[Audyssey] Extant help.

2013-03-08 Thread michael barnes

Hello.
I was wondering if anyone could give me a contact info on the developer 
of Extant?

I went to the site but when I press the submit button nothing happened.
Thanks!

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Re: [Audyssey] Important Notice For All List Members

2013-03-08 Thread dark

Hi tom.

I'm just catching up on my E-mails after a   telephone down time and a miner 
but nasty illness (one is fixed, the other not quite), so congrats on this 
Tom.


I'd certainly be interested in assisting with the new site, perhaps 
contributing some content if I could, but I'll wait to let things settle 
down first.


so, a big thanks to Raul for handling this beast for the last few years, and 
the same to yourself for taking it on full time.


all the best,

Dark. 



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Re: [Audyssey] Important Notice For All List Members

2013-03-08 Thread dark
I've actually always thought the same when the question of various sites 
about games turn up. multiple information soucres does help, indeed 
especially in different methods (I myself find the pcs games list a great 
overview).


Beware the Grue!

Dark. 



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Re: [Audyssey] Inquiri on Extant.

2013-03-08 Thread dark

Hi Michale.

Yes, you can certainly die in the extant demo, also you can pick up health 
packs in the various locations. All the runing around blasting zombies bit 
is fine, there is however no way to progress the game, and no other enemies 
besides those you fight, though hopefully Richard and Sander will expand the 
game at some point since it  is an interesting idea.


Beware the Grue!

Dark.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Wednesday, March 06, 2013 10:03 PM
Subject: [Audyssey] Inquiri on Extant.



Hello.
I was wondering if the Extant demo allows the player to get kill if you 
get attack?


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Re: [Audyssey] thoughts on posts to the list and to Audysseymagazine - Re: Important Notice For All List Members

2013-03-08 Thread Thomas Ward
Hi guys,

Kevin has already closed this topic or asked that it be taken off
list. Please, let's obey our moderators.

Cheers!

On 3/7/13, Charles Rivard wee1s...@fidnet.com wrote:
 It is, or should be, the author's responsibility to make things
 understandable, not the reader's.  Using your logic, book and newspaper
 editors would be unemployed because there would be no, or at least very
 little, need for them.

 ---
 Shepherds are the best beasts, but Labs are a close second.

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Re: [Audyssey] Extant help.

2013-03-08 Thread dark

Hi Michael.

Extant was developed by Richard vantol and Sander huberts, the webmasters of 
audiogames.net. you can post any questions about the game on the 
audiogmaes.net forum,  or just ask (they do check this list), however also 
remember extant is a tech demo. you can run around, shoot zombies, find the 
different builtdings and pick up power upsups but that is pretty much it.


It is not possible to complete the game or even progress, since this was 
just intended as a demo to show how the game might work. Hopefully we'll be 
seeing a more complete game in the future.


All the best,

Dark.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Friday, March 08, 2013 8:10 AM
Subject: [Audyssey] Extant help.



Hello.
I was wondering if anyone could give me a contact info on the developer of 
Extant?

I went to the site but when I press the submit button nothing happened.
Thanks!

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list,

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Re: [Audyssey] thoughts on posts to the list and to Audyssey magazine - Re: Important Notice For All List Members

2013-03-08 Thread Christopher Bartlett
It is really very simple.  If you can't be arsed to make your message clear
and easy to read, why should I bother trying.  Unclear writing indicates
unclear thinking, and in my world of limited time, I am only going to bother
with someone who makes a good faith effort to communicate.  If that's
arrogance, so be it, but my time is valuable.

Chris Bartlett


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Shadow Dragon
Sent: Thursday, March 07, 2013 2:04 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] thoughts on posts to the list and to Audyssey
magazine - Re: Important Notice For All List Members

I think both sides are at fault here. It would be nice if spelling and
grammar were taking more under consideration, but I don't understand the
complaints about messages being hard to read and understand. I have no
problem at all understanding even the most horribly typed messages, I even
use translation services to do some things that make some messages on here
look like professional grade documents. It seems to me that if you can't
understand something even if it's badly written, you have no right to
complain because it isn't like it takes any extra skill or adjustment to
figure things out. If anything I just find it arrogant. Not everything will
ever be perfectly clear and easy to read, but complaining about not being
able to understand it, in my opinion, makes people look just as bad.

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Thursday, March 07, 2013 10:59 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] thoughts on posts to the list and to Audyssey
magazine - Re: Important Notice For All List Members

 Hi Charles,

 I am in full agreement with you on this point. I understand in cases 
 where English isn't a person's native language where they make 
 grammatical and spelling errors in their posts. However, the irony is 
 that I know of many people on this list and several other lists that 
 are not native English speakers and there spelling and grammar are 
 almost textbook perfect where native English speakers who should 
 certainly know better have the most spelling and grammar errors of 
 all. I don't know if it is the fault of the education system, weather 
 or not the people in question don't care, or there is some type of 
 mental disability involved but I can't help but notice the fact I 
 often delete a lot of posts simply because little to know attempt was 
 made at clarity. If some people have difficulty making there day to 
 day posts clear it is doubtful they will be able to construct an 
 article or review of a better quality unless they seriously proofread 
 and spell check their work Its not like I expect the post to be 
 textbook perfect, but I do expect a reasonable attempt at spelling and 
 proper punctuation if nothing else..
 


