Re: [Audyssey] A new sound pack for SoundRTS

2008-04-06 Thread robjoy
Hello Shaun, Since it has nothing to do with Lighttech Interactive it won't be hosted there, but if the file ever expires i will reupload it. Rob shaun everiss wrote: good pack, I like it loads. Hmm I wander if it will end up as part of littech interactive or at least hosted on there even

[Audyssey] A new sound pack for SoundRTS

2008-04-06 Thread robjoy
Hello all, Those who want something new for their shiny SoundRTS game, i've merged the two great soundpacks from (Ken Downey and Brian Smart) and Sebastian Delit), and replaced the older version of Scansoft daniel with Scansoft Lee (australian accent). The pack contains all of the in-game

Re: [Audyssey] A new sound pack for SoundRTS

2008-04-06 Thread robjoy
You can try downloading it until it works, but for your convenience i've also uploaded it to mediafire. http://www.mediafire.com/?ymj7dd4ekny Rob shaun everiss wrote: the file came to me corrupted. could you put it on mediafire or something? The file came to me corrupt and I had issues of

Re: [Audyssey] lite-tech interactive new games?

2008-03-03 Thread robjoy
Hey Josh, That could be a private question to ask, but never mind. I can't give out anything at this stage, but the next game will give certainly more than just a simple light game. Rob - Original Message - Subject: [Audyssey] lite-tech interactive new games? Date: Mon, 3 Mar 2008

Re: [Audyssey] writing a text adventure

2008-03-02 Thread robjoy
Hello Ari et all, Inform 7, at least with jfw, is mostly accessible. It has two windows, the coding area where you actually enter your story mostly in full english sentences, and the second window is the viewer, where the program displays it's messages like compile status, errors, help pages,

Re: [Audyssey] writing a text adventure

2008-03-02 Thread robjoy
Hello, Indeed, blind programming has changed a lot. I don't think so you would find any good IF-related article, or anything regarding IF on it though. There is an IF demo, called Cloak. It's like the Hello world in programming, a very basic story with 3 rooms, 2 objects and a simple puzzle to

Re: [Audyssey] smuglers 3 missions trouble

2008-01-13 Thread Robjoy
Hello, Actually there is a way to have music and background fx and speech too. All you need to do is to load up the intro.mp3 and background.mp3 files into a sound editor such as sound forge, goldwave etc, then lower it's volume till your speech synth is louder. As an admiral i think i can give

Re: [Audyssey] Bob it multyplayer

2007-12-12 Thread Robjoy
Hello, Please read the manual, every information is there. Rob On Wed, 12 Dec 2007 14:28:07 +0100, Claudio wrote: Hello all! How i can create a server for bob it? Or is there a standart-server? Best regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,

Re: [Audyssey] monty: bugs

2007-12-12 Thread Robjoy
Hello Thom, If you're viewing the map pausing the game'd be unrealistic indeed, but currently while you're in map mode you can't hear if a monster coming closer to you. You hear them like they're standing at the same position where you heard them when you had pressed the v key. Rob On Wed, 12

Re: [Audyssey] Bop it Ultimate bonus round

2007-12-12 Thread Robjoy
Grins sure, all i ask is to put a spoiler space before it, so those who want to think about it and experiment on their own, won't read that mail. I'm not really a friend of cheats, cheating and spoilers, since it ruins lot sof lots of things, but if somebody don't want to be smart, *sigh*, let

Re: [Audyssey] monty: bugs

2007-12-11 Thread Robjoy
Hello, There's another stepping bug when you can just walk under a vanishing platform to the other side, so actually no need to jump, smiles. Another one is when you're viewing the map, the game is not paused, and also the sounds are not positioned correctly. For instance, i had a skull on my

[Audyssey] Lighttech Interactive - A new game

2007-12-09 Thread Robjoy
dear gamers, lighttech Interactive is proud to anounce Bop It Ultimate ; our first ever multi player game! not just simply another lame remake: Play against the computer on 2 different game themes including a classic version of Bop It, and an insane Trick Bop theme invented by us. and the

Re: [Audyssey] introducing myself

2007-08-05 Thread Robjoy
Hey, Yeah maybe a few sample ones but i will leave serious game creation to those who mastered AGM. Rob - Original Message - Subject: Re: [Audyssey] introducing myself Date: Sat, 4 Aug 2007 20:16:30 -0400 From: Josh [EMAIL PROTECTED] rob, Are you gunna use the AGM to create any games at

