Re: [Audyssey] advanced tips for Erncon?

2013-02-28 Thread Ken's Mail

Hey all,
I use the elite light fighter because it has homing missiles. This nearly 
doubles my score most of the time. I bought the regular medium fighter and 
wish I hadn't bothered wasting the game money. I had hoped it work better.
I plan on doing a podcast on the game for Applevis this weekend, if there's 
time. With two kids, time's as precious as gold, but we'll see. I also have 
an intensive music project underway which is a very high priority for me, 
yet I can do one during breaks. So before I begin it, I need to know from 
you guys what i should cov er. It seems like a lot of material as been 
presented on list about this game, but that people are still quite stuck.

By the way, I'd be interested to hear your highest scores. Mine is 104.
Ken Downey
www.ThePionEar.net


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Re: [Audyssey] advanced tips for Erncon?

2013-02-28 Thread Ken's Mail

By the way in reading your message, I can tell you a couple things.
First, hold the afterburner button down instead of pressing it. Your speed 
will increase markedly. You'll know you've reached maximum speed when the 
afterburner noise starts playing over and over again. Also, for some reason 
I still don't quite get, it seems like I can only move diagonally. When I 
move straight up, down, left and right, I don't get much change in audio. 
I'll ask my son. Really, what I need is to pay my daughter a couple bucks 
before I do the podcast and ask her some questions, another reason I want 
extensive feedback from you guys.
There are boundaries your ship cannot cross, like walls. There are also 
asteroids. Sometimes, my ship actually gets stuck in an asteroid field, and 
I have to wiggle in all directions to get out. Once I had to use a tactical 
warp.
The missions differ greatly. If you want the best scores and highest game 
money, play Fighter Battle. Freighter Raid is hard because ships are trying 
to escape--to get away from you. Destroyer attack is hard because they are 
all in one enormous fleet, and once you've found them they've probably 
scored so many hits that you die, respawning and having to hunt them down 
again. (Remembering where they were helps obviously, but I haven't scored 
much about 50 on this mission.)
fleet battle and Destroyer Attack are essential missions to play for 
completing certain challenges, where you have to destroy a certain number of 
turrets.
Just remember, hold down that afterburner button until you hear firing. At 
maximum speed, a firing ship can be in and out of hearing range very 
quickly, and even though the sounds are in 3d positioning it's hard to tell 
since the enemy ship's gun doesn't go through a lot of the sound spectrum. 
One last thing: listen for explosions. those are asteroids being destroyed, 
and inside most asteroids are gems--and there's a shooting ship nearby. I 
play with the music off, and am hoping for separate music volume control in 
the next version. It blocks too much of the others sounds out though, like 
the little snaps that indicate the picking up of gems, and so on.

HTH
Ken downey 



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[Audyssey] king of dragon pass question

2013-02-09 Thread Ken's Mail
Hey guys, I'm loving King of Dragon Pass, but I'm very stuck in the screen 
where you form tribes. I have met all the neighboring clan's demands, made a 
few of my own, gave them gifts, but find no way to finalize the agreement--no 
proceed button or anything like that. The other day I played through one of 
these sessions and had to close down talks, the second time I was sucessful, 
and now I'm going to have to close down talks again unless I can figure out 
what's going on. The only buttons on screen are advice and info.
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[Audyssey] erncon

2013-02-07 Thread Ken's Mail
Hey guys,
the joystick for Erncon is in the bottom left, almost touching the corner. It's 
the size of a 50-cent piece, and since the audio is positioned it's relatively 
easy to hear when you've moved. Your ship doesn't turn like in other games, but 
simply follows where the stick points. Touch the lower left-hand corner, and 
your ship faces southwest for example, and begins to fly in that direction, 
slowing to a stop once you've let go of the stick.
On the lower right is your firing button. Above that is a secondary firing 
button, and above that a third. To the left of those is the afterburner. All 
the menus are accessible, but it seems that the positional audio needs work, as 
the ships don't always change position when you turn. I highly recommend the 
fighter battle, as it'll earn you the most points. I also highly recommend the 
survival mode. My best score is 4 minutes 30 seconds, so let's see if any of 
you can beat me!
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Re: [Audyssey] ErnCon

2013-02-07 Thread Ken's Mail

Lol, I just sent a nearly identical message to this one.
- Original Message - 
From: Dakotah Rickard dakotah.rick...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 07, 2013 12:59 PM
Subject: Re: [Audyssey] ErnCon



Right. The controls are actually pretty simple, but you do need to fly
with voiceover off. I hope you chose to start with a fighter, as a
mech is a little more difficult to fly.

Here is every control, as well as I can remember, having not played
for about a month and a half.

