Re: [Audyssey] mud sound

2015-05-05 Thread Jeremy Brown
Dark,

You're not the only person to notice or be bothered by this trend
either.  As a regular player of Alter, I find the mush-z user's
assumption that everyone is a. using mush-z or b. wishes to have the
numerous sounds included in the game's sound pack disturbing.  I began
playing Alter on Telnet.  I now use the monkey term scripts developed
by Valiant8086, but I also worked with Aaron to strip out a lot of the
sounds I did not like.  The changeover to kxwt strings has eroded my
nonsound position somewhat, but that's more a laziness issue on my
side.

The mush client is a real triumph for the contributors: while much of
the work was done by one person, many have now contributed to its
success on Alter with plug-ins, scripting workarounds, and the like.
The emphasis on the sound environment is the blind player's equivalent
of moving from mud to graphics based mmorpg.  A lot of current gamers
probably don't even read the incoming text.  At least, I get that
impression often while trying to help them trouble shoot issues.  That
said, I think it was probably a brilliant move to go this route and
adopt the existing sound pack and use it as a flagship method of
connecting to the mud.  It's brought in a number of players, and
introduced them to A.A.  When I first started playing, a good day was
30 or 40 players online, many of whom were idle or multies offloading
equipment.   Now, we have upward of 80 or 90 players on at a time with
another 15 or 20 idlers and mules.  For a mud in this day and age,
that is truly amazing.

Is it mudding?  Probably not in a traditional sense.  Is it keeping
the idea alive?  Yes.  Does that present problems of its own? yes.
Can it be solved easily? No, not without dedicated people willing to
devote time and effort to developing sound packs, and mud admins
willing to give feedback and help by setting up cues in the code to
alert the client when to play sounds.  Do most muds have this kind of
dedicated player base and admin staff in the numbers needed to support
the project?  Maybe, but probably not.  My personal answer to your
problem proposal is that I don't a. necessarily see it as a problem,
though I do regret its impact on mud play b. I don't see an easy
solution.  A note in the introductory text won't change anything as
most people do not read such, and there's no way to develop such an
extensive pack for every mud that someone finds interesting or
intriguing.  The final issue is this one:

Most people don't have the savvy and the knowledge to fiddle with a
mud client beyond a very basic level.  So providing them a tool such
as mush-z gives them a platform from which to expand their play and
horizons on Alter at least.

Don't think I really extended the discussion, but there's my two cents:)

Take care,

Jeremy


-- 
In the fight between you and the world--back the world! Frank Zapa

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Re: [Audyssey] Stuck in paladin of the sky… Again

2015-05-05 Thread Katie Epperson
Okay, now I'm in some sort of restaurant

 On May 6, 2015, at 12:57 AM, Bryan Peterson bpeterson2...@cableone.net 
 wrote:
 
 S
 P
 O
 I
 L
 E
 R
 From the stairs up to the fifth floor takeI believe 75 steps North and then 
 head straight east. That should bring you pretty close. You'll at least be 
 able to hear the person noise.
 
 
 
 We are the Knights who say...Ni!
 -Original Message- From: Katie Epperson
 Sent: Tuesday, May 05, 2015 4:42 PM
 To: Gamers Discussion list
 Subject: [Audyssey] Stuck in paladin of the sky… Again
 
 Subject gives most, but not all information. I'm on the fifth floor of the 
 tower of regret and I can't find the person who is lost. There's nowhere for 
 them to get lost really because it's all open space. Someone please help
 ---
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Re: [Audyssey] mud sound

2015-05-05 Thread Thomas Ward
Hi Ron,

Telnet is a telecommunications protocol used by computers which has a
number of purposes including muds and similar programs. There is also
a program on most Linux and other Unix derivatives called Telnet which
provides basic telnet access to the internet. Most mud clients are
basically just glorified telnet programs with extra functionality
created for muds and alike.

Cheers!


On 5/5/15, Ron hopkins ard...@samobile.net wrote:
 Hello.  This is Ron.  what is tellnet?

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Re: [Audyssey] mud sound

2015-05-05 Thread dark

Hi jeremy.

Yes, the problem of people  expecting all sounds in muds is an issue, though 
i disagree that some introductory text, or at least a disclaimer on the 
MushZ page to the effect that this isn't really what playing most muds is 
like wouldn't be of use (I for one read the text and! listen to the sounds 
as well to get the full experience).


