Re: [Audyssey] Audio Archery news.

2012-05-24 Thread Jim Kitchen

Hi Thomas,

I never even saw the Atari 7800 machine or any of it's games.  I just had the Atari 
2600 and an Atari 800 XL home computer.  I now have trouble remembering which games I 
played on which machine.  But I did also buy an external five and a quarter floppy 
drive for the Atari 800 XL home computer.  That was the second computer that I wrote 
games for.  The first was a Texas Instruments 99 4A.  And for that computer I bought 
a cable that connected to a tape recorder to save files.  And the Atari 800 XL home 
computer was the first computer that I had that talked.  It was a program named Sams. 
 Not a screen reader, but it would try to say anything that you typed in.  And I mean 
anything.  That was fun.  I wish that the sapi5 voices would try to say anything that 
you typed in.  It would also be cool if you could make the sapi5.1 voices sing like 
the DecTalk. grin  But games like my draw poker and star mule I wrote first 
on those first computers way back when.

BFN

Jim

I'm not a complete idiot -- Some parts are just missing.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Audio Archery news.

2012-05-24 Thread Shiny protector
I agree with you, Desiree. Your replybefore and after Trouble told you 
to get a life was perfectly reasonable.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Thursday, May 24, 2012 12:41 AM
Subject: Re: [Audyssey] Audio Archery news.



Hey, Desiree.
I have to agree with Charles and yourself, you was not flaming anyone on 
here.


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Re: [Audyssey] Audio Archery news.

2012-05-24 Thread Thomas Ward


Hi Jim,

Well, The Atari 7800 basically had a lot of the same games as the Atari 
2600 and 5200, but  thanks to more memory and better graphics technology 
the newer releases for the 7800 had more colors, better graphics, and 
was just over all better visually.Plus the nice thing about the 7800+ 
could also play cartrages from the 2600 and 5200 so you could really 
play any Atari game on it if you wished. It was definitely Atari's best 
console, but the company went bankrupt before the 7800 really had much 
of a chance to become popular.


In fact, do to Atari going bankrupt many stores sold their stock of 
7800's to Odd Lots, AKA Big Lots, where they were sold at rock bottom 
prices. I remember that's how I ended up with my 7800. My mom and dad 
purchased a 7800 and several games from Odd Lots, now Big Lots, for 
under $100. Over the years I've managed to pick up extra games through 
places like Ebay, and thanks to Atari emulators I can play just about 
any Atari game I want with my son on the family computer.


On 5/24/2012 6:06 AM, Jim Kitchen wrote:

Hi Thomas,

I never even saw the Atari 7800 machine or any of it's games.  I just 
had the Atari 2600 and an Atari 800 XL home computer.  I now have 
trouble remembering which games I played on which machine.  But I did 
also buy an external five and a quarter floppy drive for the Atari 800 
XL home computer.  That was the second computer that I wrote games 
for.  The first was a Texas Instruments 99 4A.  And for that computer 
I bought a cable that connected to a tape recorder to save files.  And 
the Atari 800 XL home computer was the first computer that I had that 
talked.  It was a program named Sams.  Not a screen reader, but it 
would try to say anything that you typed in.  And I mean anything.  
That was fun.  I wish that the sapi5 voices would try to say anything 
that you typed in.  It would also be cool if you could make the 
sapi5.1 voices sing like the DecTalk. grin  But games like my draw 
poker and star mule I wrote first on those first computers way back when.


BFN

Jim



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Re: [Audyssey] Audio Archery news.

2012-05-23 Thread Jim Kitchen

Hi Thomas,

Not sure if I ever played the Atari 2600 E T game, might have, seems it was not 
very good.  Also had an Atari 2600 game of chicken crossing the road game that 
was pretty bad.  Just one or two chickens at the bottom of the screen and you 
tried to move them up the screen to cross 6 lanes of traffic.  Just pretty bad. 
 I also did not care much for the Atari 2600 game of Star Trek.  Think that the 
screen was split into 3 sections.  One was just a picture of the Star Ship 
Enterprise.  And one was tactile with I think dots representing the ships in 
battle.  Just didn't feel that it was up to Star Trek quality.

BFN

Jim

Why did the bird cross the kitchen? Too eat, too eat!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Audio Archery news.

2012-05-23 Thread Trouble
Must have ben added recent, because before version 5.1 there was no 3 
finger triple tap. You have to watch using it or you turn voice over 
off instead of the curtain on.


At 08:30 PM 5/22/2012, you wrote:

Hi,
Actually that's not quite true Re: The post 2 below. The screen 
curtain does, in fact, turn off the screen on the iPhone and it goes 
completely black.

Cheers,
-Michael.



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Re: [Audyssey] Audio Archery news.

2012-05-23 Thread Trouble

Get a life and quit wining!


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Re: [Audyssey] Audio Archery news.

2012-05-23 Thread Charles Rivard
In hopes that the message was properly received, who was this in response 
to?  Thanks.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Trouble troub...@columbus.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 23, 2012 7:41 AM
Subject: Re: [Audyssey] Audio Archery news.



Get a life and quit wining!


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Re: [Audyssey] Audio Archery news.

2012-05-23 Thread Charles Rivard
Maybe this will drive the point home to those who don't understand:  Can you 
get a Rolls Royce for the cost of a VW?  Why not?  Aren't they both cars? 
There are differences, but I hope they get the idea?  A good reputation is 
built on quality from the ground up.  You won't find a Rolex for the cost of 
a Timex.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 22, 2012 7:54 PM
Subject: Re: [Audyssey] Audio Archery news.




Hi Trouble,

That's an apt comparison. A lot of people gripe and complain about the 
price of an Apple but they don't seem to realize the cost comes from the 
fact Apple strives to use high grade hardware and software. That is why 
they have a reputation of having better computers than say some cheap 
e-machine. PCs on the other hand tend to be very cheap, because they are 
largely composed of mass produced cheap parts.


Apple's software standards are just as high as their hardware ones. Yes, 
unfortunatelyit sets restrictions on developers, but in perspective it 
makes sense. Apple is just attempting to get the best possible user 
experience for everyone. Therefore developing an app that is exclusively 
for the blind that has no use to a sighted person isn't necessarily 
providing an equal user experience for everyone.



On 5/22/2012 7:28 AM, Trouble wrote:
Its that attitude that turns sighted people off listening to anything the 
blind community has to say.
Apple took a step forward in making there products accessible with no 
added cost to the consumer. True, there products are not cheap, but your 
getting the best in parts. If you got the same type of parts for your PC. 
You would find out that the cost is not much more than what Apple is 
selling for. That is the one reason why PC's did better in the market, 
because the usage of lesser grade parts.
Its almost like cars. You can buy the same car with all the bells and 
whistles or get that car without for a whole lot cheaper. Apple don't 
give you that choice. They say its all or nothing and you get quality.



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Re: [Audyssey] Audio Archery news.

2012-05-23 Thread bpeterson2000

Whoa. Who were you talking to?



Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Trouble

Sent: Wednesday, May 23, 2012 6:41 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audio Archery news.

Get a life and quit wining!


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Re: [Audyssey] Audio Archery news.

2012-05-23 Thread Scott Chesworth
Nope, screen curtain existing and acting the way it acts isn't a
recent addition. I hopped onboard the iOS wagon within a couple of
months of VoiceOver being available, and it was the same back then.
Same gesture to activate it too.

Scott


On 5/23/12, Trouble troub...@columbus.rr.com wrote:
 Must have ben added recent, because before version 5.1 there was no 3
 finger triple tap. You have to watch using it or you turn voice over
 off instead of the curtain on.

 At 08:30 PM 5/22/2012, you wrote:
Hi,
Actually that's not quite true Re: The post 2 below. The screen
curtain does, in fact, turn off the screen on the iPhone and it goes
completely black.
Cheers,
-Michael.


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Re: [Audyssey] Audio Archery news.

2012-05-23 Thread Desiree Oudinot
Wow, some people really can't stand to be wrong. Do you honestly think
I care what someone on a list says about me? So I should get a life
because I ask that if I am wrong about something, there are better
ways to say it than to speak to someone as if they're 5 years old? I
think it's you who needs to get a life, buddy, and your cute little
pen name, Trouble, is exactly what you sound like.

On 5/23/12, Scott Chesworth scottcheswo...@gmail.com wrote:
 Nope, screen curtain existing and acting the way it acts isn't a
 recent addition. I hopped onboard the iOS wagon within a couple of
 months of VoiceOver being available, and it was the same back then.
 Same gesture to activate it too.

 Scott


 On 5/23/12, Trouble troub...@columbus.rr.com wrote:
 Must have ben added recent, because before version 5.1 there was no 3
 finger triple tap. You have to watch using it or you turn voice over
 off instead of the curtain on.

 At 08:30 PM 5/22/2012, you wrote:
Hi,
Actually that's not quite true Re: The post 2 below. The screen
curtain does, in fact, turn off the screen on the iPhone and it goes
completely black.
Cheers,
-Michael.


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 list,
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Re: [Audyssey] Audio Archery news.

2012-05-23 Thread Charles Rivard
What on earth are you talking about?  This should be sent off list to 
Trouble, but I'd like to know where he even mentions what you are getting 
after him about?  I see nothing at all wrong in the post you are replying 
to.  Fact is, you, or the flaming you speak of, aren't even mentioned. 
Also, you replied to a message from Scott, not Trouble.  But if you have a 
problem with someone, may I suggest that you take it up with them privately 
instead of on the list?

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Desiree Oudinot turtlepowe...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 23, 2012 12:02 PM
Subject: Re: [Audyssey] Audio Archery news.



Wow, some people really can't stand to be wrong. Do you honestly think
I care what someone on a list says about me? So I should get a life
because I ask that if I am wrong about something, there are better
ways to say it than to speak to someone as if they're 5 years old? I
think it's you who needs to get a life, buddy, and your cute little
pen name, Trouble, is exactly what you sound like.

On 5/23/12, Scott Chesworth scottcheswo...@gmail.com wrote:

Nope, screen curtain existing and acting the way it acts isn't a
recent addition. I hopped onboard the iOS wagon within a couple of
months of VoiceOver being available, and it was the same back then.
Same gesture to activate it too.

Scott


On 5/23/12, Trouble troub...@columbus.rr.com wrote:

Must have ben added recent, because before version 5.1 there was no 3
finger triple tap. You have to watch using it or you turn voice over
off instead of the curtain on.



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Re: [Audyssey] Audio Archery news.

2012-05-23 Thread Thomas Ward


Hi Jim,

Yeah, there were actually quite a number of Atari games that were pretty 
lame. Especially, in hindsight. Between the fact that the onscreen 
graphics were pretty poor to begin with, and then poor game play some of 
those games were pretty bad. Especially, for the Atari 2600 series.


Now, the Atari 7800 was actually a lot better. It had much better 
graphics and as I recall there were a lot better selection of games. 
However, it seems it was a little too late as Atari didn't last long 
after putting out the 7800 which was arguably their best console. 
However, by the time the 7800came on the seen Nintendo had entered the 
console market with the NES which was blowing Atari, Colleco, and Sega 
out of the water.




On 5/23/2012 7:40 AM, Jim Kitchen wrote:

Hi Thomas,

Not sure if I ever played the Atari 2600 E T game, might have, seems 
it was not very good.  Also had an Atari 2600 game of chicken crossing 
the road game that was pretty bad.  Just one or two chickens at the 
bottom of the screen and you tried to move them up the screen to cross 
6 lanes of traffic.  Just pretty bad.  I also did not care much for 
the Atari 2600 game of Star Trek.  Think that the screen was split 
into 3 sections.  One was just a picture of the Star Ship Enterprise.  
And one was tactile with I think dots representing the ships in 
battle.  Just didn't feel that it was up to Star Trek quality.


BFN

Jim

Why did the bird cross the kitchen? Too eat, too eat!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Audio Archery news.

2012-05-23 Thread Desiree Oudinot
First of all, I have no idea why the reply went to the wrong place.
Second of all, if you look back a bit in the thread, you'll see a
message where he tells me that before spouting off about apple
products, I should buy one. Sorry, but I don't appreciate being talked
down to like that, especially when it was later pointed out that he
was wrong on the point he made about screen curtains anyway. Then,
when I said I didn't appreciate being talked down to, he said I should
get a life, on list, I might add. So I'll respond the same way, thank
you. But I don't need to be on this list. I get enough messages per
day from other lists as it is.

On 5/23/12, Charles Rivard wee1s...@fidnet.com wrote:
 What on earth are you talking about?  This should be sent off list to
 Trouble, but I'd like to know where he even mentions what you are getting
 after him about?  I see nothing at all wrong in the post you are replying
 to.  Fact is, you, or the flaming you speak of, aren't even mentioned.
 Also, you replied to a message from Scott, not Trouble.  But if you have a
 problem with someone, may I suggest that you take it up with them privately

 instead of on the list?
 ---
 Shepherds are the best beasts, but Labs are a close second.
 - Original Message -
 From: Desiree Oudinot turtlepowe...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, May 23, 2012 12:02 PM
 Subject: Re: [Audyssey] Audio Archery news.


