Re: [Audyssey] Grail to the Thief

2015-05-07 Thread Eleanor
I went to the audiogames.net address Dark posted and got a bunch of 
error messages with no title, description or anything there.  I am using 
FireFox.  Don't know what is going on.


Eleanor Robinson
7-128 Software


That is very whacky Graham, sinse I just went to the gamelist and found 
the db page for grail to the thief, it's here: 
http://audiogames.net/db.php?action=viewid=Grail to the thief I wonder 
what's going on? Beware the grue! Dark. There is always more to know, 
more to see, more to learn. The world is vast and wondrous strange and 
there are more things benieth the stars than even the archmaesters of 
the citadel can dream. - Original Message - From: Bryan 
Peterson bpeterson2...@cableone.net To: Gamers Discussion list 
gamers@audyssey.org Sent: Wednesday, May 06, 2015 9:49 PM Subject: Re: 
[Audyssey] experience a problem with the combo boxonaudiogames.net

Unfortunately that doesn't seem entirely true there Dark. I just tried
looking up Grail both in the game list and by searching and it didn't
work. I eventually had to search the forum for the topic announcing its
release. I also couldn't access the DB page on the game, which was of
course linked to in said topic.



We are the Knights who say...Ni!
-Original Message-
From: dark
Sent: Wednesday, May 06, 2015 2:19 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] experience a problem with the combo box
onaudiogames.net

Hi nicol.

Unfortunately due to an  error that dropdown box isn't working. If you go
to
the games list however you will find links to all the pages,
alternatively
you could go to the search games link on the main page and display all
games
by foralltoplay, or all audio adventure games.

The pages are still there, it's just that box which is broken, though
hopefully Sander will fix it soon.

HTh.

Dark.
There is always more to know, more to see, more to learn. The world is
vast
and wondrous strange and there are more things benieth the stars than
even
the archmaesters of the citadel can dream.
- Original Message -
From: nicol ni...@vodamail.co.za
To: gamers@audyssey.org
Sent: Wednesday, May 06, 2015 6:58 PM
Subject: [Audyssey] experience a problem with the combo box on
audiogames.net



HI all
I would like to read up on grail to the thief.
I prefer the combo box on audiogames.net to read up on a game.
So I choose grail to the thief in the combo box and I click submit.
But I'm not taken to the page reviewing grail to the thief.
I still get the home page after clicking submit.
I've tried about 10 times.
I have internet explorer 11 and firefox 34.0.5
I have tried both.
Has anybody experienced this?
If so, what address should I use to report the problem.
Many thanks for any help
Bfn
Nicol




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Re: [Audyssey] Grail to the Thief reaches KickStarter goal.

2014-05-22 Thread Shaun Everiss
I agree as long as we can still get the game directly like smuglers 
is thats fine.
I won't be buying something that is on steam because steam is not 
accessable and I don't use it.


At 01:05 a.m. 21/05/2014, you wrote:

Sorry for the way delayed reply.
I have to say that it's interesting that this is being done. It might
be interesting to see it work. It's good to see it maybe get on Steam,
even though Steam isn't accessible to us right now.
I wonder how theyre going to set this game up to be interesting and
enjoyable to blind and sighted alike.

On 5/1/14, Phil Vlasak phi...@bex.net wrote:
 Hi Folks,
 Congratulations to For All To Play
 They reached their $8,00 goal for developing a  for Windows, Mac OS X, and
 Linux game.
 They only need $816 to reach their Mobile Versions goal in the next 3 days.
 Grail to the Thief: An Interactive Audio Adventure

 by For All To Play
 from Worcester, MA
 Grail to the Thief is an interactive audio adventure for the blind and
 visually impaired.
 for Windows, Mac OS X, and Linux that can be played using only sound,
 without the need for visuals. The game has been designed with the needs of
 the blind and visually impaired in mind but is also designed to 
be played by


 the non-impaired. Our goal is to deliver an exciting, immersive experience
 in which the player will always be fully aware of what is happening through

 the use of voice-overs, sound effects, ambient sound and music.

 In Grail to the Thief, players make their choices through a conversation
 tree, eliminating the confusion and frustration that comes with traditional

 text adventure games, which require players to type in commands 
to progress.


