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- Original Message -
From: Richard Sherman [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 30, 2006 2:32 PM
Subject: Re: [Audyssey] A quick STFC 2.0 question.
Hi Thom,
I had a thought (and boy does it hurt).
Last night's episode of TNG was where Q
a thought. *ouch, my brain hurts!*
Rich
- Original Message -
From: Thomas Ward
To: Gamers Discussion list
Sent: Saturday, December 30, 2006 4:54 AM
Subject: Re: [Audyssey] A quick STFC 2.0 question.
Hi Raul,
An alternate universe or mirror universe sounds good. Even
Hi Shaun,
I am both a fan of Star Wars and Star Trek, but I am not a fan of
crossover type games.
If I am doing Star Wars I am doing Star Wars. If I am doing Star Trek I
am doing Star Trek.
shaun everiss wrote:
What do people think about a trek/starwars crossover since we are talking
about
Hi Raul an Richard,
Yeah, it sure would be funny. certainly unique.
Raul A. Gallegos wrote:
That would be funny. However, Q would have to be a random factor which
could also be bad for the Federation. Like, for example, when the
Enterprise fires on an enemy ship, the torpedos go and hit a
Discussion list gamers@audyssey.org
Sent: Sunday, December 31, 2006 4:45 PM
Subject: Re: [Audyssey] A quick STFC 2.0 question.
Hi Shaun,
I am both a fan of Star Wars and Star Trek, but I am not a fan of
crossover type games.
If I am doing Star Wars I am doing Star Wars. If I am doing Star Trek I
am
Hi Mark,
That would certainly be an interesting concept for version 2.0. To be
honest I don't think capturing a starbase is that practical in the long
run. There are hundres even thousands of support personelle abord those
bases. To successfully take a station you would have to force enemy to
Hi Thom,
That's just fine. We'll call it programmer's prerogative.
Rich
- Original Message -
From: Thomas Ward
Subject: Re: [Audyssey] A quick STFC 2.0 question.
Hi,
I believe you are talking about the epasode Hide and Q. In any case I
could add Q, but I'd rather
Hi Richard,
I know, and thanks for the suggestion.
Richard Sherman wrote:
Hi Thom,
In the time the universe has been around the overlap time is quite small.
Quit splitting hairs. Captain Picard doesn't have that many. ha, ha, ha, ha
Just use your best judgement #1. Captains perogative to go
Hi Raul,
An alternate universe or mirror universe sounds good. Even possably the
universe in yesterday's Enterprise where the Federation was at war with
the Klingons.
On our little side note I believe Insurection. happened in Deep Space 9
season 6. Maybe it was the book where one of the
Hmmm I can think of anouther reason to use Runabouts. They are
lightly armed, slow, an could be used as bate. In addition, they would
be of little los to the overall fleet.
Ken the Crazy wrote:
Now using runabouts is an excellent idea--scouting for data would give you
an awesome
, 2006 4:54 AM
Subject: Re: [Audyssey] A quick STFC 2.0 question.
Hi Raul,
An alternate universe or mirror universe sounds good. Even possably the
universe in yesterday's Enterprise where the Federation was at war with
the Klingons.
On our little side note I believe Insurection. happened
That would be funny. However, Q would have to be a random factor which
could also be bad for the Federation. Like, for example, when the
Enterprise fires on an enemy ship, the torpedos go and hit a friendly
ship.
* Richard Sherman [EMAIL PROTECTED] [2006-12-30 12:38]:
Hi Thom,
I had a
Hi Raul,
That is it exactly. Some type of unpredictable action. Good and/or bad for
the Federation ships.
Rich
- Original Message -
From: Raul A. Gallegos
To: gamers@audyssey.org
Sent: Saturday, December 30, 2006 12:21 PM
Subject: Re: [Audyssey] A quick STFC 2.0 question
mixed would really rock, it means we will have to think before tasking bits and
pieces.
At 12:27 PM 12/29/2006, Thomas Ward wrote:
Hi all,
I've been doing allot of thinking about STFC 2.0, and I have decided
personally to redesign STFC 2.0 as a strictly TNG game. This means the
ships, bases,
Absolutely mix the ship classes, the more the better. What about
providing different numbers of friendly and enemy ships as an option
to increase difficulty, rather than varying the enemy's toughness?
Christopher Bartlett
___
Gamers mailing
Hi Phil,
Yes, on TNG, DS9, etc you would from time to time see older classes of
enemy vessels, but they were not identified by name.
I'd really have to dig find names and technical info about them if I
chose to use them.
