[Audyssey] A dark room, alternative ending and developer thoughts
Hi Dark, Although I haven't completed the game yet, I have really enjoyed playing it and once completed will definitely go online and rate the game. Thanks for the info about the alternate ending, I wouldn't have thought of trying that otherwise but look forward to giving that a go. Did you ever work out if stoking the fire in the main room played any part in the game? I've tried keeping it stoked and leaving it to die but it doesn't seem to change anything either way Paul -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 07 January 2014 19:36 To: Gamers@audyssey.org Subject: [Audyssey] A dark room, alternative ending and developer thoughts I sent a mail to the developer of A dark room, to firstly say I liked the game and particularly the access, and to ask about possible expantions or future plans. He (I believe the name Amir is a man's name), said that he didn't plan to expand the game since he felt the current length was as he wanted. however he is thinking of more games, possibly even aprequal, though he'd appreciate people to give the game good reviews and publicity. One thing he did tell me though which I am trying now, is that the game has an alternative ending, which is tantamount to a different play mode. to get it, you need to complete the game without building a singlehut! that's right, no slaves at all! this obviously means you need to explore and battle for all your materials, which changes gameplay around. The only annoying part is that to unlock the first exploration stage you actually need to build traps, which is a rather long process just by gathering 20 wood a pop, (nobody said this was an easy mode). I'm trying it now, just because I did rather enjoy this game, and I can see the alternate ending being quite a challenge to get since it needs far more exploring. The developer did state he's looking for 5 star reviews, so if people like the game perhaps they can contribute, to encourage the developer to do more in the same style, or perhaps even something more ambicious next time, (last I checked you needed facebook to write a review so annoyingly I couldn't, but when I am back at my flat with my bluetooth keyboard I'll try again). Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A dark room, alternative ending and developer thoughts
Hi Paul. I don't think the fire has any more affect than atmosphere after it's triggered the first few encounters with the builder and unlocked the silent forest, at least I've had nothing dire happen with it going out. I do keep it stoked though for atmosphere if nothing else. I'm well in to the alternate mode now. it was tough to get going, since though the trading post got unlocked when I had 15 traps and I bought the compass the dusty path didn't appear, but when I mentioned this to the developer he advised me to turn the ap off and on again with the ap switcher which fixed it. I actually like the alternate mode in a lot of ways, since it makes loot really important, and gives you a good reason to take back even the firs and such you get from beasts (since you really need to work at exchanging them with the merchant for stuff), and also it --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A dark room, alternative ending and developer thoughts
Oopse sorry, sent the other mail by mistake (hand slip). As I was saying I really like the alternate mode, it really makes the game strategic and the exploration matter since you can't just expect to wait and have your slaves build you everything. The developer also asked me to publicize the alternate ending, which is also why I'm writing to the list. While he's said he prefers to keep the game at the length and pace it is and so doesn't plan to add any extra content such as extra weapons etc, he is thinking of more games, that's again why wratings would be good. I'll see if I can do a review tomorrow when I get back to my flat and my wireless keyboard, provided you don't still need face book for them (one reason I've never rating king of dragon pass or Solara). Beware the grue! Dark. - Original Message - From: Paul Lemm paul.l...@sky.com To: Gamers@audyssey.org Sent: Wednesday, January 08, 2014 3:55 PM Subject: [Audyssey] A dark room, alternative ending and developer thoughts Hi Dark, Although I haven't completed the game yet, I have really enjoyed playing it and once completed will definitely go online and rate the game. Thanks for the info about the alternate ending, I wouldn't have thought of trying that otherwise but look forward to giving that a go. Did you ever work out if stoking the fire in the main room played any part in the game? I've tried keeping it stoked and leaving it to die but it doesn't seem to change anything either way Paul -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 07 January 2014 19:36 To: Gamers@audyssey.org Subject: [Audyssey] A dark room, alternative ending and developer thoughts I sent a mail to the developer of A dark room, to firstly say I liked the game and particularly the access, and to ask about possible expantions or future plans. He (I believe the name Amir is a man's name), said that he didn't plan to expand the game since he felt the current length was as he wanted. however he is thinking of more games, possibly even aprequal, though he'd appreciate people to give the game good reviews and publicity. One thing he did tell me though which I am trying now, is that the game has an alternative ending, which is tantamount to a different play mode. to get it, you need to complete the game without building a singlehut! that's right, no slaves at all! this obviously means you need to explore and battle for all your materials, which changes gameplay around. The only annoying part is that to unlock the first exploration stage you actually need to build traps, which is a rather long process just by gathering 20 wood a pop, (nobody said this was an easy mode). I'm trying it now, just because I did rather enjoy this game, and I can see the alternate ending being quite a challenge to get since it needs far more exploring. The developer did state he's looking for 5 star reviews, so if people like the game perhaps they can contribute, to encourage the developer to do more in the same style, or perhaps even something more ambicious next time, (last I checked you needed facebook to write a review so annoyingly I couldn't, but when I am back at my flat with my bluetooth keyboard I'll try again). Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] A dark room, alternative ending and developer thoughts
I sent a mail to the developer of A dark room, to firstly say I liked the game and particularly the access, and to ask about possible expantions or future plans. He (I believe the name Amir is a man's name), said that he didn't plan to expand the game since he felt the current length was as he wanted. however he is thinking of more games, possibly even aprequal, though he'd appreciate people to give the game good reviews and publicity. One thing he did tell me though which I am trying now, is that the game has an alternative ending, which is tantamount to a different play mode. to get it, you need to complete the game without building a singlehut! that's right, no slaves at all! this obviously means you need to explore and battle for all your materials, which changes gameplay around. The only annoying part is that to unlock the first exploration stage you actually need to build traps, which is a rather long process just by gathering 20 wood a pop, (nobody said this was an easy mode). I'm trying it now, just because I did rather enjoy this game, and I can see the alternate ending being quite a challenge to get since it needs far more exploring. The developer did state he's looking for 5 star reviews, so if people like the game perhaps they can contribute, to encourage the developer to do more in the same style, or perhaps even something more ambicious next time, (last I checked you needed facebook to write a review so annoyingly I couldn't, but when I am back at my flat with my bluetooth keyboard I'll try again). Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.