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Re: [Audyssey] close topic was RE: thoughts on posts to the list and to Audysseymagazine - Re: Important Notice For All List Members

2013-03-08 Thread Christopher Bartlett
My apologies, didn't see the close request before posting.

Chris Bartlett


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of kev lyon
Sent: Thursday, March 07, 2013 2:11 PM
To: 'Gamers Discussion list'
Subject: [Audyssey] close topic was RE: thoughts on posts to the list and to
Audysseymagazine - Re: Important Notice For All List Members

ok guys, this subject comes up again and again, and always ends up the same
way. so let's close this one before it has a chance to escalate!  
let's get back to the subject of the list shall we? :)


kevin
twitter: @lordl1974
on skype: lordl1974

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Shadow Dragon
Sent: 07 March 2013 19:04
To: Gamers Discussion list
Subject: Re: [Audyssey] thoughts on posts to the list and to
Audysseymagazine - Re: Important Notice For All List Members

I think both sides are at fault here. It would be nice if spelling and
grammar were taking more under consideration, but I don't understand the
complaints about messages being hard to read and understand. I have no
problem at all understanding even the most horribly typed messages, I even
use translation services to do some things that make some messages on here
look like professional grade documents. It seems to me that if you can't
understand something even if it's badly written, you have no right to
complain because it isn't like it takes any extra skill or adjustment to
figure things out. If anything I just find it arrogant. Not everything will
ever be perfectly clear and easy to read, but complaining about not being
able to understand it, in my opinion, makes people look just as bad.

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Thursday, March 07, 2013 10:59 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] thoughts on posts to the list and to Audyssey
magazine - Re: Important Notice For All List Members

 Hi Charles,

 I am in full agreement with you on this point. I understand in cases 
 where English isn't a person's native language where they make 
 grammatical and spelling errors in their posts. However, the irony is 
 that I know of many people on this list and several other lists that 
 are not native English speakers and there spelling and grammar are 
 almost textbook perfect where native English speakers who should 
 certainly know better have the most spelling and grammar errors of 
 all. I don't know if it is the fault of the education system, weather 
 or not the people in question don't care, or there is some type of 
 mental disability involved but I can't help but notice the fact I 
 often delete a lot of posts simply because little to know attempt was 
 made at clarity. If some people have difficulty making there day to 
 day posts clear it is doubtful they will be able to construct an 
 article or review of a better quality unless they seriously proofread 
 and spell check their work Its not like I expect the post to be 
 textbook perfect, but I do expect a reasonable attempt at spelling and 
 proper punctuation if nothing else..
 


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[Audyssey] Help making the catalyst in The Inquisitor

2013-03-08 Thread Bryan Peterson
Ok, so I have all five components, the leaf, the lichen, the acorn, the flower 
and the mushroom. But I’m at a loss for what to do next to actually make it.
But thou must!
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Re: [Audyssey] Extant help.

2013-03-08 Thread Charles Rivard
Hmm.  I'll bet this could be a game to use if you want to show what can be 
done, as games for the blind are concerned, on an iPhone?  I'm just thinking 
out loud, here.  Is Voice-Over used?, and is this concept game free? 
Thanks.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 08, 2013 5:50 AM
Subject: Re: [Audyssey] Extant help.



Hi Michael.

Extant was developed by Richard vantol and Sander huberts, the webmasters 
of audiogames.net. you can post any questions about the game on the 
audiogmaes.net forum,  or just ask (they do check this list), however also 
remember extant is a tech demo. you can run around, shoot zombies, find 
the different builtdings and pick up power upsups but that is pretty much 
it.


It is not possible to complete the game or even progress, since this was 
just intended as a demo to show how the game might work. Hopefully we'll 
be seeing a more complete game in the future.


All the best,

Dark.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Friday, March 08, 2013 8:10 AM
Subject: [Audyssey] Extant help.



Hello.
I was wondering if anyone could give me a contact info on the developer 
of Extant?

I went to the site but when I press the submit button nothing happened.
Thanks!

---
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[Audyssey] Audyssey Magazine improvement and advancement - Re: Important Notice For All List Members

2013-03-08 Thread Charles Rivard
Tom:  This, to me, is an interesting idea.  It is one of those ideas that 
causes me to think of the question, Now, why didn't I think of that? 
Thanks.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 08, 2013 6:25 AM
Subject: Re: [Audyssey] Important Notice For All List Members



Hi Shaun,

Well, personally I'd like to see the magazine become a real online
webzine written in html with proper formatting, hyperlinks to
different sections, and so forth. There is quite a lot a person could
use with markup languages to give the magazine a professional look,
and make it easier to search for content that is of interest to the
reader rather than loading it in Notepad or Gedit and searching for x
number of plus signs.

For example, if I wanted to jump directly to the news section I could
go to the Table of Contents, find the link for News, click on that and
the anchor tags imbedded in the document will take me directly to the
beginning of the news section. Not sure how Ron feels about all this,
but I for one think it would be a nice idea. At least for the website
if not for redistribution to the list itself.

Cheers!

