Re: [Audyssey] black nova traders anyone?

2013-09-04 Thread Darren Harris
Well I'm the doctor on there. Like I say it not too busy on there at the
moment though.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of David Mehler
Sent: 03 September 2013 20:06
To: Gamers Discussion list
Subject: Re: [Audyssey] black nova traders anyone?

Hi,

Looks like this might be a good one to check out.

Dave

On 9/3/13, dark d...@xgam.org wrote:
 I remember this one, there used to be a link on whitestick, though I hink
 when I looked at it it seemed something of a pvp hack, still I'll have a
 look.

 Beware the grue!

 Dark.
 - Original Message -
 From: Darren Harris darren_g_har...@btinternet.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, September 03, 2013 12:08 PM
 Subject: [Audyssey] black nova traders anyone?


 Well folks looks like it's back. At http://www.blacknovatraders.com. If
 anybody in the passed played this game and enjoyed it and still wants to
 play it's here. not many players apart from me on this server but feel
 free
 to come play and juce things up a bit.

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Re: [Audyssey] game code/tying to a system/activation rant!

2013-09-04 Thread shaun everiss

well I have been on the lworks site, liam is aware of the issue.
it seems his webhost hates him or something because his mail is just 
not getting to him.
he has gmail so in theory that shouldn't matter, but he is busy and 
probably doesn't have the time to check it all the time who knows.
Myself I think he should automate his registration process for every 
game he has or have someone handle his reg system for him I'd happily 
do it for nothing.

his games are really good so is he.
but his email seems to give him issues for all we know something at 
his end is stopping him getting mail.


At 09:58 AM 9/5/2013, you wrote:

Hey Dave,

First thing, sorry you're having trouble man. Assuming the developer
isn't one that's known to be unresponsive, does actually do key
replacements, you've gone through all the contact options and given
them a reasonable timeframe to respond (a couple of weeks all told
seems to be what's seen as reasonable here), I can't see naming them
being a bad thing. If nothing else, it'll be something to keep in mind
for people interested in purchasing titles from them in future.

Just my two cents. I'm sure if a mod disagrees then they'll speak up quickly.

Scott

On 9/4/13, David Mehler dave.meh...@gmail.com wrote:
 Hello Everyone,

 I'm about to rant, so if your not in to that please delete this message.

 I am so annoyed right now at companies, who do things to tighten their
 security and make their products unusable. In the old days you had a
 key and that was it. Now you've got to register your product, then
 activate it, and god forbid you don't have an internet connection up
 at the time.

 The reason I'm on this kick is I purchased a game several years back
 from a accessible game company, I won't name them, and played it very
 well on my 32 bit xp system. Well, they tie the game to that system,
 so that when I took that purchased game via USB thumb drive and
 installed it on the new box, the key which I had when I purchased does
 not work.

 I'm therefor unable to play in anything other than demo mode, and the
 dev won't get back to me.

 Infuriating and aggravating!

 Dave.

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Re: [Audyssey] game code/tying to a system/activation rant!

2013-09-04 Thread Scott Chesworth
Hey Dave,

First thing, sorry you're having trouble man. Assuming the developer
isn't one that's known to be unresponsive, does actually do key
replacements, you've gone through all the contact options and given
them a reasonable timeframe to respond (a couple of weeks all told
seems to be what's seen as reasonable here), I can't see naming them
being a bad thing. If nothing else, it'll be something to keep in mind
for people interested in purchasing titles from them in future.

Just my two cents. I'm sure if a mod disagrees then they'll speak up quickly.

Scott

On 9/4/13, David Mehler dave.meh...@gmail.com wrote:
 Hello Everyone,

 I'm about to rant, so if your not in to that please delete this message.

 I am so annoyed right now at companies, who do things to tighten their
 security and make their products unusable. In the old days you had a
 key and that was it. Now you've got to register your product, then
 activate it, and god forbid you don't have an internet connection up
 at the time.