Phil Vlasak wrote:
Hi Tom,
I hope you put as much variety in the enemy
Hi Richard,
Actually, TNG, DS9, and Voyager covers aproxamatly a 15 year period of
time with some over lap, but stardates would have to be compared to find
how much overlap there is.
For example the first show of TNG, Encounter at Farpoint,was sometime
in the year 2364. The first show of DS9
Hi Richard,
Never heard that one before, but that sounds like truth. Smile.
On Star Trek they often use a variety of craft in engagements.
Especially in the Dominion War they had several classes represented at
the mager engagements. Each kind of ship has it's own strengths and
weaknesses.
The
Hi Shaun,
It definately changes the dinamics of a battle situation. For example
even the upgraded Excelsior's are no real threat to Romulan warbirds or
Klingon birds of prey, but an Ambassidor or Galaxy-class is better to
stand up to them. However, the Cardassians are so wimpy even
Hi Max and all,
Well, I have been going through my TNG epasodes on dvd and it seams most
of the starships were of the Excelsior-class or the Ambassidor-class.
There is quite a number of ships to choose from, and I guess the matter
now is picking out which ships will go in the fleet.
I am
Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, December 28, 2006 11:27 PM
Subject: [Audyssey] A quick STFC 2.0 question.
Hi all,
I've been doing allot of thinking about STFC 2.0, and I have decided
personally to redesign STFC 2.0 as a strictly TNG game. This means the
ships, bases
Hello Tom. A couple of things.
1. Using current or destroyed ships.
I think that using current ships would be the way to go. However to do
this, you might need to expand the range of years so this means you
might not be able to stick with just TNG era. Otherwise, the number of
ships will be
Hi Raul,
Thanks for the date corrections. I also never figured out why Warf was
away from DS9 in Insurection, but I believe
Insurection was suppose to be in 2374 during the Dominion war. If so that
doesn't discount his Ambassidor status, and his presents in
Nemesis is explained by him being
Hi Raul,
Snip
I think that using current ships would be the way to go.
End snip
I think so as well as it is is more realistic. Still destroyed ships
could be used in a pinch.
Snip
However to do
this, you might need to expand the range of years so this means you
might not be able to
Hi,
Well, that is one possability and one way of looking at it.
If you have the beginner level you might have say 8 ships and by level
expert you only have 4 or something like that.
I'll stick it in my cap to think about.
Christopher Bartlett wrote:
Absolutely mix the ship classes, the more
Hello Tom. If the story line was made around 2369/70 that would be
great. The Duras family could be the Klingons the Federation has to
fight against. I like that idea.
On one quick side note, you are probably more right than me on the year
of Insurection. I remember Picard saying the
: [Audyssey] A quick STFC 2.0 question.
Hi all,
I've been doing allot of thinking about STFC 2.0, and I have decided
personally to redesign STFC 2.0 as a strictly TNG game. This means the
ships, bases, etc will be based on the STING series.
However, I have one question about this. On TNG they often
A. Gallegos [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, December 28, 2006 6:59 PM
Subject: Re: [Audyssey] A quick STFC 2.0 question.
Hello Tom. I think having different class ships will be a better way to
go. I was thinking, there is also the intrepid class ships like Voyager
and a few
Hi all,
I've been doing allot of thinking about STFC 2.0, and I have decided
personally to redesign STFC 2.0 as a strictly TNG game. This means the
ships, bases, etc will be based on the STING series.
However, I have one question about this. On TNG they often attempted to
show off the new
Hello Tom. I think having different class ships will be a better way to
go. I was thinking, there is also the intrepid class ships like Voyager
and a few others. Small, but fast. What about run about class shuttles?
Basically, they are beefed up shuttles, no match for a Klingon, but many
run
Hi Raul,
The Intrepid-class and the Prometheus-class were not launched until
after TNG had ended. The Intrepid-class was first introduced in ST
Voyager, and so was the Prometheus-class for that matter. However, after
being introduced on voyager they were seen during the Dominion war on DS9.
I
Hi Thom,
They say that variety is the spice of life. So variety it is.
Rich
- Original Message -
From: Thomas Ward
To: gamers@audyssey.org
Sent: Thursday, December 28, 2006 3:27 PM
Subject: [Audyssey] A quick STFC 2.0 question.
Hi all,
I've been doing allot of thinking
Hi Charles,
Yeah, I would think having different kinds of ships would make for some
very interesting battles.
Charles Rivard wrote:
I would think that, in all games, the more realistic and versatile, the
better.
___
Gamers mailing list ..
Hi,
I personally would like to see as many ships from the TNG, Voyageur, and DS
9 era ships as much as possible since they all take place around the same
time.
just a thought if it is possible.
Rich
- Original Message -
From: Thomas Ward
Hi Charles,
Yeah, I would think
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