Hi,
Yeah, it is possible to have it set a random frequency for each sound.
That way each sound will have it's own unique effect without altering
the actual base effect.
This would be especially helpful in asteroids where big Asteroids would
have a lower frequency, medium sized ones have a mid r
Or you could use .setFrequency on the buffer and do it that way.
-Original Message-
From: Phil Vlasak [mailto:[EMAIL PROTECTED]
Sent: Monday, October 30, 2006 7:39 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Asteroids (was Game
programmingeducationproject.)
Hi
Or. You could use .setFrequency and change it that way.
-Original Message-
From: Phil Vlasak [mailto:[EMAIL PROTECTED]
Sent: Monday, October 30, 2006 7:39 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Asteroids (was Game
programmingeducationproject.)
Hi Nolan,
I