Starting from the bottom of your screen:
on the bottom left, in what is about a half inch wide and half inch
tall circle, is your flight stick. You can hear enemies firing, so you
will know when you are moving. You don't move at all unless you are
touching the stick, which is the blinking cursor mensioned in the
tutorial. When you touch the stick, your fighter faces the direction
indicated, so for example, if you're touching the bottom left of the
circle, you face southwest, top left, northwest, etc. When you remove
your finger, you come to a stop over time, depending on what ship you
have, and when you replace your finger, you accellerate at a given
rate, depending, again, on your ship. Experiment with this one,
preferably with a little bit of sighted monitoring, as it's a little
tricky to get the hang of, but once you've got it, you've got it.

The bottom right of the screen is your firing button on a fighter,
firing stick on a mech. If I remember, the stick on the right is a
little bigger than the one on the left, but you'll have to experient,
or maybe I'll dust off the game myself, to find out. It's in the
bottom right corner, however, basically making that part of the screen
symmetrical. Fighters shoot straight out in front, off into the
distance. You aim by aiming your ship. Mechs fire a little
differently. You can move your ship normally, but depending on what
part of the firing stick circle you press, your gun will fire in that
direction. You can't hit yourself, though, so don't worry. just be
aware that you can't simply touch and hear firing and definitely be
firing where you're going, as with a fighter. I've successfully flown
a mech before, and it can really work to your advantage, once you get
familiar with the game.

The only other controls to worry about are on the right side of the
screen, either flush with the edge or a little in. The first control
to get the hang of is your secondary weapons and tirtiary weapons.
These are rectangles, about an inch high, and maybe an inch and a half
or two inches wide, above the firing controls and above one another. I
suggest that, while you're getting the hang of it, you go into the
store and equip weapons which sound different from each other, say
homing missiles and mines, once you have some mines.

The other control is the booster, which has no limit on the amount
which it is used and gives you a temporary boost in movement speed.
This control seems to be sort of hanging off the bottom left corner of
your secondary weapons rectangle, above and to the left of your
primary firing control. It makes a definite sound, and you need to be
touching your flight stick to make the booster really do anything, but
you can usually hear the sound pan in the direction away from which
you are traveling, so if you're heading west, it'll pan right, or
east.

Other than that, if you stray too high on the right, you'll hit the
Quit Mission button. Somewhere in the vicinity of your flight stick is
the No button, or you can turn on Voiceover, mid-mission, and press
the button. The yes button, coincidentally, si near your firing
control, so be careful.

I'm not going to bother with giving the layout for the non-mission
screen, thoguh I will often use it without Voiceover, simply because
you can easily discover that for yourself.

Best of luck, and don't get too frustrated. Also, be sure you're
playing the game with headphones, at least until you get a feel for
your ship, because the stereo helps.

Signed:
Dakotah Rickard

On 2/6/13, Kelly Sapergia ksaper...@gmail.com wrote:

Hi,

After reading about the ErnCon multiplayer arcade shooter game on this 
list,


I downloaded it onto my iPod Touch. Quite honestly, I'm finding this game 
to


be more of a frustration than anything. I know there were some messages 
on

this list that basically said this game was playable with Voiceover. That
may be true, but I quickly got frustrated with the tutorial, as I 
couldn't
get past the screen where it says to touch the blinking cursor (or 
whatever


it is) to move the ship. I double-tapped the button a few times, but 
nothing


happened. Turning VO off didn't help as I couldn't tell where the thing 
was


on the screen. Finally, I got so frustrated that I quit the tutorial, and
was prompted to go on a mission. I found out how to fire, but other than
that I really don't know what I'm doing. Does anyone have any 
suggestions?

I'll say one thing about this 

[Audyssey] messages getting through

2013-01-28 Thread Ken's Mail
Testing to see if messages coming through from PC. By the way, I got 104 points 
on Erncon.
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[Audyssey] my seven-year-old son gives advanced tips for Erncon

2013-01-28 Thread Ken's Mail

OK, my messages  are coming through from the pc but not the IPhone.
Anyway, I asked my son for tips on Erncon. Here's what I learned.
Your ship points where the stick points. For example, your stick is pointing 
straight up and you hear a ship. There's no 3d sound yet, so you have to 
test if it's in front or behind. you point your stick east, and the ship 
moves off to the left. That means the ship was in front of you. Point it in 
front and start shooting and you'll be close. You can't hear where the gems 
are, but you can certainly hear where the asteroids explode and follow the 
sound if you're fast. You'll still be no match for a sighted player, but can 
definitely do it without too much difficulty. As I said, my high score is 
104 points. I definitely encourage you to play this game and contact the 
developer about 3d positioning and enemy ships and gems making sound as I 
have done. Also, the elite light fighter is helpful but not extremely so, as 
it only earns you about 20 extra poihnts per game. It fires homing missiles, 
but you still have to be aimed in the target's general direction to hit it. 
Just remember, your ship doesn't turn when you move the stick, but rather 
follows it. Point the stick southwest and it faces southwest and travels in 
a straight line. Much less confusing and more accessible than we even 
thought. The way I play is to simply go southwest and southeast, treating it 
like a side scroller. Then, after a while, I go northwest and northeast, and 
there seem to be boundaries you can't go past. When you fire your boosters, 
they pan as you move so you can hear the direction you're traveling in. If 
there is no panning when their should be you've hit an asteroid or wall. 
Fire a shot and see what happens. The only thing I don't know how to do yet 
is add friends and allies. This is the best accessible arcade game for the 
iPhone I've played yet, with Karateka a close second. 