 The game is a nostalgic throwback to childhood favorites such as Zork, The
 Hitchhiker's Guide to the Galaxy, Day of the Tentacle, and Grim Fandango,
 and draws inspiration from old BBC radio dramas and the movie Time Bandits.

 The game stars Hank Krang, a dirty thief from the near future, who recently

 had a self-aware time machine called the Time Excursion Digital Interface,
 or TEDI, fall into his lap after a poker game. He has decided to use this
 technology to go throughout time, stealing priceless artifacts. 
On his first


 adventure, Grail to the Thief, Hank travels to Arthurian times in search of

 the Holy Grail.

 The idea for the game came about when we were conducting research into game

 design for the visually impaired. During this time, we conducted interviews

 at Perkins School for the Blind and performed extensive research which led
 us to discover that few games are available to the blind and visually
 impaired, and many of the games that are available are severely dated, lack

 the quality and polish of games for the sighted, and rely on synthesized
 computer voices such as screen readers in order to play.

 Grail to the Thief is designed to address these problems, and the game will

 be just as accessible and exciting an experience for the blind and visually

 impaired as it will be for the non-impaired. Your funding will help us
 deliver an interactive audio adventure with an engaging story, interesting
 characters, professional voiceovers and sound effects, and accessible
 controls. The game will be available as a DRM-free download for 
Windows, Mac


 OS X, and Linux in August 2014.



 Play the Prototype!

 We developed a browser based prototype of Grail to the Thief. The prototype

 requires Google Chrome or Opera and is accessible at
 foralltoplay.com/prototype. The interface and some of the audio in the
 prototype are placeholder assets and will be replaced in the complete game,

 which will be a standalone executable and will not require a web browser to

 play.



 Steam Greenlight



 Help us bring Grail to the Thief to Steam by voting for us on Steam
 Greenlight. Those that pledge $5 or more will receive a Steam key for the
 game upon it being greenlit.



 Our Team



 Elias Aoude
 Business  Production
 Elias received his Bachelor of Science in Interactive Media Design from The

 New England Institute of Art, and is currently obtaining his Master's of
 Science in Interactive Media  Game Development at Worcester Polytechnic
 Institute. Elias has over five years experience in the Interactive Media
 industry, and is responsible for business development and overseeing
 production of Grail to the Thief.

 Anthony Russo
 Game  Sound Design
 Anthony received his Bachelor of Science in Interactive Media  Game
 Development at Worcester Polytechnic Institute. He is responsible for the
 game design, sound design, and writing on Grail to the Thief.

 DJ White
 Game Programming
 DJ received his Bachelor of Science in Interactive Media  Game Development

 from Worcester Polytechnic Institute. DJ is responsible for all of the tech

 that makes Grail to the Thief run. He makes sure that controls are
 responsive, all sounds are implemented and running smoothly, and that the
 game is free of bugs and game breaking technical issues.



 

Re: [Audyssey] Grail to the Thief reaches KickStarter goal.

2014-05-20 Thread Dakotah Rickard
Sorry for the way delayed reply.
I have to say that it's interesting that this is being done. It might
be interesting to see it work. It's good to see it maybe get on Steam,
even though Steam isn't accessible to us right now.
I wonder how theyre going to set this game up to be interesting and
enjoyable to blind and sighted alike.

On 5/1/14, Phil Vlasak phi...@bex.net wrote:
 Hi Folks,
 Congratulations to For All To Play
 They reached their $8,00 goal for developing a  for Windows, Mac OS X, and
 Linux game.
 They only need $816 to reach their Mobile Versions goal in the next 3 days.
 Grail to the Thief: An Interactive Audio Adventure

 by For All To Play
 from Worcester, MA
 Grail to the Thief is an interactive audio adventure for the blind and
 visually impaired.
 for Windows, Mac OS X, and Linux that can be played using only sound,
 without the need for visuals. The game has been designed with the needs of
 the blind and visually impaired in mind but is also designed to be played by

 the non-impaired. Our goal is to deliver an exciting, immersive experience
 in which the player will always be fully aware of what is happening through

 the use of voice-overs, sound effects, ambient sound and music.

