Re: [Audyssey] Question about 7-128 Game Book.

2008-01-31 Thread Thomas Ward
Hi John,
Yeah, I think a speech range of 150 to 450 is just fine for me.
Though, personally I think you might want to go by 25 units for some 
other users who may want to more fine tune the speech rate. Using 50 
units is ok with me, but like I said for some other users 25 may be better.

John Bannick wrote:
 Thomas,

 Mbrola was what I wanted to use.
 For one thing, it would allow me to better build some non-English voices.
 However, at the time, and possibly now, the developers forbade its use in 
 commercial products.
 The Europeans are funny that way sometimes.
 FreeTTS has no such restrictions.

 BTW. I'm setting the words per minute to start at 150 and increment by 50 
 up to 450.
 Does that work for you?

 John


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Re: [Audyssey] Question about 7-128 Game Book.

2008-01-30 Thread Thomas Ward
Hi John,
Oh, I see. Yes, I wondered why that speed throttle wasn't doing anything 
with FreeTTS. Now, I know. Smile
As for the different voices it is too bad you can't use  MBrola do to 
licensing and copyright with FreeTTS. That would allow you to have 
different male and female voices for your mysteries.
Anyway, thanks a lot for listening to my requests.


John Bannick wrote:
 Thomas,

 The control to which you refer is our Game Throttle.
 It controls the speed of games that are time dependent.
 It does not control the speed of FreeTTS.
 If that isn't evident, then I gotta improve the labelling or something.

 Right now we have no throttle on FreeTTS.
 That being said, I notice that there is a setRate() method on the Voice class.
 Hmmm... Might that be a clue, he says thoughtfully.

 Within the next few days I'll do some noodling around in that code and see 
 if I can add a speech throttle.
 We already play with the pitch in order to give different sounds by gender 
 and age (and pompousness, for the rich folks.)

 I'm familiar with speed hearing.
 At our Boston Visually Impaired and Blind User's Group (VIBUG) meetings I 
 often feel like a bit of a dummy because so much goes by faster than I can 
 hear.

 Your helpful critique is always appreciated. I'll try to fix this and let 
 you know how it works out.

 John


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[Audyssey] Question about 7-128 Game Book.

2008-01-30 Thread John Bannick
Thomas,

Mbrola was what I wanted to use.
For one thing, it would allow me to better build some non-English voices.
However, at the time, and possibly now, the developers forbade its use in 
commercial products.
The Europeans are funny that way sometimes.
FreeTTS has no such restrictions.

BTW. I'm setting the words per minute to start at 150 and increment by 50 
up to 450.
Does that work for you?

John


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[Audyssey] Question about 7-128 Game Book.

2008-01-29 Thread Thomas Ward
Hi John and all,
Last night I downloaded the 7-128 Game Book demo to my new laptop, and 
am running it with the integrated version of FreeTTS. When I opened the 
Settings dialog to change the voice rate the setting dialog showed 
FreeTTS was set to 10 fastest. However, FreeTTS is running extremely 
slow. I was unable to crank it up to something faster like 350-450 words 
a minute which is my usual voice rate for voice output. Does anyone else 
have this problem with FreeTTS talking slow? It sounds like it is half 
asleep. Grin
If this is normal for the FreeTTS that ships with the Game Book could 
you guys at 7-128 upgrade the game Book to support the higher voice 
rates I know FreeTTS supports? I like the Pop Corn games, I think the 
Game Book is a cool piece of software, but I simply can't play the games 
listening to FreeTTS talking extremely slow. It isn't my usual speed so 
to speak.
John, I mean this as constructive feedback, but generally speaking when 
a blind user uses a screen reader like Jaws with Eloquence after they 
get use to the speech output they tend to speed up the voice as fast as 
it can go. With text to speech engines like Eloquence that can be pretty 
fast. I knew a guy in college who set Jaws to 500 or 550 words a minute. 
I could barely understand it myself, but he was reading books, homework, 
etc like it was nothing. So when I entered your Game Book I had 
expected, at least was hoping for, the ability to speed up FreeTTS to 
something that was comfortable to me.

Cheers.