On 3/7/13, shaun everiss sm.ever...@gmail.com wrote:

true tom ofcause with everything thats out there there is really no
need to write something for the mag as it is.
I think I may be one of the last that uses text and a keyboard as it
was meant to be used.
I hang on to the  old ways.
But most others yunger generations in general don't, text is crap.
its sound and graphics, huge bangs and such.
I am not saying blow the budjet but we need to attract people to do
something.
It doesn't have to be really clear just not to noisy, etc not all
gamers will have really good gear.
I have standard gear, well for the home user.


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Re: [Audyssey] Help making the catalyst in The Inquisitor

2013-03-08 Thread anouk radix

Op 08/03/2013 15:18, Bryan Peterson schreef:

Ok, so I have all five components, the leaf, the lichen, the acorn, the flower 
and the mushroom. But I’m at a loss for what to do next to actually make it.
But thou must!
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I think i told you this before, you need to combine those items and then 
use them with the vision.

Groeten, Anouk,

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Re: [Audyssey] Help making the catalyst in The Inquisitor

2013-03-08 Thread Bryan Peterson

Actually I don't believe you did. But thanks.



But thou must!
-Original Message- 
From: anouk radix

Sent: Friday, March 08, 2013 8:09 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Help making the catalyst in The Inquisitor

Op 08/03/2013 15:18, Bryan Peterson schreef:
Ok, so I have all five components, the leaf, the lichen, the acorn, the 
flower and the mushroom. But I’m at a loss for what to do next to actually 
make it.

But thou must!
---
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I think i told you this before, you need to combine those items and then
use them with the vision.
Groeten, Anouk,

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Re: [Audyssey] Extant help.

2013-03-08 Thread dark

Hi Charlse.

Yes, extant would make a nice Iphone game given  the playing field and 
rather unique design would match circular finger movements very well, but of 
course the actual coding might be a different story.


Beware the Grue!

Dark.
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 08, 2013 3:01 PM
Subject: Re: [Audyssey] Extant help.


Hmm.  I'll bet this could be a game to use if you want to show what can be 
done, as games for the blind are concerned, on an iPhone?  I'm just 
thinking out loud, here.  Is Voice-Over used?, and is this concept game 
free? Thanks.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 08, 2013 5:50 AM
Subject: Re: [Audyssey] Extant help.



Hi Michael.

Extant was developed by Richard vantol and Sander huberts, the webmasters 
of audiogames.net. you can post any questions about the game on the 
audiogmaes.net forum,  or just ask (they do check this list), however 
also remember extant is a tech demo. you can run around, shoot zombies, 
find the different builtdings and pick up power upsups but that is pretty 
much it.


It is not possible to complete the game or even progress, since this was 
just intended as a demo to show how the game might work. Hopefully we'll 
be seeing a more complete game in the future.


All the best,

Dark.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Friday, March 08, 2013 8:10 AM
Subject: [Audyssey] Extant help.



Hello.
I was wondering if anyone could give me a contact info on the developer 
of Extant?

I went to the site but when I press the submit button nothing happened.
Thanks!

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Re: [Audyssey] Audyssey Magazine improvement and advancement - Re: Important Notice For All List Members

2013-03-08 Thread dark

Hi Tom.

On the html mag front I totally and completely agree. As well as the 
advantages you mention, it would also be possible to post links directly to 
developers websites or demos and save people from using copy and paste.


My only question about an html mag would be how would  submissions work? 
Would people have to submit articles in html?


i don't mind doing this myself, but other people's mileage may vary, and I 
know myself how wonky html can go if the tag's aren't used correctly, plus 
you wouldn't want to scare off some none programmer who might be a good 
article writer (since html sounds far more complex than it actually is when 
you explain it's uses to people, I know this having written a guide for 
editing the audiogames.net site database).


On the other hand, sitting and adding html tags to a peace of text is one 
extra job that you as editer may not want to do, especially with articles 
that may contain many links or be extremely long. Do you have a quicker way 
of converting things?


All the best,

Dark. 



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Re: [Audyssey] Important Notice For All List Members

2013-03-08 Thread shaun everiss

Hi dark, definately feel for you there.
As I type this I am staring at the wreckage of 2 phone units, one of 
which will work again maybe the other is dead.
This has made communications a bit harder, also one of the remote 
places I do family work for has a dead printer wo as you can imagine 
getting that replaced will be another nightmare.

So I know the heartake.


At 11:38 PM 3/8/2013, you wrote:

Hi tom.

I'm just catching up on my E-mails after a   telephone down time and 
a miner but nasty illness (one is fixed, the other not quite), so 
congrats on this Tom.


I'd certainly be interested in assisting with the new site, perhaps 
contributing some content if I could, but I'll wait to let things 
settle down first.


so, a big thanks to Raul for handling this beast for the last few 
years, and the same to yourself for taking it on full time.


all the best,

Dark.

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Re: [Audyssey] Extant help.

2013-03-08 Thread shaun everiss

well dark extant though in its concept is quite crap the idea is good.
I'd like it fleshed out.
most notably it shows that at least some  accessability can be done 
with a mainstream engine like unity though the blind can't use it.


At 12:50 AM 3/9/2013, you wrote:

Hi Michael.

Extant was developed by Richard vantol and Sander huberts, the 
webmasters of audiogames.net. you can post any questions about the 
game on the audiogmaes.net forum,  or just ask (they do check this 
list), however also remember extant is a tech demo. you can run 
around, shoot zombies, find the different builtdings and pick up 
power upsups but that is pretty much it.


