Re: [Audyssey] Audyssey Magazine

2013-10-31 Thread Thomas Ward
Hi Cara,

Well, that is an interesting suggestion to be sure. One advantage to
havig a blog such as Wordpress is that people could leave feedback for
the author's and comment on reviews, articles,  news postings, etc.

Cheers!

On 10/31/13, Cara Quinn caraqu...@caraquinn.com wrote:
 Hi Thomas,

 One idea is to have Audyssey articles be blog postings and have the magazine
 in its entirety either be links to those articles or have those articles be
 arranged on a single web page.

 This would be good on many levels, as not only would the entire issue be
 available for those who may want to read it all at once, and also each
 individual article could be an individual blog post every few days. So The
 magazine could be posted, and following that, each individual article could
 be posted to the blog for those who might like to have small doses filling
 the time between issues.

 Also, with this model, links could be posted easily to Twitter / FaceBook
 etc. One link for the entire mag, and a link to each blog post when it comes
 out.

 this would make for a great experience to satisfy many types of readers.
 Those who didn't have time or the desire to read the entire magazine, could
 have many articles more often.

 Additionally, as has been mentioned here, any audio addenda to the mag,
 could also be posted with the magazine as well as sent out along with each
 blog posting.

 Does this make sense?

 This way, each issue would come out, and then there would be a steady stream
 of material which could be automated to be posted every so often to keep the
 activity going until the next issue of the magazine comes out. Who ever
 assembles the magazine could simply queue up the articles and the blog
 client could be set to post different articles on different dates.

 What are people's thoughts?…

 Have a great night,

 cara :)
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Re: [Audyssey] Audyssey Magazine

2013-10-31 Thread Thomas Ward
Hi,

Yeah, I don't really get Dark's comment either. The purpose of an
editor is to correct spelling mistakes, correct punctuation mistakes,
and occasional correct a grammatical error or two when they happen. I
know for instance in reading the mails from this list on a daily basis
that some people often use me when they should use I or they use a
double negative in a sentence etc. Those kinds of mistakes should be
corrected before publication, and any editor worth his/her salt will
find and correct such mistakes in any article, review, or news
release intended to be published. So I'm not sure why Dark thinks it
is so unfair for an editor to do what is basically his/her job anyway.

Cheers!

On 10/30/13, Cara Quinn caraqu...@caraquinn.com wrote:
 Dark, you say it is unfair for an editor to need to wade through an article
 to edit it?

 Sorry, but that's any editor's job. ;)

 Maybe I'm misunderstanding here, so apologies if that's the case.

 Smiles,

 Cara :)
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Re: [Audyssey] Audyssey Magazine

2013-10-31 Thread Thomas Ward
Hi Dark,

Definitely true. No game in the universe is 100% accessible to
everyone else in the world. It can be something as simple as the menus
and status messages being in a different language, or something more
complex like an audio game being accessible to a blind player but not
a deaf one. There is no way humanly possible to write something that
is 100% accessible to everyone at the same time. Therefore
accessibility needs to be discussed in terms of the group or groups
being targeted.

On 10/30/13, dark d...@xgam.org wrote:
 Hi Darren.

 I don't think any game in the entire universe is accessible to everyone!
 that's just how things are.

 Even something like the gaembooks on the ff project couldn't be played by
 dislexic person.

 I'd myself simply talk about games being accessible to different
 disabilities. gma tank commander is an audio game so it is accessible to
 blind and vi gamers. The close captioned version of Doom 3 has full text
 output so is accessible to deaf gamers etc.

 Beware the Grue!

 Dark.


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Re: [Audyssey] Audyssey Magazine

2013-10-31 Thread Thomas Ward
Hi Dark,

Woe, let's slow down a bit here. I don't think I was actually
suggesting creating sections for one switch games, closed captioning,
and so on. Those are important, but as you said they are discussed
elsewhere. I was thinking more in terms of having sections of games
that are more universal in terms of accessibility such as gamebooks
that are accessible to blind, deaf, and sighted user's alike without
necessarily creating specific sections for one switch, motion
impaired, closed captioning, etc as all of those categories would more
or less be covered by that one genre of game. Something like Sryth by
its very nature would be accessible to multiple disabilities than
would be Shades of Doom or Tank Commander which target blind users
with reasonably good hearing. Sryth is not 100% accessible to
everyone, but because the medium is mostly text based it is reasonably
accessible to blind, deaf, motion impaired, and sighted alike without
having to do anything to specialize it for people with special needs.
Therefore I would put it in a section of games with almost universal
accessibility.

Cheers!

On 10/30/13, dark d...@xgam.org wrote:
 Hi Tom.

 While I do see your point about access for people with other disabilities,
 with respect I don't entirely agree that this is something we particularly
 need to do simply because there are many places it's done already.

 go to a site like able games, penny arcade or even retroremakes, and there
 is plenty of information for gamers with motion imparements. Lots of games
 have one switch or mouse control, or close captioning or similar none sound

 options for deaf gamers, (as indeed there should be),  yet there is nothing

 at all about access for vi or blind gamers, indeed colourblindness is
 about as far as such adaptations go.

 To show a great example of this, the game that won the 2008 retroremakes
 accessibility competition was a game called pyramid that was entirely
 graphical! it had innumerable customizations, control configurations,
 options to play without sound, but was utterly and completely inaccessible
 if you couldn't see the graphics,  indeed even for me with my level of
 sight I had to specifically write to the developers to request a menue
 description of the huge huge huge! textual menue in the game in order to

 try it.

 Of course not every game can be accessible to everyone, but it does seem
 some sorts of accessibility get far more publicity than others.

 Of course there are likely social reasons for this, the distinctly
 misleading term video games which makes games sound implicitely!
 inaccessible to visually  impared people the way the visual arts are, the
 higher proportion of  younger people with motion or hearing imparements, the

 fact that disability in general social consciousness is always associated

 with a wheel chair etc, however for this reason I don't necessarily feel we,

 say need to start writing specificc sections of the audeasy site about
 motion imparement access, alternative control schemes, text alternatives
 tosound etc.

 Of course we certainly could! note in individual game reviews how different

 games might have access features that appeal to other groups of disabled
 gamers, eg, text games for people who are deaf and blind, orcodename signus

 use of voice control, but I wouldn't suggest say making a major section on
 close captioning for audeasy, since that sort of thing is coered extensively

 elsewhere, and after all sites like oneswitch.co.uk have far more expertees

 and do a much better job than we could on such matters anyway.

