Re: [Audyssey] My Game Development Schedule

2009-12-07 Thread Trouble
Well put and thought out. With the holidays upon us time gets shorter 
by the day.
Take the time you need to do it right and don't hurry. If they want 
quality games they can wait.
And no! You can't be blamed for North's actions. i warned everyone on 
this list about that and was told I didn't know a thing, and that he 
was the nicest guy on earth. Well the hardship he left you with 
wasn't needed, and proved me right!
So enjoy the holidays, spend time with your son, because they grow up 
before you know it.


At 12:43 PM 12/4/2009, you wrote:

Hi everyone,
As this issue comes up off list quite often I thought I'd share this 
with the list, and perhaps I can save myself some trouble repeating 
myself time after time regarding Mysteries of the Ancients and 
Raceway. Please, no flame wars etc over this, but I do think my 
repplyto the original person's e-mail  needs to be seen and read by 
all concerned parties.  Perhaps this may get the point across that 
I'm not a Borg drone or a slave working for the masses here.


Hi,
Keep in mind when I took over those titles from Alchemy I thought it 
would merely be a matter of completing the work that James North had 
started, and I wouldn't have to start over from scratch with either 
game. As it happened both games were heavily written in Visual Basic 
6 which was already beginning to be phased out of mainstream use, 
and the fact the Raceway track editor and Montezuma's Revenge level 
editors were not accessible at all. So I decided to start over from 
scratch with a newer programming language and newer development 
tools. As a result a project i thought would take only a few months 
at most has in fact become years. Definitely far more time than I 
was willing to commit to this project in the first place.
Second, when I agreed to take over these titles I made no promises 
when they would get done or released, or how much time per day I 
would devote to working on them. Fact of the matter is I have a life 
too, have a son to raise, a wife and family, and things like that 
that have nothing to do with these games at all. If I take a little 
time out of each day to read and respond to my e-mail that is my 
right to do so. If I spend Saturday morning with my son watching 
Saturday morning cartoons again that is my right to do so. If I want 
to take a couple days off of game programming to do something else I 
should have the right to do so without your or anyone else's input 
in the matter.
Thing is I write these games purely for my own entertainment value. 
USA Games is more or less a hobby and not a business where I get 
paid a weekly, monthly, or yearly pay check for writing these games. 
Therefore I'm not compelled to work 8, 10, 12, or 16 hours a day 
just to sell a game for a couple thousand for all of my time and 
hard work. I'm not getting paid enough by you or anyone else to 
treat it as a full time job, and you have to understand that.
Third, you mentioned the fact that people have paid good money for 
Raceway. I'll remind you of the fact you paid James North for 
Raceway, and he kept all of the money for those orders, including my 
own,  when I took over the project. I have not received one cent for 
Raceway, and therefore trying to hold me accountable for that money 
is just plane wrong. I didn't hold a gun to your head to order the 
game, i didn't take your money for Raceway, and all I agreed to do 
was complete the game as soon as i could. I didn't agree to work 
around the clock 24/7 on that or any other game just to keep a few 
people happy.
However, I do take your point that by responding heavily on list I 
appear to be lazy, neglecting the games I'm suppose to be working 
on, whatever. It is certainly true time spent reading and writing 
e-mail could be used for game programming, but you appear to be over 
looking the time, money, and energy I've spent on working on these 
games already. So if you want some facts here are some facts to consider.
First, I generally try my best to spend at least four hours each day 
working on the games I create. Some times it is more and sometimes 
it is less. Some days I don't have any time at all to spend on games 
like going to church with my family on Sunday, playing with my son 
on Saturday, or I just take a day or two off to play games, watch 
TV, play my guitar, read a book, or something else I personally 
would like to do better. Everyone needs some time away from the 
computer, and just to give it a break.
Second, I spent considerable time between March 2006 and December 
2007 creating one of the games you mentioned, Montezuma's Revenge, 
and in mid January, just before final release, I got sacked with an 
order to cease development of the game or face a copyright 
infringement suit. I felt i had no choice to comply with that order, 
and to make it right I started over with a new game, Mysteries of 
the Ancients, which would be given to those on preorder status 
instead of Montezuma's Revenge. That entire 

Re: [Audyssey] My Game Development Schedule

2009-12-07 Thread Willem
I agree. Thomas has done enough for this community out of free will that 
he deserves a break from everyone.

Trouble wrote:
Well put and thought out. With the holidays upon us time gets shorter 
by the day.
Take the time you need to do it right and don't hurry. If they want 
quality games they can wait.
And no! You can't be blamed for North's actions. i warned everyone on 
this list about that and was told I didn't know a thing, and that he 
was the nicest guy on earth. Well the hardship he left you with wasn't 
needed, and proved me right!
So enjoy the holidays, spend time with your son, because they grow up 
before you know it.