 The reason I'm on this kick is I purchased a game several years back
 from a accessible game company, I won't name them, and played it very
 well on my 32 bit xp system. Well, they tie the game to that system,
 so that when I took that purchased game via USB thumb drive and
 installed it on the new box, the key which I had when I purchased does
 not work.

 I'm therefor unable to play in anything other than demo mode, and the
 dev won't get back to me.

 Infuriating and aggravating!

 Dave.

 ---
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 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] game code/tying to a system/activation rant!

2013-09-04 Thread shaun everiss

you can blame the hackers and other wonkas for the state of affairs.
as an admin I really have issues with security on microfudge and others.
a couple months ago, windows decided that it was pirated on one of 
the remote servers.
for a month it said it was alegal then suddenly fixed itself just as 
I was about to fix everything by reformatting again.
After reading simular articles about it on my toshiba it mentioned 
that if this  bios needed to be updated.
in march this year the bios was updated because it was crashing with 
some backup raid drives and such.
My suspicians unproven ofcause is that ms never refreshed its 
database after the upgrade, and managed to go all this time since 
march till july at least without an issue.
there were also some video card and dns issues round that time still 
is one logged vid issue needing fixing.
for all last month ms said we were running an alegal copy of windows 
and to pay 100 bucks for another key.
suddenly a day before I was about to instruct the system to reformat, 
I would have done it  earlier but didn't have the time that week, the 
system rechecked and fixed its database and has been working 
floorlessly ever since.
Ofcause some of the newer games entombed and some of the draconis 
systems have a cloud based reg system where you don't get a code its 
on your account and thats secured with a username and such.

I have a program like this for dvd extraction.
you have an id and a code.
They don't work unless you get an incripted file.
you need to login and physically varify yourself and then download 
the file, and do whatever you need.


At 09:45 AM 9/5/2013, you wrote:

Hello Everyone,

I'm about to rant, so if your not in to that please delete this message.

I am so annoyed right now at companies, who do things to tighten their
security and make their products unusable. In the old days you had a
key and that was it. Now you've got to register your product, then
activate it, and god forbid you don't have an internet connection up
at the time.

The reason I'm on this kick is I purchased a game several years back
from a accessible game company, I won't name them, and played it very
well on my 32 bit xp system. Well, they tie the game to that system,
so that when I took that purchased game via USB thumb drive and
installed it on the new box, the key which I had when I purchased does
not work.

I'm therefor unable to play in anything other than demo mode, and the
dev won't get back to me.

Infuriating and aggravating!

Dave.

---
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
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[Audyssey] game code/tying to a system/activation rant!

2013-09-04 Thread David Mehler
Hello Everyone,

I'm about to rant, so if your not in to that please delete this message.

I am so annoyed right now at companies, who do things to tighten their
security and make their products unusable. In the old days you had a
key and that was it. Now you've got to register your product, then
activate it, and god forbid you don't have an internet connection up
at the time.

The reason I'm on this kick is I purchased a game several years back
from a accessible game company, I won't name them, and played it very
well on my 32 bit xp system. Well, they tie the game to that system,
so that when I took that purchased game via USB thumb drive and
installed it on the new box, the key which I had when I purchased does
not work.

I'm therefor unable to play in anything other than demo mode, and the
dev won't get back to me.

Infuriating and aggravating!

Dave.

---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] game code/tying to a system/activation rant!

2013-09-04 Thread David Mehler
Hi,

It's GMA.

Thanks.
Dave.


