[Audyssey] The demo from hell

2007-08-19 Thread Ken the Crazy
Okay, I'm posting the newest version of this confounded game.  Now, the cars 
don't die--they just catch on fire and leave the scene--but if your car catches 
on fire, you lose.  The cars are easy to blow up now--but so are you, so be 
prepared!  I hope this shows some of the promise of AGm.  Find it at Cara's 
modgirl site under Ken's games
http://tbrn.net/modgirl/Ken's games
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.
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[Audyssey] The demo from Hell: revisited

2007-08-17 Thread Ken the Crazy
It's the demo from Hell!
Everyone's cheating at this year's demolition derby--some folks supercharged 
their cars, some handle better and turn faster than cars ever seen before--and 
all three of your opponents have guns--and they're *all* out to get *you*!  
Fortunately, your car is well armed and armored, and you're ready to face these 
bozos and kick some butt.
Bug fixes since the last release:
What I've done now is reduced the border to a 40 by 40 grid, slowed the cars 
down a tiny bit, put the trance loop in each corner, set enemy defenses to 10 
and life to 10, and when they die they become inactive and the sounds stop 
playing--and when you die the game ends.  Collisions and attacks do the job of 
killing them quite nicely--but they weaken your car too.  I'm wanting to 
release this soon but...
First of all, how do I increase the score when the player kills an enemy--not 
when one dies, but when I nail it?  I have a calculator set up whose first 
object is player, first value is score, second constant type is constant 
integer, second object is player, second value is score, and second integer is 
1.  Then, when an opponent dies, the die reaction is linked to add in 
calculator 16 (the score calc,) and the game manager tells you your score, but 
the score remains the same.  Do I need to set up a trigger and exactly how do I 
do it?  Also, I need it to trigger only when a car crashes because I nail it.  
It's awesome though--I also have a high-speed moving item that takes your ammo 
back to 100--but good luck catching it!  I've lowered car sound volumes a bit, 
especially that of the player's car, so you can hear what's going on better.  I 
also increased the turn speed to 4.  I also want to learn how to decrease speed 
when I'm hit--by 1, not to a predetermined level.  What the heck--I'm gonna zip 
this up and send it to my directory at Modgirl's site--thanks 
again, Cara.
I hope yall enjoy the game, and that it inspires new interest in AGM--it's not 
so hard once you tinker a while
By the way, I'd like to see the home and end keys jump you to the top and 
bottom of menus and number lists so you don't have to scroll through 50 sounds 
to select none.
Love this program!
One more thing: I misspelled derby but when I spelled the name of the folder 
correctly nothing loaded up, so where else do I need to change the settings?
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.
---
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Re: [Audyssey] The demo from Hell: revisited

2007-08-17 Thread stunnerstud
oo, sounds fun.
Going to check it out.
Brandon
- Original Message - 
From: Ken the Crazy [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Friday, August 17, 2007 1:20 AM
Subject: [Audyssey] The demo from Hell: revisited


 It's the demo from Hell!
 Everyone's cheating at this year's demolition derby--some folks 
 supercharged their cars, some handle better and turn faster than cars ever 
 seen before--and all three of your opponents have guns--and they're *all* 
 out to get *you*!  Fortunately, your car is well armed and armored, and 
 you're ready to face these bozos and kick some butt.
 Bug fixes since the last release:
 What I've done now is reduced the border to a 40 by 40 grid, slowed the 
 cars down a tiny bit, put the trance loop in each corner, set enemy 
 defenses to 10 and life to 10, and when they die they become inactive and 
 the sounds stop playing--and when you die the game ends.  Collisions and 
 attacks do the job of killing them quite nicely--but they weaken your car 
 too.  I'm wanting to release this soon but...
 First of all, how do I increase the score when the player kills an 
 enemy--not when one dies, but when I nail it?  I have a calculator set up 
 whose first object is player, first value is score, second constant type 
 is constant integer, second object is player, second value is score, and 
 second integer is 1.  Then, when an opponent dies, the die reaction is 
 linked to add in calculator 16 (the score calc,) and the game manager 
 tells you your score, but the score remains the same.  Do I need to set up 
 a trigger and exactly how do I do it?  Also, I need it to trigger only 
 when a car crashes because I nail it.  It's awesome though--I also have a 
 high-speed moving item that takes your ammo back to 100--but good luck 
 catching it!  I've lowered car sound volumes a bit, especially that of the 
 player's car, so you can hear what's going on better.  I also increased 
 the turn speed to 4.  I also want to learn how to decrease speed when I'm 
 hit--by 1, not to a predetermined level.  What the heck--I'm gonna zip 
 this up and send it to my directory at Modgirl's site--thanks
 again, Cara.
 I hope yall enjoy the game, and that it inspires new interest in AGM--it's 
 not so hard once you tinker a while
 By the way, I'd like to see the home and end keys jump you to the top and 
 bottom of menus and number lists so you don't have to scroll through 50 
 sounds to select none.
 Love this program!
 One more thing: I misspelled derby but when I spelled the name of the 
 folder correctly nothing loaded up, so where else do I need to change the 
 settings?
 Ken Downey
 President
 DreamTechInteractive!