 Wow, some people really can't stand to be wrong. Do you honestly think
 I care what someone on a list says about me? So I should get a life
 because I ask that if I am wrong about something, there are better
 ways to say it than to speak to someone as if they're 5 years old? I
 think it's you who needs to get a life, buddy, and your cute little
 pen name, Trouble, is exactly what you sound like.

 On 5/23/12, Scott Chesworth scottcheswo...@gmail.com wrote:
 Nope, screen curtain existing and acting the way it acts isn't a
 recent addition. I hopped onboard the iOS wagon within a couple of
 months of VoiceOver being available, and it was the same back then.
 Same gesture to activate it too.

 Scott


 On 5/23/12, Trouble troub...@columbus.rr.com wrote:
 Must have ben added recent, because before version 5.1 there was no 3
 finger triple tap. You have to watch using it or you turn voice over
 off instead of the curtain on.


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Re: [Audyssey] Audio Archery news.

2012-05-23 Thread michael barnes

Hey, Desiree.
I have to say that I agree with you and Charles.
I didn't see any flaming at all.
I myself think he was a little out of line.

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Re: [Audyssey] Audio Archery news.

2012-05-23 Thread michael barnes

Hey, Desiree.
I have to agree with Charles and yourself, you was not flaming anyone on here.

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Re: [Audyssey] Audio Archery news.

2012-05-22 Thread Jim Kitchen

Hi Dennis,

On the History channel they said that Atari not having standards and letting 
just about anyone develop just about anything for their system lead to the 
downfall of Atari.

BTW My Windows games have their title on the screen, but that is it.  And 
sighted people play the games at my place and say that they think that they are 
pretty cool.  But I doubt very seriously that they go home and install them.  
Not with all of the great video games that they have.

BFN

Jim

Now if I could only find the Video switch!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Audio Archery news.

2012-05-22 Thread Ryan Strunk
Okay now I understand. When Tom was saying blind people, he was saying
blind people who aren't me. I gather that's what you're doing in the
message below, because I know for a fact you're blind, too, and you don't
mind a graphic in the game. Thanks for clearing that up.
Best,
Ryan

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Monday, May 21, 2012 10:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audio Archery news.

I can't figure out why blind people don't think there should be at least a 
little feedback, even if it doesn't aid in the playing of the game, for the 
sighted gamer.  Using that logic, there should be no sound for any game 
designed for a deaf gamer.  Of course, if there were sound, maybe a blind 
player could play the game, too?  But without any sound, the speaker must be

broken, right?  Same idea.

---
Be positive!  When it comes to being defeated, if you think you're finished,

you! are! finished!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 21, 2012 7:33 PM
Subject: Re: [Audyssey] Audio Archery news.



 Hi Ryan,

 Yes, I am certainly blind. However, I wasn't blind my entire life so 
 perhaps that makes the difference. I know how sighted people think, and I 
 know how blind people think. So I am in a position to understand both 
 sides of the argument. However, the problem is that a sighted person knows

 no more about what it is like to be blind than a blind person knows what 
 its like to see so often those people argue from a position of ignorance 
 of the other party's perspective.

 In a situation like this one I get frustrated with the blind who say 
 adding icons, graphics, etc to a game is unnecessary. Of course its 
 unnecessary for a blind player, but since they don't understand how much a

 sighted person depends on sight they blithely make statements like they 
 can learn to play without graphics. While that may be technically true the

 fact of the matter is most sighted people will be disinterested in the 
 game if there aren't any graphics, and even if they do go as far to play a

 game by sound they would still want something to look at besides a black 
 screen. The sooner blind people recognize this the sooner we'll be able to

 at least open up dialog between blind game developers and sighted game 
 developers on how we can bridge the needs of blind and sighted users at 
 the same time. However, instead of attempting to meet the needs of both 
 blind and sighted gamers some blind people want to argue the point and 
 force a sighted person to play our games as we do, and I'm afraid to say 
 that will never happen unless we are willing to meet them half way.

 Cheers!


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Re: [Audyssey] Audio Archery news.

2012-05-22 Thread Trouble
Its that attitude that turns sighted people off listening to anything 
the blind community has to say.
Apple took a step forward in making there products accessible with no 
added cost to the consumer. True, there products are not cheap, but 
your getting the best in parts. If you got the same type of parts for 
your PC. You would find out that the cost is not much more than what 
Apple is selling for. That is the one reason why PC's did better in 
the market, because the usage of lesser grade parts.
Its almost like cars. You can buy the same car with all the bells and 
whistles or get that car without for a whole lot cheaper. Apple don't 
give you that choice. They say its all or nothing and you get quality.



At 12:24 AM 5/22/2012, you wrote:


Hi Charles,

Yes, precisely. that's one of the things I'm still trying to figure 
out myself. It seems like the argument being made by some blind list 
members  is the opinion they don't need graphics so nobody else does 
either. That's just being self-centered and is absolutely irrational thinking.


If that were the case then we could say Richard De Steno's games 
don't need sounds either. A deaf-blind gamer only needs to read the 
text, he can't hear sounds, so we don't need sounds either. So let's 
get rid of all of the sounds and just use text. That would be 
totally ridiculous from a blind gamers point of view, because he or 
she can hear the sounds even if a deaf-blind gamer can't. Same 
principle applies to having some graphics in audio games for sighted players.


Weather we can use them or not isn't the point. The entire point 
here is to make said games as playable to as many people as possible 
by adding audio for blind gamers, graphics for sighted players, text 
for a deaf-blind gamer, etc if possible. In that way everyone has 
access to the same app but through a different method.


Cheers!

On 5/21/2012 11:44 PM, Charles Rivard wrote:
I can't figure out why blind people don't think there should be at 
least a little feedback, even if it doesn't aid in the playing of 
the game, for the sighted gamer.  Using that logic, there should be 
no sound for any game designed for a deaf gamer.  Of course, if 
there were sound, maybe a blind player could play the game, 
too?  But without any sound, the speaker must be broken, right?  Same idea.


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Re: [Audyssey] Audio Archery news.

2012-05-22 Thread Trouble
If he wants to develop games for Apple and get them noticed by 
sighted and they will be noticed. The Apple mags see to that. Then no 
problem. Don't see audio games getting noticed by sighted on PC's 
that much. If ever heard of.
Now as far as shutting the screen off on the iPhone or iPod or ipad 
is not sure. You can turn some of the graphics and back light down, 
but not off. There is always something on the screen showing status 
of what ever is running or just home screens. The only usage of the 
screen curtain is on Mac's, and even then its not total. You still 
have indicators showing status of usage or at least running. You 
should buy one before you state how they operate or are used.


At 11:09 PM 5/21/2012, you wrote:

Ah, I see. That makes sense now. I wonder, though, why Liam would
choose to develop a game for such a restrictive market, when he could
have held his captive audience of Windows gamers? I understand that
times are changing, and Apple is at the forefront of most people's
minds, both blind and sighted, but it doesn't make sense to me that he
would abandon one group of gamers for another. I know most people do
have IPhones these days anyway, so I suppose it's not a complete
abandonment.
As far as putting graphics in the interface goes, I don't think that
would be too much to ask of him. However, this argument about whether
or not sighted people freak out at a blank screen seems silly to me.
If a blind person chooses to turn the screen off, and a sighted friend
picks it up, won't they be looking at a black screen? You don't see
them freaking out about that. Of course, one would hope that if it was
a friend or family member who picked up the device, they would know
and understand why. But if that option exists anyway, the issue of a
black screen being possible, even if it is application specific,
doesn't seem like such a big deal.

On 5/21/12, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Desiree,

 To begin with I doubt many sighted people do take the time or energy to
 look at perspective audio games. As someone who was sighted for many
 years I know I wouldn't have been interested in a game that didn't even
 have some basic graphics for game play. That's because for a sighted
 person their entire way of life is centered around visual feedback, and
 telling them they have to do this or that by sound alone is going to be
 a major turn off. They neither have the practice or skill to do that,
 because its outside their experience. Therefore some minimal graphics
 and animation would be required to interest them in an audio game.

 As far as why Apple is so restrictive its a bit of a long story. It has
 to do with the fact that Apple was the first to add a graphical user
 interface to Mac OS, and Apple became a recognized leader when it came
 to graphics and visual effects. Microsoft tried to catch up in the mid
 90's with Windows 95, which was an obvious attempt to capture some of
 Apple's glory, but to this day Apple has a reputation for being the
 better OS for graphics designers, the film industry, and a leader in
 graphical user interfaces in general. Its for that reason we see both
 Windows and Linux heading towards a more Apple look and feel. Ubuntu has
 the new Unity desktop and Windows 8 has the Metro screen which are
 obvious attempts to copy Apple's own graphical user interface and
 support more touch screen devices. Its for this reason Apple guards its
 position as a leader in the graphical user interface field, and require
 that anyone who develops for their OS meet certain standards for
 seamless integration between apps and OS.

 For instance, if you have a program launcher with just text and no
 flashy graphical icon forget it pal Apple will reject your app because
 they expect program launchers to have a certain look and feel regardless
 if you can see it or not. If they let Liam or anyone else do what they
 want the over all visual experience, the user interface, will suffer
 because they chose not to follow Apple's design specifications.

 Windows on the other hand has standards, but it always has been
 understood that a developer was free to do what he or she wanted with
 the tools. Microsoft felt that being more open with the user interface,
 by not restricting users, that more developers would be willing to
 develop apps for their OS. Which has obviously paid off for Microsoft in
 the long run, but most third-party developers do attempt to stick to
 Microsoft's standards anyway unless there is a compelling reason to do
 otherwise.

 As for Android vs iPhone we are comparing apples and oranges. Google has
 adopted a more open interface, and anyone who knows a bit of Java is
 free to write an app for Android. All the same there are standards one
 can choose to follow, but aren't forced to use them. With iPhone
 everything is proprietary right down to the language, SDK, and tools
 used to write the app so a developer has less say so. In short, its just
 company 

Re: [Audyssey] Audio Archery news.

2012-05-22 Thread Desiree Oudinot
Hi,
Don't patronize me. It's really not necessary. I don't think I said
anything that would cause anyone to panic, or misinform anyone. Being
totally blind, my first thought when I hear the words screen curtain,
I think just that, a curtain falling over the screen, obscuring
everything. No one ever told me in the short time I had an IPhone that
that was not the case, nor did I find it necessary to ask, since I
didn't think it was that important. A simple, no, that's not correct,
and then your explanation, would have done just fine.

On 5/22/12, Trouble troub...@columbus.rr.com wrote:
 If he wants to develop games for Apple and get them noticed by
 sighted and they will be noticed. The Apple mags see to that. Then no
 problem. Don't see audio games getting noticed by sighted on PC's
 that much. If ever heard of.
 Now as far as shutting the screen off on the iPhone or iPod or ipad
 is not sure. You can turn some of the graphics and back light down,
 but not off. There is always something on the screen showing status
 of what ever is running or just home screens. The only usage of the
 screen curtain is on Mac's, and even then its not total. You still
 have indicators showing status of usage or at least running. You
 should buy one before you state how they operate or are used.

 At 11:09 PM 5/21/2012, you wrote:
Ah, I see. That makes sense now. I wonder, though, why Liam would
choose to develop a game for such a restrictive market, when he could
have held his captive audience of Windows gamers? I understand that
times are changing, and Apple is at the forefront of most people's
minds, both blind and sighted, but it doesn't make sense to me that he
would abandon one group of gamers for another. I know most people do
have IPhones these days anyway, so I suppose it's not a complete
abandonment.
As far as putting graphics in the interface goes, I don't think that
would be too much to ask of him. However, this argument about whether
or not sighted people freak out at a blank screen seems silly to me.
If a blind person chooses to turn the screen off, and a sighted friend
picks it up, won't they be looking at a black screen? You don't see
them freaking out about that. Of course, one would hope that if it was
a friend or family member who picked up the device, they would know
and understand why. But if that option exists anyway, the issue of a
black screen being possible, even if it is application specific,
doesn't seem like such a big deal.

On 5/21/12, Thomas Ward thomasward1...@gmail.com wrote:
 
  Hi Desiree,
 
  To begin with I doubt many sighted people do take the time or energy to
  look at perspective audio games. As someone who was sighted for many
  years I know I wouldn't have been interested in a game that didn't even
  have some basic graphics for game play. That's because for a sighted
  person their entire way of life is centered around visual feedback, and
  telling them they have to do this or that by sound alone is going to be
  a major turn off. They neither have the practice or skill to do that,
  because its outside their experience. Therefore some minimal graphics
  and animation would be required to interest them in an audio game.
 
  As far as why Apple is so restrictive its a bit of a long story. It has
  to do with the fact that Apple was the first to add a graphical user
  interface to Mac OS, and Apple became a recognized leader when it came
  to graphics and visual effects. Microsoft tried to catch up in the mid
  90's with Windows 95, which was an obvious attempt to capture some of
  Apple's glory, but to this day Apple has a reputation for being the
  better OS for graphics designers, the film industry, and a leader in
  graphical user interfaces in general. Its for that reason we see both
  Windows and Linux heading towards a more Apple look and feel. Ubuntu
  has
  the new Unity desktop and Windows 8 has the Metro screen which are
  obvious attempts to copy Apple's own graphical user interface and
  support more touch screen devices. Its for this reason Apple guards its
  position as a leader in the graphical user interface field, and require
  that anyone who develops for their OS meet certain standards for
  seamless integration between apps and OS.
 