 In Grail to the Thief, players make their choices through a conversation
 tree, eliminating the confusion and frustration that comes with traditional

 text adventure games, which require players to type in commands to progress.

 The game is a nostalgic throwback to childhood favorites such as Zork, The
 Hitchhiker's Guide to the Galaxy, Day of the Tentacle, and Grim Fandango,
 and draws inspiration from old BBC radio dramas and the movie Time Bandits.

 The game stars Hank Krang, a dirty thief from the near future, who recently

 had a self-aware time machine called the Time Excursion Digital Interface,
 or TEDI, fall into his lap after a poker game. He has decided to use this
 technology to go throughout time, stealing priceless artifacts. On his first

 adventure, Grail to the Thief, Hank travels to Arthurian times in search of

 the Holy Grail.

 The idea for the game came about when we were conducting research into game

 design for the visually impaired. During this time, we conducted interviews

 at Perkins School for the Blind and performed extensive research which led
 us to discover that few games are available to the blind and visually
 impaired, and many of the games that are available are severely dated, lack

 the quality and polish of games for the sighted, and rely on synthesized
 computer voices such as screen readers in order to play.

 Grail to the Thief is designed to address these problems, and the game will

 be just as accessible and exciting an experience for the blind and visually

 impaired as it will be for the non-impaired. Your funding will help us
 deliver an interactive audio adventure with an engaging story, interesting
 characters, professional voiceovers and sound effects, and accessible
 controls. The game will be available as a DRM-free download for Windows, Mac

 OS X, and Linux in August 2014.



 Play the Prototype!

 We developed a browser based prototype of Grail to the Thief. The prototype

 requires Google Chrome or Opera and is accessible at
 foralltoplay.com/prototype. The interface and some of the audio in the
 prototype are placeholder assets and will be replaced in the complete game,

 which will be a standalone executable and will not require a web browser to

 play.



 Steam Greenlight



 Help us bring Grail to the Thief to Steam by voting for us on Steam
 Greenlight. Those that pledge $5 or more will receive a Steam key for the
 game upon it being greenlit.



 Our Team



 Elias Aoude
 Business  Production
 Elias received his Bachelor of Science in Interactive Media Design from The

 New England Institute of Art, and is currently obtaining his Master's of
 Science in Interactive Media  Game Development at Worcester Polytechnic
 Institute. Elias has over five years experience in the Interactive Media
 industry, and is responsible for business development and overseeing
 production of Grail to the Thief.

 Anthony Russo
 Game  Sound Design
 Anthony received his Bachelor of Science in Interactive Media  Game
 Development at Worcester Polytechnic Institute. He is responsible for the
 game design, sound design, and writing on Grail to the Thief.

 DJ White
 Game Programming
 DJ received his Bachelor of Science in Interactive Media  Game Development

 from Worcester Polytechnic Institute. DJ is responsible for all of the tech

 that makes Grail to the Thief run. He makes sure that controls are
 responsive, all sounds are implemented and running smoothly, and that the
 game is free of bugs and game breaking technical issues.



 Acknowledgements

 Thanks to Brian Moriarty and Keith Zizza for advising us during the design,

 development, and production of the Grail to the Thief prototype. Thanks to
 Jennifer deWinter, Frank Hoy, and Dean O'Donnell for advising 

Re: [Audyssey] Grail to the Thief reaches KickStarter goal.

2014-05-20 Thread dark
if I understand what I've read of the game thus far, it's essentially 
another adventure type game with objects and menues and the like. I 
therefore suspect it'll be similar to the way the old code factory games 
work, having full graphics and menus in printed text, but everything 
described and voiced.


I'm more worried about the steam angle sinse an accessible game on a less 
than accessible platform is not a good thing, and all the access fixes in 
the world won't help if people can't run the stupid steam client. I 
therefore hope there is a stand alone version or at least one for a more 
user friendly platform.


Beware the grue!

Dark.
- Original Message - 
From: Dakotah Rickard dakotah.rick...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 20, 2014 2:05 PM
Subject: Re: [Audyssey] Grail to the Thief reaches KickStarter goal.