 And,
 Coming soon,
 Blind Comfort!
 The pleasant way to get a massage--no staring, just caring.
 ---
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Re: [Audyssey] The demo from Hell: revisited

2007-08-17 Thread Timberwolf
Where do I get this?

thanks
- Original Message - 
From: stunnerstud [EMAIL PROTECTED]
To: Ken the Crazy [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Friday, August 17, 2007 1:26 AM
Subject: Re: [Audyssey] The demo from Hell: revisited


 oo, sounds fun.
 Going to check it out.
 Brandon
 - Original Message - 
 From: Ken the Crazy [EMAIL PROTECTED]
 To: Gamers Discussion list Gamers@audyssey.org
 Sent: Friday, August 17, 2007 1:20 AM
 Subject: [Audyssey] The demo from Hell: revisited


 It's the demo from Hell!
 Everyone's cheating at this year's demolition derby--some folks
 supercharged their cars, some handle better and turn faster than cars 
 ever
 seen before--and all three of your opponents have guns--and they're *all*
 out to get *you*!  Fortunately, your car is well armed and armored, and
 you're ready to face these bozos and kick some butt.
 Bug fixes since the last release:
 What I've done now is reduced the border to a 40 by 40 grid, slowed the
 cars down a tiny bit, put the trance loop in each corner, set enemy
 defenses to 10 and life to 10, and when they die they become inactive and
 the sounds stop playing--and when you die the game ends.  Collisions and
 attacks do the job of killing them quite nicely--but they weaken your car
 too.  I'm wanting to release this soon but...
 First of all, how do I increase the score when the player kills an
 enemy--not when one dies, but when I nail it?  I have a calculator set up
 whose first object is player, first value is score, second constant type
 is constant integer, second object is player, second value is score, and
 second integer is 1.  Then, when an opponent dies, the die reaction is
 linked to add in calculator 16 (the score calc,) and the game manager
 tells you your score, but the score remains the same.  Do I need to set 
 up
 a trigger and exactly how do I do it?  Also, I need it to trigger only
 when a car crashes because I nail it.  It's awesome though--I also have a
 high-speed moving item that takes your ammo back to 100--but good luck
 catching it!  I've lowered car sound volumes a bit, especially that of 
 the
 player's car, so you can hear what's going on better.  I also increased
 the turn speed to 4.  I also want to learn how to decrease speed when I'm
 hit--by 1, not to a predetermined level.  What the heck--I'm gonna zip
 this up and send it to my directory at Modgirl's site--thanks
 again, Cara.
 I hope yall enjoy the game, and that it inspires new interest in 
 AGM--it's
 not so hard once you tinker a while
 By the way, I'd like to see the home and end keys jump you to the top and
 bottom of menus and number lists so you don't have to scroll through 50
 sounds to select none.
 Love this program!
 One more thing: I misspelled derby but when I spelled the name of the
 folder correctly nothing loaded up, so where else do I need to change the
 settings?
 Ken Downey
 President
 DreamTechInteractive!