  For instance, if you have a program launcher with just text and no
  flashy graphical icon forget it pal Apple will reject your app because
  they expect program launchers to have a certain look and feel
  regardless
  if you can see it or not. If they let Liam or anyone else do what they
  want the over all visual experience, the user interface, will suffer
  because they chose not to follow Apple's design specifications.
 
  Windows on the other hand has standards, but it always has been
  understood that a developer was free to do what he or she wanted with
  the tools. Microsoft felt that being more open with the user interface,
  by not restricting users, that more developers would be willing to
  develop apps for their OS. 

Re: [Audyssey] Audio Archery news.

2012-05-22 Thread Thomas Ward


Hi Jim,

That's very true. A lot of people believe because Atari opened the 
console to third-party developers and there were a number of 
unsuccessful games released it lead to Atari's downfall. Atari got a 
reputation for having very low quality games just when Nentendo was 
beginning to come out with their own console and sales for the NES were 
going through the roof while Atari went belly up.


As far as I know Nintendo was one of the first to require developers to 
pay them to support their game console, and to use a review board to 
approve and reject perspective games for the console. Sega followed 
Nintendo's lead and began to do the same thing. Not surprisingly by the 
late 80's and early 90's video games had dramatically improved, and 
those standards set by Nintendo and Sega forced out all the lower 
quality games. Its for that reason Sony, Apple, Microsoft, etc continue 
this practice. Its a good way to make sure everything produced for the 
platform lives up to the quality and standards the brand expects.


On 5/22/2012 5:04 AM, Jim Kitchen wrote:

Hi Dennis,

On the History channel they said that Atari not having standards and 
letting just about anyone develop just about anything for their system 
lead to the downfall of Atari.


BTW My Windows games have their title on the screen, but that is it.  
And sighted people play the games at my place and say that they think 
that they are pretty cool.  But I doubt very seriously that they go 
home and install them.  Not with all of the great video games that 
they have.


BFN

Jim

Now if I could only find the Video switch!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Audio Archery news.

2012-05-22 Thread Michael Taboada

Hi,
Actually that's not quite true Re: The post 2 below. The screen curtain 
does, in fact, turn off the screen on the iPhone and it goes completely 
black.

Cheers,
-Michael.


-Original Message- 
From: Desiree Oudinot

Sent: Tuesday, May 22, 2012 7:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audio Archery news.

Hi,
Don't patronize me. It's really not necessary. I don't think I said
anything that would cause anyone to panic, or misinform anyone. Being
totally blind, my first thought when I hear the words screen curtain,
I think just that, a curtain falling over the screen, obscuring
everything. No one ever told me in the short time I had an IPhone that
that was not the case, nor did I find it necessary to ask, since I
didn't think it was that important. A simple, no, that's not correct,
and then your explanation, would have done just fine.

On 5/22/12, Trouble troub...@columbus.rr.com wrote:

If he wants to develop games for Apple and get them noticed by
sighted and they will be noticed. The Apple mags see to that. Then no
problem. Don't see audio games getting noticed by sighted on PC's
that much. If ever heard of.
Now as far as shutting the screen off on the iPhone or iPod or ipad
is not sure. You can turn some of the graphics and back light down,
but not off. There is always something on the screen showing status
of what ever is running or just home screens. The only usage of the
screen curtain is on Mac's, and even then its not total. You still
have indicators showing status of usage or at least running. You
should buy one before you state how they operate or are used.

At 11:09 PM 5/21/2012, you wrote:

Ah, I see. That makes sense now. I wonder, though, why Liam would
choose to develop a game for such a restrictive market, when he could
have held his captive audience of Windows gamers? I understand that
times are changing, and Apple is at the forefront of most people's
minds, both blind and sighted, but it doesn't make sense to me that he
would abandon one group of gamers for another. I know most people do
have IPhones these days anyway, so I suppose it's not a complete
abandonment.
As far as putting graphics in the interface goes, I don't think that
would be too much to ask of him. However, this argument about whether
or not sighted people freak out at a blank screen seems silly to me.
If a blind person chooses to turn the screen off, and a sighted friend
picks it up, won't they be looking at a black screen? You don't see
them freaking out about that. Of course, one would hope that if it was
a friend or family member who picked up the device, they would know
and understand why. But if that option exists anyway, the issue of a
black screen being possible, even if it is application specific,
doesn't seem like such a big deal.

On 5/21/12, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Desiree,

 To begin with I doubt many sighted people do take the time or energy to
 look at perspective audio games. As someone who was sighted for many
 years I know I wouldn't have been interested in a game that didn't even
 have some basic graphics for game play. That's because for a sighted
 person their entire way of life is centered around visual feedback, and
 telling them they have to do this or that by sound alone is going to be
 a major turn off. They neither have the practice or skill to do that,
 because its outside their experience. Therefore some minimal graphics
 and animation would be required to interest them in an audio game.

 As far as why Apple is so restrictive its a bit of a long story. It has
 to do with the fact that Apple was the first to add a graphical user
 interface to Mac OS, and Apple became a recognized leader when it came
 to graphics and visual effects. Microsoft tried to catch up in the mid
 90's with Windows 95, which was an obvious attempt to capture some of
 Apple's glory, but to this day Apple has a reputation for being the
 better OS for graphics designers, the film industry, and a leader in
 graphical user interfaces in general. Its for that reason we see both
 Windows and Linux heading towards a more Apple look and feel. Ubuntu
 has
 the new Unity desktop and Windows 8 has the Metro screen which are
 obvious attempts to copy Apple's own graphical user interface and
 support more touch screen devices. Its for this reason Apple guards its
 position as a leader in the graphical user interface field, and require
 that anyone who develops for their OS meet certain standards for
 seamless integration between apps and OS.

 For instance, if you have a program launcher with just text and no
 flashy graphical icon forget it pal Apple will reject your app because
 they expect program launchers to have a certain look and feel
 regardless
 if you can see it or not. If they let Liam or anyone else do what they
 want the over all visual experience, the user interface, will suffer
 because they chose not to follow Apple's design specifications.

 Windows on the other

Re: [Audyssey] Audio Archery news.

2012-05-22 Thread Thomas Ward


Hi Ryan,

Correct. By blind people I was actually referring to those people who 
disagree with the fact that images of any kind should be used to make 
our products more marketable to sighted users. I'm a totally blind 
person myself, but don't have any objections to using some graphics if 
that would interest sighted players in my products. Assuming, of course, 
it is within my financial means.


For example, in Mysteries of the Ancients, now Ark of Hope, I purchased 
some icons of Greek temples, shields, swords, spears, tablets, and so 
on. While it strictly wasn't necessary I think it adds a little more 
professionalism to the game by using professional looking icons, and 
just looks better than a blank program launcher with some text on it. 
I'm working on a splash screen that comes up with an ancient Greek 
temple and the logo Tomb Hunter: The Ark of Hope on it. That's easy 
enough to do. Just purchase a picture of a Greek temple and have someone 
sighted add the title to the picture using Photo Shop or some other 
creditable image editing software.


Cheers!

On 5/22/2012 6:55 AM, Ryan Strunk wrote:

Okay now I understand. When Tom was saying blind people, he was saying
blind people who aren't me. I gather that's what you're doing in the
message below, because I know for a fact you're blind, too, and you don't
mind a graphic in the game. Thanks for clearing that up.
Best,
Ryan



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Re: [Audyssey] Audio Archery news.

2012-05-22 Thread Thomas Ward


Hi Trouble,

That's an apt comparison. A lot of people gripe and complain about the 
price of an Apple but they don't seem to realize the cost comes from the 
fact Apple strives to use high grade hardware and software. That is why 
they have a reputation of having better computers than say some cheap 
e-machine. PCs on the other hand tend to be very cheap, because they are 
largely composed of mass produced cheap parts.


Apple's software standards are just as high as their hardware ones. Yes, 
unfortunatelyit sets restrictions on developers, but in perspective it 
makes sense. Apple is just attempting to get the best possible user 
experience for everyone. Therefore developing an app that is exclusively 
for the blind that has no use to a sighted person isn't necessarily 
providing an equal user experience for everyone.



On 5/22/2012 7:28 AM, Trouble wrote:
Its that attitude that turns sighted people off listening to anything 
the blind community has to say.
Apple took a step forward in making there products accessible with no 
added cost to the consumer. True, there products are not cheap, but 
your getting the best in parts. If you got the same type of parts for 
your PC. You would find out that the cost is not much more than what 
Apple is selling for. That is the one reason why PC's did better in 
the market, because the usage of lesser grade parts.
Its almost like cars. You can buy the same car with all the bells and 
whistles or get that car without for a whole lot cheaper. Apple don't 
give you that choice. They say its all or nothing and you get quality.



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Re: [Audyssey] Audio Archery news.

2012-05-21 Thread Thomas Ward


Hi Willem,

Well, I agree about Apple being too controlling. However, its actually 
one reason for their success. They enforce standards for hardware, 
software, etc so that their PCs, iPhones, iPads, etc all have a 
universal look and feel. Therefore if a developer wants to support their 
technology they have to meet the standards Apple sets forth. If you 
think Apple is the only company in town that does this then let's point 
out some facts.


No audio game developer would be given permission to write an audio game 
for Sony's Playstation for exactly the same reasons Apple give. You have 
to purchase a proprietary SDK that costs $20,000 or so, they have to 
give your project approval based on a written proposal, and then when 
its finished a review board will examine it to make sure it meets all 
company standards and requirements. If your game doesn't meet those 
specifications you are not allowed to release that game for the 
Playstation. Sony is in their own way just as draconian about their 
standards and policies as Apple.


I agree it seems totally ridiculous, sounds extremely harsh, but once 
you understand the reasons behind those strict regulations it makes 
sense from a business point of view. Apple, Sony, and other companies 
like them have created such strict regulations for a couple of good 
reasons. One, they can force third-party developers to meet a certain 
standard of quality, stability, and to include certain features they 
believe will be of use to the largest amount of users of the product. 
Second, to keep script kiddies, amateur developers, and basically anyone 
who isn't a seasoned developer away from the device. As a result people 
who write apps for iPhones, Playstation, XBox, etc are large companies 
with lots of money and a reputation to go with it rather than some 
average Joe Blow. Third, by using proprietary development kits, tools, 
etc the parent company can make money off the tools and development kits 
required for the device. As you can well understand that's just 
capitalist marketing 101. Companies like apple are out to sell you 
everything and anything they can for the most amount of money they can 
get for it.


Cheers!


On 5/21/2012 1:12 AM, Willem Enter wrote:
This is why I stear clear of apple products. Even though they make a 
nice phone and operating system, it's not worth it. They have too much 
control over things that a normal user should be allowed to choose 
about. What do they know about accessible games anyway?


You can't even change the battery of your phone or upgrade your 
computer's hardware without violating their lisence agreement. You 
can't program for IOS without using their propriotary tools that cost 
a lot of money and then some know it all tech at the app store decides 
that an audio game needs graphics.



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Re: [Audyssey] Audio Archery news.

2012-05-21 Thread Thomas Ward


Hi Charles,

I suppose, but from a sighted users perspective displaying the manual in 
the main game window would be a bit hokey. Plus requires more coding to 
create an edit box, virtical scroll bar to scroll up and down in the 
document, and the edit field would have to be read only so commands sent 
to the game wouldn't be passed onto the document. In short the developer 
would be making it five times more difficult than just displaying a 
picture with some text on it just to use as a background for the main 
window.



On 5/20/2012 11:07 PM, Charles Rivard wrote:
How about instructions on how to play the game after the game name and 
creator?  That would be OK.


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Re: [Audyssey] Audio Archery news.

2012-05-21 Thread william lomas
or how about sighted people accept no graphics are there and use their ears?

On 21 May 2012, at 10:46, Thomas Ward wrote:

 
 Hi Charles,
 
 I suppose, but from a sighted users perspective displaying the manual in the 
 main game window would be a bit hokey. Plus requires more coding to create an 
 edit box, virtical scroll bar to scroll up and down in the document, and the 
 edit field would have to be read only so commands sent to the game wouldn't 
 be passed onto the document. In short the developer would be making it five 
 times more difficult than just displaying a picture with some text on it just 
 to use as a background for the main window.
 
 
 On 5/20/2012 11:07 PM, Charles Rivard wrote:
 How about instructions on how to play the game after the game name and 
 creator?  That would be OK.
 
 ---
 Be positive!  When it comes to being defeated, if you think you're finished, 
 you! are! finished!
 
 
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Re: [Audyssey] Audio Archery news.

2012-05-21 Thread Trouble
You all forget that it is a sited world and they make the rules. Now 
if you wanted to inquire to Apple about this condition. Then you 
would be able to know how it might be changed or accommodated. But, 
instead of even sending email to Apple. You gripe on a list that has 
nothing to do with Apple and never will. A lot of real smart people 
in the blind community i see.


At 06:00 AM 5/21/2012, you wrote:

or how about sighted people accept no graphics are there and use their ears?