On another point, It is interesting you mention people automatically 
assuming everyone is using the same technology they are because that is the 
very reason I wasn't playing alteraeon myself long ago.


Back in 2005 I ran across muds as online games. I tried a Zmud client and 
connecting with telnet with using Supernova's virtual focus on screen to 
read text just as I did when playing interactive fiction games. however, I 
ran into the problem that with the text real time, I couldn't move, read and 
play altogether.


I looked up blind people and muds and ran across alteraeon, and sent a male 
to one of the staff, who put me in touch with a blind player. I was told 
here is a link to some jaws script files!


When i said I didn't use jaws, I got a I don't know response.

The sad thing is, the client I was pointed to was mushclient, and there 
certainly was! a sapi plugin at the time that would've read the real time 
incoming text no problem, but sinse I didn't even know what sapi was (I had 
utterly failed to get winfrotz tts to speak on my windows 98 machine), I 
didn't even know the question to ask, and sinse all the person giving me the 
information new about was Jaws, I missed out.


Needless to say this got rectified later, but only after David Greenwood 
produced Vipmud with sapi support and I then investigated sapi support in 
MushZ specifically for Alter.


So, lack of knolige and resource on different ways of doing the same thing 
is also a pest.


All the best,

Dark. 



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Re: [Audyssey] mud sound

2015-05-05 Thread Ron hopkins

Hello.  This is Ron.  what is tellnet?

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[Audyssey] Help a developer with your votes

2015-05-05 Thread dark
Hi. 

This was posted to audiogames.net today, and I definitely think this is an 
occasion where people can help, sinse all that is required for an entire 
hundred thousand K rant are 250 votes! and then we get a full time developer! 

For those who don't know, graille to the thief was an audio adventure game (not 
a first person one, one of the choice style ones), developed by foralltoplay. 

The game had a very nice interface and some funny acting, although it did 
rather suffer from a lack of actors and complexity, though both of those are 
things Foralltoplay could fix with a 100 K grant methinks! 

Anyway, instead of wittering on here is the message:

Hello everyone! Chase  LinkedIn are offering 20 small companies $100,000 
grants through a contest and we've entered our studio (For All To Play) into 
the contest. We are currently forced to work on games in our spare time, but if 
we receive this grant we will be able to develop accessible audio games 
full-time! We need at least 250 votes to be considered for the grant and would 
appreciate your vote.

You can vote for us on the following page: 
[url]https://www.missionmainstreetgrants.com/b/4861[/url]

For those not familiar with our studio, we are the developers behind Grail to 
the Thief, an accessible audio game that was launched last year. If we receive 
this grant, we will use player feedback from Grail to the Thief and will work 
with you, the community, to develop bigger, better experiences.

Beware the grue! 

dark.
There is always more to know, more to see, more to learn. The world is vast and 
wondrous strange and there are more things benieth the stars than even the 
archmaesters of the citadel can dream.
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Re: [Audyssey] Stuck in paladin of the sky… Again

2015-05-05 Thread Katie Epperson
Bless you

 On May 6, 2015, at 12:57 AM, Bryan Peterson bpeterson2...@cableone.net 
 wrote:
 
 S
 P
 O
 I
 L
 E
 R
 From the stairs up to the fifth floor takeI believe 75 steps North and then 
 head straight east. That should bring you pretty close. You'll at least be 
 able to hear the person noise.
 
 
 
 We are the Knights who say...Ni!
 -Original Message- From: Katie Epperson
 Sent: Tuesday, May 05, 2015 4:42 PM
 To: Gamers Discussion list
 Subject: [Audyssey] Stuck in paladin of the sky… Again
 
 Subject gives most, but not all information. I'm on the fifth floor of the 
 tower of regret and I can't find the person who is lost. There's nowhere for 
 them to get lost really because it's all open space. Someone please help
 ---
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Re: [Audyssey] Stuck in paladin of the sky… Again

2015-05-05 Thread Bryan Peterson

S
P
O
I
L
E
R
From the stairs up to the fifth floor takeI believe 75 steps North and then 
head straight east. That should bring you pretty close. You'll at least be 
able to hear the person noise.