Sorry for the way delayed reply.
I have to say that it's interesting that this is being done. It might
be interesting to see it work. It's good to see it maybe get on Steam,
even though Steam isn't accessible to us right now.
I wonder how theyre going to set this game up to be interesting and
enjoyable to blind and sighted alike.

On 5/1/14, Phil Vlasak phi...@bex.net wrote:

Hi Folks,
Congratulations to For All To Play
They reached their $8,00 goal for developing a  for Windows, Mac OS X, 
and

Linux game.
They only need $816 to reach their Mobile Versions goal in the next 3 
days.

Grail to the Thief: An Interactive Audio Adventure

by For All To Play
from Worcester, MA
Grail to the Thief is an interactive audio adventure for the blind and
visually impaired.
for Windows, Mac OS X, and Linux that can be played using only sound,
without the need for visuals. The game has been designed with the needs 
of
the blind and visually impaired in mind but is also designed to be played 
by


the non-impaired. Our goal is to deliver an exciting, immersive 
experience
in which the player will always be fully aware of what is happening 
through


the use of voice-overs, sound effects, ambient sound and music.

In Grail to the Thief, players make their choices through a conversation
tree, eliminating the confusion and frustration that comes with 
traditional


text adventure games, which require players to type in commands to 
progress.


The game is a nostalgic throwback to childhood favorites such as Zork, 
The

Hitchhiker's Guide to the Galaxy, Day of the Tentacle, and Grim Fandango,
and draws inspiration from old BBC radio dramas and the movie Time 
Bandits.


The game stars Hank Krang, a dirty thief from the near future, who 
recently


had a self-aware time machine called the Time Excursion Digital 
Interface,

or TEDI, fall into his lap after a poker game. He has decided to use this
technology to go throughout time, stealing priceless artifacts. On his 
first


adventure, Grail to the Thief, Hank travels to Arthurian times in search 
of


the Holy Grail.

The idea for the game came about when we were conducting research into 
game


design for the visually impaired. During this time, we conducted 
interviews


at Perkins School for the Blind and performed extensive research which 
led

us to discover that few games are available to the blind and visually
impaired, and many of the games that are available are severely dated, 
lack


the quality and polish of games for the sighted, and rely on synthesized
computer voices such as screen readers in order to play.

Grail to the Thief is designed to address these problems, and the game 
will


be just as accessible and exciting an experience for the blind and 
visually


impaired as it will be for the non-impaired. Your funding will help us
deliver an interactive audio adventure with an engaging story, 
interesting

characters, professional voiceovers and sound effects, and accessible
controls. The game will be available as a DRM-free download for Windows, 
Mac


OS X, and Linux in August 2014.



Play the Prototype!

We developed a browser based prototype of Grail to the Thief. The 
prototype


requires Google Chrome or Opera and is accessible at
foralltoplay.com/prototype. The interface and some of the audio in the
prototype are placeholder assets and will be replaced in the complete 
game,


which will be a standalone executable and will not require a web browser 
to


play.



Steam Greenlight



Help us bring Grail to the Thief to Steam by voting for us on Steam
Greenlight. Those that pledge $5 or more will receive a Steam key for the
game upon it being greenlit.



Our Team



Elias Aoude
Business  Production
Elias received his Bachelor of Science in Interactive Media Design from 
The


New England Institute of Art, and is currently obtaining his Master's of
Science in Interactive Media  Game Development at Worcester Polytechnic
Institute. Elias has over five years experience in the Interactive Media
industry, and is responsible for business development and overseeing
production of Grail

Re: [Audyssey] Grail to the Thief next KickStarter goal.

2014-05-02 Thread Phil Vlasak

Grail to the Thief: An Interactive Audio Adventure


For All To Play only needs $385 to reach their IOS Mobile Version goal in 
the next 53 hours.

This project will be funded on Sunday, May 4, 2014 12:29 PM EDT.
https://www.kickstarter.com/projects/foralltoplay/grail-to-the-thief-an-interactive-audio-adventure


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Grail to the Thief reaches KickStarter goal.

2014-05-01 Thread Phil Vlasak

Hi Folks,
Congratulations to For All To Play
They reached their $8,00 goal for developing a  for Windows, Mac OS X, and 
Linux game.

