Re: [Audyssey] A quick STFC 2.0 question.

2006-12-31 Thread Ken the Crazy
. - Original Message - From: Richard Sherman [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 30, 2006 2:32 PM Subject: Re: [Audyssey] A quick STFC 2.0 question. Hi Thom, I had a thought (and boy does it hurt). Last night's episode of TNG was where Q

Re: [Audyssey] A quick STFC 2.0 question.

2006-12-31 Thread Thomas Ward
a thought. *ouch, my brain hurts!* Rich - Original Message - From: Thomas Ward To: Gamers Discussion list Sent: Saturday, December 30, 2006 4:54 AM Subject: Re: [Audyssey] A quick STFC 2.0 question. Hi Raul, An alternate universe or mirror universe sounds good. Even

Re: [Audyssey] A quick STFC 2.0 question.

2006-12-31 Thread Thomas Ward
Hi Shaun, I am both a fan of Star Wars and Star Trek, but I am not a fan of crossover type games. If I am doing Star Wars I am doing Star Wars. If I am doing Star Trek I am doing Star Trek. shaun everiss wrote: What do people think about a trek/starwars crossover since we are talking about

Re: [Audyssey] A quick STFC 2.0 question.

2006-12-31 Thread Thomas Ward
Hi Raul an Richard, Yeah, it sure would be funny. certainly unique. Raul A. Gallegos wrote: That would be funny. However, Q would have to be a random factor which could also be bad for the Federation. Like, for example, when the Enterprise fires on an enemy ship, the torpedos go and hit a

Re: [Audyssey] A quick STFC 2.0 question.

2006-12-31 Thread Mark Pemberton
Discussion list gamers@audyssey.org Sent: Sunday, December 31, 2006 4:45 PM Subject: Re: [Audyssey] A quick STFC 2.0 question. Hi Shaun, I am both a fan of Star Wars and Star Trek, but I am not a fan of crossover type games. If I am doing Star Wars I am doing Star Wars. If I am doing Star Trek I am

Re: [Audyssey] A quick STFC 2.0 question.

2006-12-31 Thread Thomas Ward
Hi Mark, That would certainly be an interesting concept for version 2.0. To be honest I don't think capturing a starbase is that practical in the long run. There are hundres even thousands of support personelle abord those bases. To successfully take a station you would have to force enemy to

Re: [Audyssey] A quick STFC 2.0 question.

2006-12-31 Thread Richard Sherman
Hi Thom, That's just fine. We'll call it programmer's prerogative. Rich - Original Message - From: Thomas Ward Subject: Re: [Audyssey] A quick STFC 2.0 question. Hi, I believe you are talking about the epasode Hide and Q. In any case I could add Q, but I'd rather

Re: [Audyssey] A quick STFC 2.0 question.

2006-12-30 Thread Thomas Ward
Hi Richard, I know, and thanks for the suggestion. Richard Sherman wrote: Hi Thom, In the time the universe has been around the overlap time is quite small. Quit splitting hairs. Captain Picard doesn't have that many. ha, ha, ha, ha Just use your best judgement #1. Captains perogative to go

Re: [Audyssey] A quick STFC 2.0 question.

2006-12-30 Thread Thomas Ward
Hi Raul, An alternate universe or mirror universe sounds good. Even possably the universe in yesterday's Enterprise where the Federation was at war with the Klingons. On our little side note I believe Insurection. happened in Deep Space 9 season 6. Maybe it was the book where one of the

Re: [Audyssey] A quick STFC 2.0 question.

2006-12-30 Thread Thomas Ward
Hmmm I can think of anouther reason to use Runabouts. They are lightly armed, slow, an could be used as bate. In addition, they would be of little los to the overall fleet. Ken the Crazy wrote: Now using runabouts is an excellent idea--scouting for data would give you an awesome

Re: [Audyssey] A quick STFC 2.0 question.

2006-12-30 Thread Richard Sherman
, 2006 4:54 AM Subject: Re: [Audyssey] A quick STFC 2.0 question. Hi Raul, An alternate universe or mirror universe sounds good. Even possably the universe in yesterday's Enterprise where the Federation was at war with the Klingons. On our little side note I believe Insurection. happened

Re: [Audyssey] A quick STFC 2.0 question.

