Re: [Audyssey] Grail to the Thief
I went to the audiogames.net address Dark posted and got a bunch of error messages with no title, description or anything there. I am using FireFox. Don't know what is going on. Eleanor Robinson 7-128 Software That is very whacky Graham, sinse I just went to the gamelist and found the db page for grail to the thief, it's here: http://audiogames.net/db.php?action=viewid=Grail to the thief I wonder what's going on? Beware the grue! Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 06, 2015 9:49 PM Subject: Re: [Audyssey] experience a problem with the combo boxonaudiogames.net Unfortunately that doesn't seem entirely true there Dark. I just tried looking up Grail both in the game list and by searching and it didn't work. I eventually had to search the forum for the topic announcing its release. I also couldn't access the DB page on the game, which was of course linked to in said topic. We are the Knights who say...Ni! -Original Message- From: dark Sent: Wednesday, May 06, 2015 2:19 PM To: Gamers Discussion list Subject: Re: [Audyssey] experience a problem with the combo box onaudiogames.net Hi nicol. Unfortunately due to an error that dropdown box isn't working. If you go to the games list however you will find links to all the pages, alternatively you could go to the search games link on the main page and display all games by foralltoplay, or all audio adventure games. The pages are still there, it's just that box which is broken, though hopefully Sander will fix it soon. HTh. Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message - From: nicol ni...@vodamail.co.za To: gamers@audyssey.org Sent: Wednesday, May 06, 2015 6:58 PM Subject: [Audyssey] experience a problem with the combo box on audiogames.net HI all I would like to read up on grail to the thief. I prefer the combo box on audiogames.net to read up on a game. So I choose grail to the thief in the combo box and I click submit. But I'm not taken to the page reviewing grail to the thief. I still get the home page after clicking submit. I've tried about 10 times. I have internet explorer 11 and firefox 34.0.5 I have tried both. Has anybody experienced this? If so, what address should I use to report the problem. Many thanks for any help Bfn Nicol --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Grail to the Thief reaches KickStarter goal.
I agree as long as we can still get the game directly like smuglers is thats fine. I won't be buying something that is on steam because steam is not accessable and I don't use it. At 01:05 a.m. 21/05/2014, you wrote: Sorry for the way delayed reply. I have to say that it's interesting that this is being done. It might be interesting to see it work. It's good to see it maybe get on Steam, even though Steam isn't accessible to us right now. I wonder how theyre going to set this game up to be interesting and enjoyable to blind and sighted alike. On 5/1/14, Phil Vlasak phi...@bex.net wrote: Hi Folks, Congratulations to For All To Play They reached their $8,00 goal for developing a for Windows, Mac OS X, and Linux game. They only need $816 to reach their Mobile Versions goal in the next 3 days. Grail to the Thief: An Interactive Audio Adventure by For All To Play from Worcester, MA Grail to the Thief is an interactive audio adventure for the blind and visually impaired. for Windows, Mac OS X, and Linux that can be played using only sound, without the need for visuals. The game has been designed with the needs of the blind and visually impaired in mind but is also designed to be played by the non-impaired. Our goal is to deliver an exciting, immersive experience in which the player will always be fully aware of what is happening through the use of voice-overs, sound effects, ambient sound and music. In Grail to the Thief, players make their choices through a conversation tree, eliminating the confusion and frustration that comes with traditional text adventure games, which require players to type in commands to progress. The game is a nostalgic throwback to childhood favorites such as Zork, The Hitchhiker's Guide to the Galaxy, Day of the Tentacle, and Grim Fandango, and draws inspiration from old BBC radio dramas and the movie Time Bandits. The game stars Hank Krang, a dirty thief from the near future, who recently had a self-aware time machine called the Time Excursion Digital Interface, or TEDI, fall into his lap after a poker game. He has decided to use this technology to go throughout time, stealing priceless artifacts. On his first adventure, Grail to the Thief, Hank travels to Arthurian times in search of the Holy Grail. The idea for the game came about when we were conducting research into game design for the visually impaired. During this time, we conducted interviews at Perkins School for the Blind and performed extensive research which led us to discover that few games are available to the blind and visually impaired, and many of the games that are available are severely dated, lack the quality and polish of games for the sighted, and rely on synthesized computer voices such as screen readers in order to play. Grail to the Thief is designed to address these problems, and the game will be just as accessible and exciting an experience for the blind and visually impaired as it will be for the non-impaired. Your funding will help us deliver an interactive audio adventure with an engaging story, interesting characters, professional voiceovers and sound effects, and accessible controls. The game will be available as a DRM-free download for Windows, Mac OS X, and Linux in August 2014. Play the Prototype! We developed a browser based prototype of Grail to the Thief. The prototype requires Google Chrome or Opera and is accessible at foralltoplay.com/prototype. The interface and some of the audio in the prototype are placeholder assets and will be replaced in the complete game, which will be a standalone executable and will not require a web browser to play. Steam Greenlight Help us bring Grail to the Thief to Steam by voting for us on Steam Greenlight. Those that