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Re: [Audyssey] New to the List

2013-01-22 Thread Ken's Mail
If you like muds, Alter Aeon is the way to go. Not only does it have tons of 
rooms, mobs, quests, spells, skills, and areas to explore, but Oriol Gomez 
has done a most wonderful sound pack for it for Mush client. 



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[Audyssey] advanced tips for Erncon?

2013-01-22 Thread Ken's Mail
I posted about this before, but I don't think it got through. Sorry if it did 
and you're having to read basically the same question.
I thought to myself the other day, if i spend a few bucks, I can unlock the 
elite fighter and start really kicking enemy butt.
Boy was i disappointed. My score only went up about 20 points. the outcomes of 
the battles were a bit different--I went from shooting shooting shooting 
blowing up fighters then finding the next, to shooting, blowing up fighters, 
then flying aimlessly trying to seek out that next fighter. My high score 
before the elite fighter was 54. My highest with it is 74. My seven-year-old 
son got 182 on his third try!
So, any tips for finding the ships and gems faster? How big is the playing 
field? Are there any obstacles, and if so, are there any sounds made when we 
hit them, or does it just wrap around like I would expect? I find that if I 
treat the game as a side scroller I do a bit better, but it's still not great. 
Help appreciated. This game's the best!
Ken
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[Audyssey] war games and the blind eye

2006-04-22 Thread Ken's mail
I'm in the mood for a type of war/battle game
 (not something like tank commander, I'm thinking of something 
 multi-player,
 or online). Is their any such game, as now I can play online games?
Check out galaxy ranger at www.vipzonegames.com
That game is the best war/strategy game I know.  As far as the blind eye, 
that game wasn't all that accessible to tell you the truth.  I still haven't 
got all the instruments.
 


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Re: [Audyssey] Fw: Harry Potter Scene On Video Demand

2006-04-22 Thread Ken's mail
too bad I'm with Time Warner!
- Original Message - 
From: Richard Bennett [EMAIL PROTECTED]
To: blind gamers Gamers@audyssey.org
Sent: Saturday, April 22, 2006 8:04 AM
Subject: [Audyssey] Fw: Harry Potter Scene On Video Demand


 here is a harry potter game that I heard about in my e-mail today, let me 
 know how it is if anyone plays it.
 BEAN
 - Original Message - 
 Sent: Saturday, April 22, 2006 3:53 AM
 Subject: [Harry_Potter_Facts] Harry Potter Scene On Video Demand


 Harry Potter Scene It coming to Video On Demand

 PHILADELPHIA and SEATTLE, April 21 /PRNewswire/ -- Comcast Corporation, 
 the nation's leading provider of cable, entertainment and communications 
 products and services, and Screenlife, LLC, creator of the world's 
 top-selling board game, Scene It? The DVD Game(TM), today announced an 
 agreement to develop customized Video On Demand (VOD) versions of the 
 popular movie and TV trivia games.

 Comcast and Screenlife began offering VOD versions of the wildly popular 
 trivia games for the whole family, including movie, TV, James Bond and Jr. 
 editions, earlier this year on the cable provider's ON DEMAND service, 
 which has generated more than two billion program views since 2004. Since 
 launching in February, the Scene It? interactive games have quickly become 
 one of the most-popular original programs on Comcast ON DEMAND and have 
 already put thousands of customers' trivia knowledge to the test.

 This week, the companies will debut a special Harry Potter-themed edition 
 based on the successful Screenlife board game that coincides with the VOD 
 premiere of Harry Potter and the Goblet of Fire on Comcast ON DEMAND, 
 marking the first simultaneous release of an on-demand movie and a 
 Screenlife on-demand game.

 Wizards-in-training looking to test their Harry Potter knowledge can trade 
 their wands for their remote control beginning April 21. Comcast Digital 
 Cable customers can select the Harry Potter edition of Scene It? On Demand 
 in the Free Movies section of the ON DEMAND menu - there's no additional 
 charge to play, and no boards or game pieces are necessary. Based on the 
 popular DVD games - one of the fastest-growing categories in the game 
 industry - players compete by answering a series of fast-paced questions 
 based on video clips, images and visual puzzles.