On 9/4/13, shaun everiss sm.ever...@gmail.com wrote:
 you can blame the hackers and other wonkas for the state of affairs.
 as an admin I really have issues with security on microfudge and others.
 a couple months ago, windows decided that it was pirated on one of
 the remote servers.
 for a month it said it was alegal then suddenly fixed itself just as
 I was about to fix everything by reformatting again.
 After reading simular articles about it on my toshiba it mentioned
 that if this  bios needed to be updated.
 in march this year the bios was updated because it was crashing with
 some backup raid drives and such.
 My suspicians unproven ofcause is that ms never refreshed its
 database after the upgrade, and managed to go all this time since
 march till july at least without an issue.
 there were also some video card and dns issues round that time still
 is one logged vid issue needing fixing.
 for all last month ms said we were running an alegal copy of windows
 and to pay 100 bucks for another key.
 suddenly a day before I was about to instruct the system to reformat,
 I would have done it  earlier but didn't have the time that week, the
 system rechecked and fixed its database and has been working
 floorlessly ever since.
 Ofcause some of the newer games entombed and some of the draconis
 systems have a cloud based reg system where you don't get a code its
 on your account and thats secured with a username and such.
 I have a program like this for dvd extraction.
 you have an id and a code.
 They don't work unless you get an incripted file.
 you need to login and physically varify yourself and then download
 the file, and do whatever you need.

 At 09:45 AM 9/5/2013, you wrote:
Hello Everyone,

I'm about to rant, so if your not in to that please delete this message.

I am so annoyed right now at companies, who do things to tighten their
security and make their products unusable. In the old days you had a
key and that was it. Now you've got to register your product, then
activate it, and god forbid you don't have an internet connection up
at the time.

The reason I'm on this kick is I purchased a game several years back
from a accessible game company, I won't name them, and played it very
well on my 32 bit xp system. Well, they tie the game to that system,
so that when I took that purchased game via USB thumb drive and
installed it on the new box, the key which I had when I purchased does
not work.

I'm therefor unable to play in anything other than demo mode, and the
dev won't get back to me.

Infuriating and aggravating!

Dave.

---
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 list,
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[Audyssey] The Future of the Evolution Engine

2013-09-04 Thread Thomas Ward
Hello everyone,

I guess this survey would mainly be for those game developers who
would like a say in the end product , but if this subject is of
interest to you as an end user please by all means let's have your
thoughts too.

Over the past month or so I am slowly getting back into software and
game development, and of course one project I am strongly looking at
is the USA Games Evolution Engine. At the current moment the Evolution
Engine is written in C++ and can be compiled as a dynamic library or
can be statically linked into a project as it currently is in
Mysteries of the Ancients, Raceway, and other games in development.
However, as I mainly wrote this for myself it is okay as is, but at
the same time I am consciously aware it isn't in a newbie friendly
form that can be taken up and used by just anyone which is the reason
for this survey.

One of the principle strengths of Philip Bennefall's BGT Toolkit it is
written in C++, but all the functions are exposed through a nice and
easy to use scripting language called Angelscript. The strength of
this approach is simply that a new game developer can just take up the
BGT programming guide and start writing a game without knowing how
SAPI works, how DirectX works, etc and all of the basic functionality
is right there to use without the overhead of languages like C or C++.
On the down side with BGT if a new game developer uses Angelscript
they aren't actually learning a full blown programming language, only
the scripting capabilities of BGT, and if they want to write something
else other than a game they still have to go out and learn another
language. In other words BGT is designed for one purpose, and isn't
flexible enough to design other programs and applications out side of
games. Plus if the end user is a Mac user or a Linux user BGT
currently isn't an option anyway. My approach falls somewhere between
those two extremes, and is in my opinion a better solution for all of
the above except for the fact it wasn't designed for newbies in mind
which brings us to the point of this survey.

I've been thinking for quite some time what I should do is rewrite the
Evolution Engine to be more newbie friendly as well as have some
cross-platform implementation in mind. Then, I could license it to
third-party game developers who want to just plug it into a game
project and get everything up and running with a minimum amount of
code and difficulty as possible. There are two ways in which I could
do this.

The first is I could rewrite the Evolution Engine in .NET like the
original version, but only using the latest versions of the .NET
Framework, SlimDX, and so forth. There are a number of advantages to
doing it this way.

One of the most important advantages is by creating a .NET library
someone using Visual C++ .NET, Visual C# .NET, or Visual Basic .NET
could simply incorporate my engine into their game project and have a
choice in what language they wish to use when doing so. If a developer
likes C# .NET they could use that, and if they prefer VB .NET they
could use that instead. The choice is really up to them. You don't get
that kind of choice with BGT which is one of the big advantages I see
in basing it on .NET.