On 21 May 2012, at 10:46, Thomas Ward wrote:


 Hi Charles,

 I suppose, but from a sighted users perspective displaying the 
manual in the main game window would be a bit hokey. Plus requires 
more coding to create an edit box, virtical scroll bar to scroll up 
and down in the document, and the edit field would have to be read 
only so commands sent to the game wouldn't be passed onto the 
document. In short the developer would be making it five times more 
difficult than just displaying a picture with some text on it just 
to use as a background for the main window.



 On 5/20/2012 11:07 PM, Charles Rivard wrote:
 How about instructions on how to play the game after the game 
name and creator?  That would be OK.


 ---
 Be positive!  When it comes to being defeated, if you think 
you're finished, you! are! finished!



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Re: [Audyssey] Audio Archery news.

2012-05-21 Thread shaun everiss
yes, but I'd still have a title, I mean a blank window even for me I 
don't like, especially if I play with a screen reader something to 
know what it is.
even if its just the title and maybe a logo, or some lines at least I 
would know.
swamp is like that, yes there are graphics but your ears are still a 
major part of what you would use to play.


At 11:00 a.m. 21/05/2012 +0100, you wrote:

or how about sighted people accept no graphics are there and use their ears?

On 21 May 2012, at 10:46, Thomas Ward wrote:


 Hi Charles,

 I suppose, but from a sighted users perspective displaying the 
manual in the main game window would be a bit hokey. Plus requires 
more coding to create an edit box, virtical scroll bar to scroll up 
and down in the document, and the edit field would have to be read 
only so commands sent to the game wouldn't be passed onto the 
document. In short the developer would be making it five times more 
difficult than just displaying a picture with some text on it just 
to use as a background for the main window.



 On 5/20/2012 11:07 PM, Charles Rivard wrote:
 How about instructions on how to play the game after the game 
name and creator?  That would be OK.


 ---
 Be positive!  When it comes to being defeated, if you think 
you're finished, you! are! finished!



 ---
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Re: [Audyssey] Audio Archery news.

2012-05-21 Thread Ryan Strunk
Maybe I'm missing something here. Aren't you blind, too, Tom?
Thanks,
Ryan

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, May 21, 2012 12:43 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audio Archery news.


Hi Dark,

Sigh.This is the problem inherent with blind people. Instead of just
trying to meet sighted people like Apple half way and add a few graphics to
make the main game window more visually appealing you are willing to dig
your heals in and debate the point when nothing you say or do will change
their minds on that score. If you don't like Apple's terms then don't buy
their phone and don't develop games for their device. Its really that
simple.

Cheers!


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Re: [Audyssey] Audio Archery news.

2012-05-21 Thread Charles Rivard

Good thought.  I hadn't thought of that, but you're absolutely right.

---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! are! finished!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 21, 2012 4:46 AM
Subject: Re: [Audyssey] Audio Archery news.




Hi Charles,

I suppose, but from a sighted users perspective displaying the manual in 
the main game window would be a bit hokey. Plus requires more coding to 
create an edit box, virtical scroll bar to scroll up and down in the 
document, and the edit field would have to be read only so commands sent 
to the game wouldn't be passed onto the document. In short the developer 
would be making it five times more difficult than just displaying a 
picture with some text on it just to use as a background for the main 
window.



On 5/20/2012 11:07 PM, Charles Rivard wrote:
How about instructions on how to play the game after the game name and 
creator?  That would be OK.


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! are! finished!



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Re: [Audyssey] Audio Archery news.

2012-05-21 Thread Charles Rivard

You're missing Apple's valid points with your statement.

---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! are! finished!
- Original Message - 
From: william lomas will.d.lo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 21, 2012 5:00 AM
Subject: Re: [Audyssey] Audio Archery news.


or how about sighted people accept no graphics are there and use their 
ears?


On 21 May 2012, at 10:46, Thomas Ward wrote:



Hi Charles,

I suppose, but from a sighted users perspective displaying the manual in 
the main game window would be a bit hokey. Plus requires more coding to 
create an edit box, virtical scroll bar to scroll up and down in the 
document, and the edit field would have to be read only so commands sent 
to the game wouldn't be passed onto the document. In short the developer 
would be making it five times more difficult than just displaying a 
picture with some text on it just to use as a background for the main 
window.



On 5/20/2012 11:07 PM, Charles Rivard wrote:
How about instructions on how to play the game after the game name and 
creator?  That would be OK.


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! are! finished!



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Re: [Audyssey] Audio Archery news.

2012-05-21 Thread Charles Rivard
Tom has a good perspective from both sides of the issue.  Having been 
sighted, now blind, and a game developer who can see both sides of the issue 
with an open mind.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! are! finished!
- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, May 21, 2012 6:22 AM
Subject: Re: [Audyssey] Audio Archery news.



Maybe I'm missing something here. Aren't you blind, too, Tom?
Thanks,
Ryan

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, May 21, 2012 12:43 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audio Archery news.


Hi Dark,

Sigh.This is the problem inherent with blind people. Instead of just
trying to meet sighted people like Apple half way and add a few graphics 
to

make the main game window more visually appealing you are willing to dig
your heals in and debate the point when nothing you say or do will change
their minds on that score. If you don't like Apple's terms then don't buy
their phone and don't develop games for their device. Its really that
simple.

Cheers!


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Re: [Audyssey] Audio Archery news.

2012-05-21 Thread Desiree Oudinot
Hi all,
I would just like to pose a few questions here. Do sighted people even
buy audio games from the ap store? I can see how they might look at
them out of curiosity, but I've known very few sighted people who gave
a thought to audio games (or knew they existed, for that matter) for
Windows, so why should this change just because it's an Apple product?
Besides, even if they did download the game, how many of them are
going to have the patience to actually play using only their ears?
And, speaking of Windows, most of this thread has been centered around
the standards developers must meet for Apple and Playstation. Why is
Windows so different? Microsoft gave people the freedom to choose
between many different programming languages and versions of its OS.
Why then should Apple be any different?
Finally, what's the difference between developing games for the
Android and games for the IPhone? Does Google impose such strict
standards of quality as well?

On 5/21/12, Charles Rivard wee1s...@fidnet.com wrote:
 Tom has a good perspective from both sides of the issue.  Having been
 sighted, now blind, and a game developer who can see both sides of the issue

 with an open mind.

 ---
 Be positive!  When it comes to being defeated, if you think you're finished,

 you! are! finished!
 - Original Message -
 From: Ryan Strunk ryan.str...@gmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Monday, May 21, 2012 6:22 AM
 Subject: Re: [Audyssey] Audio Archery news.


 Maybe I'm missing something here. Aren't you blind, too, Tom?
 Thanks,
 Ryan

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Thomas Ward
 Sent: Monday, May 21, 2012 12:43 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Audio Archery news.


 Hi Dark,

 Sigh.This is the problem inherent with blind people. Instead of just
 trying to meet sighted people like Apple half way and add a few graphics
 to
 make the main game window more visually appealing you are willing to dig
 your heals in and debate the point when nothing you say or do will change
 their minds on that score. If you don't like Apple's terms then don't buy
 their phone and don't develop games for their device. Its really that
 simple.

 Cheers!


 ---
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 list,
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Re: [Audyssey] Audio Archery news.

2012-05-21 Thread Thomas Ward


Hi Ryan,

Yes, I am certainly blind. However, I wasn't blind my entire life so 
perhaps that makes the difference. I know how sighted people think, and 
I know how blind people think. So I am in a position to understand both 
sides of the argument. However, the problem is that a sighted person 
knows no more about what it is like to be blind than a blind person 
knows what its like to see so often those people argue from a position 
of ignorance of the other party's perspective.


In a situation like this one I get frustrated with the blind who say 
adding icons, graphics, etc to a game is unnecessary. Of course its 
unnecessary for a blind player, but since they don't understand how much 
a sighted person depends on sight they blithely make statements like 
they can learn to play without graphics. While that may be technically 
true the fact of the matter is most sighted people will be disinterested 
in the game if there aren't any graphics, and even if they do go as far 
to play a game by sound they would still want something to look at 
besides a black screen. The sooner blind people recognize this the 
sooner we'll be able to at least open up dialog between blind game 
developers and sighted game developers on how we can bridge the needs of 
blind and sighted users at the same time. However, instead of attempting 
to meet the needs of both blind and sighted gamers some blind people 
want to argue the point and force a sighted person to play our games as 
we do, and I'm afraid to say that will never happen unless we are 
willing to meet them half way.


Cheers!


On 5/21/2012 7:22 AM, Ryan Strunk wrote:

Maybe I'm missing something here. Aren't you blind, too, Tom?
Thanks,
Ryan



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Re: [Audyssey] Audio Archery news.

2012-05-21 Thread Dennis Towne
Desiree,

Here are some answers to your questions:

As a sighted person, I find it highly unlikely that any 'pure audio'
game would be popular with the sighted community.  Games that are very
audio heavy can work for the sighted, but unless there are at least
some visual cues, the game will be lacking.  The cues do not need to
be large or significant, but they are as important to us as stereo
audio is to you.

Regarding Windows versus Apple and the Playstation, they are in fact
extremely different.  Both Apple and Playstation environments are very
rigid and sanitized, whereas the Windows environment is extremely
open.

That said, there's something deeper going on:  Apple computers from
the beginning hit the big time via the publishing and visual arts
industries.  The Playstation was even more focused on visual
entertainment - one of its key selling points was the sheer amount of
video processing power available for it.  Windows PCs on the other
hand, were considered to be the boring yet reliable workhorses.  It
only made sense for screen readers and audio-based software to show up
there first.

As for the IPhone versus Android, yes, the Android market is much,
much more free and open.  The IPhone market, just like the Apple Mac
Store, enforces very strict rules on what you are allowed to do,
whereas pretty much any idiot who knows java can put out an Android
app.

One need only look at the available mudding clients for these
platforms to see the difference:  I know of one mudding app for Macs -
Savitar.  I know of zero mudding apps for the Playstation.  But there
are at least a hundred of them for Windows PCs.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Mon, May 21, 2012 at 2:12 PM, Desiree Oudinot
turtlepowe...@gmail.com wrote:
 Hi all,
 I would just like to pose a few questions here. Do sighted people even
 buy audio games from the ap store? I can see how they might look at
 them out of curiosity, but I've known very few sighted people who gave
 a thought to audio games (or knew they existed, for that matter) for
 Windows, so why should this change just because it's an Apple product?
 Besides, even if they did download the game, how many of them are
 going to have the patience to actually play using only their ears?
 And, speaking of Windows, most of this thread has been centered around
 the standards developers must meet for Apple and Playstation. Why is
 Windows so different? Microsoft gave people the freedom to choose
 between many different programming languages and versions of its OS.
 Why then should Apple be any different?
 Finally, what's the difference between developing games for the
 Android and games for the IPhone? Does Google impose such strict
 standards of quality as well?

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Re: [Audyssey] Audio Archery news.

2012-05-21 Thread Thomas Ward


Hi Desiree,

To begin with I doubt many sighted people do take the time or energy to 
look at perspective audio games. As someone who was sighted for many 
years I know I wouldn't have been interested in a game that didn't even 
have some basic graphics for game play. That's because for a sighted 
person their entire way of life is centered around visual feedback, and 
telling them they have to do this or that by sound alone is going to be 
a major turn off. They neither have the practice or skill to do that, 
because its outside their experience. Therefore some minimal graphics 
and animation would be required to interest them in an audio game.


As far as why Apple is so restrictive its a bit of a long story. It has 
to do with the fact that Apple was the first to add a graphical user 
interface to Mac OS, and Apple became a recognized leader when it came 
to graphics and visual effects. Microsoft tried to catch up in the mid 
90's with Windows 95, which was an obvious attempt to capture some of 
Apple's glory, but to this day Apple has a reputation for being the 
better OS for graphics designers, the film industry, and a leader in 
graphical user interfaces in general. Its for that reason we see both 
Windows and Linux heading towards a more Apple look and feel. Ubuntu has 
the new Unity desktop and Windows 8 has the Metro screen which are 
obvious attempts to copy Apple's own graphical user interface and 
support more touch screen devices. Its for this reason Apple guards its 
position as a leader in the graphical user interface field, and require 
that anyone who develops for their OS meet certain standards for 
seamless integration between apps and OS.


For instance, if you have a program launcher with just text and no 
flashy graphical icon forget it pal Apple will reject your app because 
they expect program launchers to have a certain look and feel regardless 
if you can see it or not. If they let Liam or anyone else do what they 
want the over all visual experience, the user interface, will suffer 
because they chose not to follow Apple's design specifications.


Windows on the other hand has standards, but it always has been 
understood that a developer was free to do what he or she wanted with 
the tools. Microsoft felt that being more open with the user interface, 
by not restricting users, that more developers would be willing to 
develop apps for their OS. Which has obviously paid off for Microsoft in 
the long run, but most third-party developers do attempt to stick to 
Microsoft's standards anyway unless there is a compelling reason to do 
otherwise.


As for Android vs iPhone we are comparing apples and oranges. Google has 
adopted a more open interface, and anyone who knows a bit of Java is 
free to write an app for Android. All the same there are standards one 
can choose to follow, but aren't forced to use them. With iPhone 
everything is proprietary right down to the language, SDK, and tools 
used to write the app so a developer has less say so. In short, its just 
company policy and it isn't up to us developers to make the rules like 
it or not.