 Scene It? On Demand gives our customers a fun, new way to test their 
 trivia skills anytime they want, and is something they can't find with 
 satellite or other providers, said Matt Strauss, Vice President of 
 Content Acquisition for Comcast. Our partnership with Screenlife gives us 
 a unique way to introduce movie and television fans to our extensive VOD 
 library through an engaging, visual, interactive game.

 As the leader of the DVD game industry, Screenlife is working to broaden 
 its presence in new entertainment platforms, said Dave Long, Co-founder 
 and CEO of Screenlife. Partnering with Comcast is a great way to offer 
 interactive, family friendly entertainment to customers anytime they want 
 to play.

 Launched in 2002, Scene It? is the original DVD game. Today, the pop- 
 culture phenomenon is the top-selling DVD board game of all time, selling 
 ten million games and commanding nearly 75 percent of the entire DVD game 
 marketplace. The popularity of the Scene It? brand, which generates more 
 than $200 million in annual sales, is widely credited with reviving the 
 board game industry.
 Scene It? On Demand trivia games are available on The Fan(TM), Comcast's 
 innovative multimedia broadband player on www.comcast.net. Comcast and 
 Screenlife plan to introduce dozens of additional Scene It? On Demand 
 games in the coming months.

 Comcast offers more than 7,000 ON DEMAND programs a month, with the vast 
 majority available for no additional cost. Comcast's ON DEMAND library 
 includes more than 800 movies each month, music videos and programs, kids' 
 shows, sports highlights, news and informational programs.
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[Audyssey] another new game

2006-04-22 Thread Ken's mail
There is a game my daughter likes at
www.millsberry.com
which seems to be accessible--but I'm not sure.  I haven't totally checked it 
out yet.
Ken Downey
president
DreamtechInteractive
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Re: [Audyssey] boxing

2006-04-19 Thread Ken's mail
You just have to memorize keystrokes.  They're all in the manual.  It's like 
a super-fancy bop it game when you get right down to it, but it's still 
cool.  I like redemption a lot better.  I beat Gambit in half an hour.
- Original Message - 
From: Harrison Tu [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, April 15, 2006 8:49 PM
Subject: [Audyssey] boxing


 Hi,
 Could someone give me some savage gambet tips? I have asked my friend
 but all he told me that was usefull is how to dodge hooks. He can beat
 all levels when I cannot even beat level 1. Please help


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Re: [Audyssey] Code Factory game prices

2006-04-19 Thread Ken's mail
If my prices were that high I wouldn't list them on my site either.
- Original Message - 
From: Liam [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Monday, April 17, 2006 7:20 PM
Subject: Re: [Audyssey] Code Factory game prices


 Phil
 independentliving.com has their games.  I'm not sure if that helps though

 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list Gamers@audyssey.org
 Sent: Monday, April 17, 2006 5:34 PM
 Subject: [Audyssey] Code Factory game prices


 Hi Folks,
 I was adjusting the price of Super Liam in my price list and I realized
 that
 I did not have all of Code Factory's games on the list.
 I went to their web site but could not find any prices.
 One person in a google search said they purchased Private Detective 
 School
 for 30 British pounds which is $52.55 U.S. dollars
  I have listed Time Adventures 1.
 for $69.95 so where are their prices or who purchased their games and how
 much do they really cost?
 Thanks,
 Phil



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Re: [Audyssey] shades of doomb help

2006-04-19 Thread Ken's mail
I used a timed mine.  I flush the toilet, drop the mine, and run like 'ell.
- Original Message - 
From: mvfegund [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Wednesday, April 19, 2006 6:47 PM
Subject: Re: [Audyssey] shades of doomb help


 What do you mean I have agses to the extra  ammo? How do I get it?  Does 
 the
 blob  come  out when I flush the  toilet? Or at it's own accord?
 - Original Message -
 From: Raul A. Gallegos [EMAIL PROTECTED]
 To: Gamers@audyssey.org
 Sent: Wednesday, April 19, 2006 4:41 PM
 Subject: Re: [Audyssey] shades of doomb help


 This is not correct. In most cases it's a good idea to kill the blob
 because he might be holding a wafer or even the security chip you need
 to get out of area 2.

 Also, by flushing the toilet you have access to the extra ammo.


 Brandon armstrong said the following on Wed, Apr 19, 2006 at
 04:56:02PM -0500:
  you don't flush the toilet.

 --
 It is better for civilization to be going down the drain than to be
 coming up it.
 -- Henry Allen
 Raul A. Gallegos ... IliwSsmc

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