pledge $5 or more will receive a Steam key for the game upon it being greenlit. Our Team Elias Aoude Business Production Elias received his Bachelor of Science in Interactive Media Design from The New England Institute of Art, and is currently obtaining his Master's of Science in Interactive Media Game Development at Worcester Polytechnic Institute. Elias has over five years experience in the Interactive Media industry, and is responsible for business development and overseeing production of Grail to the Thief. Anthony Russo Game Sound Design Anthony received his Bachelor of Science in Interactive Media Game Development at Worcester Polytechnic Institute. He is responsible for the game design, sound design, and writing on Grail to the Thief. DJ White Game Programming DJ received his Bachelor of Science in Interactive Media Game Development from Worcester Polytechnic Institute. DJ is responsible for all of the tech that makes Grail to the Thief run. He makes sure that controls are responsive, all sounds are implemented and running smoothly, and that the game is free of bugs and game breaking technical issues.
Re: [Audyssey] Grail to the Thief reaches KickStarter goal.
Sorry for the way delayed reply. I have to say that it's interesting that this is being done. It might be interesting to see it work. It's good to see it maybe get on Steam, even though Steam isn't accessible to us right now. I wonder how theyre going to set this game up to be interesting and enjoyable to blind and sighted alike. On 5/1/14, Phil Vlasak phi...@bex.net wrote: Hi Folks, Congratulations to For All To Play They reached their $8,00 goal for developing a for Windows, Mac OS X, and Linux game. They only need $816 to reach their Mobile Versions goal in the next 3 days. Grail to the Thief: An Interactive Audio Adventure by For All To Play from Worcester, MA Grail to the Thief is an interactive audio adventure for the blind and visually impaired. for Windows, Mac OS X, and Linux that can be played using only sound, without the need for visuals. The game has been designed with the needs of the blind and visually impaired in mind but is also designed to be played by the non-impaired. Our goal is to deliver an exciting, immersive experience in which the player will always be fully aware of what is happening through the use of voice-overs, sound effects, ambient sound and music. In Grail to the Thief, players make their choices through a conversation tree, eliminating the confusion and frustration that comes with traditional text adventure games, which require players to type in commands to progress. The game is a nostalgic throwback to childhood favorites such as Zork, The Hitchhiker's Guide to the Galaxy, Day of the Tentacle, and Grim Fandango, and draws inspiration from old BBC radio dramas and the movie Time Bandits. The game stars Hank Krang, a dirty thief from the near future, who recently had a self-aware time machine called the Time Excursion Digital Interface, or TEDI, fall into his lap after a poker game. He has decided to use this technology to go throughout time, stealing priceless artifacts. On his first adventure, Grail to the Thief, Hank travels to Arthurian times in search of the Holy Grail. The idea for the game came about when we were conducting research into game design for the visually impaired. During this time, we conducted interviews at Perkins School for the Blind and performed extensive research which led us to discover that few games are available to the blind and visually impaired, and many of the games that are available are severely dated, lack the quality and polish of games for the sighted, and rely on synthesized computer voices such as screen readers in order to play. Grail to the Thief is designed to address these problems, and the game will be just as accessible and exciting an experience for the blind and visually impaired as it will be for the non-impaired. Your funding will help us deliver an interactive audio adventure with an engaging story, interesting characters, professional voiceovers and sound effects, and accessible controls. The game will be available as a DRM-free download for Windows, Mac OS X, and Linux in August 2014. Play the Prototype! We developed a browser based prototype of Grail to the Thief. The prototype requires Google Chrome or Opera and is accessible at foralltoplay.com/prototype. The interface and some of the audio in the prototype are placeholder assets and will be replaced in the complete game, which will be a standalone executable and will not require a web browser to play. Steam Greenlight Help us bring Grail to the Thief to Steam by voting for us on Steam Greenlight. Those that pledge $5 or more will receive a Steam key for the game upon it being greenlit. Our Team Elias Aoude Business Production Elias received his Bachelor of Science in Interactive Media Design from The New England Institute of Art, and is currently obtaining his Master's of Science in Interactive Media Game Development at Worcester Polytechnic Institute. Elias has over five years experience in the Interactive Media industry, and is responsible for business development and overseeing production of Grail to the Thief. Anthony Russo Game Sound Design Anthony received his Bachelor of Science in Interactive Media Game Development at Worcester Polytechnic Institute. He is responsible for the game design, sound design, and writing on Grail to the Thief. DJ White Game Programming DJ received his Bachelor of Science in Interactive Media Game Development from Worcester Polytechnic Institute. DJ is responsible for all of the tech that makes Grail to the Thief run. He makes sure that controls are responsive, all sounds are implemented and running smoothly, and that the game is free of bugs and game breaking technical issues. Acknowledgements Thanks to Brian Moriarty and Keith Zizza for advising us during the design, development, and production of the Grail to the Thief prototype. Thanks to Jennifer deWinter, Frank Hoy, and Dean O'Donnell for advising
Re: [Audyssey] Grail to the Thief reaches KickStarter goal.