2006-12-30 Thread Raul A. Gallegos
That would be funny. However, Q would have to be a random factor which could also be bad for the Federation. Like, for example, when the Enterprise fires on an enemy ship, the torpedos go and hit a friendly ship. * Richard Sherman [EMAIL PROTECTED] [2006-12-30 12:38]: Hi Thom, I had a

Re: [Audyssey] A quick STFC 2.0 question.

2006-12-30 Thread Richard Sherman
Hi Raul, That is it exactly. Some type of unpredictable action. Good and/or bad for the Federation ships. Rich - Original Message - From: Raul A. Gallegos To: gamers@audyssey.org Sent: Saturday, December 30, 2006 12:21 PM Subject: Re: [Audyssey] A quick STFC 2.0 question

Re: [Audyssey] A quick STFC 2.0 question.

2006-12-29 Thread shaun everiss
mixed would really rock, it means we will have to think before tasking bits and pieces. At 12:27 PM 12/29/2006, Thomas Ward wrote: Hi all, I've been doing allot of thinking about STFC 2.0, and I have decided personally to redesign STFC 2.0 as a strictly TNG game. This means the ships, bases,

Re: [Audyssey] A quick STFC 2.0 question.

2006-12-29 Thread Christopher Bartlett
Absolutely mix the ship classes, the more the better. What about providing different numbers of friendly and enemy ships as an option to increase difficulty, rather than varying the enemy's toughness? Christopher Bartlett ___ Gamers mailing

Re: [Audyssey] A quick STFC 2.0 question.

2006-12-29 Thread Thomas Ward
Hi Phil, Yes, on TNG, DS9, etc you would from time to time see older classes of enemy vessels, but they were not identified by name. I'd really have to dig find names and technical info about them if I chose to use them. Phil Vlasak wrote: Hi Tom, I hope you put as much variety in the enemy

Re: [Audyssey] A quick STFC 2.0 question.

2006-12-29 Thread Thomas Ward
Hi Richard, Actually, TNG, DS9, and Voyager covers aproxamatly a 15 year period of time with some over lap, but stardates would have to be compared to find how much overlap there is. For example the first show of TNG, Encounter at Farpoint,was sometime in the year 2364. The first show of DS9

Re: [Audyssey] A quick STFC 2.0 question.

2006-12-29 Thread Thomas Ward
Hi Richard, Never heard that one before, but that sounds like truth. Smile. On Star Trek they often use a variety of craft in engagements. Especially in the Dominion War they had several classes represented at the mager engagements. Each kind of ship has it's own strengths and weaknesses. The

Re: [Audyssey] A quick STFC 2.0 question.

2006-12-29 Thread Thomas Ward
Hi Shaun, It definately changes the dinamics of a battle situation. For example even the upgraded Excelsior's are no real threat to Romulan warbirds or Klingon birds of prey, but an Ambassidor or Galaxy-class is better to stand up to them. However, the Cardassians are so wimpy even

Re: [Audyssey] A quick STFC 2.0 question.

2006-12-29 Thread Thomas Ward
Hi Max and all, Well, I have been going through my TNG epasodes on dvd and it seams most of the starships were of the Excelsior-class or the Ambassidor-class. There is quite a number of ships to choose from, and I guess the matter now is picking out which ships will go in the fleet. I am

Re: [Audyssey] A quick STFC 2.0 question.

2006-12-29 Thread Mark Pemberton
Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Thursday, December 28, 2006 11:27 PM Subject: [Audyssey] A quick STFC 2.0 question. Hi all, I've been doing allot of thinking about STFC 2.0, and I have decided personally to redesign STFC 2.0 as a strictly TNG game. This means the ships, bases

Re: [Audyssey] A quick STFC 2.0 question.

2006-12-29 Thread Raul A. Gallegos
Hello Tom. A couple of things. 1. Using current or destroyed ships. I think that using current ships would be the way to go. However to do this, you might need to expand the range of years so this means you might not be able to stick with just TNG era. Otherwise, the number of ships will be

Re: [Audyssey] A quick STFC 2.0 question.