Another advantage is thanks to the Mono Runtime C# .NET and Visual
Basic .NET code can be quite portable and cross-platform. If written
to be cross-platform using SDL .NET, for example, game developers can
write games for Mac and Linux even if they do not own or use that
specific platform. All they need to know is what to do in order to
make their game cross-platform. So once again another advantage for
this method of rewriting the Evolution Engine in .NET.

Next, obviously languages like C# .NET and Visual Basic .NET are full
blown programming languages, but are no where as difficult as C or
C++. The advantage of my Evolution .NET library is while you may
primarily rely on it for game development the stuff you learn in .NET
can be used in other types of projects too which means you are
learning to write more than just games which can come in handy.

Finally, as Windows Vista, Windows 7, and Windows 8 already come with
the .NET Framework and it can be updated through Windows Update its no
where near as much of a problem as it was a few years ago when it was
new. You can be assured that anyone who has purchased a new system
with one of those operating systems can run your game without much
problem and should have the basic requirements installed. All they may
need to do is install any extra runtime requirements like SlimDX or
SDL .NET which do not come with Windows by default, but the .NET
Framework itself should be installed and ready to go, and is the
preferred development platform of many software developers today
anyway.

With all those good things in mind I'm obviously personally in favor
of this project. However, it is not perfect and comes with a few down
sides I should mention up front.

First, while  .NET games can be cross-platform via Mono 

Re: [Audyssey] game code/tying to a system/activation rant!

2013-09-04 Thread Thomas Ward
Hi Dave,

I know the feeling, and agree it is extremely infuriating and
aggravating. It is for precisely that reason I will never resort to
system specific product activations. I think it harms the customer
more than it does the pirate who can find ways around such measures in
any case. I have even decided not to purchase some software because of
that kind of product security.

Cheers!


On 9/4/13, David Mehler dave.meh...@gmail.com wrote:
 Hello Everyone,

 I'm about to rant, so if your not in to that please delete this message.

 I am so annoyed right now at companies, who do things to tighten their
 security and make their products unusable. In the old days you had a
 key and that was it. Now you've got to register your product, then
 activate it, and god forbid you don't have an internet connection up
 at the time.

 The reason I'm on this kick is I purchased a game several years back
 from a accessible game company, I won't name them, and played it very
 well on my 32 bit xp system. Well, they tie the game to that system,
 so that when I took that purchased game via USB thumb drive and
 installed it on the new box, the key which I had when I purchased does
 not work.

 I'm therefor unable to play in anything other than demo mode, and the
 dev won't get back to me.

 Infuriating and aggravating!

 Dave.

 ---
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 gamers-unsubscr...@audyssey.org.
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 All messages are archived and can be searched and read at
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 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] game code/tying to a system/activation rant!

2013-09-04 Thread john

Wow. I've always found GMA to be extremely quick to respond; what measures have 
you taken to contact them?

- Original Message -
From: David Mehler dave.meh...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Wed, 4 Sep 2013 19:03:33 -0400
Subject: Re: [Audyssey] game code/tying to a system/activation rant!

Hi,

It's GMA.

Thanks.
Dave.

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Re: [Audyssey] game code/tying to a system/activation rant!

2013-09-04 Thread Scott Chesworth
Same, always within 48 hours at the longest. The one exception I can
think of is when there was some dispute as to whether a key swap had
taken place, but even then, GMA were happy to talk and resolve rather
than avoid the issue.

Interesting that it's not one of the names that pops up all too often
in these discussions.

Good luck Dave, hope you get it worked out dude.

Scott

On 9/5/13, john jpcarnemo...@comcast.net wrote:
 Wow. I've always found GMA to be extremely quick to respond; what measures
 have you taken to contact them?

  - Original Message -
 From: David Mehler dave.meh...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Date sent: Wed, 4 Sep 2013 19:03:33 -0400
 Subject: Re: [Audyssey] game code/tying to a system/activation rant!

 Hi,

 It's GMA.

 Thanks.
 Dave.