Re: [Audyssey] reaction sounds

2007-08-05 Thread Robjoy
Hello, As i can see now, the acceleration and deceleration sounds are used when the control mode is turn and move. That's why Che has no footstep sounds in monster mash. The x and y sounds are only used when the control mode is directional. hth, rob. - Original Message - Subject: Re:

Re: [Audyssey] introducing myself

2007-08-04 Thread Robjoy
Hello Greg and welcome on the list. As Che said in an earlier post, those who haven't played with sound rts have no idea what they missed. Simply awesome, and this word explains everything. Returning from the hungarian sea, and running through the hundreds of posts, i see that audio game maker

Re: [Audyssey] Problem with sound rts multiplayer

2007-07-27 Thread Robjoy
I also agree with Christopher, also think about it, with some units its realistic. For example, a knight needs 2 food, because one for his horse, and one for himself. With catapults, two person needed to move and operate the catapult. The dragon is a huge beast, so it needs lots of calories,

Re: [Audyssey] something tickles me about treasure mania

2007-07-19 Thread Robjoy
Hello, You can use the turboes to quickly lower or pull back your hook. Its really great, because if a fish coming and the shark cyrcles below in the water, obviously you don'T want to go down and try to repair it. So, you can activate your turbo, quickly pull back the hook, and then continue

Re: [Audyssey] sound rts rally

2007-07-04 Thread Robjoy
Hello, A rallypoint is a place where the recruited objects go. For example, lets say you want to exploit wood. You define a rallypoint to a gold mine, (with the town hall, keep or castle), and when you recruit a new peasant, he'll go to that defined gold mine, and will start mining. It can be

Re: [Audyssey] SoundRTS,

2007-07-04 Thread Robjoy
Yep, there is a population limit. Rob - Original Message - Subject: Re: [Audyssey] SoundRTS, Date: Wed, 4 Jul 2007 11:20:45 -0500 From: Liam Erven [EMAIL PROTECTED] I had emilaed the dev about this, but has anyone noticed you can't have anymore than 20 food? I had like 9 farms,

Re: [Audyssey] sound Rts, audio stratogy game

2007-07-03 Thread Robjoy
Hello, Thanks for the info, this game rocks. I just started playing today, and i can't quit. Its quite good when i go around the map with twenty footman, and neutralizing everything, while archers protects their back. And if they're in a really big danger, several mages can heal them

Re: [Audyssey] wha?

2007-06-28 Thread Robjoy
Thank you Davy, i'll tell this to the other developers as well, smiles. Rob - Original Message - Subject: Re: [Audyssey] wha? Date: Wed, 27 Jun 2007 20:50:32 +0200 From: Davy Kager [EMAIL PROTECTED] Oh by the way Rob, your games rock! --- Lighttech Interactive

Re: [Audyssey] wha?

2007-06-27 Thread Robjoy
Hello Jason, You can download all of our games from http://www.lighttechinteractive.com Rob - Original Message - Subject: Re: [Audyssey] wha? Date: Wed, 27 Jun 2007 13:59:30 -0400 From: jason [EMAIL PROTECTED] Hay can you send me the direct for light tech interactive or is it light tech

Re: [Audyssey] Urgent! pyracy issue for Shades of doom

2007-06-06 Thread Robjoy
Hello all, First of all, as you may know, nothing is uncrackable. As you said in the earlier posts, its quite disappointing, in the developer's point of view, after the hard work, now somebody cracked it and sharing the crack. If this happens with us, i hope it won't, that we discover that

Re: [Audyssey] Star wars

2007-06-02 Thread Robjoy
Hello all, You're right, we're doing a star wars game, and when i say we, i mean not only me, *smiles*. Due to the fact that we're completelly rewriting it, its going really, really slowly, but sooner or later a beta version will be out for our beta testers, and after fixing the bugs which may

Re: [Audyssey] mud cliant.

2007-05-16 Thread Robjoy
Hello, Check out JMC, its way better than monkey term, or gmud. www.gutterstar.net Rob - Original Message - Subject: [Audyssey] mud cliant. Date: Tue, 15 May 2007 23:32:11 +0100 From: ian and riggs [EMAIL PROTECTED] hi can some one give a good mud cliant and scripts for seven point 0 if

Re: [Audyssey] mud cliant.

2007-05-16 Thread Robjoy
Hello all If i have to compare gmud with JMC, i have to say JMC is way, way, way better. And you ask why? Well, i'm not an advertiser of JMC, but here are the most valuable features. First of all, it supports scripting, so you can write your own scripts. While monkey term uses VbScript, JMC

Re: [Audyssey] treasure mania suggestion

2007-05-04 Thread Robjoy
Hi Nicol and all, The arrow hit sound is supposed to scarry you, since its not really a cool thing when you die. When you hear an arrow from either side, you should press and hold the left control key, so you'll keep ducking, till the arrow passes your boat. After that you can release the left

Re: [Audyssey] Bug in quest?