if I understand what I've read of the game thus far, it's essentially another adventure type game with objects and menues and the like. I therefore suspect it'll be similar to the way the old code factory games work, having full graphics and menus in printed text, but everything described and voiced. I'm more worried about the steam angle sinse an accessible game on a less than accessible platform is not a good thing, and all the access fixes in the world won't help if people can't run the stupid steam client. I therefore hope there is a stand alone version or at least one for a more user friendly platform. Beware the grue! Dark. - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 20, 2014 2:05 PM Subject: Re: [Audyssey] Grail to the Thief reaches KickStarter goal. Sorry for the way delayed reply. I have to say that it's interesting that this is being done. It might be interesting to see it work. It's good to see it maybe get on Steam, even though Steam isn't accessible to us right now. I wonder how theyre going to set this game up to be interesting and enjoyable to blind and sighted alike. On 5/1/14, Phil Vlasak phi...@bex.net wrote: Hi Folks, Congratulations to For All To Play They reached their $8,00 goal for developing a for Windows, Mac OS X, and Linux game. They only need $816 to reach their Mobile Versions goal in the next 3 days. Grail to the Thief: An Interactive Audio Adventure by For All To Play from Worcester, MA Grail to the Thief is an interactive audio adventure for the blind and visually impaired. for Windows, Mac OS X, and Linux that can be played using only sound, without the need for visuals. The game has been designed with the needs of the blind and visually impaired in mind but is also designed to be played by the non-impaired. Our goal is to deliver an exciting, immersive experience in which the player will always be fully aware of what is happening through the use of voice-overs, sound effects, ambient sound and music. In Grail to the Thief, players make their choices through a conversation tree, eliminating the confusion and frustration that comes with traditional text adventure games, which require players to type in commands to progress. The game is a nostalgic throwback to childhood favorites such as Zork, The Hitchhiker's Guide to the Galaxy, Day of the Tentacle, and Grim Fandango, and draws inspiration from old BBC radio dramas and the movie Time Bandits. The game stars Hank Krang, a dirty thief from the near future, who recently had a self-aware time machine called the Time Excursion Digital Interface, or TEDI, fall into his lap after a poker game. He has decided to use this technology to go throughout time, stealing priceless artifacts. On his first adventure, Grail to the Thief, Hank travels to Arthurian times in search of the Holy Grail. The idea for the game came about when we were conducting research into game design for the visually impaired. During this time, we conducted interviews at Perkins School for the Blind and performed extensive research which led us to discover that few games are available to the blind and visually impaired, and many of the games that are available are severely dated, lack the quality and polish of games for the sighted, and rely on synthesized computer voices such as screen readers in order to play. Grail to the Thief is designed to address these problems, and the game will be just as accessible and exciting an experience for the blind and visually impaired as it will be for the non-impaired. Your funding will help us deliver an interactive audio adventure with an engaging story, interesting characters, professional voiceovers and sound effects, and accessible controls. The game will be available as a DRM-free download for Windows, Mac OS X, and Linux in August 2014. Play the Prototype! We developed a browser based prototype of Grail to the Thief. The prototype requires Google Chrome or Opera and is accessible at foralltoplay.com/prototype. The interface and some of the audio in the prototype are placeholder assets and will be replaced in the complete game, which will be a standalone executable and will not require a web browser to play. Steam Greenlight Help us bring Grail to the Thief to Steam by voting for us on Steam Greenlight. Those that pledge $5 or more will receive a Steam key for the game upon it being greenlit. Our Team Elias Aoude Business Production Elias received his Bachelor of Science in Interactive Media Design from The New England Institute of Art, and is currently obtaining his Master's of Science in Interactive Media Game Development at Worcester Polytechnic Institute. Elias has over five years experience in the Interactive Media industry, and is responsible for business development and overseeing production of Grail
Re: [Audyssey] Grail to the Thief next KickStarter goal.
