Re: [Audyssey] Accessible Asteroids (was Game programmingeducationproject.)

2006-10-30 Thread Thomas Ward
Hi, Yeah, it is possible to have it set a random frequency for each sound. That way each sound will have it's own unique effect without altering the actual base effect. This would be especially helpful in asteroids where big Asteroids would have a lower frequency, medium sized ones have a mid r

Re: [Audyssey] Accessible Asteroids (was Game programmingeducationproject.)

2006-10-30 Thread Liam Erven
Or you could use .setFrequency on the buffer and do it that way. -Original Message- From: Phil Vlasak [mailto:[EMAIL PROTECTED] Sent: Monday, October 30, 2006 7:39 AM To: Gamers Discussion list Subject: Re: [Audyssey] Accessible Asteroids (was Game programmingeducationproject.) Hi

Re: [Audyssey] Accessible Asteroids (was Game programmingeducationproject.)

2006-10-30 Thread Liam Erven
Or. You could use .setFrequency and change it that way. -Original Message- From: Phil Vlasak [mailto:[EMAIL PROTECTED] Sent: Monday, October 30, 2006 7:39 AM To: Gamers Discussion list Subject: Re: [Audyssey] Accessible Asteroids (was Game programmingeducationproject.) Hi Nolan, I