2007-04-17 Thread Robjoy
Ah, i think i know what causes the bug. When you enter a room which has an object in it, like a key, then bang, automation error. Rob - Original Message - Subject: [Audyssey] Bug in quest? Date: Tue, 17 Apr 2007 18:17:16 +0200 From: Robjoy [EMAIL PROTECTED] Hello all, I've installed

Re: [Audyssey] getting the hang of treasure mania

2007-04-10 Thread Robjoy
Hello, If you keep the ctrl key, Guilermo will keep ducking. About the two other questions, why don't you try them? Rob - Original Message - Subject: [Audyssey] getting the hang of treasure mania Date: Tue, 10 Apr 2007 22:38:53 +0200 From: nicol [EMAIL PROTECTED] Hay I enjoy this game. I

Re: [Audyssey] treasure mania 1

2007-04-08 Thread Robjoy
Hello, Experimenting in a game is always a main factor, keep in mind that in a mainstream game you won't find a learn game pictures feature. We're following the same way, and i believe if you experiment with it, you'll get much more than with the knowledge of the sounds. Rob - Original

Re: [Audyssey] treasure mania 1

2007-04-08 Thread Robjoy
Hi Shaun and all, That is a bug, which will be fixed in the next release. We're collecting bugs and fixing them, a patch will be posted soon. Until that , saving the game and reloading it could help. Rob - Original Message - Subject: [Audyssey] treasure mania 1 Date: Sun, 08 Apr 2007

Re: [Audyssey] treasure mania 1

2007-04-08 Thread Robjoy
Well, it is possible to record reviews, so they're like screen shots, but with sounds. A trailer is a bit different, as it is supposed to show the features of the game, or to give a demonstration how the game will look like when it'll be released. In this game, a learn game sound feature could

[Audyssey] Lighttech interactive - Treasure Mania 1: Hunting For Lost Treasures V1.1 is out

2007-03-31 Thread Robjoy
Hello all, A new version of the game Treasure Mania 1: Hunting For Lost Treasures is out! this version fixes more than 5 reported bugs plus gameplay has been made more realistic:  1. runtime error 91 after sending score is fixed.  2. Treasure chests will no longer cause you to looz a life due to

Re: [Audyssey] light cars suggestion

2007-03-30 Thread Robjoy
Hello Nicol and all, Giving a suggestion won't hurt anyone, as suggestions are always good. Here, i have to mention that i'm not the only one person who makes lighttech's games, i'm just one of them. And, now back to light cars. The main concept of the game is to avoid as many cars as you can. If

Re: [Audyssey] light cars suggestion

2007-03-30 Thread Robjoy
Hello Nicol and all, I like to explain why i did something before doing something, so in that way i can't ignore other's opinions. About telepathy, no its not the same. Telepathy means you have an ability to use your mind in a non-usual way. I think i could fill a book with telepathy examples

[Audyssey] Lighttech Interactive - Four new game updates

2007-03-30 Thread Robjoy
Hello all, over the passed month, we received a number of bug reports on several of our games. so we compiled new setups for Light Cars, Blankblock, Treasure Mania1 and Light Locater, which hopefully fix the reported bugs. check out www.lighttechinteractive.com to get them. Happy gaming,

Re: [Audyssey] Lightech Interactive: A new game released!

2007-03-29 Thread Robjoy
Hello all, A patch for our games, which supports score posting, will be released tomorrow (friday). We discovered several bugs, which needs to be fixed. Also, after the update for tm1 (which will be 1.0.1), a v1.1 release will be posted soon, with slight modifications. Of course, you can ask,

Re: [Audyssey] can't start light cars

2007-03-26 Thread Robjoy
Hello, This is a bug which we discovered a few days ago, and it appears on some systems with the latest version of the game. We'll put up a new version soon, which fixes this problem. Until that, i'll send you the appropriate patch file in private. If someone else has the problem as well, please

Re: [Audyssey] more bugs in treasure mania

2007-03-26 Thread Robjoy
Erm... tapping the right arrow of course when the currents are on your right side. - Original Message - Subject: Re: [Audyssey] more bugs in treasure mania Date: Mon, 26 Mar 2007 17:43:48 +0200 From: Robjoy [EMAIL PROTECTED] Hello all, This is not a bug, when you hear the currents

Re: [Audyssey] more bugs in treasure mania

2007-03-26 Thread Robjoy
Hello, If it hurt your ears, then it did its job pretty well. *Grins* Seriously, when it beeps, that means you're below a chest. Here, you can stop, turn of the engine of the boat, also the detector, and hook up the chest. Of course, you don't need to do it to be able to hook the chest up, its

Re: [Audyssey] Lightech Interactive: A new game released!