Grail to the Thief: An Interactive Audio Adventure For All To Play only needs $385 to reach their IOS Mobile Version goal in the next 53 hours. This project will be funded on Sunday, May 4, 2014 12:29 PM EDT. https://www.kickstarter.com/projects/foralltoplay/grail-to-the-thief-an-interactive-audio-adventure --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Grail to the Thief reaches KickStarter goal.
Hi Folks, Congratulations to For All To Play They reached their $8,00 goal for developing a for Windows, Mac OS X, and Linux game. They only need $816 to reach their Mobile Versions goal in the next 3 days. Grail to the Thief: An Interactive Audio Adventure by For All To Play from Worcester, MA Grail to the Thief is an interactive audio adventure for the blind and visually impaired. for Windows, Mac OS X, and Linux that can be played using only sound, without the need for visuals. The game has been designed with the needs of the blind and visually impaired in mind but is also designed to be played by the non-impaired. Our goal is to deliver an exciting, immersive experience in which the player will always be fully aware of what is happening through the use of voice-overs, sound effects, ambient sound and music. In Grail to the Thief, players make their choices through a conversation tree, eliminating the confusion and frustration that comes with traditional text adventure games, which require players to type in commands to progress. The game is a nostalgic throwback to childhood favorites such as Zork, The Hitchhiker's Guide to the Galaxy, Day of the Tentacle, and Grim Fandango, and draws inspiration from old BBC radio dramas and the movie Time Bandits. The game stars Hank Krang, a dirty thief from the near future, who recently had a self-aware time machine called the Time Excursion Digital Interface, or TEDI, fall into his lap after a poker game. He has decided to use this technology to go throughout time, stealing priceless artifacts. On his first adventure, Grail to the Thief, Hank travels to Arthurian times in search of the Holy Grail. The idea for the game came about when we were conducting research into game design for the visually impaired. During this time, we conducted interviews at Perkins School for the Blind and performed extensive research which led us to discover that few games are available to the blind and visually impaired, and many of the games that are available are severely dated, lack the quality and polish of games for the sighted, and rely on synthesized computer voices such as screen readers in order to play. Grail to the Thief is designed to address these problems, and the game will be just as accessible and exciting an experience for the blind and visually impaired as it will be for the non-impaired. Your funding will help us deliver an interactive audio adventure with an engaging story, interesting characters, professional voiceovers and sound effects, and accessible controls. The game will be available as a DRM-free download for Windows, Mac OS X, and Linux in August 2014. Play the Prototype! We developed a browser based prototype of Grail to the Thief. The prototype requires Google Chrome or Opera and is accessible at foralltoplay.com/prototype. The interface and some of the audio in the prototype are placeholder assets and will be replaced in the complete game, which will be a standalone executable and will not require a web browser to play. Steam Greenlight Help us bring Grail to the Thief to Steam by voting for us on Steam Greenlight. Those that pledge $5 or more will receive a Steam key for the game upon it being greenlit. Our Team Elias Aoude Business Production Elias received his Bachelor of Science in Interactive Media Design from The New England Institute of Art, and is currently obtaining his Master's of Science in Interactive Media Game Development at Worcester Polytechnic Institute. Elias has over five years experience in the Interactive Media industry, and is responsible for business development and overseeing production of Grail to the Thief. Anthony Russo Game Sound Design Anthony received his Bachelor of Science in Interactive Media Game Development at Worcester Polytechnic Institute. He is responsible for the game design, sound design, and writing on Grail to the Thief. DJ White Game Programming DJ received his Bachelor of Science in Interactive Media Game Development from Worcester Polytechnic Institute. DJ is responsible for all of the tech that makes Grail to the Thief run. He makes sure that controls are responsive, all sounds are implemented and running smoothly, and that the game is free of bugs and game breaking technical issues. Acknowledgements Thanks to Brian Moriarty and Keith Zizza for advising us during the design, development, and production of the Grail to the Thief prototype. Thanks to Jennifer deWinter, Frank Hoy, and Dean O'Donnell for advising us on our quest to bring the game to market. Thanks to Greg Moore, who's invaluable testing methodologies allowed us to identity and address potential problems early in the production process. To build this game, we need to reach our fundraising goal of $8,000. Your funding will help cover the costs of software licensing, game development, backer reward fulfillment, and Kickstarter and Amazon credit card