It is not possible to complete the game or even progress, since this 
was just intended as a demo to show how the game might work. 
Hopefully we'll be seeing a more complete game in the future.


All the best,

Dark.
- Original Message - From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Friday, March 08, 2013 8:10 AM
Subject: [Audyssey] Extant help.



Hello.
I was wondering if anyone could give me a contact info on the 
developer of Extant?

I went to the site but when I press the submit button nothing happened.
Thanks!

---
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Re: [Audyssey] Important Notice For All List Members

2013-03-08 Thread shaun everiss
yeah, one thing I'd like would to be some sort of rss feads if we 
ever got audyssey to a blog platform as that sertainly would move the 
magazine to the modern thing.
on that note if we ever did reviews I'd be happy to test and review 
products from devs and stuff for free for mags and other casting its 
always ben my passion and one I try to keep going.
Over the winter months its likely with all my issues that if I end up 
unable to do anything but still text on here then playing games well 
thats what I will do.


At 01:07 AM 3/9/2013, you wrote:

Hi Shaun,

As Audiogames.net already has a forum I see no need to add one to
Audyssey.org. That really would be reinventing the wheel, and one
thing that has always set us apart is the fact we are a mailing list
where Audiogames.net chose to use a forum. I would rather keep the
mailing list available than switch to a forum for the primary reason
not everyone likes forums. Some people prefer mailing lists over
forums, and some people prefer forums over mailing lists. Some people
such as myself is happy with either one. In either case people who are
into lists will be drawn to Audyssey and those that are into  a forum
will go to Audiogames.net.

As for a Dropbox account I see that as a bad idea. Dropbox will cut
people off when the download limit is reached so even if someone put
up a demo, podcast, or whatever after x number of users downloaded it
they would get the typical sorry, download limit was reached message
which makes it unsuitable for a mass sharing service.

As far as Teamtalk etc I haven't looked into it, and one deciding
factor will be how well supported it is on non-Windows systems. A
number of our community now have switched to Mac OS, and many have iOS
devices like iPhones and IPads. A few, such as myself use Linux, so
obviously whatever voice chat software we use has to be available to
everyone or not at all. As admin of Audyssey one of my goals will be
to insure that everyone regardless of OS or device can be a part of
the bigger community.

Cheers!

On 3/7/13, shaun everiss sm.ever...@gmail.com wrote:
 Hmmm maybe you are right I don't however  have time to tweat all day
 long or facebook all day long.
 The email format does work fine but maybe a dropbox or something
 with  files who knows, a forum I guess as well as the list.
 a teamtalk server is also good stock if possible, teamtalk is free.
 twitter, well I'd have to think about it I do review tweats every
 morning but I don't usually reply to any.
 I still find email the easiest to reply to.
 Some sort of voice messenging thing maybe with speaker box or simular
 but I am not sure about free online voice messenging that would be
 the way to go maybe.


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Re: [Audyssey] Audyssey Magazine improvement and advancement - Re: Important Notice For All List Members

2013-03-08 Thread Thomas Ward
Hi Dark,

On the matter of submitting articles for the magazine articles would
not have to be submitted in html. That can easily be done by the
editor after the magazine is edited and ready to release to the
Audyssey community. Which brings me to my second point.

These days it isn't absolutely necessary to manually tag a document by
hand. there are plenty of tools that can do this for someone. For
instance, most word processors such as OpenOffice Writer, LibreOffice
Writer, and Microsoft Word can export documents to html. This would
save the editor massive amounts of time because if he or she formatted
the document using standard word processor formatting and then
exported it to html it would convert it from rtf, doc, or docx to html
which would save time. All that might need to be done by hand is add a
table of contents and anchor tags to jump to various sections while
the main body of the document has already been tagged by the word
processor during the export process. That said, I hate some of the
tags Word uses, but that's a different matter.

Cheers!

On 3/8/13, dark d...@xgam.org wrote:
 Hi Tom.

 On the html mag front I totally and completely agree. As well as the
 advantages you mention, it would also be possible to post links directly to

 developers websites or demos and save people from using copy and paste.

 My only question about an html mag would be how would  submissions work?
 Would people have to submit articles in html?

 i don't mind doing this myself, but other people's mileage may vary, and I
 know myself how wonky html can go if the tag's aren't used correctly, plus
 you wouldn't want to scare off some none programmer who might be a good
 article writer (since html sounds far more complex than it actually is when

 you explain it's uses to people, I know this having written a guide for
 editing the audiogames.net site database).

 On the other hand, sitting and adding html tags to a peace of text is one
 extra job that you as editer may not want to do, especially with articles
 that may contain many links or be extremely long. Do you have a quicker way

 of converting things?

 All the best,

 Dark.


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Re: [Audyssey] Important Notice For All List Members

2013-03-08 Thread shaun everiss
true, I have a pc and I realise that that platform even in the 
sighted market is waning in what is avalible for it.
I do plan to get an iphone because a lot of the gaming industry seems 
to be moving towards that.