Cheers!

On 5/21/2012 2:12 PM, Desiree Oudinot wrote:

Hi all,
I would just like to pose a few questions here. Do sighted people even
buy audio games from the ap store? I can see how they might look at
them out of curiosity, but I've known very few sighted people who gave
a thought to audio games (or knew they existed, for that matter) for
Windows, so why should this change just because it's an Apple product?
Besides, even if they did download the game, how many of them are
going to have the patience to actually play using only their ears?
And, speaking of Windows, most of this thread has been centered around
the standards developers must meet for Apple and Playstation. Why is
Windows so different? Microsoft gave people the freedom to choose
between many different programming languages and versions of its OS.
Why then should Apple be any different?
Finally, what's the difference between developing games for the
Android and games for the IPhone? Does Google impose such strict
standards of quality as well?



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Re: [Audyssey] Audio Archery news.

2012-05-21 Thread Desiree Oudinot
Ah, I see. That makes sense now. I wonder, though, why Liam would
choose to develop a game for such a restrictive market, when he could
have held his captive audience of Windows gamers? I understand that
times are changing, and Apple is at the forefront of most people's
minds, both blind and sighted, but it doesn't make sense to me that he
would abandon one group of gamers for another. I know most people do
have IPhones these days anyway, so I suppose it's not a complete
abandonment.
As far as putting graphics in the interface goes, I don't think that
would be too much to ask of him. However, this argument about whether
or not sighted people freak out at a blank screen seems silly to me.
If a blind person chooses to turn the screen off, and a sighted friend
picks it up, won't they be looking at a black screen? You don't see
them freaking out about that. Of course, one would hope that if it was
a friend or family member who picked up the device, they would know
and understand why. But if that option exists anyway, the issue of a
black screen being possible, even if it is application specific,
doesn't seem like such a big deal.

On 5/21/12, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Desiree,

 To begin with I doubt many sighted people do take the time or energy to
 look at perspective audio games. As someone who was sighted for many
 years I know I wouldn't have been interested in a game that didn't even
 have some basic graphics for game play. That's because for a sighted
 person their entire way of life is centered around visual feedback, and
 telling them they have to do this or that by sound alone is going to be
 a major turn off. They neither have the practice or skill to do that,
 because its outside their experience. Therefore some minimal graphics
 and animation would be required to interest them in an audio game.

 As far as why Apple is so restrictive its a bit of a long story. It has
 to do with the fact that Apple was the first to add a graphical user
 interface to Mac OS, and Apple became a recognized leader when it came
 to graphics and visual effects. Microsoft tried to catch up in the mid
 90's with Windows 95, which was an obvious attempt to capture some of
 Apple's glory, but to this day Apple has a reputation for being the
 better OS for graphics designers, the film industry, and a leader in
 graphical user interfaces in general. Its for that reason we see both
 Windows and Linux heading towards a more Apple look and feel. Ubuntu has
 the new Unity desktop and Windows 8 has the Metro screen which are
 obvious attempts to copy Apple's own graphical user interface and
 support more touch screen devices. Its for this reason Apple guards its
 position as a leader in the graphical user interface field, and require
 that anyone who develops for their OS meet certain standards for
 seamless integration between apps and OS.

 For instance, if you have a program launcher with just text and no
 flashy graphical icon forget it pal Apple will reject your app because
 they expect program launchers to have a certain look and feel regardless
 if you can see it or not. If they let Liam or anyone else do what they
 want the over all visual experience, the user interface, will suffer
 because they chose not to follow Apple's design specifications.

 Windows on the other hand has standards, but it always has been
 understood that a developer was free to do what he or she wanted with
 the tools. Microsoft felt that being more open with the user interface,
 by not restricting users, that more developers would be willing to
 develop apps for their OS. Which has obviously paid off for Microsoft in
 the long run, but most third-party developers do attempt to stick to
 Microsoft's standards anyway unless there is a compelling reason to do
 otherwise.

 As for Android vs iPhone we are comparing apples and oranges. Google has
 adopted a more open interface, and anyone who knows a bit of Java is
 free to write an app for Android. All the same there are standards one
 can choose to follow, but aren't forced to use them. With iPhone
 everything is proprietary right down to the language, SDK, and tools
 used to write the app so a developer has less say so. In short, its just
 company policy and it isn't up to us developers to make the rules like
 it or not.

 Cheers!

 On 5/21/2012 2:12 PM, Desiree Oudinot wrote:
 Hi all,
 I would just like to pose a few questions here. Do sighted people even
 buy audio games from the ap store? I can see how they might look at
 them out of curiosity, but I've known very few sighted people who gave
 a thought to audio games (or knew they existed, for that matter) for
 Windows, so why should this change just because it's an Apple product?
 Besides, even if they did download the game, how many of them are
 going to have the patience to actually play using only their ears?
 And, speaking of Windows, most of this thread has been centered around
 the standards developers must meet for 

Re: [Audyssey] Audio Archery news.

2012-05-21 Thread Charles Rivard
I can't figure out why blind people don't think there should be at least a 
little feedback, even if it doesn't aid in the playing of the game, for the 
sighted gamer.  Using that logic, there should be no sound for any game 
designed for a deaf gamer.  Of course, if there were sound, maybe a blind 
player could play the game, too?  But without any sound, the speaker must be 
broken, right?  Same idea.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! are! finished!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 21, 2012 7:33 PM
Subject: Re: [Audyssey] Audio Archery news.




Hi Ryan,

Yes, I am certainly blind. However, I wasn't blind my entire life so 
perhaps that makes the difference. I know how sighted people think, and I 
know how blind people think. So I am in a position to understand both 
sides of the argument. However, the problem is that a sighted person knows 
no more about what it is like to be blind than a blind person knows what 
its like to see so often those people argue from a position of ignorance 
of the other party's perspective.


In a situation like this one I get frustrated with the blind who say 
adding icons, graphics, etc to a game is unnecessary. Of course its 
unnecessary for a blind player, but since they don't understand how much a 
sighted person depends on sight they blithely make statements like they 
can learn to play without graphics. While that may be technically true the 
fact of the matter is most sighted people will be disinterested in the 
game if there aren't any graphics, and even if they do go as far to play a 
game by sound they would still want something to look at besides a black 
screen. The sooner blind people recognize this the sooner we'll be able to 
at least open up dialog between blind game developers and sighted game 
developers on how we can bridge the needs of blind and sighted users at 
the same time. However, instead of attempting to meet the needs of both 
blind and sighted gamers some blind people want to argue the point and 
force a sighted person to play our games as we do, and I'm afraid to say 
that will never happen unless we are willing to meet them half way.


Cheers!


On 5/21/2012 7:22 AM, Ryan Strunk wrote:

Maybe I'm missing something here. Aren't you blind, too, Tom?
Thanks,
Ryan



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Re: [Audyssey] Audio Archery news.

2012-05-21 Thread Thomas Ward


Hi Desiree,

Perhaps the term freak out is over stating the case. Its more a matter 
of if a person downloads a game or any other application they expect to 
see something appear on the screen. If they double tap the launcher 
expecting some graphics, text, buttons, or whatever and end up getting a 
totally blank screen they are bound to assume the worst. Either their is 
something wrong with the program, perhaps something wrong with their 
phone, and will call Apple's support to find out why nothing is 
appearing on screen. The absolutely last thought they will have is this 
was made for blind gamers so Liam intentionally left the window blank. 
That just wouldn't occur to a sighted person unless they are told that 
in advance.


To give you a real world example here let me tell you about a tech 
support question I had some years ago. At the time I was developing 
Montezuma's Revenge and it was in the early beta stages. A sighted 
person stumbled upon my website, downloaded the game, and e-mailed our 
support address saying their was something wrong with the graphics in 
the game. He said he could here the sounds and music, but the screen 
appeared totally black Even though I said on the website that it was an 
audio game, it was for the visually impaired, etc he still assumed 
something was wrong when no graphics appeared.


I wrote back to him and basically repeted the information that was on 
the website that I was developing the game for blind gamers, that it was 
audio only, and that there were no graphics in the game. I then 
mentioned to him that there was a similar project being developed on the 
Retro Remakes website for sighted users, and he might want to try that 
version instead. You want to know his reaction?


He wrote back, and I could tell by the tone of his message he was a bit 
irritated. He told me that I had waisted his time with a piece of 
garbage, that I should have stated there were no graphics in the game on 
the website, and that it wasn't worth $35.00 USD without graphics.


The point I want to make here is even if Liam or anyone else says this 
or that game is an audio game, is for the visually impaired, etc there 
will always be someone out there who won't understand what that means 
and will purchase the game from the app store assuming that there will 
be graphics in it even though the description states this game was 
developed for the blind. Having it start with a blank screen is the last 
thing they'll expect unless Apple or Liam stress the fact there are no 
graphics.


As for Liam's choice to develop games and apps for a restrictive 
operating system like iOS there are perfectly good reasons why he might 
choose to do so. First, as Cara pointed out a couple of weeks ago the 
number of blind iPhone users is in the thousands, and if a game 
developer wants to make money at audio games that's a much larger market 
today than Windows PCs. Second, is convenience. Its much easier to put 
your iPhone in your backpack, pocket, etc and take your phone with you 
than say a netbook or full sized laptop.Its so small and portible a 
person can take it with them while they ride to the store in a car, ride 
to and from work on the bus, use it in a subway train, or use it on a 
long flight between airports. Basically, its more practical to play 
games on a person's iPhone than their PC, because its more portable. 
Finally, personal choice. If a developer like Liam uses their iPhone a 
lot more than their Windows PC it would make sense he'd want to spend 
his time developing games for that device than the others. I have 
similar motivation with Linux based apps.


For example, a lot of people know once I finish developing Raceway and 
Tomb Hunter I'm going to focus more time and energy on developing games 
for Linux. Its not because there is more money in it, not because there 
is a small but growing
comunity of Linux users, but because I use Linux much more than I do 
Windows and I personally have a vested interest in games being produced 
for that OS.


I figure Liam's decision is similar. He may be doing it for no other 
reason than he has a personal vested interest in developing more games 
for his iPhone because he uses it a lot more than his Windows computer 
back home. Make sense?


Cheers!




On 5/21/2012 11:09 PM, Desiree Oudinot wrote:

Ah, I see. That makes sense now. I wonder, though, why Liam would
choose to develop a game for such a restrictive market, when he could
have held his captive audience of Windows gamers? I understand that
times are changing, and Apple is at the forefront of most people's
minds, both blind and sighted, but it doesn't make sense to me that he
would abandon one group of gamers for another. I know most people do
have IPhones these days anyway, so I suppose it's not a complete
abandonment.
As far as putting graphics in the interface goes, I don't think that
would be too much to ask of him. However, this argument about whether
or not sighted 

Re: [Audyssey] Audio Archery news.

2012-05-21 Thread Jacob Kruger
Not really relevant to this discussion either, but, guys like my sighted 
brother who focus on sound mixing, also prefer apple mac for their work 
environment - but that's again, my take on apple operating systems - they're 
good for focusing on certain aspects of operation, but, less so for a 
somewhat wider range of activities.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 22, 2012 4:58 AM
Subject: Re: [Audyssey] Audio Archery news.




Hi Desiree,

To begin with I doubt many sighted people do take the time or energy to 
look at perspective audio games. As someone who was sighted for many years 
I know I wouldn't have been interested in a game that didn't even have 
some basic graphics for game play. That's because for a sighted person 
their entire way of life is centered around visual feedback, and telling 
them they have to do this or that by sound alone is going to be a major 
turn off. They neither have the practice or skill to do that, because its 
outside their experience. Therefore some minimal graphics and animation 
would be required to interest them in an audio game.


As far as why Apple is so restrictive its a bit of a long story. It has to 
do with the fact that Apple was the first to add a graphical user 
interface to Mac OS, and Apple became a recognized leader when it came to 
graphics and visual effects. Microsoft tried to catch up in the mid 90's 
with Windows 95, which was an obvious attempt to capture some of Apple's 
glory, but to this day Apple has a reputation for being the better OS for 
graphics designers, the film industry, and a leader in graphical user 
interfaces in general. Its for that reason we see both Windows and Linux 
heading towards a more Apple look and feel. Ubuntu has the new Unity 
desktop and Windows 8 has the Metro screen which are obvious attempts to 
copy Apple's own graphical user interface and support more touch screen 
devices. Its for this reason Apple guards its position as a leader in the 
graphical user interface field, and require that anyone who develops for 
their OS meet certain standards for seamless integration between apps and 
OS.


For instance, if you have a program launcher with just text and no flashy 
graphical icon forget it pal Apple will reject your app because they 
expect program launchers to have a certain look and feel regardless if you 
can see it or not. If they let Liam or anyone else do what they want the 
over all visual experience, the user interface, will suffer because they 
chose not to follow Apple's design specifications.


Windows on the other hand has standards, but it always has been understood 
that a developer was free to do what he or she wanted with the tools. 
Microsoft felt that being more open with the user interface, by not 
restricting users, that more developers would be willing to develop apps 
for their OS. Which has obviously paid off for Microsoft in the long run, 
but most third-party developers do attempt to stick to Microsoft's 
standards anyway unless there is a compelling reason to do otherwise.