2007-03-25 Thread Robjoy
Hello all, As the manual says, you can pause the game by hitting p, and you can set the music's volume with f1 through f4. Best regards, Rob - Original Message - Subject: Re: [Audyssey] Lightech Interactive: A new game released! Date: Sun, 25 Mar 2007 11:23:32 +1200 From: shaun everiss

Re: [Audyssey] problem with the treasure game from lighttechinteractive

2007-03-25 Thread Robjoy
Hi Nicol, Since the installer was uploaded correctly to the server, i advice you to redownload it. For an odd reason, it happened with me, that free download manager downloaded it incorrectly, when i tested it. - Original Message - Subject: [Audyssey] problem with the treasure game from

Re: [Audyssey] treasure mania

2007-03-25 Thread Robjoy
Hello Nicol, When you're able to hook up a chest, your detector will make a constant alarm-like sound. When this happens, you have to tap the down arrow until you hear your hook connects with the chest. Then, tap the up arrow to pull it onboard. In the next release, we'll have a sound index, so

[Audyssey] Lightech Interactive: A new game released!

2007-03-24 Thread Robjoy
Hello gamers, We're very pleased to announce, our new game, Treasure Mania 1: Hunting for lost treasures has been released! Treasure Mania 1: Hunting For Lost Treasures is the first game in the Treasure Mania Series, Developed By Lighttech Interactive. Take on the role of Guillermo Marsalis, as

Re: [Audyssey] Lightech Interactive: A new game released!

2007-03-24 Thread Robjoy
Hello Nicol, yes it is. - Original Message - Subject: Re: [Audyssey] Lightech Interactive: A new game released! Date: Sat, 24 Mar 2007 19:58:38 +0200 From: nicol [EMAIL PROTECTED] Is this a free game? --- Lighttech Interactive http://www.lighttechinteractive.com

Re: [Audyssey] Lightech Interactive: A new game released!

2007-03-24 Thread Robjoy
Hello Davy, Its up to the gamers. If someone likes it, then probably he/she will do one. Rob - Original Message - Subject: Re: [Audyssey] Lightech Interactive: A new game released! Date: Sat, 24 Mar 2007 19:17:06 +0100 From: Davy Kager [EMAIL PROTECTED] Hi, Will there be a trailer or

Re: [Audyssey] hp question

2007-03-22 Thread Robjoy
Hello A portkey, usually a small object, is a thing which if you touch, it transports you to another location. They're quite fast, you need to spend seconds to travel. Other things, which you can travel with, but takes up more time to do so, are for example the ones which Phil mentioned before,

Re: [Audyssey] downloading sarah game

2007-03-19 Thread Robjoy
As far as i know, pcs games's server doesn't supports auto resuming. Rob --- Lighttech Interactive http://www.lighttechinteractive.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit

Re: [Audyssey] Thoughts on Sarah

2007-03-16 Thread Robjoy
Hello, Sarah did a really, really, really awesome voice acting, i love those spells as well. Actually, about the game, i played (at least tried to play) with a main stream hp game, then i switched to sarah, and i almost felt i'm in a main stream game, its so realistic, the sounds are awesome,

Re: [Audyssey] dragon warrior question

2007-03-12 Thread Robjoy
I totally agree. - Original Message - Subject: Re: [Audyssey] dragon warrior question Date: Mon, 12 Mar 2007 16:07:48 -0400 From: Ron Schamerhorn [EMAIL PROTECTED] Holy! You've got to be kidding me! I'd be much more likely to show my own game then demostrate a fraudulant one to people.

Re: [Audyssey] dragon warrior question

2007-03-11 Thread Robjoy
Dragon warrior is a game made by Dragonslayer games. Dragon warriors is claimed to be a game, but its just a mod of super liam. Just a final note on this, without resurrecting the dragon warriors topic and the problems with Ivan, maybe the name dragon warriors came from dragon warrior. Of

Re: [Audyssey] Suggestion for Tecno Shock

2007-02-27 Thread Robjoy
The good old notepad can always help. - Original Message - Subject: Re: [Audyssey] Suggestion for Tecno Shock Date: Tue, 27 Feb 2007 16:05:05 - From: Samuel Wilkins [EMAIL PROTECTED] Well I didn't do that and I am not starting a new game. - Original Message - From: