Re: [Audyssey] Castaways: tweak and a question.

2011-09-05 Thread Jeremy Kaldobsky
I'll look in to that Chris. It could be just in how the messages are produced by the game, but I'll check. Ok, but invaders were being attacked literally on the tick they arrived.     Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail

[Audyssey] Castaways: tweak and a question.

2011-09-04 Thread Christopher Bartlett
Tweak: I'd like to see the v key return ailing and pregnant, taking these totals away from adults. This makes it easier to maintain a constant proportion of peasants, soldiers, etc. Question: do walls function like guard towers? I put a few strategic walls into my map recently and it seems

Re: [Audyssey] Castaways: tweak and a question.

2011-09-04 Thread Jeremy Kaldobsky
Those changes to the V key will be easy to add, so I'll have that in the next update. While the walls do not mimic the guard tower as far as allowing troops to rest, they are technically your buildings so the guards will defend the area near them. The AI for your troops must decide which

Re: [Audyssey] Castaways: tweak and a question.

2011-09-04 Thread Christopher Bartlett
Ok, but invaders were being attacked literally on the tick they arrived. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at