As for Android vs iPhone we are comparing apples and oranges. Google has 
adopted a more open interface, and anyone who knows a bit of Java is free 
to write an app for Android. All the same there are standards one can 
choose to follow, but aren't forced to use them. With iPhone everything is 
proprietary right down to the language, SDK, and tools used to write the 
app so a developer has less say so. In short, its just company policy and 
it isn't up to us developers to make the rules like it or not.


Cheers!

On 5/21/2012 2:12 PM, Desiree Oudinot wrote:

Hi all,
I would just like to pose a few questions here. Do sighted people even
buy audio games from the ap store? I can see how they might look at
them out of curiosity, but I've known very few sighted people who gave
a thought to audio games (or knew they existed, for that matter) for
Windows, so why should this change just because it's an Apple product?
Besides, even if they did download the game, how many of them are
going to have the patience to actually play using only their ears?
And, speaking of Windows, most of this thread has been centered around
the standards developers must meet for Apple and Playstation. Why is
Windows so different? Microsoft gave people the freedom to choose
between many different programming languages and versions of its OS.
Why then should Apple be any different?
Finally, what's the difference between developing games for the
Android and games for the IPhone? Does Google impose such strict
standards of quality as well?



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Re: [Audyssey] Audio Archery news.

2012-05-21 Thread Thomas Ward


Hi Charles,

Yes, precisely. that's one of the things I'm still trying to figure out 
myself. It seems like the argument being made by some blind list 
members  is the opinion they don't need graphics so nobody else does 
either. That's just being self-centered and is absolutely irrational 
thinking.


If that were the case then we could say Richard De Steno's games don't 
need sounds either. A deaf-blind gamer only needs to read the text, he 
can't hear sounds, so we don't need sounds either. So let's get rid of 
all of the sounds and just use text. That would be totally ridiculous 
from a blind gamers point of view, because he or she can hear the sounds 
even if a deaf-blind gamer can't. Same principle applies to having some 
graphics in audio games for sighted players.


Weather we can use them or not isn't the point. The entire point here is 
to make said games as playable to as many people as possible by adding 
audio for blind gamers, graphics for sighted players, text for a 
deaf-blind gamer, etc if possible. In that way everyone has access to 
the same app but through a different method.


Cheers!

On 5/21/2012 11:44 PM, Charles Rivard wrote:
I can't figure out why blind people don't think there should be at 
least a little feedback, even if it doesn't aid in the playing of the 
game, for the sighted gamer.  Using that logic, there should be no 
sound for any game designed for a deaf gamer.  Of course, if there 
were sound, maybe a blind player could play the game, too?  But 
without any sound, the speaker must be broken, right?  Same idea.


---



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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread dark
Hmmm, as I said on audiogames.net, methinks apple need to considder the 
meaning of audio game a bit more carefully. I'm not sure if this is 
malicious disregard or just shear stupidity.


After all, I'd bet they ever reject photo management or picture tweaking 
programs for not having sound? :D.


A very silly atitude for a company who include accessibility into their os 
by default.


Beware the grue!

Dark.
- O 



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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread william lomas
i guess they wanted sighted people to have some graphics, remember how will 
sighted people be able to use just their ears? perish the thought

On 20 May 2012, at 10:29, dark wrote:

 Hmmm, as I said on audiogames.net, methinks apple need to considder the 
 meaning of audio game a bit more carefully. I'm not sure if this is 
 malicious disregard or just shear stupidity.
 
 After all, I'd bet they ever reject photo management or picture tweaking 
 programs for not having sound? :D.
 
 A very silly atitude for a company who include accessibility into their os by 
 default.
 
 Beware the grue!
 
 Dark.
 - O 
 
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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread michael barnes
Well, what I can't understand is there are other games that don't have 
any graphic.
Games like Aurifi and Papasangre and Blindmaze and other games don't 
have graphics but apple has allow them to get in the app store.
Something else that I wonder is how did De Steno Games get accepted but 
Audio Archery is getting decline?
I think that after Steve Jobs had died the company has started to go 
back to the way it was when he had left apple in the past.



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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread william lomas
papa sangre does

On 20 May 2012, at 11:25, michael barnes wrote:

 Well, what I can't understand is there are other games that don't have any 
 graphic.
 Games like Aurifi and Papasangre and Blindmaze and other games don't have 
 graphics but apple has allow them to get in the app store.
 Something else that I wonder is how did De Steno Games get accepted but Audio 
 Archery is getting decline?
 I think that after Steve Jobs had died the company has started to go back to 
 the way it was when he had left apple in the past.
 
 
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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread Ben
Fraid you're rong there michael.  P s has graphics - a left foot and a firhg
foot, and a wheel.  Not sure about aurifi but I can ask.  If destino games
did get excepted and a a didn't its probably because the destino games have
text and sound in them as well.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: 20 May 2012 11:26
To: gamers@audyssey.org
Subject: Re: [Audyssey] Audio Archery news.

Well, what I can't understand is there are other games that don't have 
any graphic.
Games like Aurifi and Papasangre and Blindmaze and other games don't 
have graphics but apple has allow them to get in the app store.
Something else that I wonder is how did De Steno Games get accepted but 
Audio Archery is getting decline?
I think that after Steve Jobs had died the company has started to go 
back to the way it was when he had left apple in the past.


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No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.2176 / Virus Database: 2425/5010 - Release Date: 05/19/12


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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread Phil Vlasak

Hi Michael,
According to L-works, Audio Archery has nothing on the screen.
I suspect those other games have labeled buttons and a title in text on the 
screen.

I don't think Apple is asking L-works to fully animate the game.
Phil

- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Sunday, May 20, 2012 6:25 AM
Subject: Re: [Audyssey] Audio Archery news.


Well, what I can't understand is there are other games that don't have any 
graphic.
Games like Aurifi and Papasangre and Blindmaze and other games don't have 
graphics but apple has allow them to get in the app store.
Something else that I wonder is how did De Steno Games get accepted but 
Audio Archery is getting decline?
I think that after Steve Jobs had died the company has started to go back 
to the way it was when he had left apple in the past.



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No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1424 / Virus Database: 2425/5009 - Release Date: 05/19/12




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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread Ryan Strunk
There's nothing stupid about it. When you play a game with 0 graphics, 0
background, 0 anything, it looks like your phone is turned off. So some
sighted person will tap the archery icon, get this black background, and
immediately freak out, sending numerous emails and complaints to Apple in
the process. They're not asking Liam to animate the game. They just want
some kind of picture in the background so people know the app is working
properly. As someone already pointed out, even Papa Sangre has icons.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, May 20, 2012 4:30 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audio Archery news.

Hmmm, as I said on audiogames.net, methinks apple need to considder the
meaning of audio game a bit more carefully. I'm not sure if this is
malicious disregard or just shear stupidity.

After all, I'd bet they ever reject photo management or picture tweaking
programs for not having sound? :D.

A very silly atitude for a company who include accessibility into their os
by default.

Beware the grue!

Dark.
- O 


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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread michael barnes
Well since that is the case, why don't he just put the name of the game 
on the screen?



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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread Charles Rivard
As for upgrading your OS, I have never had to pay for any upgrades of Apple 
iTunes, which is how I transfer info from my Windows PC to my iPhone, and it 
was free to begin with.


As for the games for the blind, you are way off base.  What Apple wants is 
some kind of background, icons, or both, so that people with eyesight know 
that the app is working.  A totally blank screen would possibly indicate 
that either the app or the phone is not working.


As for how much control Apple has, I think it is good that they do have this 
control, because it makes things secure and, hopefully, virus free, just to 
name one thing among several.


Think before you wine.
---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Willem Venter dwill...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 21, 2012 12:12 AM
Subject: Re: [Audyssey] Audio Archery news.


This is why I stear clear of apple products. Even though they make a nice 
phone and operating system, it's not worth it. They have too much control 
over things that a normal user should be allowed to choose about. What do 
they know about accessible games anyway?


You can't even change the battery of your phone or upgrade your computer's 
hardware without violating their lisence agreement. You can't program for 
IOS without using their propriotary tools that cost a lot of money and 
then some know it all tech at the app store decides that an audio game 
needs graphics.


On 2012/05/20 02:31 AM, Phil Vlasak wrote:

Recent Tweets from L-Works.

Audio Archery got rejected. Apple did not like the empty screen. also 
need icons.
I gave the artist a couple ideas. he's gonna send me some drags in a 
couple days
waiting on Icons still. as soon as one gets created I will resubmit app. 
So never fear.

http://twitter.com/#!/lworksgames


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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread Ryan Strunk
I'm not certain. You'd have to ask Liam that question.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: Sunday, May 20, 2012 8:45 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Audio Archery news.

Well since that is the case, why don't he just put the name of the game 
on the screen?


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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread Ryan Strunk
Hi Charles,
Two points here.
First, one reason the community at large would like other app store options
is because of some of the random things Apple refuses in the apps it allows
to be posted. For example, someone made an app that allowed you to put an
icon on your home screen to toggle Bluetooth on and off. Apple later decided
it didn't want consumers to be able to do that anymore, perhaps because
they'll be adding that functionality in a later version, so the app was
pulled from the store. Now people can't toggle Bluetooth from the home
screen anymore. It's why so many people choose to jailbreak their iPhones.
They want the ability to install apps that are outside of Apple's rather
stringent guidelines. It's the same reason people want smaller government.
They want the freedom to do what they will with the device they paid for.
Second, as to the post below yours, I see some mistaken assumptions about
Apple, and I see some definite opinions expressed by someone who isn't as
into Apple products as you or I, but I'm having trouble finding the whining
you accuse him of. Can you please help me find said whining so I can also
indignantly tell him to stop doing it?
Thanks,
Ryan

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Sunday, May 20, 2012 9:55 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audio Archery news.

As for upgrading your OS, I have never had to pay for any upgrades of Apple 
iTunes, which is how I transfer info from my Windows PC to my iPhone, and it

was free to begin with.

As for the games for the blind, you are way off base.  What Apple wants is 
some kind of background, icons, or both, so that people with eyesight know 
that the app is working.  A totally blank screen would possibly indicate 
that either the app or the phone is not working.

As for how much control Apple has, I think it is good that they do have this

control, because it makes things secure and, hopefully, virus free, just to 
name one thing among several.

Think before you wine.
---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Willem Venter dwill...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 21, 2012 12:12 AM
Subject: Re: [Audyssey] Audio Archery news.


 This is why I stear clear of apple products. Even though they make a nice 
 phone and operating system, it's not worth it. They have too much control 
 over things that a normal user should be allowed to choose about. What do 
 they know about accessible games anyway?

 You can't even change the battery of your phone or upgrade your computer's

 hardware without violating their lisence agreement. You can't program for 
 IOS without using their propriotary tools that cost a lot of money and 
 then some know it all tech at the app store decides that an audio game 
 needs graphics.


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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread dark
I'm afraid I disagree Ryan, sinse the entire point of an audio game is that 
the audio is still laying, so no reason for sighted people to freak.


By the same logic, shouldn't all those soundless aps have sound just in case 
someone freaked out because they thought their speakers were bust?


And anyway, don't Iphones have a way to alt tab to the desktop or nearest 
equivolent? while I freely confess I know little about the interface, I'd be 
very shocked if once something was running you couldn't go back to your 
basic phone setup or pull up a taskbar, just in case it crashed, in which 
case, no freakout.


As I said, unless Apple are requiring the same requirements from visual only 
programs that have no sound, which planely they are not doing, this strikes 
me simply as unrealistic standard applied to a medium they weren't meant to 
be applied to.


Beware the Grue!

dark.
-  



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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread Charles Rivard
They have to meet certain requirements for the majority of users.  Some 
visual indicator, regardless of what it is, is required.  To me, this makes 
sense.  If someone who is sighted uses my iPhone, they will know that the 
phone is working during the running of the app.  And if it does not 
interfere with my using of the app or it's performance, I have no problem 
with it.


You can get back to a home screen to see if the phone is working, but should 
you have to?


And to require sound for an app that doesn't need sound doesn't make sense 
to me, because of the same reason given above.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! are! finished!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 20, 2012 3:07 PM
Subject: Re: [Audyssey] Audio Archery news.


I'm afraid I disagree Ryan, sinse the entire point of an audio game is 
that the audio is still laying, so no reason for sighted people to freak.


By the same logic, shouldn't all those soundless aps have sound just in 
case someone freaked out because they thought their speakers were bust?


And anyway, don't Iphones have a way to alt tab to the desktop or nearest 
equivolent? while I freely confess I know little about the interface, I'd 
be very shocked if once something was running you couldn't go back to your 
basic phone setup or pull up a taskbar, just in case it crashed, in which 
case, no freakout.


As I said, unless Apple are requiring the same requirements from visual 
only programs that have no sound, which planely they are not doing, this 
strikes me simply as unrealistic standard applied to a medium they weren't 
meant to be applied to.