 Beware the Grue!

 Dark.


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Re: [Audyssey] Audyssey Magazine

2013-10-31 Thread Charles Rivard
Who did David Greenwood have in mind as a target market when he developed 
Shades of Doom?  Who did he advertise it toward?  It is a game designed for 
people who cannot see, of which I am one.  I see no problem with being 
classified as a blind person.  After all, my amount of vision is 0 over 0. 
No doubt about it, and I am not one bit ashamed of saying so, I! am! blind! 
There is no getting around the fact that I can not see anything through my 
eyes.  SOD was designed for people whose eyes do not give feedback to the 
brain.


As for being in a group, who does that?  Other people.  I do not mind be 
categorized as a blind person, because, after all, I cannot see a darned 
thing.  I do not like being stereotyped as haven to be spoken to at a high 
volume, being retarded mentally, or other such garbage because I am blind, 
but that is something else entirely.


Some games for the iPhone are not designed with blind people in mind, but 
blind people can play them.  But some game developers have developed games 
specifically for people who cannot see.  I see nothing wrong with that. 
Fact is, I greatly appreciate it.  I also appreciate games for iDevices that 
just happen to be playable by blind people.  I refer to blind people not 
ubiquitously, but specifically and honestly.  They are people who cannot 
see.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 30, 2013 4:34 PM
Subject: Re: [Audyssey] Audyssey Magazine



Hi Charlse.

when it comes to games like swamp, shades of doom etc, I disagree they 
are! designed for the blind as you ubiquitously put it.


In britain anything designed for the blind is automatically aimed at the 
over 70's more often than not, and frankly though there are some games 
with that ethos they're not the ones I play or am interested in, indeed 
had shades of doom struck me as being aimed at the blind I likely 
wouldn't have got into audio games at all.


Plus, with how companies like somethinelse,  choiceofgames, the developers 
of codenamesignas etc work for the Iphone  they frankly don't! just make 
games for the blind


Indeed to be perfectly honest charlse, I rather resent being grouped 
myself into a big the blind category.


Beware the Grue!

Dark.

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Re: [Audyssey] Audyssey Magazine

2013-10-31 Thread Thomas Ward
Hi Shaun,

Sigh...I think you are making a big deal out of nothing. There are
always solutions for the things you seem to think are barriers to
developing high quality accessible games.

Let's take licensing. If a developer is only interested in developing
games based on trademarked and licensed characters like Star Wars,
Star Trek, DC Comics, Harry Potter, whatever then he or she is out of
luck. However, a creative and relatively intelligent game developer
doesn't need to use those licenses to create good games. All he or she
needs to do is use them as a template as for the type of game they
want to create and then use their own ideas and imagination to come up
with something similar but different. Then, there will be no licenses
involved.



As far a other disabilities goes there are already some types of games
with a high degree of accessibility for a number of groups. No game is
100% accessible to everyone, but I know of a number of games such as
browser based, text based, etc that could be seen as having near
universal accessibility as they can equally be played by someone who
is blind, deaf, motion impaired, sighted, etc. It is merely a matter
of trying to maximize the number of groups that the product can
support without much effort on the developers part.

Cheers!

On 10/30/13, shaun everiss sm.ever...@gmail.com wrote:
 I aggree fully with tom.
 now question is how do we do that.
 firstly other disabilities.
 I know of them physical, interlectial and a few other things.
 I do not know how to adapt for them though and even if we did that,
 how would get abled people on our side in a big way.
 Ideally we need the power and cash for sound licencing and other
 licencing as well as any suits and legal ranglings we need to handle
 in the real world.
 Lets face it we don't have the resources to even come close to licencing.
 And if we get sued we have to fall over and grovel like the poor
 helpless blind we are!
 I am not sure how we can build the power to hold our own but right
 now we may as well shoot fish in a barrel.
 The only reason we are not being sued left and right and centre is we
 are viewed as poor and helpless.
 We are not worth bothering with.
 Now what happens when we become worth bothering with.
 Thats fine if we can fight back but I doubt we can or at least a
 single of  us could even for normals its like this but what sort of
 group could be able to handle a fight should we need it to.
 I am not sure about all of us but quite a few of us are actually
 getting support from the governments of our country so in essence the
 government tells us what we do or they stop helping.
 If we can't stand on our own what chance do we have of becoming to
 well known and not being able to tish out the punnishment ourselves.
 it may be better to be poor and helpless because no one hardly does
 dish on us right now.
 And if we wish to become well known we will need  to or bump into
 this more frequently and sooner rather than later.
 Even the normal powerfulls fight sometimes they loose sometimes they win.
 d difference is if they win or loose they may loose reputation and
 some cash but can for the most part continue fighting.
 If we ever got to the point even if we were able to fight, if we
 lost, then thats it we would probably be done.
 And it would have to be a big group.
 World wide we may have a chance but who knows.

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Re: [Audyssey] Audyssey Magazine

2013-10-31 Thread Charles Rivard
You state: In Britain anything designed for the blind is automatically 
aimed at the over 70's more often than not, and frankly though there are 
some games with that ethos they're not the ones I play or am interested in, 
indeed had
shades of doom struck me as being aimed at the blind I likely wouldn't 
have got into audio games at all.


Whose fault is it that what is produced for blind people in Britain are 
produced for the older people?  It is the fault of those who produce the 
stuff.  As for Shades of Doom drawing your attention to it, and getting you 
into playing games, this was a good thing, wasn't it?  Why take a negative 
attitude toward games geared toward people who cannot see to play mainstream 
games?  I see it as being positive.  As for what is produced, the producers 
should listen to the potential customers rather than the stick-in-the-muds 
of ancient stereotypical history of ignorance.


---
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- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 30, 2013 4:34 PM
Subject: Re: [Audyssey] Audyssey Magazine



Hi Charlse.

when it comes to games like swamp, shades of doom etc, I disagree they 
are! designed for the blind as you ubiquitously put it.


In britain anything designed for the blind is automatically aimed at the 
over 70's more often than not, and frankly though there are some games 
with that ethos they're not the ones I play or am interested in, indeed 
had shades of doom struck me as being aimed at the blind I likely 
wouldn't have got into audio games at all.


Plus, with how companies like somethinelse,  choiceofgames, the developers 
of codenamesignas etc work for the Iphone  they frankly don't! just make 
games for the blind


Indeed to be perfectly honest charlse, I rather resent being grouped 
myself into a big the blind category.


Beware the Grue!

Dark.

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Re: [Audyssey] Online games.

