Re: [Audyssey] Saving AGM Games was behavior property

2007-08-03 Thread Che
  I don't se why you think there is very little possibility for this Thomas.
  It seems to me it would be fairly elementary, just serialize and 
deserialize the xml info from all the game objects, perhaps with a layer of 
encryption in there so players can't change their own settings and done. 
This is basically the way I do it with Rail Racer and it works beautifully.
  This is something AGM definately needs badly, and I think would go a long 
way to promoting game creators producing more varied and deper games.
  Later,
  Che

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Josh [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Friday, August 03, 2007 8:31 AM
Subject: [Audyssey] Saving AGM Games was behavior property


 Hi Josh,

 quote
 Also could a utility be written which will modify your game file to add a
 save and load game feature?
 End quote

 As a developer myself I'd say there is very little possability for that.
 Triditionally to save a game one needs to serialize a game object
 which means convert all the objects data to binary, and then write it
 out to a binary data file. Then, to restore the objects state the binary
 data file has to be opened, binary data read back in, and converted back
 to something the object can read. Bottom line, this entire process has
 to be inside the game core where the objects themselves are to have
 direct access to the object's data, and to recreate a  game object based
 on stored binary data at a later date and time.
 Hth.



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Re: [Audyssey] Saving AGM Games was behavior property

2007-08-03 Thread Josh
hi che,

I agree with you there 100% !

Josh

Most of the reason I don't like spam is because a lot of it is true.
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- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 03, 2007 2:38 PM
Subject: Re: [Audyssey] Saving AGM Games was behavior property


  I don't se why you think there is very little possibility for this 
 Thomas.
  It seems to me it would be fairly elementary, just serialize and
 deserialize the xml info from all the game objects, perhaps with a layer 
 of
 encryption in there so players can't change their own settings and done.
 This is basically the way I do it with Rail Racer and it works 
 beautifully.
  This is something AGM definately needs badly, and I think would go a long
 way to promoting game creators producing more varied and deper games.
  Later,
  Che

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Josh [EMAIL PROTECTED]; Gamers Discussion list
 gamers@audyssey.org
 Sent: Friday, August 03, 2007 8:31 AM
 Subject: [Audyssey] Saving AGM Games was behavior property


 Hi Josh,

 quote
 Also could a utility be written which will modify your game file to add a
 save and load game feature?
 End quote

 As a developer myself I'd say there is very little possability for that.
 Triditionally to save a game one needs to serialize a game object
 which means convert all the objects data to binary, and then write it
 out to a binary data file. Then, to restore the objects state the binary
 data file has to be opened, binary data read back in, and converted back
 to something the object can read. Bottom line, this entire process has
 to be inside the game core where the objects themselves are to have
 direct access to the object's data, and to recreate a  game object based
 on stored binary data at a later date and time.
 Hth.



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 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.



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Re: [Audyssey] Saving AGM Games was behavior property

2007-08-03 Thread Thomas Ward
Hi Che,
That is true, but I think you missed the point of what I was trying to 
say. What I was attempting to say in my previous post is if you 
serialize an object to binary, xml, etc it should be done with in the 
game.exe's source code  itself. It shouldn't be done using some external 
third-party program.
In the original message it sounded though Josh wanted to know if someone 
would be able to write a extra third party program which could save your 
games for you since the games you make with AGM can't. Which to do it 
that way is a major undertaking.
However, if I had the actual games source code I could do just serialize 
and deserialize all the objects to xml, binary, etc as you pointed out. 
Then, it would be easy.
Hope this clarifies things.


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Re: [Audyssey] Saving AGM Games was behavior property

2007-08-03 Thread Che
  Josh wrote:
Also could a utility be written which will modify your game file to add a
save and load game feature?
end quote

  I guess you could read that as him asking for a third party to develop the 
utility, but it seemed to me he was referring to the devs.
  Either way, you and I are in agreement that this should be done from the 
game engine core itself, unless AGM is capable of spitting out the xml 
information on the fly, and if they are going to do that, they might as well 
go ahead and build code around it to create a save game feature.

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 03, 2007 4:11 PM
Subject: Re: [Audyssey] Saving AGM Games was behavior property


 Hi Che,
 That is true, but I think you missed the point of what I was trying to
 say. What I was attempting to say in my previous post is if you
 serialize an object to binary, xml, etc it should be done with in the
 game.exe's source code  itself. It shouldn't be done using some external
 third-party program.
 In the original message it sounded though Josh wanted to know if someone
 would be able to write a extra third party program which could save your
 games for you since the games you make with AGM can't. Which to do it
 that way is a major undertaking.
 However, if I had the actual games source code I could do just serialize
 and deserialize all the objects to xml, binary, etc as you pointed out.
 Then, it would be easy.
 Hope this clarifies things.


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 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 


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