At 01:17 AM 3/9/2013, you wrote:

Hi Shaun,

Well, then, might I advise that you choose your words more carefully
in the future. There is a big difference in no games being released
that you are personally interested in, and in no games being released
at all. From the sounds of your earlier post you made it sound as
though there were no games at all released in 2012 which wasn't true.

For example, I do not as yet own an iPhone or iPad so obviously can
not take advantage of the various games released for iOS. Even though
I personally have no interest in those games right now I am perfectly
willing to count them as game releases I could potentially play if I
had the right hardware and software. In other words I don't just write
them off, and say there was nothing released this year  since that
isn't exactly true. The reality is there wasn't anything released that
I was interested in playing which is a horse of a different color. :D

On 3/7/13, shaun everiss sm.ever...@gmail.com wrote:
 No I havn't forgot, this is over all, nothing much since shades of
 doom has got me interested or is it the fact I have got so used to
 stuff in general that I don't notice.
 maybe its a bit of both.
 I don't have the time I used to to actually take as much notice as I
 usually did in the past and don't get the same excitement I used to
 get so maybe its just me.

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Re: [Audyssey] Important Notice For All List Members

2013-03-08 Thread shaun everiss

hmmm yeah I never thought about that.
I'd also like other formats text html and a few other things, and yes 
there are sertainly things we can do.
A lot of magazines thesedays have gone online and discontinued paper 
versions this is no different.
there are competitions  promos and other adds for things to, things 
we could use depending on what it was or themed stuff.
Though I don't know if we want the modern type, sertainly advance it 
as you wish but I think it should keep the older styles it started 
with that was what attracted me to the mag.

Sertainly we have come a long way from what it started with.
It started with several zips on a now dead server in 1996 called aud 
1- aud 20.zip.

I did not know what they were and downloaded them and read them.

At 01:25 AM 3/9/2013, you wrote:

Hi Shaun,

Well, personally I'd like to see the magazine become a real online
webzine written in html with proper formatting, hyperlinks to
different sections, and so forth. There is quite a lot a person could
use with markup languages to give the magazine a professional look,
and make it easier to search for content that is of interest to the
reader rather than loading it in Notepad or Gedit and searching for x
number of plus signs.

For example, if I wanted to jump directly to the news section I could
go to the Table of Contents, find the link for News, click on that and
the anchor tags imbedded in the document will take me directly to the
beginning of the news section. Not sure how Ron feels about all this,
but I for one think it would be a nice idea. At least for the website
if not for redistribution to the list itself.

Cheers!

On 3/7/13, shaun everiss sm.ever...@gmail.com wrote:
 true tom ofcause with everything thats out there there is really no
 need to write something for the mag as it is.
 I think I may be one of the last that uses text and a keyboard as it
 was meant to be used.
 I hang on to the  old ways.
 But most others yunger generations in general don't, text is crap.
 its sound and graphics, huge bangs and such.
 I am not saying blow the budjet but we need to attract people to do
 something.
 It doesn't have to be really clear just not to noisy, etc not all
 gamers will have really good gear.
 I have standard gear, well for the home user.

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Re: [Audyssey] Extant help.

2013-03-08 Thread shaun everiss
well the iphone has extra tech the computer doesn't readily have  and 
I don't think even now that we are using all of it fully yet.
dimentions goes a long  way to handle this as well as radwin island 
but still there are so many devices that could be used for vertual 
reality in a phone that is  only 1k really to get with all that.


At 04:41 AM 3/9/2013, you wrote:

Hi Charlse.

Yes, extant would make a nice Iphone game given  the playing field 
and rather unique design would match circular finger movements very 
well, but of course the actual coding might be a different story.


Beware the Grue!

Dark.
- Original Message - From: Charles Rivard wee1s...@fidnet.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 08, 2013 3:01 PM
Subject: Re: [Audyssey] Extant help.


Hmm.  I'll bet this could be a game to use if you want to show what 
can be done, as games for the blind are concerned, on an 
iPhone?  I'm just thinking out loud, here.  Is Voice-Over used?, 
and is this concept game free? Thanks.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 08, 2013 5:50 AM
Subject: Re: [Audyssey] Extant help.



Hi Michael.

Extant was developed by Richard vantol and Sander huberts, the 
webmasters of audiogames.net. you can post any questions about the 
game on the audiogmaes.net forum,  or just ask (they do check this 
list), however also remember extant is a tech demo. you can run 
around, shoot zombies, find the different builtdings and pick up 
power upsups but that is pretty much it.


It is not possible to complete the game or even progress, since 
this was just intended as a demo to show how the game might work. 
Hopefully we'll be seeing a more complete game in the future.


All the best,

Dark.
- Original Message - From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Friday, March 08, 2013 8:10 AM
Subject: [Audyssey] Extant help.



Hello.
I was wondering if anyone could give me a contact info on the 
developer of Extant?

I went to the site but when I press the submit button nothing happened.
Thanks!

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Re: [Audyssey] Important Notice For All List Members

2013-03-08 Thread shaun everiss

true and most games are online anyway.
I think the blind gaming industry is going a bit like that smaller 
stuff but no major things.
and that may be better especially with what we have with engines and 
other things.


At 07:33 AM 3/9/2013, you wrote:

Hi Shaun,

Well, yes and no. The PC is still a major gaming platform  for the
mainstream public. The difference now days is the Windows market is
dominated by independent developers while the big companies such as EA
Games are almost exclusively focused on XBox, Wii, and Play Station.
So while big name commercial developers for the PC market are
declining the number of independent developers is increasing.