Beware the Grue!

dark.
- 


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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread Ryan Strunk
Just as most things today exist for a world that takes in 90% of its
environment through sight, the iPhone is no different. That's why you don't
need audio feedback for visual apps. You can tell just by looking at the
screen that things are working. In fact, many apps lose their sound when the
iPhone's mute switch has been flipped, whereas at no time is the screen
blank unless the phone is off or a blind user turns on the screen curtain.
I see where you're coming from, and to you and I it makes sense, but Apple
is catering to a pretty low denominator--the same type of people who can't
find the button to make the cup holder pop out the front of their computer
again.
Like it or not, it's just a picture, and that won't be hard to implement. At
least they're not making Liam put moving graphics into the game.
Ryan


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, May 20, 2012 3:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audio Archery news.

I'm afraid I disagree Ryan, sinse the entire point of an audio game is that
the audio is still laying, so no reason for sighted people to freak.

By the same logic, shouldn't all those soundless aps have sound just in case
someone freaked out because they thought their speakers were bust?

And anyway, don't Iphones have a way to alt tab to the desktop or nearest
equivolent? while I freely confess I know little about the interface, I'd be
very shocked if once something was running you couldn't go back to your
basic phone setup or pull up a taskbar, just in case it crashed, in which
case, no freakout.

As I said, unless Apple are requiring the same requirements from visual only
programs that have no sound, which planely they are not doing, this strikes
me simply as unrealistic standard applied to a medium they weren't meant to
be applied to.

Beware the Grue!

dark.
-  


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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread Jorge Gonçalves

Good time to move to Android. I am a blind Android user and i love it.
Being a growing platform, we android users also would like to have some 
audiogames.

Cheers


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

On 5/21/2012 6:12 AM, Willem Venter wrote:

This is why I stear clear of apple products. Even though they make a
nice phone and operating system, it's not worth it. They have too much
control over things that a normal user should be allowed to choose
about. What do they know about accessible games anyway?

You can't even change the battery of your phone or upgrade your
computer's hardware without violating their lisence agreement. You can't
program for IOS without using their propriotary tools that cost a lot of
money and then some know it all tech at the app store decides that an
audio game needs graphics.

On 2012/05/20 02:31 AM, Phil Vlasak wrote:

Recent Tweets from L-Works.

Audio Archery got rejected. Apple did not like the empty screen. also
need icons.
I gave the artist a couple ideas. he's gonna send me some drags in a
couple days
waiting on Icons still. as soon as one gets created I will resubmit
app. So never fear.
http://twitter.com/#!/lworksgames


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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread dark

Hi Charlese.

I'm afraid I just do not agree on the basis that an audio game does not 
output graphically. It is not a question of who uses the ap, so much as the 
medium in which it outputs.


If a photo editing program outputs images, no sound is needed for the 
control or correct running of such a program. Most audio software does have 
visual controls, but this is a matter of the interfaced use used to control 
such a program, not the ouput, if it were, apple would reffuse any audio 
playing program that did not have something like the video show in winamp to 
output visual effects during playback of the music.


An audio game however is! controled, and output entirely in audio, just as a 
photo editing program is output and controled entirely in images. If you are 
not going to demand extra output for the one, why for the other?


i do not doubt that your reason, that the software must! appeal to a sighted 
user and Apple considders only visual presentation is correct, but to my 
mind this is eronius thinking when it comes to audio games.


As someone with a small degree of vision who plays both audio, and graphical 
games (albeit most are old, or at least in retro style), I do believe that 
just as purely text based games still have a place and a unique style of 
their own, so do audio games.


To take an example, in swamp, the fact that it's the surface you walk on and 
the loudness of your movements which attracts the zombies, but by the same 
tocan that you yourself must avoid zombies by ear gives a very unique twist 
to the game, sinse you really need to watch where you walk, and what weapons 
you use.


These are not features used in a graphical game, sinse obviously even if 
some game or other did feature blind zombies that navigated by sound (though 
I haven't heard of any that has), your character would still! by virtue of 
the graphics have an advantage, being able to for instance see your way to 
walk around patches of noisey gravel. In swamp however, the fact that you 
and the zombies are on a more equal footing, neither having the advantage of 
full overview gives a really unique feeling to the game that you wouldn't 
get in something fully graphical.


So, swamp is unique because! it is an audio game, and as I believe has been 
said previously, deserves recognition not merely in it's status of being 
accessible, but in it's status of being audio, just as a fine radio drama 
deserves recognition for being a radio drama, and neither a book nor a film.


it is however this I think apple are missing by their insistance on flashy 
graphics, sinse they are considdering not what an audio game is! but only 
how it will appeal to their customers and sell more phones. Rather than 
saying we are a company who support all! forms of art they are saying we 
are a company who insist! things look and feel a certain way, even when this 
is of no relevance to the things themselves


it'd be like insisting that every radio drama comes with pictures of all the 
characters, or that every novel be written as a comic with the story told in 
pictures as well as words.


Of course, apple being the huge, multinational corporation that just wants 
more ticks on it's prophit sheet, none of this makes a difference even if we 
told it to them, sinse a corporation that cares is something of a 
contradiction in terms.


Just because we are forced to accept something however by virtue of Apples 
control on things doesn't make it right, which is really my point.


yes, Liam and other audio game devs will! have to have graphics for their 
games in order that they have the correct, flashy look apple wants, this 
however doesn't mean they should! just as even though capcom, nintendo etc 
don't give a flying monkey's rear for game access doesn't mean that game 
access is unimportant.


Beware the grue!

Dark. 



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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread dark
As I said on audiogames.net, I think Liam should put in a picture with a 
message that says this is an audio game, meaning it has no graphics and 
sound, and this picture serves no purpose at all and is a waste of space


We'd see how they like them! apples! :d.

of course, apple would doubltess reject this, but it's an amusing thought 
none the less.


Beware the grue!

Dark. 



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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread Charles Rivard
On the whining, it might have sounded that way by the way it was punctuated, 
and my screen reader didn't interpret it correctly.  If this was the case, I 
was wrong based on the info to my ears.  (grin)  Your other point was good. 
Thanks.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! are! finished!
- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, May 20, 2012 11:09 AM
Subject: Re: [Audyssey] Audio Archery news.



Hi Charles,
Two points here.
First, one reason the community at large would like other app store 
options
is because of some of the random things Apple refuses in the apps it 
allows

to be posted. For example, someone made an app that allowed you to put an
icon on your home screen to toggle Bluetooth on and off. Apple later 
decided

it didn't want consumers to be able to do that anymore, perhaps because
they'll be adding that functionality in a later version, so the app was
pulled from the store. Now people can't toggle Bluetooth from the home
screen anymore. It's why so many people choose to jailbreak their iPhones.
They want the ability to install apps that are outside of Apple's rather
stringent guidelines. It's the same reason people want smaller government.
They want the freedom to do what they will with the device they paid for.
Second, as to the post below yours, I see some mistaken assumptions about
Apple, and I see some definite opinions expressed by someone who isn't as
into Apple products as you or I, but I'm having trouble finding the 
whining

you accuse him of. Can you please help me find said whining so I can also
indignantly tell him to stop doing it?
Thanks,
Ryan

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Sunday, May 20, 2012 9:55 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audio Archery news.

As for upgrading your OS, I have never had to pay for any upgrades of 
Apple
iTunes, which is how I transfer info from my Windows PC to my iPhone, and 
it


was free to begin with.

As for the games for the blind, you are way off base.  What Apple wants is
some kind of background, icons, or both, so that people with eyesight know
that the app is working.  A totally blank screen would possibly indicate
that either the app or the phone is not working.

As for how much control Apple has, I think it is good that they do have 
this


control, because it makes things secure and, hopefully, virus free, just 
to

name one thing among several.

Think before you wine.
---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Willem Venter dwill...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 21, 2012 12:12 AM
Subject: Re: [Audyssey] Audio Archery news.



This is why I stear clear of apple products. Even though they make a nice
phone and operating system, it's not worth it. They have too much control
over things that a normal user should be allowed to choose about. What do
they know about accessible games anyway?

You can't even change the battery of your phone or upgrade your 
computer's



hardware without violating their lisence agreement. You can't program for
IOS without using their propriotary tools that cost a lot of money and
then some know it all tech at the app store decides that an audio game
needs graphics.



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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread Ryan Strunk
I think the overarching point here is not Apple and its stance on graphics,
but rather the novelty of audio games. Think how much hubbub arises when
some mainstream developer decides to create an audio adventure--Papa Sangre,
Zombies! Run!, Aurify, etc. The reason audio-only  programs aren't seen as
just another form of program is because of their rarity. There are half a
million apps in the app store, and I would guess than less than 100 are
audio only programs. If we say there are exactly 500,000 apps, and 100 are
audio only, we're looking at 0.02% of all apps. Apple isn't looking at
profit, but rather wants to avoid the loss it would accrue from spending
customer service time telling people No. Your phone isn't broken. It's an
audio-only program.
I think your idea of a picture that says audio only program is a good one,
and it would probably work. It's not a matter of flashiness, but rather
understandability for the sighted user who hasn't bought the 0.02% of
audio-only apps.
Ryan

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, May 20, 2012 4:53 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audio Archery news.

Hi Charlese.

I'm afraid I just do not agree on the basis that an audio game does not
output graphically. It is not a question of who uses the ap, so much as the
medium in which it outputs.

If a photo editing program outputs images, no sound is needed for the
control or correct running of such a program. Most audio software does have
visual controls, but this is a matter of the interfaced use used to control
such a program, not the ouput, if it were, apple would reffuse any audio
playing program that did not have something like the video show in winamp to
output visual effects during playback of the music.

An audio game however is! controled, and output entirely in audio, just as a
photo editing program is output and controled entirely in images. If you are
not going to demand extra output for the one, why for the other?

i do not doubt that your reason, that the software must! appeal to a sighted
user and Apple considders only visual presentation is correct, but to my
mind this is eronius thinking when it comes to audio games.

As someone with a small degree of vision who plays both audio, and graphical
games (albeit most are old, or at least in retro style), I do believe that
just as purely text based games still have a place and a unique style of
their own, so do audio games.

To take an example, in swamp, the fact that it's the surface you walk on and
the loudness of your movements which attracts the zombies, but by the same
tocan that you yourself must avoid zombies by ear gives a very unique twist
to the game, sinse you really need to watch where you walk, and what weapons
you use.

These are not features used in a graphical game, sinse obviously even if
some game or other did feature blind zombies that navigated by sound (though
I haven't heard of any that has), your character would still! by virtue of
the graphics have an advantage, being able to for instance see your way to
walk around patches of noisey gravel. In swamp however, the fact that you
and the zombies are on a more equal footing, neither having the advantage of
full overview gives a really unique feeling to the game that you wouldn't
get in something fully graphical.

So, swamp is unique because! it is an audio game, and as I believe has been
said previously, deserves recognition not merely in it's status of being
accessible, but in it's status of being audio, just as a fine radio drama
deserves recognition for being a radio drama, and neither a book nor a film.

it is however this I think apple are missing by their insistance on flashy
graphics, sinse they are considdering not what an audio game is! but only
how it will appeal to their customers and sell more phones. Rather than
saying we are a company who support all! forms of art they are saying we
are a company who insist! things look and feel a certain way, even when this
is of no relevance to the things themselves

it'd be like insisting that every radio drama comes with pictures of all the
characters, or that every novel be written as a comic with the story told in
pictures as well as words.

Of course, apple being the huge, multinational corporation that just wants
more ticks on it's prophit sheet, none of this makes a difference even if we
told it to them, sinse a corporation that cares is something of a
contradiction in terms.

Just because we are forced to accept something however by virtue of Apples
control on things doesn't make it right, which is really my point.

yes, Liam and other audio game devs will! have to have graphics for their
games in order that they have the correct, flashy look apple wants, this
however doesn't mean they should! just as even though capcom, nintendo etc
don't give a flying monkey's rear for game access doesn't mean that game
access

Re: [Audyssey] Audio Archery news.

2012-05-20 Thread Phil Vlasak

Hi Folks,
I can imagine the perfect graphic for Audio Archery.
The side view of Robin Hood pulling back the string of his bow while wearing 
dark glasses and headphones. 



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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread Nicole Valicia Thompson-Andrews

Hi, what's Audio Archery?
Nicole Thompson-Andrews

Pen name Mellissa Green
Budding novelist
Emerging poet





Tweet me



@greenNovelist
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 20, 2012 7:58 PM
Subject: Re: [Audyssey] Audio Archery news.



Hi Folks,
I can imagine the perfect graphic for Audio Archery.
The side view of Robin Hood pulling back the string of his bow while 
wearing dark glasses and headphones.


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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread Michael Taboada

Hi,
Actually papasangre has a wheel at the top that you can use to turn with 
which is visible, and if memory serves a logo. aurifi also has something on 
the screen that I would guess is a logo.

Cheers,
-Michael.


-Original Message- 
From: michael barnes

Sent: Sunday, May 20, 2012 5:25 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Audio Archery news.

Well, what I can't understand is there are other games that don't have
any graphic.
Games like Aurifi and Papasangre and Blindmaze and other games don't
have graphics but apple has allow them to get in the app store.
Something else that I wonder is how did De Steno Games get accepted but
Audio Archery is getting decline?
I think that after Steve Jobs had died the company has started to go
back to the way it was when he had left apple in the past.