They only need $816 to reach their Mobile Versions goal in the next 3 days.
Grail to the Thief: An Interactive Audio Adventure

by For All To Play
from Worcester, MA
Grail to the Thief is an interactive audio adventure for the blind and 
visually impaired.
for Windows, Mac OS X, and Linux that can be played using only sound, 
without the need for visuals. The game has been designed with the needs of 
the blind and visually impaired in mind but is also designed to be played by 
the non-impaired. Our goal is to deliver an exciting, immersive experience 
in which the player will always be fully aware of what is happening through 
the use of voice-overs, sound effects, ambient sound and music.


In Grail to the Thief, players make their choices through a conversation 
tree, eliminating the confusion and frustration that comes with traditional 
text adventure games, which require players to type in commands to progress. 
The game is a nostalgic throwback to childhood favorites such as Zork, The 
Hitchhiker's Guide to the Galaxy, Day of the Tentacle, and Grim Fandango, 
and draws inspiration from old BBC radio dramas and the movie Time Bandits.


The game stars Hank Krang, a dirty thief from the near future, who recently 
had a self-aware time machine called the Time Excursion Digital Interface, 
or TEDI, fall into his lap after a poker game. He has decided to use this 
technology to go throughout time, stealing priceless artifacts. On his first 
adventure, Grail to the Thief, Hank travels to Arthurian times in search of 
the Holy Grail.


The idea for the game came about when we were conducting research into game 
design for the visually impaired. During this time, we conducted interviews 
at Perkins School for the Blind and performed extensive research which led 
us to discover that few games are available to the blind and visually 
impaired, and many of the games that are available are severely dated, lack 
the quality and polish of games for the sighted, and rely on synthesized 
computer voices such as screen readers in order to play.


Grail to the Thief is designed to address these problems, and the game will 
be just as accessible and exciting an experience for the blind and visually 
impaired as it will be for the non-impaired. Your funding will help us 
deliver an interactive audio adventure with an engaging story, interesting 
characters, professional voiceovers and sound effects, and accessible 
controls. The game will be available as a DRM-free download for Windows, Mac 
OS X, and Linux in August 2014.




Play the Prototype!

We developed a browser based prototype of Grail to the Thief. The prototype 
requires Google Chrome or Opera and is accessible at 
foralltoplay.com/prototype. The interface and some of the audio in the 
prototype are placeholder assets and will be replaced in the complete game, 
which will be a standalone executable and will not require a web browser to 
play.




Steam Greenlight



Help us bring Grail to the Thief to Steam by voting for us on Steam 
Greenlight. Those that pledge $5 or more will receive a Steam key for the 
game upon it being greenlit.




Our Team



Elias Aoude
Business  Production
Elias received his Bachelor of Science in Interactive Media Design from The 
New England Institute of Art, and is currently obtaining his Master's of 
Science in Interactive Media  Game Development at Worcester Polytechnic 
Institute. Elias has over five years experience in the Interactive Media 
industry, and is responsible for business development and overseeing 
production of Grail to the Thief.


Anthony Russo
Game  Sound Design
Anthony received his Bachelor of Science in Interactive Media  Game 
Development at Worcester Polytechnic Institute. He is responsible for the 
game design, sound design, and writing on Grail to the Thief.


DJ White
Game Programming
DJ received his Bachelor of Science in Interactive Media  Game Development 
from Worcester Polytechnic Institute. DJ is responsible for all of the tech 
that makes Grail to the Thief run. He makes sure that controls are 
responsive, all sounds are implemented and running smoothly, and that the 
game is free of bugs and game breaking technical issues.




Acknowledgements

Thanks to Brian Moriarty and Keith Zizza for advising us during the design, 
development, and production of the Grail to the Thief prototype. Thanks to 
Jennifer deWinter, Frank Hoy, and Dean O'Donnell for advising us on our 
quest to bring the game to market. Thanks to Greg Moore, who's invaluable 
testing methodologies allowed us to identity and address potential problems 
early in the production process.


To build this game, we need to reach our fundraising goal of $8,000. Your 
funding will help cover the costs of software licensing, game development, 
backer reward fulfillment, and Kickstarter and Amazon credit card