On 3/8/13, shaun everiss sm.ever...@gmail.com wrote:
 true, I have a pc and I realise that that platform even in the
 sighted market is waning in what is avalible for it.
 I do plan to get an iphone because a lot of the gaming industry seems
 to be moving towards that.

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Re: [Audyssey] Audyssey Magazine improvement and advancement - Re: Important Notice For All List Members

2013-03-08 Thread Phil Vlasak

Hi Thomas,
At one time, there was an on-line version of Audyssey.

From Stan Bobbitt:


Hello to all the listers,
 I would like to remind everyone about my Audyssey web page where you 
can browse Audyssey magazine online, just as you would a web page in HTML 
version;
You can click from article to article, view the latest issue , including 
back issues, and direct links to all the games mentioned in the magazine, as
well as  links to the sites of the providers of the games that were 
reviewed.
 The main reason I have worked so hard on this is that it saves you having 
to remember or record all the different addresses to where these games are! 
If
you are interested in a game, simply click the link provided and get the 
game.


  Granted, this is a free site through GeoCities. It cost me nothing 
monetarily, but I have put a lot of long hours of work into providing 
Michael Feir's marvellous magazine in HTML version.
My intent is not to detract from this smashing magazine in any way. Rather, 
I want to provide an alternative means for anyone and everyone to be able to
have access to all the interesting and helpful information found in the 
magazine.

I searched and couldn't find it except for in the way back archive.


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Re: [Audyssey] Extant help.

2013-03-08 Thread Charles Rivard
I'd like to correct an error that a lot of blind people make that they would 
correct if they would only review their messages before sending.  The word 
is not iphone.  It is iPhone.  Notice the difference?  This is true for ipad 
or iPad, or any other i device.  Lower case i, upper case on the second 
letter, and the rest are lower case.  This is where proofreading your 
message comes in very handy.  You will hear the difference.  Thanks.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 08, 2013 12:37 PM
Subject: Re: [Audyssey] Extant help.


well the iphone has extra tech the computer doesn't readily have  and I 
don't think even now that we are using all of it fully yet.
dimentions goes a long  way to handle this as well as radwin island but 
still there are so many devices that could be used for vertual reality in 
a phone that is  only 1k really to get with all that.


At 04:41 AM 3/9/2013, you wrote:

Hi Charlse.

Yes, extant would make a nice Iphone game given  the playing field and 
rather unique design would match circular finger movements very well, but 
of course the actual coding might be a different story.


Beware the Grue!

Dark.
- Original Message - From: Charles Rivard wee1s...@fidnet.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 08, 2013 3:01 PM
Subject: Re: [Audyssey] Extant help.


Hmm.  I'll bet this could be a game to use if you want to show what can 
be done, as games for the blind are concerned, on an iPhone?  I'm just 
thinking out loud, here.  Is Voice-Over used?, and is this concept game 
free? Thanks.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 08, 2013 5:50 AM
Subject: Re: [Audyssey] Extant help.



Hi Michael.

Extant was developed by Richard vantol and Sander huberts, the 
webmasters of audiogames.net. you can post any questions about the game 
on the audiogmaes.net forum,  or just ask (they do check this list), 
however also remember extant is a tech demo. you can run around, shoot 
zombies, find the different builtdings and pick up power upsups but that 
is pretty much it.


It is not possible to complete the game or even progress, since this was 
just intended as a demo to show how the game might work. Hopefully we'll 
be seeing a more complete game in the future.


All the best,

Dark.
- Original Message - From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Friday, March 08, 2013 8:10 AM
Subject: [Audyssey] Extant help.



Hello.
I was wondering if anyone could give me a contact info on the developer 
of Extant?

I went to the site but when I press the submit button nothing happened.
Thanks!

---
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list,

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Re: [Audyssey] Extant help.

2013-03-08 Thread shaun everiss

I think its synth related.
Iphone with a capital i
is the same as iphone with no capital.
This is a synth dictionary  issue not a  user one.
there was  a time where eloquence on my nokia and in fact eloquence 
in all my commercial readers I used said vodafan instead of vodaphone
it came back and went away till eloquence got a dictionary addin and 
got that all fixed.
Its likely its happening on all synths I use orpheus, so maybe its on 
everything.





At 08:29 AM 3/9/2013, you wrote:
I'd like to correct an error that a lot of blind people make that 
they would correct if they would only review their messages before 
sending.  The word is not iphone.  It is iPhone.  Notice the 
difference?  This is true for ipad or iPad, or any other i 
device.  Lower case i, upper case on the second letter, and the rest 
are lower case.  This is where proofreading your message comes in 
very handy.  You will hear the difference.  Thanks.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - From: shaun everiss sm.ever...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 08, 2013 12:37 PM
Subject: Re: [Audyssey] Extant help.


well the iphone has extra tech the computer doesn't readily 
have  and I don't think even now that we are using all of it fully yet.
dimentions goes a long  way to handle this as well as radwin island 
but still there are so many devices that could be used for vertual 
reality in a phone that is  only 1k really to get with all that.