2006-12-29 Thread Thomas Ward
Hi Raul, Thanks for the date corrections. I also never figured out why Warf was away from DS9 in Insurection, but I believe Insurection was suppose to be in 2374 during the Dominion war. If so that doesn't discount his Ambassidor status, and his presents in Nemesis is explained by him being

Re: [Audyssey] A quick STFC 2.0 question.

2006-12-29 Thread Thomas Ward
Hi Raul, Snip I think that using current ships would be the way to go. End snip I think so as well as it is is more realistic. Still destroyed ships could be used in a pinch. Snip However to do this, you might need to expand the range of years so this means you might not be able to

Re: [Audyssey] A quick STFC 2.0 question.

2006-12-29 Thread Thomas Ward
Hi, Well, that is one possability and one way of looking at it. If you have the beginner level you might have say 8 ships and by level expert you only have 4 or something like that. I'll stick it in my cap to think about. Christopher Bartlett wrote: Absolutely mix the ship classes, the more

Re: [Audyssey] A quick STFC 2.0 question.

2006-12-29 Thread Raul A. Gallegos
Hello Tom. If the story line was made around 2369/70 that would be great. The Duras family could be the Klingons the Federation has to fight against. I like that idea. On one quick side note, you are probably more right than me on the year of Insurection. I remember Picard saying the

Re: [Audyssey] A quick STFC 2.0 question.

2006-12-29 Thread Ken the Crazy
: [Audyssey] A quick STFC 2.0 question. Hi all, I've been doing allot of thinking about STFC 2.0, and I have decided personally to redesign STFC 2.0 as a strictly TNG game. This means the ships, bases, etc will be based on the STING series. However, I have one question about this. On TNG they often

Re: [Audyssey] A quick STFC 2.0 question.

2006-12-29 Thread Ken the Crazy
A. Gallegos [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Thursday, December 28, 2006 6:59 PM Subject: Re: [Audyssey] A quick STFC 2.0 question. Hello Tom. I think having different class ships will be a better way to go. I was thinking, there is also the intrepid class ships like Voyager and a few

[Audyssey] A quick STFC 2.0 question.

2006-12-28 Thread Thomas Ward
Hi all, I've been doing allot of thinking about STFC 2.0, and I have decided personally to redesign STFC 2.0 as a strictly TNG game. This means the ships, bases, etc will be based on the STING series. However, I have one question about this. On TNG they often attempted to show off the new

Re: [Audyssey] A quick STFC 2.0 question.

2006-12-28 Thread Raul A. Gallegos
Hello Tom. I think having different class ships will be a better way to go. I was thinking, there is also the intrepid class ships like Voyager and a few others. Small, but fast. What about run about class shuttles? Basically, they are beefed up shuttles, no match for a Klingon, but many run

Re: [Audyssey] A quick STFC 2.0 question.

2006-12-28 Thread Thomas Ward
Hi Raul, The Intrepid-class and the Prometheus-class were not launched until after TNG had ended. The Intrepid-class was first introduced in ST Voyager, and so was the Prometheus-class for that matter. However, after being introduced on voyager they were seen during the Dominion war on DS9. I

Re: [Audyssey] A quick STFC 2.0 question.

2006-12-28 Thread Richard Sherman
Hi Thom, They say that variety is the spice of life. So variety it is. Rich - Original Message - From: Thomas Ward To: gamers@audyssey.org Sent: Thursday, December 28, 2006 3:27 PM Subject: [Audyssey] A quick STFC 2.0 question. Hi all, I've been doing allot of thinking

Re: [Audyssey] A quick STFC 2.0 question.

2006-12-28 Thread Thomas Ward
Hi Charles, Yeah, I would think having different kinds of ships would make for some very interesting battles. Charles Rivard wrote: I would think that, in all games, the more realistic and versatile, the better. ___ Gamers mailing list ..

Re: [Audyssey] A quick STFC 2.0 question.

2006-12-28 Thread Richard Sherman
Hi, I personally would like to see as many ships from the TNG, Voyageur, and DS 9 era ships as much as possible since they all take place around the same time. just a thought if it is possible. Rich - Original Message - From: Thomas Ward Hi Charles, Yeah, I would think