---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] My Game Development Schedule

2009-12-05 Thread Charles Rivard
Tom:  You put it very honestly and well.  And, as for the person you wrote 
in reply to, all I have to say is this:  You expect quick results?  Heck, I 
wouldn't complain if I were you, because you don't even take the time to 
correct your own spelling or grammar through the use of a spell checker or 
grammar checker.  It would have made you more credible if you had done so..
---
In God we trust!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: gamers@audyssey.org
Sent: Friday, December 04, 2009 7:43 AM
Subject: [Audyssey] My Game Development Schedule


Hi everyone,
As this issue comes up off list quite often I thought I'd share this
with the list, and perhaps I can save myself some trouble repeating
myself time after time regarding Mysteries of the Ancients and Raceway.
Please, no flame wars etc over this, but I do think my repplyto the
original person's e-mail  needs to be seen and read by all concerned
parties.  Perhaps this may get the point across that I'm not a Borg
drone or a slave working for the masses here.

Hi,
Keep in mind when I took over those titles from Alchemy I thought it
would merely be a matter of completing the work that James North had
started, and I wouldn't have to start over from scratch with either
game. As it happened both games were heavily written in Visual Basic 6
which was already beginning to be phased out of mainstream use, and the
fact the Raceway track editor and Montezuma's Revenge level editors were
not accessible at all. So I decided to start over from scratch with a
newer programming language and newer development tools. As a result a
project i thought would take only a few months at most has in fact
become years. Definitely far more time than I was willing to commit to
this project in the first place.
Second, when I agreed to take over these titles I made no promises when
they would get done or released, or how much time per day I would devote
to working on them. Fact of the matter is I have a life too, have a son
to raise, a wife and family, and things like that that have nothing to
do with these games at all. If I take a little time out of each day to
read and respond to my e-mail that is my right to do so. If I spend
Saturday morning with my son watching Saturday morning cartoons again
that is my right to do so. If I want to take a couple days off of game
programming to do something else I should have the right to do so
without your or anyone else's input in the matter.
Thing is I write these games purely for my own entertainment value. USA
Games is more or less a hobby and not a business where I get paid a
weekly, monthly, or yearly pay check for writing these games. Therefore
I'm not compelled to work 8, 10, 12, or 16 hours a day just to sell a
game for a couple thousand for all of my time and hard work. I'm not
getting paid enough by you or anyone else to treat it as a full time
job, and you have to understand that.
Third, you mentioned the fact that people have paid good money for
Raceway. I'll remind you of the fact you paid James North for Raceway,
and he kept all of the money for those orders, including my own,  when I
took over the project. I have not received one cent for Raceway, and
therefore trying to hold me accountable for that money is just plane
wrong. I didn't hold a gun to your head to order the game, i didn't take
your money for Raceway, and all I agreed to do was complete the game as
soon as i could. I didn't agree to work around the clock 24/7 on that or
any other game just to keep a few people happy.
However, I do take your point that by responding heavily on list I
appear to be lazy, neglecting the games I'm suppose to be working on,
whatever. It is certainly true time spent reading and writing e-mail
could be used for game programming, but you appear to be over looking
the time, money, and energy I've spent on working on these games
already. So if you want some facts here are some facts to consider.
First, I generally try my best to spend at least four hours each day
working on the games I create. Some times it is more and sometimes it is
less. Some days I don't have any time at all to spend on games like
going to church with my family on Sunday, playing with my son on
Saturday, or I just take a day or two off to play games, watch TV, play
my guitar, read a book, or something else I personally would like to do
better. Everyone needs some time away from the computer, and just to
give it a break.
Second, I spent considerable time between March 2006 and December 2007
creating one of the games you mentioned, Montezuma's Revenge, and in mid
January, just before final release, I got sacked with an order to cease
development of the game or face a copyright infringement suit. I felt i
had no choice to comply with that order, and to make it right I started
over with a new game, Mysteries of the Ancients, which would be given to
those on preorder status instead of Montezuma's Revenge. That entire
affair cost me a full

[Audyssey] My Game Development Schedule

2009-12-04 Thread Thomas Ward

Hi everyone,
As this issue comes up off list quite often I thought I'd share this 
with the list, and perhaps I can save myself some trouble repeating 
myself time after time regarding Mysteries of the Ancients and Raceway. 
Please, no flame wars etc over this, but I do think my repplyto the 
original person's e-mail  needs to be seen and read by all concerned 
parties.  Perhaps this may get the point across that I'm not a Borg 
drone or a slave working for the masses here.