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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread Thomas Ward


Hi Dark,

Well, I think there is more to it than that. Companies have set 
standards for applications and often times companies like Apple really 
want prospective developers to meet a specific look and feel. Since iOS 
is a graphical operating system they expect program launchers to have 
graphical icons that visually remind their users of what application 
they are launching. Many sighted developers would regard the lack of 
graphical icons etc very unprofessional. I've been told this from 
friends etc as well.


For example, I remember showing a friend Mysteries of the Ancients when 
it was in the early stages. Of course, this person understood I was 
developing an audio game. However, he told me rather than just drawing a 
black screen it would look better if I added a splash screen of some 
kind with an image of a Greek temple with the logo Mysteries of the 
Ancients in the center. He also mentioned rather than just having icons 
with text labels like Read Manual, License Agreement, Play Game, 
whatever I should purchase some graphical icons of of a little scroll 
for the manual, perhaps a stone tablet for a license agreement, a temple 
for the main program launcher, etc. He said it would look more 
professional that way. So I took his advice and implemented most of his 
suggestions.


I think what Apple is doing is they are attempting to filter out 
anything and everything that appears to be created by an amateur 
developer the same way Microsoft approves games for the XBox or Sony 
approves games for the Playstation III. Its a way to insure every game 
and application meets their stipulations and design requirements. 
Therefore if Liam doesn't have graphical looking icons etc its going to 
look cheaply made to a sighted developer, and we can't blame them for 
disqualifying a game on that basis. After all, every other developer has 
to meet the same requirements too.


On 5/20/2012 5:29 AM, dark wrote:
Hmmm, as I said on audiogames.net, methinks apple need to considder 
the meaning of audio game a bit more carefully. I'm not sure if this 
is malicious disregard or just shear stupidity.


After all, I'd bet they ever reject photo management or picture 
tweaking programs for not having sound? :D.


A very silly atitude for a company who include accessibility into 
their os by default.


Beware the grue!

Dark.



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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread Thomas Ward


Hi Will,

Yes, but its not just that. Large companies like smart phone developers 
as well as developers of game consoles have a strict set of standards 
each and every developer must meet to qualify.  Its not so much that 
Liam is developing an audio game its the fact he seems to have ignored 
some very basic visual eye candy such as graphical icons for the program 
launchers which is a universal standard no matter what OS you are running.


Audio game developers, for whatever reason, seem to regard purchasing a 
library of icons etc as superfluous. Even though the lack of said 
graphical icons make their application look cheap and amateurish to a 
sighted user. Like it or not, but we live in a sighted world and if we 
want to target devices like the iPhone we will have to get use to the 
fact some limited graphics maybe required.


On 5/20/2012 5:45 AM, william lomas wrote:

i guess they wanted sighted people to have some graphics, remember how will 
sighted people be able to use just their ears? perish the thought



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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread Thomas Ward


Hi Michael,

Well, the Desteno games is a different situation. All of Richard's games 
have text on the screen making them text games. So no graphics are 
required. At most the games needed a simple icon for the program 
launcher, but they passed because they were text games.


Audio Archery is a different case because it creates a blank screen, and 
requires a person to play audio only. Not sure about the other games, 
but Apple seems to be looking for some minimum graphics now for audio 
games of that sort.


On 5/20/2012 6:25 AM, michael barnes wrote:
Well, what I can't understand is there are other games that don't have 
any graphic.
Games like Aurifi and Papasangre and Blindmaze and other games don't 
have graphics but apple has allow them to get in the app store.
Something else that I wonder is how did De Steno Games get accepted 
but Audio Archery is getting decline?
I think that after Steve Jobs had died the company has started to go 
back to the way it was when he had left apple in the past.



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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread Thomas Ward


Hi Phil,

Correct. Basically, it doesn't sound like Apple is asking Liam to fully 
animate the game, but they do require some graphical icons, and are 
requesting that he add some sort of graphical splashscreen with a 
picture and some text rather than a blank screen. That's a perfectly 
reasonable request given that a totally blank screen with no graphics or 
text is pretty ugly visually speaking, and I guess from their point of 
view is very unprofessional looking. They are just asking that Liam add 
some minimum graphics when the window is displayed rather than a totally 
blank screen which many sighted users could mistake as something wrong 
with the program and/or their phone. Most sighted people expect to see 
something  other than a black screen. :D


On 5/20/2012 7:44 AM, Phil Vlasak wrote:

Hi Michael,
According to L-works, Audio Archery has nothing on the screen.
I suspect those other games have labeled buttons and a title in text 
on the screen.

I don't think Apple is asking L-works to fully animate the game.
Phil



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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread Thomas Ward


Hi Ryan,

Exactly. I think some blind game developers often forget that if they 
display a totally blank window a sighted user will assume their is 
something wrong with their phone, the software, etc and freque out 
immediately assuming there is something wrong because they are not use 
to seeing this behavior. Something simple like a splash screen with the 
words Audio Archery in large print would at least indicate to them that 
the app is working correctly and their phone isn't powered off or 
something. :D


On 5/20/2012 9:30 AM, Ryan Strunk wrote:

There's nothing stupid about it. When you play a game with 0 graphics, 0
background, 0 anything, it looks like your phone is turned off. So some
sighted person will tap the archery icon, get this black background, and
immediately freak out, sending numerous emails and complaints to Apple in
the process. They're not asking Liam to animate the game. They just want
some kind of picture in the background so people know the app is working
properly. As someone already pointed out, even Papa Sangre has icons.




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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread michael barnes

Hey, Thomas.
The De Steno Games app yes it does have some text but sighted people 
can't see it.
All they see is white dots, which in the update of the app we are 
hoping to fix this and to improve the app for all players blind and sighted.
I have alot of people that are sighted that would love to play with the 
app but they would like to be able to play without the screen reader.



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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread Charles Rivard
They should have to play it just as we do; by sound only.  There should be 
no target to aim at, no moving arrow, or any visual indication as to when to 
shoot or where to aim.  If any visuals should be added, at most, it should 
be a target with the arrows popping into the ring you hit.


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- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Sunday, May 20, 2012 9:37 PM
Subject: Re: [Audyssey] Audio Archery news.



Hey, Thomas.
The De Steno Games app yes it does have some text but sighted people can't 
see it.
All they see is white dots, which in the update of the app we are hoping 
to fix this and to improve the app for all players blind and sighted.
I have alot of people that are sighted that would love to play with the 
app but they would like to be able to play without the screen reader.



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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread Charles Rivard
How about instructions on how to play the game after the game name and 
creator?  That would be OK.


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- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 20, 2012 9:35 PM
Subject: Re: [Audyssey] Audio Archery news.




Hi Ryan,

Exactly. I think some blind game developers often forget that if they 
display a totally blank window a sighted user will assume their is 
something wrong with their phone, the software, etc and freque out 
immediately assuming there is something wrong because they are not use to 
seeing this behavior. Something simple like a splash screen with the words 
Audio Archery in large print would at least indicate to them that the app 
is working correctly and their phone isn't powered off or something. :D


On 5/20/2012 9:30 AM, Ryan Strunk wrote:

There's nothing stupid about it. When you play a game with 0 graphics, 0
background, 0 anything, it looks like your phone is turned off. So some
sighted person will tap the archery icon, get this black background, and
immediately freak out, sending numerous emails and complaints to Apple in
the process. They're not asking Liam to animate the game. They just want
some kind of picture in the background so people know the app is working
properly. As someone already pointed out, even Papa Sangre has icons.




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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread Thomas Ward


Hi Dark,

I understand where you are coming from as a fellow blind user, but as a 
developer I also can see Apple's point as well. Yes, its possible for a 
user to easily go back to the Home screen to see if the device is 
working, but that is beside the point. Audio games are extremely rare 
and I bet 99% of the iPhone users out there will expect a splash screen, 
some text, maybe a few buttons, etc rather than a blank screen. They 
aren't likely to realize the program is designed that way, because 
nobody besides blind developers write programs with a totally black 
screen. Its highly unusual and they will probably assume there is 
something wrong with the program and/or their device and will freak 
audio or no audio. Therefore Apple feels the best way to resolve that 
problem is by having audio games like Audio Archery have some sort of 
image, text, whatever to indicate that the device and game are working 
correctly.


The problem with your argument about application x not having sound is 
that other applications don't need sound. In fact someone sighted can 
mute their phone and play games, send and receive text messages, browse 
the web, etc all without audio. I don't know of any sighted iPhone users 
who would think their speaker was busted if an app didn't have any 
sounds, but I'm pretty sure if an app came up with a black screen they'd 
assume there is something wrong with the phone or the program.  
Therefore Apple is fully in its rights to request that there is some 
visual interface to even audio games. Even if it is nothing more than a 
splash screen with a Robin Hood looking guy pointing a bow and arrow and 
the words Audio Archery in large print across the top of the window. 
Perhaps a few buttons like new game, start game, quit, etc below the 
image. I don't think this is too much to ask, and is very simple to do. 
At least if a sighted person buys the game they'll be able to see its 
working even if the graphics are primitive.


Cheers!


On 5/20/2012 4:07 PM, dark wrote:
I'm afraid I disagree Ryan, sinse the entire point of an audio game is 
that the audio is still laying, so no reason for sighted people to freak.


By the same logic, shouldn't all those soundless aps have sound just 
in case someone freaked out because they thought their speakers were 
bust?


And anyway, don't Iphones have a way to alt tab to the desktop or 
nearest equivolent? while I freely confess I know little about the 
interface, I'd be very shocked if once something was running you 
couldn't go back to your basic phone setup or pull up a taskbar, just 
in case it crashed, in which case, no freakout.


As I said, unless Apple are requiring the same requirements from 
visual only programs that have no sound, which planely they are not 
doing, this strikes me simply as unrealistic standard applied to a 
medium they weren't meant to be applied to.


Beware the Grue!

dark.
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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread Thomas Ward


Hi Dark,

Sigh.This is the problem inherent with blind people. Instead of just 
trying to meet sighted people like Apple half way and add a few graphics 
to make the main game window more visually appealing you are willing to 
dig your heals in and debate the point when nothing you say or do will 
change their minds on that score. If you don't like Apple's terms then 
don't buy their phone and don't develop games for their device. Its 
really that simple.


Cheers!


On 5/20/2012 5:56 PM, dark wrote:
As I said on audiogames.net, I think Liam should put in a picture with 
a message that says this is an audio game, meaning it has no graphics 
and sound, and this picture serves no purpose at all and is a waste of 
space


We'd see how they like them! apples! :d.

of course, apple would doubltess reject this, but it's an amusing 
thought none the less.


Beware the grue!

Dark.

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Re: [Audyssey] Audio Archery news.

2012-05-20 Thread Thomas Ward


Hi Phil,

Lol! I was thinking something similar. Its a good idea.

Cheers!


On 5/20/2012 7:58 PM, Phil Vlasak wrote:

Hi Folks,
I can imagine the perfect graphic for Audio Archery.
The side view of Robin Hood pulling back the string of his bow while 
wearing dark glasses and headphones.


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[Audyssey] Audio Archery news.

2012-05-19 Thread Phil Vlasak

Recent Tweets from L-Works.

Audio Archery got rejected. Apple did not like the empty screen. also need 
icons.
I gave the artist a couple ideas. he's gonna send me some drags in a couple 
days
waiting on Icons still. as soon as one gets created I will resubmit app. So 
never fear.

http://twitter.com/#!/lworksgames


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Re: [Audyssey] Audio Archery news.

2012-05-19 Thread michael barnes

Hey, I don't understand how apple keeps rejecting the app.
There are a few games that don't have anything on the screen, they just 
have a blank screen.

I wonder if apple is starting to act crazy now that Steve Jobs is gone?
This is very interresting information.


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Re: [Audyssey] Audio Archery news.

2012-05-19 Thread Thomas Ward
Hi,

I'm honestly not surprised. Any time an audio  game has to pass a
review board the first thing that shoots it down is the lack of
graphics and icons. Its hard to get an audio game to pass without
creating some nifty looking icons and maybe some kind of graphical
splash screen to look at even though the game is expected to be played
through audio means.

Cheers!


On 5/19/12, Phil Vlasak p...@pcsgames.net wrote:
 Recent Tweets from L-Works.

 Audio Archery got rejected. Apple did not like the empty screen. also need
 icons.
 I gave the artist a couple ideas. he's gonna send me some drags in a couple

 days
 waiting on Icons still. as soon as one gets created I will resubmit app. So

 never fear.
 http://twitter.com/#!/lworksgames


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Re: [Audyssey] Audio Archery news.

2012-05-19 Thread Willem Venter
This is why I stear clear of apple products. Even though they make a 
nice phone and operating system, it's not worth it. They have too much 
control over things that a normal user should be allowed to choose 
about. What do they know about accessible games anyway?


You can't even change the battery of your phone or upgrade your 
computer's hardware without violating their lisence agreement. You can't 
program for IOS without using their propriotary tools that cost a lot of 
money and then some know it all tech at the app store decides that an 
audio game needs graphics.


On 2012/05/20 02:31 AM, Phil Vlasak wrote:

Recent Tweets from L-Works.

Audio Archery got rejected. Apple did not like the empty screen. also 
need icons.
I gave the artist a couple ideas. he's gonna send me some drags in a 
couple days
waiting on Icons still. as soon as one gets created I will resubmit 
app. So never fear.

http://twitter.com/#!/lworksgames


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