At 04:41 AM 3/9/2013, you wrote:

Hi Charlse.

Yes, extant would make a nice Iphone game given  the playing field 
and rather unique design would match circular finger movements 
very well, but of course the actual coding might be a different story.


Beware the Grue!

Dark.
- Original Message - From: Charles Rivard wee1s...@fidnet.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 08, 2013 3:01 PM
Subject: Re: [Audyssey] Extant help.


Hmm.  I'll bet this could be a game to use if you want to show 
what can be done, as games for the blind are concerned, on an 
iPhone?  I'm just thinking out loud, here.  Is Voice-Over used?, 
and is this concept game free? Thanks.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 08, 2013 5:50 AM
Subject: Re: [Audyssey] Extant help.



Hi Michael.

Extant was developed by Richard vantol and Sander huberts, the 
webmasters of audiogames.net. you can post any questions about 
the game on the audiogmaes.net forum,  or just ask (they do 
check this list), however also remember extant is a tech demo. 
you can run around, shoot zombies, find the different builtdings 
and pick up power upsups but that is pretty much it.


It is not possible to complete the game or even progress, since 
this was just intended as a demo to show how the game might 
work. Hopefully we'll be seeing a more complete game in the future.


All the best,

Dark.
- Original Message - From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Friday, March 08, 2013 8:10 AM
Subject: [Audyssey] Extant help.



Hello.
I was wondering if anyone could give me a contact info on the 
developer of Extant?

I went to the site but when I press the submit button nothing happened.
Thanks!

---
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Re: [Audyssey] Important Transfer Under Way

2013-03-08 Thread shaun everiss
yaay the sooner its done the sooner we can start thinking of whate 
else we can get added though I think most stuff is covered.


At 08:28 AM 3/9/2013, you wrote:

Hi everyone,

I just want everyone to be aware that the Audyssey backup and transfer
is currently under way. If you suddenly loose contact with the list
don't worry. It is normal as the DNS addresses will need about 24
hours to completely update world wide. Messages sent to the list will
simply get queued and will be delivered as soon as the old server
forwards them to the right server and so on.

Sincerely,
Thomas Ward
Audyssey Administrator
gamers-ow...@audyssey.org

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Re: [Audyssey] Extant help.

2013-03-08 Thread Thomas Ward
Hi Shaun,

I think you missed the point of Charles's message. The i in iPhone is
not suppose to be capitalized. The i is lowercase and the p is
uppercase. It sounds correct on every synth I have tried including
ESpeak,Eloquence, Scansoft Tom, and I assume most others will
correctly say iPhone when it is spelled correctly.

Cheers!


On 3/8/13, shaun everiss sm.ever...@gmail.com wrote:
 I think its synth related.
 Iphone with a capital i
 is the same as iphone with no capital.
 This is a synth dictionary  issue not a  user one.
 there was  a time where eloquence on my nokia and in fact eloquence
 in all my commercial readers I used said vodafan instead of vodaphone
 it came back and went away till eloquence got a dictionary addin and
 got that all fixed.
 Its likely its happening on all synths I use orpheus, so maybe its on
 everything.




 At 08:29 AM 3/9/2013, you wrote:
I'd like to correct an error that a lot of blind people make that
they would correct if they would only review their messages before
sending.  The word is not iphone.  It is iPhone.  Notice the
difference?  This is true for ipad or iPad, or any other i
device.  Lower case i, upper case on the second letter, and the rest
are lower case.  This is where proofreading your message comes in
very handy.  You will hear the difference.  Thanks.

---
Shepherds are the best beasts, but Labs are a close second.

---
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please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Extant help.

2013-03-08 Thread Charles Rivard
I'll bet that if you type it right, capitalizing the P as I indicated, 
rather than how you incorrectly say, it'll sound right.  Proof:  Which of 
the below sounds right?


Iphone.
iphone.
iPhone.

If one of them sounds correct, notice how it was punctuated and now, knowing 
how it should be, type it that way.  If for no other reason, the name of 
products should be correctly communicated. out of respect for good 
merchandise, and why shouldn't we make a little painless effort to appear 
educated to those who see what we type?

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 08, 2013 3:16 PM
Subject: Re: [Audyssey] Extant help.



I think its synth related.
Iphone with a capital i
is the same as iphone with no capital.
This is a synth dictionary  issue not a  user one.
there was  a time where eloquence on my nokia and in fact eloquence in all 
my commercial readers I used said vodafan instead of vodaphone
it came back and went away till eloquence got a dictionary addin and got 
that all fixed.
Its likely its happening on all synths I use orpheus, so maybe its on 
everything.





At 08:29 AM 3/9/2013, you wrote:
I'd like to correct an error that a lot of blind people make that they 
would correct if they would only review their messages before sending. 
The word is not iphone.  It is iPhone.  Notice the difference?  This is 
true for ipad or iPad, or any other i device.  Lower case i, upper case on 
the second letter, and the rest are lower case.  This is where 
proofreading your message comes in very handy.  You will hear the 
difference.  Thanks.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - From: shaun everiss sm.ever...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 08, 2013 12:37 PM
Subject: Re: [Audyssey] Extant help.


well the iphone has extra tech the computer doesn't readily have  and I 
don't think even now that we are using all of it fully yet.
dimentions goes a long  way to handle this as well as radwin island but 
still there are so many devices that could be used for vertual reality in 
a phone that is  only 1k really to get with all that.