We are the Knights who say...Ni!
-Original Message- 
From: Katie Epperson

Sent: Tuesday, May 05, 2015 4:42 PM
To: Gamers Discussion list
Subject: [Audyssey] Stuck in paladin of the sky… Again

Subject gives most, but not all information. I'm on the fifth floor of the 
tower of regret and I can't find the person who is lost. There's nowhere for 
them to get lost really because it's all open space. Someone please help

---
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Re: [Audyssey] Stuck in paladin of the sky… Again

2015-05-05 Thread Bryan Peterson

A restaurant?



We are the Knights who say...Ni!
-Original Message- 
From: Katie Epperson

Sent: Tuesday, May 05, 2015 5:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Stuck in paladin of the sky… Again

Okay, now I'm in some sort of restaurant

On May 6, 2015, at 12:57 AM, Bryan Peterson bpeterson2...@cableone.net 
wrote:


S
P
O
I
L
E
R
From the stairs up to the fifth floor takeI believe 75 steps North and 
then head straight east. That should bring you pretty close. You'll at 
least be able to hear the person noise.




We are the Knights who say...Ni!
-Original Message- From: Katie Epperson
Sent: Tuesday, May 05, 2015 4:42 PM
To: Gamers Discussion list
Subject: [Audyssey] Stuck in paladin of the sky… Again

Subject gives most, but not all information. I'm on the fifth floor of the 
tower of regret and I can't find the person who is lost. There's nowhere 
for them to get lost really because it's all open space. Someone please 
help

---
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[Audyssey] Mud sound was: Re: linux mud clients for alter aeon

2015-05-05 Thread dark
Alteraeon is fantastic, and what Oriol has done with the MushZ soundpack is 
nothing short of brilliant. however, I  have noticed far too many people who 
believe the alteraeonand MushZ  experience is representative of all muds, 
and thus refuse to play even very good and unique muds like Clok, simply 
because of the lack of a soundpack, or when a mud has the more normal kind 
of soundpack Materiamagica does, ie, just the odd extra bit of atmospheric 
sound to provide a little colour to the game, complain that sounds aren't 
as good as in Alteraeon and stop playing.


I have even considered reclassifying Alteraeon in the audiogames.net 
database from mud to streight up audio mmorpg just so people get the idea, 
however usually people who make the complaints about other muds haven't read 
the db entry (where it does state just how extensive the mushZ pack is), and 
of course Alteraeon can be played successfully and enjoyably without the 
MushZ soundpack on any other mud client or operating system.


I don't really know what the answer is, other than perhaps people make %100 
clear to new mudders that the Alteraeon/mushZ is really not representative 
of mudding, or whether people should suggest another mud as an intro,   
although that  also seems a shame given the awsomeness and very newbie 
friendly quality of Alter.


As I said, I don't know if there is an answer to this one, but it is a 
problem that slightly perturbs me sinse the I won't play it if it is just 
text thing  is such a common complaint people have about muds, despite the 
fact that outputting text in real time to the user's clients is rather the 
essence of muds, alteraeon included and so a person saying I won't play a 
mud if it is just text is a bit like a person saying I won't play an 
interactive fiction game if it is just text


As I said I don't know if there is an answer to this, and in fact it prooves 
just how good a job oriol has done with the pack but I thought it was an 
interesting issue to discuss.


Beware the grue!

Dark. 



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Re: [Audyssey] Any good free IPhone Games?

2015-05-05 Thread dark

Hi Leo.

For free Ios action games, first off I'd suggest sixth sense, it's an arcade 
game with very good sounds revolving around using weapons to kill zombies. 
though somewhat over shadowed recently by audio defense it's still a good 
game in it's own right.


Then there is the arcade style sterrio racer blindfold racer, and two boppit 
style arcade titlesZany touch and smackme, though note smackme you will only 
be able to play on easy mode.


Unfortunately that is all I know for action titles sinse the majority of the 
Ios games that revolve around action tend to be paid.


There are a number of free mmorpg type games, building stats and fighting. 
The best by far is Solara, which has described graphics, automatic battles 
with great sound and lots of cool stuff. You can buy espa as a donation 
currency, but it's not necessary.


