Re: [Audyssey] testing rpgs

2008-08-13 Thread Jason Allen
Well, it's easier for me to manage everything if everyone is in one place. I tried to set up the forums so they're accessible, but you do tend to have to navigate around. So it's not as easy as a mailing list. The forum is pretty much empty as I only set it up yesterday. Jason --- Gamers mailing l

Re: [Audyssey] testing rpgs

2008-08-13 Thread shaun everiss
aah ok. At 11:04 a.m. 14/08/2008, you wrote: >Hi Shaun, >There is no need to have XNA 1.0 and 2.0 installed together. You are >just waisting space. XNA 2.0 will happily run XNA 1.0 based games. >Cheers. > > >shaun everiss wrote: >> Hi jason and all. >> ok I now have added xna 1.0 and 2.0 to the li

Re: [Audyssey] testing rpgs

2008-08-13 Thread shaun everiss
looks like it. Yeah I havn't got the hang of it, I have not mangled with this sort of thing. I don't really do forums at all although I did this once, that was on blindadrenaline I still have access but I havn't been on there for ages and ages. At 08:48 a.m. 14/08/2008, you wrote: >Hi, > >Do we h

Re: [Audyssey] testing rpgs

2008-08-13 Thread aiden gardiner
Hi, Do we have to register to the forums to be a tester for the game? It's just, I've never interacted with forums before, so I'm just getting nervous about having to jump in at the deep end so to speak. Aiden - Original Message - From: "shaun everiss" <[EMAIL PROTECTED]> To: Sent: W

Re: [Audyssey] testing rpgs

2008-08-13 Thread Thomas Ward
Hi Shaun, There is no need to have XNA 1.0 and 2.0 installed together. You are just waisting space. XNA 2.0 will happily run XNA 1.0 based games. Cheers. shaun everiss wrote: > Hi jason and all. > ok I now have added xna 1.0 and 2.0 to the list of runtimes I have loaded > here. > > > --- > Game