Hi,
Keep in mind when I took over those titles from Alchemy I thought it 
would merely be a matter of completing the work that James North had 
started, and I wouldn't have to start over from scratch with either 
game. As it happened both games were heavily written in Visual Basic 6 
which was already beginning to be phased out of mainstream use, and the 
fact the Raceway track editor and Montezuma's Revenge level editors were 
not accessible at all. So I decided to start over from scratch with a 
newer programming language and newer development tools. As a result a 
project i thought would take only a few months at most has in fact 
become years. Definitely far more time than I was willing to commit to 
this project in the first place.
Second, when I agreed to take over these titles I made no promises when 
they would get done or released, or how much time per day I would devote 
to working on them. Fact of the matter is I have a life too, have a son 
to raise, a wife and family, and things like that that have nothing to 
do with these games at all. If I take a little time out of each day to 
read and respond to my e-mail that is my right to do so. If I spend 
Saturday morning with my son watching Saturday morning cartoons again 
that is my right to do so. If I want to take a couple days off of game 
programming to do something else I should have the right to do so 
without your or anyone else's input in the matter.
Thing is I write these games purely for my own entertainment value. USA 
Games is more or less a hobby and not a business where I get paid a 
weekly, monthly, or yearly pay check for writing these games. Therefore 
I'm not compelled to work 8, 10, 12, or 16 hours a day just to sell a 
game for a couple thousand for all of my time and hard work. I'm not 
getting paid enough by you or anyone else to treat it as a full time 
job, and you have to understand that.
Third, you mentioned the fact that people have paid good money for 
Raceway. I'll remind you of the fact you paid James North for Raceway, 
and he kept all of the money for those orders, including my own,  when I 
took over the project. I have not received one cent for Raceway, and 
therefore trying to hold me accountable for that money is just plane 
wrong. I didn't hold a gun to your head to order the game, i didn't take 
your money for Raceway, and all I agreed to do was complete the game as 
soon as i could. I didn't agree to work around the clock 24/7 on that or 
any other game just to keep a few people happy.
However, I do take your point that by responding heavily on list I 
appear to be lazy, neglecting the games I'm suppose to be working on, 
whatever. It is certainly true time spent reading and writing e-mail 
could be used for game programming, but you appear to be over looking 
the time, money, and energy I've spent on working on these games 
already. So if you want some facts here are some facts to consider.
First, I generally try my best to spend at least four hours each day 
working on the games I create. Some times it is more and sometimes it is 
less. Some days I don't have any time at all to spend on games like 
going to church with my family on Sunday, playing with my son on 
Saturday, or I just take a day or two off to play games, watch TV, play 
my guitar, read a book, or something else I personally would like to do 
better. Everyone needs some time away from the computer, and just to 
give it a break.
Second, I spent considerable time between March 2006 and December 2007 
creating one of the games you mentioned, Montezuma's Revenge, and in mid 
January, just before final release, I got sacked with an order to cease 
development of the game or face a copyright infringement suit. I felt i 
had no choice to comply with that order, and to make it right I started 
over with a new game, Mysteries of the Ancients, which would be given to 
those on preorder status instead of Montezuma's Revenge. That entire 
affair cost me a full year and a half of development time and energy. So 
I've had one heck of a major setback that I think gives me an excuse for 
being rather slow on releasing either game you want.
Finally, do you have any idea how much money I've put into these 
projects? How much I've paid for sound effects, music, not to mention 
the time spent on working on them?
Well, here is a clue. Game music is quite expensive. For a commercial 
license for a music track it can cost a developer anywhere from $20 for 
a single track all the way up to 

[Audyssey] My Game Development Schedule

2009-12-04 Thread John Bannick

Right on, Thomas!

It's evident from your posts that you're working your tail off creating 
good accessible games.
The posts themselves are often valuable technical or business guidance 
that are certainly appreciated at our end.


Having recently emerged from 6 months of constant work getting our own 
Visit Salem game out, I can heartily endorse the notion of you Getting 
a Life.


Now go watch cartoons with your family!

John Bannick
Geek

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Re: [Audyssey] My Game Development Schedule

2009-12-04 Thread william lomas

wow what is this game?
is it an adventure game, visit salem?

On 4 Dec 2009, at 22:08, John Bannick wrote:


Right on, Thomas!

It's evident from your posts that you're working your tail off  
creating good accessible games.
The posts themselves are often valuable technical or business  
guidance that are certainly appreciated at our end.


Having recently emerged from 6 months of constant work getting our  
own Visit Salem game out, I can heartily endorse the notion of you  
Getting a Life.


Now go watch cartoons with your family!

John Bannick
Geek

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.