At 04:41 AM 3/9/2013, you wrote:

Hi Charlse.

Yes, extant would make a nice Iphone game given  the playing field and 
rather unique design would match circular finger movements very well, 
but of course the actual coding might be a different story.


Beware the Grue!

Dark.
- Original Message - From: Charles Rivard 
wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 08, 2013 3:01 PM
Subject: Re: [Audyssey] Extant help.


Hmm.  I'll bet this could be a game to use if you want to show what can 
be done, as games for the blind are concerned, on an iPhone?  I'm just 
thinking out loud, here.  Is Voice-Over used?, and is this concept game 
free? Thanks.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 08, 2013 5:50 AM
Subject: Re: [Audyssey] Extant help.



Hi Michael.

Extant was developed by Richard vantol and Sander huberts, the 
webmasters of audiogames.net. you can post any questions about the 
game on the audiogmaes.net forum,  or just ask (they do check this 
list), however also remember extant is a tech demo. you can run 
around, shoot zombies, find the different builtdings and pick up power 
upsups but that is pretty much it.


It is not possible to complete the game or even progress, since this 
was just intended as a demo to show how the game might work. Hopefully 
we'll be seeing a more complete game in the future.


All the best,

Dark.
- Original Message - From: michael barnes 
c...@samobile.net

To: gamers@audyssey.org
Sent: Friday, March 08, 2013 8:10 AM
Subject: [Audyssey] Extant help.



Hello.
I was wondering if anyone could give me a contact info on the 
developer of Extant?
I went to the site but when I press the submit button nothing 
happened.

Thanks!

---
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gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



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All messages are archived and 

Re: [Audyssey] Audyssey Magazine improvement and advancement - Re: Important Notice For All List Members

2013-03-08 Thread dark

Hi tom.

wow, well it turns out you learn something new every day. funnily enough 
even though I've been writing the html for the entries on audiogames.net for 
the last few years, i've always done it directly myself by hand. i've seen 
the export to html function in word, but assumed it required a lot more 
special formatting to make work, indeed I rather thought that was what you 
used after! you put the formatting in by hand.


I'm glad formatting the magazine won't take half as much trouble as I 
thought and people can just submit articals in standard text format.


all the best,

Dark. 



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[Audyssey] new game talk

2013-03-08 Thread Charles Rivard
Starting on Monday, March 11, at 9-15 PM Eastern time, I will host a new event. 
 We will talk about, and possibly demonstrate, games for the blind, whether by 
design or not.  Sort of an audio form of this list if you want to think of it 
that way.  Come join the fun.  We might interview game developers or, in the 
case of the site this will be held on, game hosts.  If you are not a member of

www.Out-Of-Sight.net

registration is free.  It is a voice chat site, so come with a mike connected 
to your PC and chat about games.  Give or get advice, or talk about or maybe 
show us your favorite game.  This chat session is still under development, so 
let's hope for the best.

---
Shepherds are the best beasts, but Labs are a close second.
---
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[Audyssey] Radwin Island: was Re: Extant help.

2013-03-08 Thread Ken The PionEar
This game sounds very cool. Downloadint to windows now. I suppose, though, 
that I won't be able to use my iPhone unless it's jailbroken, true? Guess 
I'll find out in a few minutes. Anyway, awesome concept!


- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 08, 2013 1:37 PM
Subject: Re: [Audyssey] Extant help.


well the iphone has extra tech the computer doesn't readily have  and I 
don't think even now that we are using all of it fully yet.
dimentions goes a long  way to handle this as well as radwin island but 
still there are so many devices that could be used for vertual reality in 
a phone that is  only 1k really to get with all that.


At 04:41 AM 3/9/2013, you wrote:

Hi Charlse.

Yes, extant would make a nice Iphone game given  the playing field and 
rather unique design would match circular finger movements very well, but 
of course the actual coding might be a different story.


Beware the Grue!

Dark.
- Original Message - From: Charles Rivard wee1s...@fidnet.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 08, 2013 3:01 PM
Subject: Re: [Audyssey] Extant help.


Hmm.  I'll bet this could be a game to use if you want to show what can 
be done, as games for the blind are concerned, on an iPhone?  I'm just 
thinking out loud, here.  Is Voice-Over used?, and is this concept game 
free? Thanks.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 08, 2013 5:50 AM
Subject: Re: [Audyssey] Extant help.



Hi Michael.

Extant was developed by Richard vantol and Sander huberts, the 
webmasters of audiogames.net. you can post any questions about the game 
on the audiogmaes.net forum,  or just ask (they do check this list), 
however also remember extant is a tech demo. you can run around, shoot 
zombies, find the different builtdings and pick up power upsups but that 
is pretty much it.


It is not possible to complete the game or even progress, since this was 
just intended as a demo to show how the game might work. Hopefully we'll 
be seeing a more complete game in the future.


All the best,

Dark.
- Original Message - From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Friday, March 08, 2013 8:10 AM
Subject: [Audyssey] Extant help.



Hello.
I was wondering if anyone could give me a contact info on the developer 
of Extant?

I went to the site but when I press the submit button nothing happened.
Thanks!

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