doesn't hurt them and > that this is a good strategy. > > Best regards > Sarah --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