 And,
 Coming soon,
 Blind Comfort!
 The pleasant way to get a massage--no staring, just caring.
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to [EMAIL PROTECTED]


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[Audyssey] the demo from hell

2007-08-04 Thread Ken the Crazy
Well, I've just released my first sample game, the demo from hell.  Face three 
cowardly drivers who will think nothing of taking you out as soon as you hit 
the wall!  If they back you into a corner, though, they win.  One of the 
opponents is on your side, and he goes for one of the other, faster opponents.  
It's at http://tbrn.net/modgirl/Ken's%20games
Enjoy!
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.
___
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To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
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Re: [Audyssey] the demo from hell

2007-08-04 Thread Trenton Matthews
Is there a link to it on the DTI web site as well?
Also, would you mind placing the newer DTI web address in signature? Well, 
add the URL to it?
Cara, thanks for helpping him out by the way! And I by the way have 
downloaded the Shareware version of Audio Quake, still learning its 
functionality, however it shouldn't be hard to play. Downloading the JQ 
modification later today.


- Original Message -
From: Ken the Crazy [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Saturday, August 04, 2007 1:19 AM
Subject: [Audyssey] the demo from hell

 Well, I've just released my first sample game, the demo from hell.  Face 
 three cowardly drivers who will think nothing of taking you out as soon as 
 you hit the wall!  If they back you into a corner, though, they win.  One 
 of the opponents is on your side, and he goes for one of the other, faster 
 opponents.  It's at http://tbrn.net/modgirl/Ken's%20games
 Enjoy!
 Ken Downey
 President
 DreamTechInteractive!

 And,
 Coming soon,
 Blind Comfort!
 The pleasant way to get a massage--no staring, just caring.
 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.476 / Virus Database: 269.11.2/933 - Release Date: 8/2/2007 
 2:22 PM

 

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Re: [Audyssey] the demo from hell

2007-08-04 Thread Che
  Hey Ken,
  Just tried your game out, great concept man.
  I did read the read me included, but inside the game, it is total chaos. 
There seems to be cars everywhere, and I'm not sure where to go.
 I think with some polish, this could be a killer fun game though.
  Later,
 Che

- Original Message - 
From: Ken the Crazy [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Saturday, August 04, 2007 2:19 AM
Subject: [Audyssey] the demo from hell


 Well, I've just released my first sample game, the demo from hell.  Face 
 three cowardly drivers who will think nothing of taking you out as soon as 
 you hit the wall!  If they back you into a corner, though, they win.  One 
 of the opponents is on your side, and he goes for one of the other, faster 
 opponents.  It's at http://tbrn.net/modgirl/Ken's%20games
 Enjoy!
 Ken Downey
 President
 DreamTechInteractive!

 And,
 Coming soon,
 Blind Comfort!
 The pleasant way to get a massage--no staring, just caring.
 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 


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Re: [Audyssey] the demo from hell

2007-08-04 Thread Josh
what are the keys in this game?

Josh

Most of the reason I don't like spam is because a lot of it is true.
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337

- Original Message - 
From: Ken the Crazy [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Saturday, August 04, 2007 3:19 AM
Subject: [Audyssey] the demo from hell


 Well, I've just released my first sample game, the demo from hell.  Face 
 three cowardly drivers who will think nothing of taking you out as soon as 
 you hit the wall!  If they back you into a corner, though, they win.  One 
 of the opponents is on your side, and he goes for one of the other, faster 
 opponents.  It's at http://tbrn.net/modgirl/Ken's%20games
 Enjoy!
 Ken Downey
 President
 DreamTechInteractive!

 And,
 Coming soon,
 Blind Comfort!
 The pleasant way to get a massage--no staring, just caring.
 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


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Re: [Audyssey] the demo from hell

2007-08-04 Thread Josh
Hi,

Good game. But how do you run into the cars? It sounds like there's hardly 
any stereo panning.

Josh

Most of the reason I don't like spam is because a lot of it is true.
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337

- Original Message - 
From: Ken the Crazy [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Saturday, August 04, 2007 3:19 AM
Subject: [Audyssey] the demo from hell


 Well, I've just released my first sample game, the demo from hell.  Face 
 three cowardly drivers who will think nothing of taking you out as soon as 
 you hit the wall!  If they back you into a corner, though, they win.  One 
 of the opponents is on your side, and he goes for one of the other, faster 
 opponents.  It's at http://tbrn.net/modgirl/Ken's%20games
 Enjoy!
 Ken Downey
 President
 DreamTechInteractive!

 And,
 Coming soon,
 Blind Comfort!
 The pleasant way to get a massage--no staring, just caring.
 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


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