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Re: [Audyssey] Question about 7-128 Game Book.

2008-01-29 Thread Charles Rivard
Not sure of what the word rate is, but I have JAWS set to 45 percent.  I 
send this just as an example.

---
If you don't stand behind our troops,
please, feel free ... to stand in front of them!

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 29, 2008 7:32 AM
Subject: [Audyssey] Question about 7-128 Game Book.


 Hi John and all,
 Last night I downloaded the 7-128 Game Book demo to my new laptop, and
 am running it with the integrated version of FreeTTS. When I opened the
 Settings dialog to change the voice rate the setting dialog showed
 FreeTTS was set to 10 fastest. However, FreeTTS is running extremely
 slow. I was unable to crank it up to something faster like 350-450 words
 a minute which is my usual voice rate for voice output. Does anyone else
 have this problem with FreeTTS talking slow? It sounds like it is half
 asleep. Grin
 If this is normal for the FreeTTS that ships with the Game Book could
 you guys at 7-128 upgrade the game Book to support the higher voice
 rates I know FreeTTS supports? I like the Pop Corn games, I think the
 Game Book is a cool piece of software, but I simply can't play the games
 listening to FreeTTS talking extremely slow. It isn't my usual speed so
 to speak.
 John, I mean this as constructive feedback, but generally speaking when
 a blind user uses a screen reader like Jaws with Eloquence after they
 get use to the speech output they tend to speed up the voice as fast as
 it can go. With text to speech engines like Eloquence that can be pretty
 fast. I knew a guy in college who set Jaws to 500 or 550 words a minute.
 I could barely understand it myself, but he was reading books, homework,
 etc like it was nothing. So when I entered your Game Book I had
 expected, at least was hoping for, the ability to speed up FreeTTS to
 something that was comfortable to me.

 Cheers.



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 list,
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Re: [Audyssey] Question about 7-128 Game Book.

2008-01-29 Thread Thomas Ward
Hi Charles,
Yeah, I am not sure how many words per minute 45% is in Jaws, but that 
is around what I have Jaws 9 set to on my laptop when I am using the 
shark. With Eloquence 45% is pretty fast. Certainly a lot faster than 
FreeTTS is in the Game Book.

Charles Rivard wrote:
 Not sure of what the word rate is, but I have JAWS set to 45 percent.  I 
 send this just as an example.

   


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[Audyssey] Question about 7-128 Game Book.

2008-01-29 Thread John Bannick
Thomas,

The control to which you refer is our Game Throttle.
It controls the speed of games that are time dependent.
It does not control the speed of FreeTTS.
If that isn't evident, then I gotta improve the labelling or something.

Right now we have no throttle on FreeTTS.
That being said, I notice that there is a setRate() method on the Voice class.
Hmmm... Might that be a clue, he says thoughtfully.

Within the next few days I'll do some noodling around in that code and see 
if I can add a speech throttle.
We already play with the pitch in order to give different sounds by gender 
and age (and pompousness, for the rich folks.)

I'm familiar with speed hearing.
At our Boston Visually Impaired and Blind User's Group (VIBUG) meetings I 
often feel like a bit of a dummy because so much goes by faster than I can 
hear.

Your helpful critique is always appreciated. I'll try to fix this and let 
you know how it works out.

John


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Re: [Audyssey] Question about 7-128 Game Book.

2008-01-29 Thread Jeremy Gilley
if your talking about jaws rate, i am usually listening to jaws at 85/90% 
rate.  but then again, i have been listening to jaws lets see, since 3.0 or 
3.1 w2hen it first started? can't remember exactly the first version.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 29, 2008 6:00 PM
Subject: Re: [Audyssey] Question about 7-128 Game Book.


 Hi Charles,
 Yeah, I am not sure how many words per minute 45% is in Jaws, but that
 is around what I have Jaws 9 set to on my laptop when I am using the
 shark. With Eloquence 45% is pretty fast. Certainly a lot faster than
 FreeTTS is in the Game Book.

 Charles Rivard wrote:
 Not sure of what the word rate is, but I have JAWS set to 45 percent.  I
 send this just as an example.




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 [EMAIL PROTECTED]
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 list,
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