 ---
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Re: [Audyssey] game code/tying to a system/activation rant!

2013-09-04 Thread Thomas Ward
Hi,

Same here. Usually GMA is pretty reliable about replacement keys. They
are one of the few game developers I actually don't gripe about when
it comes to hardware keys. At least not usually. :D

Cheers!


On 9/4/13, john jpcarnemo...@comcast.net wrote:
 Wow. I've always found GMA to be extremely quick to respond; what measures
 have you taken to contact them?

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Re: [Audyssey] game code/tying to a system/activation rant!

2013-09-04 Thread Jesse Gaona
On 9/4/13, Thomas Ward thomasward1...@gmail.com wrote:
 Hi,

 Same here. Usually GMA is pretty reliable about replacement keys. They
 are one of the few game developers I actually don't gripe about when
 it comes to hardware keys. At least not usually. :D

 Cheers!


 On 9/4/13, john jpcarnemo...@comcast.net wrote:
 Wow. I've always found GMA to be extremely quick to respond; what
 measures
 have you taken to contact them?

 ---
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 gamers-unsubscr...@audyssey.org.
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 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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 http://www.mail-archive.com/gamers@audyssey.org.
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 please send E-mail to gamers-ow...@audyssey.org.

Hi,

I, myself, have never had an issue with GMA games either. They have
always responded in a very timely manner. I suggest to give them a
couple of more days, and then try contacting them again.

Jesse G

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Re: [Audyssey] game code/tying to a system/activation rant!

2013-09-04 Thread Charles Rivard
All I found is what others had sent, which I had already gone through.  You 
didn't add anything that I noticed.


--
If guns kill people, writing implements cause grammatical and spelling 
errors!
- Original Message - 
From: Jesse Gaona jesse.gaon...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 04, 2013 9:07 PM
Subject: Re: [Audyssey] game code/tying to a system/activation rant!



On 9/4/13, Thomas Ward thomasward1...@gmail.com wrote:

Hi,

Same here. Usually GMA is pretty reliable about replacement keys. They
are one of the few game developers I actually don't gripe about when
it comes to hardware keys. At least not usually. :D

Cheers!


On 9/4/13, john jpcarnemo...@comcast.net wrote:

Wow. I've always found GMA to be extremely quick to respond; what
measures
have you taken to contact them?


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All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


Hi,

I, myself, have never had an issue with GMA games either. They have
always responded in a very timely manner. I suggest to give them a
couple of more days, and then try contacting them again.

Jesse G

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list,
please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] game code/tying to a system/activation rant!

2013-09-04 Thread Ian Reed

Charles,
He did have a message at the bottom of the email chain.
I always prefer when new messages are at the top of the chain though.

Jesse, you can usually change this setting in your mail client, or just 
press control + Home to get your cursor to the top of the email chain so 
your new message shows up first.


Cheers!  Where everybody knows your name...

Ian Reed
Try my free games at http://BlindAudioGames.com


On 9/4/2013 8:17 PM, Charles Rivard wrote:
All I found is what others had sent, which I had already gone 
through.  You didn't add anything that I noticed.


--
If guns kill people, writing implements cause grammatical and spelling 
errors!
- Original Message - From: Jesse Gaona 
jesse.gaon...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 04, 2013 9:07 PM
Subject: Re: [Audyssey] game code/tying to a system/activation rant!



On 9/4/13, Thomas Ward thomasward1...@gmail.com wrote:

Hi,

Same here. Usually GMA is pretty reliable about replacement keys. They
are one of the few game developers I actually don't gripe about when
it comes to hardware keys. At least not usually. :D

Cheers!


On 9/4/13, john jpcarnemo...@comcast.net wrote:

Wow. I've always found GMA to be extremely quick to respond; what
measures
have you taken to contact them?


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the list,

please send E-mail to gamers-ow...@audyssey.org.


Hi,

I, myself, have never had an issue with GMA games either. They have
always responded in a very timely manner. I suggest to give them a
couple of more days, and then try contacting them again.

Jesse G

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list,
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