There is also the action stratogy game lords and knights and celtic tribes, 
and some of the games from storm8 like zombies live and vampires live, 
though those appealed to me less due to lack of descriptions, grinding and 
pvp focus.


there is then the puzzle/maze game stem stumper, which has some very unusual 
audio, and a good many of the interactive stories from choiceofgames or 
hosted games. these I can highly recommend, sinse they work on gamebook 
style make choices after reading the story, but have a very cool stats 
system and method of making decisions.


I will say however, I'd highly recommend looking at getting the ability to 
buy Ios games if you can, sinse there are some truly awsome ios titles up 
for sale such as Audio defense, pappasangre, the inquisitor and King of 
dragon pass, indeed if you like action, you'd love audio defense.


Hth.



Beware the grue!



Dark.

There is always more to know, more to see, more to learn. The world is vast 
and wondrous strange and there are more things benieth the stars than even 
the archmaesters of the citadel can dream.
- Original Message - 
From: Leo Cantos lcantos...@gmail.com

To: gamers@audyssey.org
Sent: Tuesday, May 05, 2015 1:21 PM
Subject: [Audyssey] Any good free IPhone Games?


Does anyone know about any free Ios games that are good?  Preferably 
action

but I am down for anything else. Thanks, Leo

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Re: [Audyssey] linux mud clients for alter aeon

2015-05-05 Thread Jeremy Brown
Edward,

There's a pretty devoted crew of Linux users on A.A.  One of my
clannies for instance uses Tintin on his Linux system.  I'd suggest
using telnet to connect, ask on gossip or bovine for suggestions and
help, and you might get a solution to work arounds or the like if they
exist.  Might not be any, but in general the A.A. community licks most
stuff like that if it's doable.  Take care,

Jeremy


-- 
In the fight between you and the world--back the world! Frank Zapa

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Re: [Audyssey] Alter Aeon on Linux

2015-05-05 Thread Dennis Towne
I know that the player Goroth maintains a tintin setup for linux
machines that I believe even downloads and plays MSP audio.  It might
require more advanced setup than most people prefer, but you can take
a look at the links near the bottom of
http://www.alteraeon.com/blind_ubuntu_support.html for details.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Tue, May 5, 2015 at 3:23 PM, Josh K joshknnd1...@gmail.com wrote:
 get tintin plus plus it works good.

 follow me on twitter @joshknnd1982

 On 5/4/2015 9:45 PM, Edgar Lozano wrote:

 Hi,

 Would someone recommend a MUD client for my Linux installation so that
 I may play Alter Aeon? I know I can always use telnet, but I would
 rather have something that I could customize and maybe even import a
 sound pack.

 Thank you.



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[Audyssey] Stuck in paladin of the sky… Again

2015-05-05 Thread Katie Epperson
Subject gives most, but not all information. I'm on the fifth floor of the 
tower of regret and I can't find the person who is lost. There's nowhere for 
them to get lost really because it's all open space. Someone please help
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Re: [Audyssey] Alter Aeon on Linux

2015-05-05 Thread Josh K

get tintin plus plus it works good.

follow me on twitter @joshknnd1982

On 5/4/2015 9:45 PM, Edgar Lozano wrote:

Hi,

Would someone recommend a MUD client for my Linux installation so that
I may play Alter Aeon? I know I can always use telnet, but I would
rather have something that I could customize and maybe even import a
sound pack.

Thank you.




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[Audyssey] Any good free IPhone Games?

2015-05-05 Thread Leo Cantos
Does anyone know about any free Ios games that are good?  Preferably action
but I am down for anything else. Thanks, Leo

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Re: [Audyssey] Alter Aeon on Linux

2015-05-05 Thread Travis Siegel
I use muddle both on linux and osx terminal mode, it works well in both 
environments.  I'm sure there's other ones that work on linux (if you have orca 
talking, which I don't) but I don't know them.

On May 4, 2015, at 9:45 PM, Edgar Lozano wrote:

 Hi,
 
 Would someone recommend a MUD client for my Linux installation so that
 I may play Alter Aeon? I know I can always use telnet, but I would
 rather have something that I could customize and maybe even import a
 sound pack.
 
 Thank you.
 
 -- 
 Thanks for reading.
 Have a good day.
 If you ever get the chance, go to http://www.realrandomradio.com and
 check us out.
 
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