2013-10-31 Thread Thomas Ward
Hi Lindsay,

Anything specific you are looking for? Off the top of my head you can
try Sryth, Core Exiles, Space Odyssey, Kingdom of Loathing, and there
are a couple of others I have tried that are pretty decent.

Cheers!

On 10/30/13, lindsay_cow...@btinternet.com
lindsay_cow...@btinternet.com wrote:
 Hi all,

 Anyone know of any good online games?

 Lindsay Cowell.


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Re: [Audyssey] Audyssey

2013-10-31 Thread Thomas Ward
Hi Darren,

Well, that certainly would be a start. Of course, it would be nice to
edit them and have a uniform introduction and ending for the Audyssey
podcasts etc.

Cheers!

On 10/30/13, Darren Duff duff...@gmail.com wrote:
 I already have many game podcast reviews.  I think many of you have heard
 them.  I would be happy to provide them to the mag. I need to make more.

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Re: [Audyssey] Audyssey Magazine

2013-10-31 Thread dark

Hi Kara.

What I meant is it is unfair to lumber an editer with the job of 
spellchecking every single article. An editer certainly can check for 
content or length or whatever, but just the dull mechanics of getting words 
spelt write is really up to the author.


Heck, if you submitted an academic article for publication or even a marked 
peace of workk without! spellchecking you'd get a rejection in a hurry.


Much as I admit I am absolutely casual about spellings on list etc, if your 
essentially writing a publication you need to write at publication standard.


Beware the grue!

Dark. 



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Re: [Audyssey] Audyssey

2013-10-31 Thread Darren Duff
I don't see why we couldn't do that! :) 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Thursday, October 31, 2013 6:24 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audyssey

Hi Darren,

Well, that certainly would be a start. Of course, it would be nice to edit
them and have a uniform introduction and ending for the Audyssey podcasts
etc.

Cheers!

On 10/30/13, Darren Duff duff...@gmail.com wrote:
 I already have many game podcast reviews.  I think many of you have 
 heard them.  I would be happy to provide them to the mag. I need to make
more.

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Re: [Audyssey] Audyssey Magazine

2013-10-31 Thread dark

Hi Tom.

Well if in effect  what we're saying is that textual games such as 
gamebooks, brouser games etc are accessible to anyone with an alternative to 
read print even if they cannot hear, why not just have a page somewhere on 
the site saying as much or note it in appropriate reviews of games.


Beware the Grue!

Dark. 



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Re: [Audyssey] Audyssey Magazine

2013-10-31 Thread Thomas Ward
Hi Dark,

Ah, that makes sense, and I agree that the person submitting the piece
should do his or her best to spell check and proofread the document
before submitting it to the editor for final editing and inclusion in
a publication.

On 10/31/13, dark d...@xgam.org wrote:
 Hi Kara.

 What I meant is it is unfair to lumber an editer with the job of
 spellchecking every single article. An editer certainly can check for
 content or length or whatever, but just the dull mechanics of getting words

 spelt write is really up to the author.

 Heck, if you submitted an academic article for publication or even a marked

 peace of workk without! spellchecking you'd get a rejection in a hurry.

 Much as I admit I am absolutely casual about spellings on list etc, if your

 essentially writing a publication you need to write at publication
 standard.

 Beware the grue!

 Dark.


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Re: [Audyssey] Audyssey Magazine

2013-10-31 Thread Thomas Ward
Hi Dark,

That's precisely what I am talking about. Having a page where people
can look up largely universally accessible games, or stating in a
review that game x is almost universally accessible. That is basically
all I was getting at to begin with.

Cheers!

On 10/31/13, dark d...@xgam.org wrote:
 Hi Tom.

 Well if in effect  what we're saying is that textual games such as
 gamebooks, brouser games etc are accessible to anyone with an alternative to

 read print even if they cannot hear, why not just have a page somewhere on
 the site saying as much or note it in appropriate reviews of games.

 Beware the Grue!

 Dark.


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[Audyssey] Happy Halloween!

2013-10-31 Thread michael barnes

Hello, All.
HAPPY HALLOWEEN!
Hope everyone enjoy this spooky time of year.

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Re: [Audyssey] Audyssey Magazine

2013-10-31 Thread dark
Fair enough tom, that sounds like an idea, I just wasn't sure how much you 
were going to go into this, after all while I completely and absolutely 
agree that looking outside vi access is a good idea, at the same time it 
does need to be  part of the considderation.


Just to give an example, when on the retroremakes forum everyone was 
pointing out how accessible the  wii menue structur was withe wii mote  and 
pointing for motion imparements, when I remaked that that same menue 
structure made the basic wii interface just about impossible for myself 
(apart from from wonderful white on white pointer), people didn't like that 
at all!


Beware the grue!

Dark. 



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[Audyssey] Ten Pin Alley 2004 demonstration

2013-10-31 Thread Phil Vlasak

Hi Charles,
I think I have your original demonstration of Ten Pin Alley from August 28, 
2004.
I checked the link to the ACB radio edited version on my site, and it does 
not work.
I believe Draconis did not want me to host the file any more as it says the 
game was from Adora Entertainment, the previous name for Draconis.
I could post the file on my web site temporarily so you and others could 
download it.

It is 33.3 MB
I'll let you know when the file is available.
Phil


- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 30, 2013 4:05 PM
Subject: Re: [Audyssey] Audyssey


I wish I could find it, too, before it was edited by

www.acbradio.org

for their Main Menu program.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 30, 2013 2:23 PM
Subject: Re: [Audyssey] Audyssey


I wish I could still find Charles' stereo review o Ten Pin Alley. That was
one of the best I'd ever heard. That and Dark's Fighting Fantasy podcast.


Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Darren Duff

Sent: Wednesday, October 30, 2013 12:49 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Audyssey

I already have many game podcast reviews.  I think many of you have heard
them.  I would be happy to provide them to the mag. I need to make more.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ron
Schamerhorn
Sent: Wednesday, October 30, 2013 11:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audyssey

Hi Tom and all

  I do agree with what you said.  I believe a podcast would be a good
enhancement to say a written review of a given game.  Addressing the idea of
storage space needed I don't know how much the cost would increase for the
webisite, but an alternative could be sendspace.  The reason I mention this
obviously is that it's optionally a free service, or similarly Dropbox.
  I'm not sure how difficult HTML coding would be to learn however with
some determination writing the magazine with headers and such would make a
decent change from the current +'s used in the current format.
  As for submissions of podcast there would need to be some sort of
standards in things like quality of the recording, ease of understanding
what's being heard both in the game and by the reviewer and so on.

Just a couple thoughts.
Ron


On 30-Oct-2013 12:51 AM, Thomas Ward wrote:

Hi Steven and all,

I realize that probably a good many of you are in favor of some kind
of a podcast. I'm not totally against the idea, but I foresee problems
with it. For one thing a podcast would require extra server bandwidth,
more storage space, and that would incur greater cost to keep the site
up and running. Therefore in order to do this we would have to take
donations on a regular basis to pay for the cost of operating the site
and so forth. Another is technical quality from podcast to podcast.
Now, I know this varies from person to person but I expect people who
record podcasts to have fairly decent recording equipment so it is
easy to clean up, edit, and post to the site. If I were the one
reviewing podcast submissions and it were recorded on a $15 microphone
with too much static or background noise I'd probably turn the
submission down on the grounds it doesn't meet quality standards.
Finally, not everyone can record a podcast. I myself have difficulties
with my Jaw, making speaking very difficult, therefore I prefer to
write what I have to say than try and speak clearly into a microphone.
Obviously, that particular problem would not effect everyone, but I
foresee others having problems with recording pod casts weather it is
not having the right hardware or software, not being able to speak
clearly, or something else.

Bottom line, what I personally think is the best answer to this issue
is to have both. We can still keep the magazine, update it a bit, turn
it into a full online webzine or e-zine with articles, reviews,
stories, and so forth. If people are determined to have a podcast
perhaps we can try that as well, but it would be in addition to the
magazine and would not be a replacement for it.

Cheers!



---
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send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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---
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If you want to leave the list, send 

Re: [Audyssey] Ten Pin Alley 2004 demonstration

2013-10-31 Thread dark
I'd appreciate that phil, it was a good podcast and review that I remember 
enjoying, particularly because it showed off a lot of the announcers' taunts 
and music and stuff not available in the  demo version.


To be honest I don't see what is wrong with a review of the game so long as 
it's mentioned that the developers' name has now changed to draconis and the 
game is available from the Draconis site not the adora one, indeed if we can 
find perminant hosting for the file I'll be glad to update the ten pin alley 
db page with appropriate linnks.


Beware the Grue!

Dark.
- Original Message - 
From: Phil Vlasak phi...@bex.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 31, 2013 12:52 PM
Subject: [Audyssey] Ten Pin Alley 2004 demonstration


Hi Charles,
I think I have your original demonstration of Ten Pin Alley from August 28,
2004.
I checked the link to the ACB radio edited version on my site, and it does
not work.
I believe Draconis did not want me to host the file any more as it says the
game was from Adora Entertainment, the previous name for Draconis.
I could post the file on my web site temporarily so you and others could
download it.
It is 33.3 MB
I'll let you know when the file is available.
Phil


- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 30, 2013 4:05 PM
Subject: Re: [Audyssey] Audyssey


I wish I could find it, too, before it was edited by

www.acbradio.org

for their Main Menu program.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 30, 2013 2:23 PM
Subject: Re: [Audyssey] Audyssey


I wish I could still find Charles' stereo review o Ten Pin Alley. That was
one of the best I'd ever heard. That and Dark's Fighting Fantasy podcast.


Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Darren Duff

Sent: Wednesday, October 30, 2013 12:49 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Audyssey

I already have many game podcast reviews.  I think many of you have heard
them.  I would be happy to provide them to the mag. I need to make more.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ron
Schamerhorn
Sent: Wednesday, October 30, 2013 11:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audyssey

Hi Tom and all

  I do agree with what you said.  I believe a podcast would be a good
enhancement to say a written review of a given game.  Addressing the idea of
storage space needed I don't know how much the cost would increase for the
webisite, but an alternative could be sendspace.  The reason I mention this
obviously is that it's optionally a free service, or similarly Dropbox.
  I'm not sure how difficult HTML coding would be to learn however with
some determination writing the magazine with headers and such would make a
decent change from the current +'s used in the current format.
  As for submissions of podcast there would need to be some sort of
standards in things like quality of the recording, ease of understanding
what's being heard both in the game and by the reviewer and so on.

Just a couple thoughts.
Ron


On 30-Oct-2013 12:51 AM, Thomas Ward wrote:

Hi Steven and all,

I realize that probably a good many of you are in favor of some kind
of a podcast. I'm not totally against the idea, but I foresee problems
with it. For one thing a podcast would require extra server bandwidth,
more storage space, and that would incur greater cost to keep the site
up and running. Therefore in order to do this we would have to take
donations on a regular basis to pay for the cost of operating the site
and so forth. Another is technical quality from podcast to podcast.
Now, I know this varies from person to person but I expect people who
record podcasts to have fairly decent recording equipment so it is
easy to clean up, edit, and post to the site. If I were the one
reviewing podcast submissions and it were recorded on a $15 microphone
with too much static or background noise I'd probably turn the
submission down on the grounds it doesn't meet quality standards.
Finally, not everyone can record a podcast. I myself have difficulties
with my Jaw, making speaking very difficult, therefore I prefer to
write what I have to say than try and speak clearly into a microphone.
Obviously, that particular problem would not effect everyone, but I
foresee others having problems with recording pod casts weather it is
not having the right hardware or software, not being able to speak
clearly, or something else.

Bottom line, what I personally think is the best answer to this issue
is to have both. We can still keep the magazine, update it a bit, turn
it into a full online webzine or e-zine with 

Re: [Audyssey] Ten Pin Alley 2004 demonstration

2013-10-31 Thread Phil Vlasak

Hi Folks,
Some of you requested the old demonstration of Ten Pin Alley for Windows
$24.95 USD

Draconis Entertainment is proud to offer Ten Pin Alley in conjunction with 
PCS Games.


Immerse yourself in a simulated bowling alley to play one of the world's 
oldest and most beloved participatory sports! At Ten Pin Alley, you will be 
competing against friends and family or playing solo as the 
not-so-world-renound Bo Linball gives the play-by-play.among other things.


The sounds of strikes, spares, cheers, elation and frustration surround you 
as lucky and unlucky bowlers alike vie for that third strike to boast about 
the turkey they got, or that fabled perfect 300 game. Music plays from the 
overhead speakers and as you lace up your bowling shoes someone a few lanes 
away drops his ball on his foot and yelps in pain. Is this really a computer 
game? Or, are you actually being transported through the space-time 
continuum to Ten Pin Alley?!


Ten Pin Alley is an updated version of PCS Games's Ten Pin game, which was 
originally developed under the DOS operating system.


This Windows version is self-voicing, so no screen reading software is 
required to play it. It features rich, authenic bowling alley ambiance and 
sound effects, an often sarcastic play-by-play announcer, and realistic 
bowling physics.


Here is the demonstration done by Charles Rivard,
from August 28, 2004.
In the demo he says the game was from Adora Entertainment, the previous name 
for Draconis.


It is 33.3 MB

http://www.pcsgames.net/TPA_demo.MP3

Link to the current Ten Pin Alley Draconis page:
http://dracoent.com/Windows/TenPinAlley



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Re: [Audyssey] Audyssey Magazine

2013-10-31 Thread Charles Rivard
The job of an editor is, well, to edit.  This includes spelling and grammar 
if necessary.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 31, 2013 5:29 AM
Subject: Re: [Audyssey] Audyssey Magazine



Hi Kara.

What I meant is it is unfair to lumber an editer with the job of 
spellchecking every single article. An editer certainly can check for 
content or length or whatever, but just the dull mechanics of getting 
words spelt write is really up to the author.


Heck, if you submitted an academic article for publication or even a 
marked peace of workk without! spellchecking you'd get a rejection in a 
hurry.


Much as I admit I am absolutely casual about spellings on list etc, if 
your essentially writing a publication you need to write at publication 
standard.


Beware the grue!

Dark.

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Re: [Audyssey] Ten Pin Alley 2004 demonstration

2013-10-31 Thread Charles Rivard

Thanks.  I won't distribute it.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Phil Vlasak phi...@bex.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 31, 2013 7:52 AM
Subject: [Audyssey] Ten Pin Alley 2004 demonstration


Hi Charles,
I think I have your original demonstration of Ten Pin Alley from August 28,
2004.
I checked the link to the ACB radio edited version on my site, and it does
not work.
I believe Draconis did not want me to host the file any more as it says the
game was from Adora Entertainment, the previous name for Draconis.
I could post the file on my web site temporarily so you and others could
download it.
It is 33.3 MB
I'll let you know when the file is available.
Phil


- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 30, 2013 4:05 PM
Subject: Re: [Audyssey] Audyssey


I wish I could find it, too, before it was edited by

www.acbradio.org

for their Main Menu program.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 30, 2013 2:23 PM
Subject: Re: [Audyssey] Audyssey


I wish I could still find Charles' stereo review o Ten Pin Alley. That was
one of the best I'd ever heard. That and Dark's Fighting Fantasy podcast.


Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Darren Duff

Sent: Wednesday, October 30, 2013 12:49 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Audyssey

I already have many game podcast reviews.  I think many of you have heard
them.  I would be happy to provide them to the mag. I need to make more.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ron
Schamerhorn
Sent: Wednesday, October 30, 2013 11:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audyssey

Hi Tom and all

  I do agree with what you said.  I believe a podcast would be a good
enhancement to say a written review of a given game.  Addressing the idea of
storage space needed I don't know how much the cost would increase for the
webisite, but an alternative could be sendspace.  The reason I mention this
obviously is that it's optionally a free service, or similarly Dropbox.
  I'm not sure how difficult HTML coding would be to learn however with
some determination writing the magazine with headers and such would make a
decent change from the current +'s used in the current format.
  As for submissions of podcast there would need to be some sort of
standards in things like quality of the recording, ease of understanding
what's being heard both in the game and by the reviewer and so on.

Just a couple thoughts.
Ron


On 30-Oct-2013 12:51 AM, Thomas Ward wrote:

Hi Steven and all,

I realize that probably a good many of you are in favor of some kind
of a podcast. I'm not totally against the idea, but I foresee problems
with it. For one thing a podcast would require extra server bandwidth,
more storage space, and that would incur greater cost to keep the site
up and running. Therefore in order to do this we would have to take
donations on a regular basis to pay for the cost of operating the site
and so forth. Another is technical quality from podcast to podcast.
Now, I know this varies from person to person but I expect people who
record podcasts to have fairly decent recording equipment so it is
easy to clean up, edit, and post to the site. If I were the one
reviewing podcast submissions and it were recorded on a $15 microphone
with too much static or background noise I'd probably turn the
submission down on the grounds it doesn't meet quality standards.
Finally, not everyone can record a podcast. I myself have difficulties
with my Jaw, making speaking very difficult, therefore I prefer to
write what I have to say than try and speak clearly into a microphone.
Obviously, that particular problem would not effect everyone, but I
foresee others having problems with recording pod casts weather it is
not having the right hardware or software, not being able to speak
clearly, or something else.

Bottom line, what I personally think is the best answer to this issue
is to have both. We can still keep the magazine, update it a bit, turn
it into a full online webzine or e-zine with articles, reviews,
stories, and so forth. If people are determined to have a podcast
perhaps we can try that as well, but it would be in addition to the
magazine and would not be a replacement for it.

Cheers!



---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are 

Re: [Audyssey] Ten Pin Alley 2004 demonstration

2013-10-31 Thread Charles Rivard
The only way I could see it being redistributed would be if the logo were 
cut out and a new one inserted after it were made.  The only reason I want 
the recording is for posterity.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 31, 2013 8:04 AM
Subject: Re: [Audyssey] Ten Pin Alley 2004 demonstration


I'd appreciate that phil, it was a good podcast and review that I remember
enjoying, particularly because it showed off a lot of the announcers' taunts
and music and stuff not available in the  demo version.

To be honest I don't see what is wrong with a review of the game so long as
it's mentioned that the developers' name has now changed to draconis and the
game is available from the Draconis site not the adora one, indeed if we can
find perminant hosting for the file I'll be glad to update the ten pin alley
db page with appropriate linnks.

Beware the Grue!

Dark.
- Original Message - 
From: Phil Vlasak phi...@bex.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 31, 2013 12:52 PM
Subject: [Audyssey] Ten Pin Alley 2004 demonstration


Hi Charles,
I think I have your original demonstration of Ten Pin Alley from August 28,
2004.
I checked the link to the ACB radio edited version on my site, and it does
not work.
I believe Draconis did not want me to host the file any more as it says the
game was from Adora Entertainment, the previous name for Draconis.
I could post the file on my web site temporarily so you and others could
download it.
It is 33.3 MB
I'll let you know when the file is available.
Phil


- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 30, 2013 4:05 PM
Subject: Re: [Audyssey] Audyssey


I wish I could find it, too, before it was edited by

www.acbradio.org

for their Main Menu program.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 30, 2013 2:23 PM
Subject: Re: [Audyssey] Audyssey


I wish I could still find Charles' stereo review o Ten Pin Alley. That was
one of the best I'd ever heard. That and Dark's Fighting Fantasy podcast.


Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Darren Duff

Sent: Wednesday, October 30, 2013 12:49 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Audyssey

I already have many game podcast reviews.  I think many of you have heard
them.  I would be happy to provide them to the mag. I need to make more.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ron
Schamerhorn
Sent: Wednesday, October 30, 2013 11:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audyssey

Hi Tom and all

  I do agree with what you said.  I believe a podcast would be a good
enhancement to say a written review of a given game.  Addressing the idea of
storage space needed I don't know how much the cost would increase for the
webisite, but an alternative could be sendspace.  The reason I mention this
obviously is that it's optionally a free service, or similarly Dropbox.
  I'm not sure how difficult HTML coding would be to learn however with
some determination writing the magazine with headers and such would make a
decent change from the current +'s used in the current format.
  As for submissions of podcast there would need to be some sort of
standards in things like quality of the recording, ease of understanding
what's being heard both in the game and by the reviewer and so on.

Just a couple thoughts.
Ron


On 30-Oct-2013 12:51 AM, Thomas Ward wrote:

Hi Steven and all,

I realize that probably a good many of you are in favor of some kind
of a podcast. I'm not totally against the idea, but I foresee problems
with it. For one thing a podcast would require extra server bandwidth,
more storage space, and that would incur greater cost to keep the site
up and running. Therefore in order to do this we would have to take
donations on a regular basis to pay for the cost of operating the site
and so forth. Another is technical quality from podcast to podcast.
Now, I know this varies from person to person but I expect people who
record podcasts to have fairly decent recording equipment so it is
easy to clean up, edit, and post to the site. If I were the one
reviewing podcast submissions and it were recorded on a $15 microphone
with too much static or background noise I'd probably turn the
submission down on the grounds it doesn't meet quality standards.
Finally, not everyone can record a podcast. I myself have difficulties
with my Jaw, making speaking very difficult, therefore I prefer to
write what I have to say than try and speak 

Re: [Audyssey] Audyssey Magazine

2013-10-31 Thread dark
Actually charlse, for editing articles for academic publication at least, I 
can tell you for certain that they don't!


Editers are responsable for length, content, suggestions of alterations, but 
spelling and grammar is held to be the responsability of the author, as is 
layout and references.


During my masters we were even given the submission guidelines for  writing 
for several academic jernals, and expected to submit  all our essays 
according to those guidelines.


I'm not sure how it is in terms of writing for newspapers, magazines or the 
like, but certainly in academic circles  spelling and grammar is the 
author's responsability and if it's not up to standard you'll get a very 
quick rejection.


Beware the Grue!

Dark. 



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Re: [Audyssey] Ten Pin Alley 2004 demonstration

2013-10-31 Thread Eleni
Hi. I'm wondering if there is a way to hear the sounds of the game in mp3 or
other formats. There is a sounds folder in programs, but only a few logo and
registration files play. Where are The music and the other effects and stuff
hiding?
Eleni

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak
Sent: Thursday, October 31, 2013 5:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Ten Pin Alley 2004 demonstration

Hi Folks,
Some of you requested the old demonstration of Ten Pin Alley for Windows
$24.95 USD

Draconis Entertainment is proud to offer Ten Pin Alley in conjunction with
PCS Games.

Immerse yourself in a simulated bowling alley to play one of the world's
oldest and most beloved participatory sports! At Ten Pin Alley, you will be
competing against friends and family or playing solo as the
not-so-world-renound Bo Linball gives the play-by-play.among other things.

The sounds of strikes, spares, cheers, elation and frustration surround you
as lucky and unlucky bowlers alike vie for that third strike to boast about
the turkey they got, or that fabled perfect 300 game. Music plays from the
overhead speakers and as you lace up your bowling shoes someone a few lanes
away drops his ball on his foot and yelps in pain. Is this really a computer
game? Or, are you actually being transported through the space-time
continuum to Ten Pin Alley?!

Ten Pin Alley is an updated version of PCS Games's Ten Pin game, which was
originally developed under the DOS operating system.

This Windows version is self-voicing, so no screen reading software is
required to play it. It features rich, authenic bowling alley ambiance and
sound effects, an often sarcastic play-by-play announcer, and realistic
bowling physics.

Here is the demonstration done by Charles Rivard, from August 28, 2004.
In the demo he says the game was from Adora Entertainment, the previous name
for Draconis.

It is 33.3 MB

http://www.pcsgames.net/TPA_demo.MP3

Link to the current Ten Pin Alley Draconis page:
http://dracoent.com/Windows/TenPinAlley



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Re: [Audyssey] Ten Pin Alley 2004 demonstration

2013-10-31 Thread Phil Vlasak

Eleni,
The sounds of the Ten Pin game are hiding on purpose so people couldn't find 
them and mess with them.


- Original Message - 
From: Eleni eleni...@cytanet.com.cy

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, October 31, 2013 12:34 PM
Subject: Re: [Audyssey] Ten Pin Alley 2004 demonstration


Hi. I'm wondering if there is a way to hear the sounds of the game in mp3 
or
other formats. There is a sounds folder in programs, but only a few logo 
and
registration files play. Where are The music and the other effects and 
stuff

hiding?
Eleni



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Re: [Audyssey] Ten Pin Alley 2004 demonstration

2013-10-31 Thread Eleni
Ah, I see. Lol. That's a pitty, since there's a particular piece of music I
wish I could find. It's used during frames and like all other pieces, it can
be heard from the left ear. Sometimes, when it comes randomly on a frame, I
stay there for ever, since I love it so much. Anyway. Thanks a lot.
Eleni

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak
Sent: Thursday, October 31, 2013 9:36 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Ten Pin Alley 2004 demonstration

Eleni,
The sounds of the Ten Pin game are hiding on purpose so people couldn't find
them and mess with them.

- Original Message -
From: Eleni eleni...@cytanet.com.cy
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, October 31, 2013 12:34 PM
Subject: Re: [Audyssey] Ten Pin Alley 2004 demonstration


 Hi. I'm wondering if there is a way to hear the sounds of the game in mp3 
 or
 other formats. There is a sounds folder in programs, but only a few logo 
 and
 registration files play. Where are The music and the other effects and 
 stuff
 hiding?
 Eleni


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Re: [Audyssey] Ten Pin Alley 2004 demonstration

2013-10-31 Thread Bryan Peterson

Those are encripted.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Eleni

Sent: Thursday, October 31, 2013 10:34 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Ten Pin Alley 2004 demonstration

Hi. I'm wondering if there is a way to hear the sounds of the game in mp3 or
other formats. There is a sounds folder in programs, but only a few logo and
registration files play. Where are The music and the other effects and stuff
hiding?
Eleni

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak
Sent: Thursday, October 31, 2013 5:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Ten Pin Alley 2004 demonstration

Hi Folks,
Some of you requested the old demonstration of Ten Pin Alley for Windows
$24.95 USD

Draconis Entertainment is proud to offer Ten Pin Alley in conjunction with
PCS Games.

Immerse yourself in a simulated bowling alley to play one of the world's
oldest and most beloved participatory sports! At Ten Pin Alley, you will be
competing against friends and family or playing solo as the
not-so-world-renound Bo Linball gives the play-by-play.among other things.

The sounds of strikes, spares, cheers, elation and frustration surround you
as lucky and unlucky bowlers alike vie for that third strike to boast about
the turkey they got, or that fabled perfect 300 game. Music plays from the
overhead speakers and as you lace up your bowling shoes someone a few lanes
away drops his ball on his foot and yelps in pain. Is this really a computer
game? Or, are you actually being transported through the space-time
continuum to Ten Pin Alley?!

Ten Pin Alley is an updated version of PCS Games's Ten Pin game, which was
originally developed under the DOS operating system.

This Windows version is self-voicing, so no screen reading software is
required to play it. It features rich, authenic bowling alley ambiance and
sound effects, an often sarcastic play-by-play announcer, and realistic
bowling physics.

Here is the demonstration done by Charles Rivard, from August 28, 2004.
In the demo he says the game was from Adora Entertainment, the previous name
for Draconis.

It is 33.3 MB

http://www.pcsgames.net/TPA_demo.MP3

Link to the current Ten Pin Alley Draconis page:
http://dracoent.com/Windows/TenPinAlley



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Re: [Audyssey] Ten Pin Alley 2004 demonstration

2013-10-31 Thread Phil Vlasak

Eleni,
Here is info about music from the instructions back in 2004:
The group Lioncourt and their lead singer Eric Troup perform most of the 
songs you'll hear on the overhead speakers as you bowl.  To purchase their 
CD's, visit

http://www.Lioncourt.com
Songs used in this game include Cross the Line, Where Did All My Talent 
Go, Red Lips and Wine and Love of My Life.



Unfortunatly that link goes to a prototype blog that is not being used.

You could try contacting Eric Troup  at,
blindg...@lioncourt.com

- Original Message - 
From: Eleni eleni...@cytanet.com.cy

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, October 31, 2013 3:48 PM
Subject: Re: [Audyssey] Ten Pin Alley 2004 demonstration


Ah, I see. Lol. That's a pitty, since there's a particular piece of music 
I
wish I could find. It's used during frames and like all other pieces, it 
can
be heard from the left ear. Sometimes, when it comes randomly on a frame, 
I

stay there for ever, since I love it so much. Anyway. Thanks a lot.
Eleni

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak
Sent: Thursday, October 31, 2013 9:36 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Ten Pin Alley 2004 demonstration

Eleni,
The sounds of the Ten Pin game are hiding on purpose so people couldn't 
find

them and mess with them.

- Original Message -
From: Eleni eleni...@cytanet.com.cy
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, October 31, 2013 12:34 PM
Subject: Re: [Audyssey] Ten Pin Alley 2004 demonstration



Hi. I'm wondering if there is a way to hear the sounds of the game in mp3
or
other formats. There is a sounds folder in programs, but only a few logo
and
registration files play. Where are The music and the other effects and
stuff
hiding?
Eleni



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list,

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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1432 / Virus Database: 3222/6296 - Release Date: 10/31/13




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Re: [Audyssey] Ten Pin Alley 2004 demonstration

2013-10-31 Thread Eleni
Hi again. Thank you very much for this info. The piece I'm talking about in
the game, is an instrumental. It's a bit fast, in major, and its first notes
sound like a little toy keyboard. I also like the other instrumental with
the saxophone. I hope you understand what I mean. If the first piece in
particular is performed by that group, I'll certainly contact Eric Troup.
Thanks again.
Eleni

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak
Sent: Thursday, October 31, 2013 11:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Ten Pin Alley 2004 demonstration

Eleni,
Here is info about music from the instructions back in 2004:
The group Lioncourt and their lead singer Eric Troup perform most of the
songs you'll hear on the overhead speakers as you bowl.  To purchase their
CD's, visit http://www.Lioncourt.com Songs used in this game include Cross
the Line, Where Did All My Talent Go, Red Lips and Wine and Love of My
Life.


Unfortunatly that link goes to a prototype blog that is not being used.

You could try contacting Eric Troup  at,  blindg...@lioncourt.com

- Original Message -
From: Eleni eleni...@cytanet.com.cy
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, October 31, 2013 3:48 PM
Subject: Re: [Audyssey] Ten Pin Alley 2004 demonstration


 Ah, I see. Lol. That's a pitty, since there's a particular piece of music 
 I
 wish I could find. It's used during frames and like all other pieces, it 
 can
 be heard from the left ear. Sometimes, when it comes randomly on a frame, 
 I
 stay there for ever, since I love it so much. Anyway. Thanks a lot.
 Eleni

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak
 Sent: Thursday, October 31, 2013 9:36 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Ten Pin Alley 2004 demonstration

 Eleni,
 The sounds of the Ten Pin game are hiding on purpose so people couldn't 
 find
 them and mess with them.

 - Original Message -
 From: Eleni eleni...@cytanet.com.cy
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Thursday, October 31, 2013 12:34 PM
 Subject: Re: [Audyssey] Ten Pin Alley 2004 demonstration


 Hi. I'm wondering if there is a way to hear the sounds of the game in mp3
 or
 other formats. There is a sounds folder in programs, but only a few logo
 and
 registration files play. Where are The music and the other effects and
 stuff
 hiding?
 Eleni


 ---
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 gamers-unsubscr...@audyssey.org.
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 list,
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 -
 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 10.0.1432 / Virus Database: 3222/6296 - Release Date: 10/31/13
 


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Re: [Audyssey] Audyssey Magazine

2013-10-31 Thread Thomas Ward
Hi Charles,

Well, yes, but I think Dark's point was that the author's rough draft
should attempt to be spell checked and proofread for errors before
being submitted to the editor therefore making the editors work a bit
easier. I know in my own case whenever I write a document in
LibreOfficeOrca alerts me when a word is misspelled or unknown by
Writer, and I can correct it as I type the document or go back and
edit the errors after I am finished.  Plus the built-in spell checker
comes in handy for anything I may have missed during composition.
Point being there is little excuse for someone submitting an article
to submit something filled with lots of spelling mistakes.

