[Audyssey] A dark room, alternative ending and developer thoughts

2014-01-08 Thread Paul Lemm
Hi Dark,

Although I haven't completed the game yet, I have really enjoyed playing it
and once completed will definitely go online and  rate the game.  Thanks for
the info about the alternate ending, I wouldn't have thought of trying that
otherwise but look forward to giving that a go. Did you ever work out if
stoking the fire in the main room played any part in the game? I've tried
keeping it stoked and leaving it to die but it doesn't seem to change
anything either way


Paul 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 07 January 2014 19:36
To: Gamers@audyssey.org
Subject: [Audyssey] A dark room, alternative ending and developer thoughts

I sent a mail to the developer of A dark room, to firstly say I liked the
game and particularly the access, and to ask about possible expantions or
future plans. 

He (I believe the name Amir is a  man's name), said that he didn't plan to
expand the game since he felt the current length was as he wanted. however
he is thinking of more games, possibly even aprequal, though he'd
appreciate  people to give the game good reviews and publicity. 

One thing he did tell me though which I am trying now, is that the game has
an alternative ending, which is tantamount to a different play mode.  to get
it, you need to complete the game without building a singlehut!  that's
right, no slaves at all! this obviously means you need to explore and battle
for all your  materials, which changes gameplay around. 

The only annoying part is that to unlock the first exploration stage you
actually need to build traps, which is a rather long process just by
gathering 20 wood a pop, (nobody said this was an easy mode).

I'm trying it now, just because I did rather  enjoy this game, and I can see
the  alternate ending being quite a challenge to get since it needs far more
exploring. 

The developer did state he's looking for 5 star reviews, so if people like
the game perhaps they can contribute, to encourage the developer to do more
in the same style, or perhaps even something more ambicious next time, (last
I checked you needed facebook to write a review so annoyingly I couldn't,
but when I am back at my flat with my bluetooth keyboard I'll try again). 

Beware the grue! 

Dark.
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Re: [Audyssey] A dark room, alternative ending and developer thoughts

2014-01-08 Thread dark

Hi Paul.

I don't think the fire has any more affect than atmosphere after it's 
triggered the first few encounters with the builder and unlocked the silent 
forest, at least I've had nothing dire happen with it going out. I do keep 
it stoked though for atmosphere  if nothing else.


I'm well in to the  alternate mode now. it was tough to get going, since 
though the  trading post got unlocked when I had 15 traps and I bought the 
compass the dusty path didn't appear, but when I mentioned this to the 
developer he  advised me to turn the ap off and on again with the ap 
switcher which fixed it.


I actually like the  alternate mode in a lot of ways, since it makes loot 
really important, and gives you a good reason to take back even the firs and 
such you get from beasts (since you really need to work at exchanging them 
with the merchant for stuff), and also it 



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Re: [Audyssey] A dark room, alternative ending and developer thoughts

2014-01-08 Thread dark

Oopse sorry, sent the other mail by mistake (hand slip).

As I was saying I really like the alternate mode, it really makes the game 
strategic and the exploration matter since you can't just  expect to  wait 
and  have your slaves build you everything.


The developer also asked me to publicize the  alternate ending, which is 
also why I'm writing to the list.


While he's said he prefers to keep the  game at the length and pace it is 
and so doesn't plan to add any extra content such as extra weapons etc, he 
is thinking of more games, that's again why wratings would be good.


I'll see if I can do a review tomorrow when I get back to my flat and my 
wireless keyboard, provided you don't still need face book for them (one 
reason I've never rating king of dragon pass or Solara).


Beware the grue!

Dark.
- Original Message - 
From: Paul Lemm paul.l...@sky.com

To: Gamers@audyssey.org
Sent: Wednesday, January 08, 2014 3:55 PM
Subject: [Audyssey] A dark room, alternative ending and developer thoughts



Hi Dark,

Although I haven't completed the game yet, I have really enjoyed playing 
it
and once completed will definitely go online and  rate the game.  Thanks 
for
the info about the alternate ending, I wouldn't have thought of trying 
that

otherwise but look forward to giving that a go. Did you ever work out if
stoking the fire in the main room played any part in the game? I've tried
keeping it stoked and leaving it to die but it doesn't seem to change
anything either way


Paul

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 07 January 2014 19:36
To: Gamers@audyssey.org
Subject: [Audyssey] A dark room, alternative ending and developer thoughts

I sent a mail to the developer of A dark room, to firstly say I liked the
game and particularly the access, and to ask about possible expantions or
future plans.

He (I believe the name Amir is a  man's name), said that he didn't plan to
expand the game since he felt the current length was as he wanted. however
he is thinking of more games, possibly even aprequal, though he'd
appreciate  people to give the game good reviews and publicity.

One thing he did tell me though which I am trying now, is that the game 
has
an alternative ending, which is tantamount to a different play mode.  to 
get

it, you need to complete the game without building a singlehut!  that's
right, no slaves at all! this obviously means you need to explore and 
battle

for all your  materials, which changes gameplay around.

The only annoying part is that to unlock the first exploration stage you
actually need to build traps, which is a rather long process just by
gathering 20 wood a pop, (nobody said this was an easy mode).

I'm trying it now, just because I did rather  enjoy this game, and I can 
see
the  alternate ending being quite a challenge to get since it needs far 
more

exploring.

The developer did state he's looking for 5 star reviews, so if people like
the game perhaps they can contribute, to encourage the developer to do 
more
in the same style, or perhaps even something more ambicious next time, 
(last

I checked you needed facebook to write a review so annoyingly I couldn't,
but when I am back at my flat with my bluetooth keyboard I'll try again).

Beware the grue!

Dark.
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list,

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list,
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] A dark room, alternative ending and developer thoughts

2014-01-07 Thread dark
I sent a mail to the developer of A dark room, to firstly say I liked the game 
and particularly the access, and to ask about possible expantions or future 
plans. 

He (I believe the name Amir is a  man's name), said that he didn't plan to 
expand the game since he felt the current length was as he wanted. however he 
is thinking of more games, possibly even aprequal, though he'd appreciate  
people to give the game good reviews and publicity. 

One thing he did tell me though which I am trying now, is that the game has an 
alternative ending, which is tantamount to a different play mode.  to get it, 
you need to complete the game without building a singlehut!  that's right, no 
slaves at all! this obviously means you need to explore and battle for all your 
 materials, which changes gameplay around. 

The only annoying part is that to unlock the first exploration stage you 
actually need to build traps, which is a rather long process just by gathering 
20 wood a pop, (nobody said this was an easy mode).

I'm trying it now, just because I did rather  enjoy this game, and I can see 
the  alternate ending being quite a challenge to get since it needs far more 
exploring. 

The developer did state he's looking for 5 star reviews, so if people like the 
game perhaps they can contribute, to encourage the developer to do more in the 
same style, or perhaps even something more ambicious next time, (last I checked 
you needed facebook to write a review so annoyingly I couldn't, but when I am 
back at my flat with my bluetooth keyboard I'll try again). 

Beware the grue! 

Dark.
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.