Re: [Audyssey] Saving AGM Games was behavior property
I don't se why you think there is very little possibility for this Thomas. It seems to me it would be fairly elementary, just serialize and deserialize the xml info from all the game objects, perhaps with a layer of encryption in there so players can't change their own settings and done. This is basically the way I do it with Rail Racer and it works beautifully. This is something AGM definately needs badly, and I think would go a long way to promoting game creators producing more varied and deper games. Later, Che - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Josh [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Friday, August 03, 2007 8:31 AM Subject: [Audyssey] Saving AGM Games was behavior property Hi Josh, quote Also could a utility be written which will modify your game file to add a save and load game feature? End quote As a developer myself I'd say there is very little possability for that. Triditionally to save a game one needs to serialize a game object which means convert all the objects data to binary, and then write it out to a binary data file. Then, to restore the objects state the binary data file has to be opened, binary data read back in, and converted back to something the object can read. Bottom line, this entire process has to be inside the game core where the objects themselves are to have direct access to the object's data, and to recreate a game object based on stored binary data at a later date and time. Hth. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Saving AGM Games was behavior property
hi che, I agree with you there 100% ! Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 03, 2007 2:38 PM Subject: Re: [Audyssey] Saving AGM Games was behavior property I don't se why you think there is very little possibility for this Thomas. It seems to me it would be fairly elementary, just serialize and deserialize the xml info from all the game objects, perhaps with a layer of encryption in there so players can't change their own settings and done. This is basically the way I do it with Rail Racer and it works beautifully. This is something AGM definately needs badly, and I think would go a long way to promoting game creators producing more varied and deper games. Later, Che - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Josh [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Friday, August 03, 2007 8:31 AM Subject: [Audyssey] Saving AGM Games was behavior property Hi Josh, quote Also could a utility be written which will modify your game file to add a save and load game feature? End quote As a developer myself I'd say there is very little possability for that. Triditionally to save a game one needs to serialize a game object which means convert all the objects data to binary, and then write it out to a binary data file. Then, to restore the objects state the binary data file has to be opened, binary data read back in, and converted back to something the object can read. Bottom line, this entire process has to be inside the game core where the objects themselves are to have direct access to the object's data, and to recreate a game object based on stored binary data at a later date and time. Hth. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Saving AGM Games was behavior property
Hi Che, That is true, but I think you missed the point of what I was trying to say. What I was attempting to say in my previous post is if you serialize an object to binary, xml, etc it should be done with in the game.exe's source code itself. It shouldn't be done using some external third-party program. In the original message it sounded though Josh wanted to know if someone would be able to write a extra third party program which could save your games for you since the games you make with AGM can't. Which to do it that way is a major undertaking. However, if I had the actual games source code I could do just serialize and deserialize all the objects to xml, binary, etc as you pointed out. Then, it would be easy. Hope this clarifies things. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Saving AGM Games was behavior property
Josh wrote: Also could a utility be written which will modify your game file to add a save and load game feature? end quote I guess you could read that as him asking for a third party to develop the utility, but it seemed to me he was referring to the devs. Either way, you and I are in agreement that this should be done from the game engine core itself, unless AGM is capable of spitting out the xml information on the fly, and if they are going to do that, they might as well go ahead and build code around it to create a save game feature. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 03, 2007 4:11 PM Subject: Re: [Audyssey] Saving AGM Games was behavior property Hi Che, That is true, but I think you missed the point of what I was trying to say. What I was attempting to say in my previous post is if you serialize an object to binary, xml, etc it should be done with in the game.exe's source code itself. It shouldn't be done using some external third-party program. In the original message it sounded though Josh wanted to know if someone would be able to write a extra third party program which could save your games for you since the games you make with AGM can't. Which to do it that way is a major undertaking. However, if I had the actual games source code I could do just serialize and deserialize all the objects to xml, binary, etc as you pointed out. Then, it would be easy. Hope this clarifies things. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.