Cheers!

On 10/31/13, Charles Rivard wee1s...@fidnet.com wrote:
 The job of an editor is, well, to edit.  This includes spelling and grammar

 if necessary.

 ---
 Shepherds are the best beasts, but Labs are a close second.

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Re: [Audyssey] Audyssey Magazine

2013-10-31 Thread Thomas Ward
Hi Dark,

Submitting articles for newspapers and other publications such as
magazines is the same. It is the author who is responsible for his or
her spelling and proper use of grammar. Although, the editor may make
corrections or point out errors that need to be made before the
submission is accepted for publication.  However, in a lot of those
cases the people submitting the articles at hand are professional
writers, journalists on assignment, and can be trusted to have a
reasonable degree of good spelling and grammar. As the people on this
list are not professional writers, and if their emails are any judge,
many listers are poor spellers as well as have a poor understanding of
grammar so may need more help in those areas.


Cheers!

On 10/31/13, dark d...@xgam.org wrote:
 Actually charlse, for editing articles for academic publication at least, I

 can tell you for certain that they don't!

 Editers are responsable for length, content, suggestions of alterations, but

 spelling and grammar is held to be the responsability of the author, as is
 layout and references.

 During my masters we were even given the submission guidelines for  writing

 for several academic jernals, and expected to submit  all our essays
 according to those guidelines.

 I'm not sure how it is in terms of writing for newspapers, magazines or the

 like, but certainly in academic circles  spelling and grammar is the
 author's responsability and if it's not up to standard you'll get a very
 quick rejection.

 Beware the Grue!

 Dark.


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Re: [Audyssey] Audyssey Magazine

2013-10-31 Thread Thomas Ward
Hi Dark,

Point well taken. Obviously, Audyssey has always been primarily
concerned with games for the blind and low vision, and that will
remain our primary focus. Really, what I said earlier was a throw away
comment and too much has been made of it as my actual meaning and
intent got lost somewhere along the way. All I meant initially was
using more inclusive language when describing our games as to make
people aware that they are not necessarily a blind only product.

To give you an example quite some time back I wrote a simple Blackjack
game in Python for Windows, Mac, and Linux. Okay, it was text based,
really simple, and if I advertised it as a blind game or game for the
blind
most non-blind player's would automatically assume
it is something specially made for the blind and the blind only.
However, as it is text based there is no reason a sighted person
couldn't play it as well as someone who was deaf, deaf-blind,
had motor impairments, etc. So the wording when advertising  such a
product is very important as by advertising something as a game for
the blind can be misleading to people who aren't aware of what a game
for the blind is. Do  you get my meaning now?

Cheers!



On 10/31/13, dark d...@xgam.org wrote:
 Fair enough tom, that sounds like an idea, I just wasn't sure how much you
 were going to go into this, after all while I completely and absolutely
 agree that looking outside vi access is a good idea, at the same time it
 does need to be  part of the considderation.

 Just to give an example, when on the retroremakes forum everyone was
 pointing out how accessible the  wii menue structur was withe wii mote  and

 pointing for motion imparements, when I remaked that that same menue
 structure made the basic wii interface just about impossible for myself
 (apart from from wonderful white on white pointer), people didn't like that

 at all!

 Beware the grue!

 Dark.


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Re: [Audyssey] Audyssey Magazine

2013-10-31 Thread Bryan Peterson
I think too thathe was concerned about te fact that we in the US and folks 
over in the UKhave different spellings for the same word and he doesn't want 
some editor Americanizing his work.




Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Thomas Ward

Sent: Thursday, October 31, 2013 6:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audyssey Magazine

Hi Charles,

Well, yes, but I think Dark's point was that the author's rough draft
should attempt to be spell checked and proofread for errors before
being submitted to the editor therefore making the editors work a bit
easier. I know in my own case whenever I write a document in
LibreOfficeOrca alerts me when a word is misspelled or unknown by
Writer, and I can correct it as I type the document or go back and
edit the errors after I am finished.  Plus the built-in spell checker
comes in handy for anything I may have missed during composition.
Point being there is little excuse for someone submitting an article
to submit something filled with lots of spelling mistakes.

Cheers!

On 10/31/13, Charles Rivard wee1s...@fidnet.com wrote:
The job of an editor is, well, to edit.  This includes spelling and 
grammar


if necessary.

---
Shepherds are the best beasts, but Labs are a close second.


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Re: [Audyssey] Audyssey Magazine

2013-10-31 Thread Thomas Ward
Hi Bryan,

While I understand someone's concern usually a good spell checker will
accept both spellings for a word. For instance, ambiance can be
spelled a m b I a n c e or a m b I e n c e, and LibreOffice will
accept both without complaint.  So I don't know that Americanizing
someone's article is that much of a concern if we have a good editor
at the helm.

Cheers!

On 10/31/13, Bryan Peterson bpeterson2...@cableone.net wrote:
 I think too thathe was concerned about te fact that we in the US and folks
 over in the UKhave different spellings for the same word and he doesn't want

 some editor Americanizing his work.



 Ash nazg durbatulûk, ash nazg gimbatul,
 Ash nazg thrakatulûk agh burzum-ishi krimpatul.

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Re: [Audyssey] Audyssey

2013-10-31 Thread Thomas Ward
Hi Dark,

Ah..I just listened to these podcasts. Shall I say they were
interesting although I think you flipped out too much over the word
podcast. It was funny if a bit ludicrous. I was hoping for something a
bit more serious minded for Audyssey. :D

Cheers!



On 10/30/13, dark d...@xgam.org wrote:
 Hi Bryan.

 All my podcasts are on ss.

 The fighting fantasy one:
 http://www.sendspace.com/file/6gsse9

 The bg hearts one:
 http://www.sendspace.com/file/9wxtws

 The x hour one:

 http://www.sendspace.com/file/w0ki82

 http://www.sendspace.com/file/lqucj4And the smugglers

 I need to reccord some more, 3 podcast:I'll actually see if I can.

 Beware the Grue!

 Dark.


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