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[Audyssey] My Game Development Schedule

2009-12-04 Thread John Bannick

William,

Nope; Visit Salem is not an adventure game.
It's a travelogue of Salem, Massachusetts.
Totally inaccessible, I'm afraid.

See my screed on the subject in the Audyssey post You can make a 
Difference


I am scheduled to resume work on Sinister Cities this summer.
That's a series of CYOA games.
Think Casablanca or Indiana Jones, set in the 1920's.
They will be blind accessible.
Maybe with SAPI, if I can get the time.

John
www.7128.com

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Re: [Audyssey] My Game Development Schedule

2009-12-04 Thread Kevin Weispfennig

Hi,

I fully understand, you can't spend all day on the computer programming 
games. Also I know that sounds are damned expencive. I can wait. While I 
wait I can make a bit of money somehow to purchase that game. *laughs*

You can take every break you need to finnish off this thing.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: gamers@audyssey.org
Sent: Friday, December 04, 2009 6:43 PM
Subject: [Audyssey] My Game Development Schedule



Hi everyone,
As this issue comes up off list quite often I thought I'd share this with 
the list, and perhaps I can save myself some trouble repeating myself time 
after time regarding Mysteries of the Ancients and Raceway. Please, no 
flame wars etc over this, but I do think my repplyto the original person's 
e-mail  needs to be seen and read by all concerned parties.  Perhaps this 
may get the point across that I'm not a Borg drone or a slave working for 
the masses here.


Hi,
Keep in mind when I took over those titles from Alchemy I thought it would 
merely be a matter of completing the work that James North had started, 
and I wouldn't have to start over from scratch with either game. As it 
happened both games were heavily written in Visual Basic 6 which was 
already beginning to be phased out of mainstream use, and the fact the 
Raceway track editor and Montezuma's Revenge level editors were not 
accessible at all. So I decided to start over from scratch with a newer 
programming language and newer development tools. As a result a project i 
thought would take only a few months at most has in fact become years. 
Definitely far more time than I was willing to commit to this project in 
the first place.
Second, when I agreed to take over these titles I made no promises when 
they would get done or released, or how much time per day I would devote 
to working on them. Fact of the matter is I have a life too, have a son to 
raise, a wife and family, and things like that that have nothing to do 
with these games at all. If I take a little time out of each day to read 
and respond to my e-mail that is my right to do so. If I spend Saturday 
morning with my son watching Saturday morning cartoons again that is my 
right to do so. If I want to take a couple days off of game programming to 
do something else I should have the right to do so without your or anyone 
else's input in the matter.
Thing is I write these games purely for my own entertainment value. USA 
Games is more or less a hobby and not a business where I get paid a 
weekly, monthly, or yearly pay check for writing these games. Therefore 
I'm not compelled to work 8, 10, 12, or 16 hours a day just to sell a game 
for a couple thousand for all of my time and hard work. I'm not getting 
paid enough by you or anyone else to treat it as a full time job, and you 
have to understand that.
Third, you mentioned the fact that people have paid good money for 
Raceway. I'll remind you of the fact you paid James North for Raceway, and 
he kept all of the money for those orders, including my own,  when I took 
over the project. I have not received one cent for Raceway, and therefore 
trying to hold me accountable for that money is just plane wrong. I didn't 
hold a gun to your head to order the game, i didn't take your money for 
Raceway, and all I agreed to do was complete the game as soon as i could. 
I didn't agree to work around the clock 24/7 on that or any other game 
just to keep a few people happy.
However, I do take your point that by responding heavily on list I appear 
to be lazy, neglecting the games I'm suppose to be working on, whatever. 
It is certainly true time spent reading and writing e-mail could be used 
for game programming, but you appear to be over looking the time, money, 
and energy I've spent on working on these games already. So if you want 
some facts here are some facts to consider.
First, I generally try my best to spend at least four hours each day 
working on the games I create. Some times it is more and sometimes it is 
less. Some days I don't have any time at all to spend on games like going 
to church with my family on Sunday, playing with my son on Saturday, or I 
just take a day or two off to play games, watch TV, play my guitar, read a 
book, or something else I personally would like to do better. Everyone 
needs some time away from the computer, and just to give it a break.
Second, I spent considerable time between March 2006 and December 2007 
creating one of the games you mentioned, Montezuma's Revenge, and in mid 
January, just before final release, I got sacked with an order to cease 
development of the game or face a copyright infringement suit. I felt i 
had no choice to comply with that order, and to make it right I started 
over with a new game, Mysteries of the Ancients, which would be given to 
those on preorder status instead of Montezuma's Revenge. That entire 
affair cost me a full year and a half of development time and energy. So