Re: [Audyssey] Rail Racer news

2006-12-06 Thread Tommy Carroll
Fantastic? Outstanding? Amazing? Maybe revolutionary? I can't decide which 
is the best word for this game!
You can consider this game purchased and on my computer which is a pretty 
large accomplishment due to the fact that I don't buy many games. I think 
the game would have been awesome if it were released a few months back 
without some of the features, but now? Totally excited...




~Tommy~





From: Che [EMAIL PROTECTED]
Reply-To: Gamers Discussion list gamers@audyssey.org
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Rail Racer news
Date: Tue, 5 Dec 2006 19:09:53 -0600

   Hi gang,
   I have been away from the list for a while working on the Rail Racer 
multi
player code, but I am back now with some good news for all you adrenaline
junkies out there.
   A whole lot of features have been added to the game since my last update
here, and I am going to give a full listing of features in about a week
after the active beta testers and I polish off some of the code.
Additionally, I will be offering a pre purchase with a discount for those
that are interested.  The full release will be 38 dollars U.S., and the pre
purchase will be 33, more details to come next week.
  In the meantime, here are some of the major features:
Force fields and loops and hurdles, oh my:  This isn't your typical racing
game, as your racer is equipped with jump jets so you can jump over hurdles
in the track.  This has to be timed just right so you don't waste time in
the air by jumping too high, but you have to make sure your altitude is 
high
enough to get you over the jump.
   Loops will test your ability to make quick and accurate shifts, as you
will first have to climb the first half of the loop and then quickly shift
up as you come out of the loop.
   Force fields can be placed on a track, forcing you to slow down before 
the
field.  Try and take the field too fast, and you are gonna come to a
screeching halt, but again, you don't want to slow down too much, or you
waste valuable time and speed.  Delicate driving baby, delicate driving.

   Mouse control:  Besides the standard keyboard and joystick support, you
can drive your racer with the good old mouse, pushing up to accelerate,
pulling down to slow, and leaning left and right.  Mouse buttons will shift
you through the gears.  The mouse is a great way to control accessible
games, and along with Liam's new shooter, I hope to see more and more games
take advantage of it.

   Damage management:  Your racer will take damage in the higher skill 
levels
if you take a curve badly or crash into a hurdle or force field.  If this
happens, do you burn the time fixing it in the pits, or try to finish the
race with your damanged and therefore slower racer?  It is all up to you
little buddy.  Along with fuel management, deciding when or if to pit can 
be
the difference between entering the winners circle or crying in your beer.

   Web posting: All Tracks have their own web page on the Blind Adrenaline
web site, so you can post your times and see how you stack up to the
competition.

   Career play: You will earn money as you win races, as well as accumulate
points for bragging rights.  The money can be used to upgrade your racer as
you become more successful.  These upgrades include a superCharger to boost
acceleration, nitros and extra nitro ports for a sudden burst of speed, and
a gravity puller to get your racer back on the track quickly after a
successful jump.
   Also, as you accumulate more points, you will open up more and more 
tracks
that get progressively harder and more complex to race.

   Track editor: I know, you are thinking, wow, those loops and force 
fields
sound pretty cool, wish I could make my own tracks with that stuff.  Well
you are in luck my racing friend, because Rail Racer comes with a track
creator that will allow you to create and race your very own tracks, 
setting
section lengths, curve placement and peppering your tracks with force
fields, loops, hurdles and cheering crowds to your hearts content.  If you
build a true masterpiece, send it to me and if it is worthy, I will include
it online so others can race it both in single player mode and online
against other players.

   Tweak your ride: Like fiddling with your racer to get the best speeds
possible? Once again you have come to the right place.  In the garage, you
have the ability to adjust your gear ratios and wing angle to achieve the
perfect balance of control, speed and acceleration.  Some tracks will
require quick acceleration for tight turns and lots of loops and jumps.
Others will go hand in hand with a high gear ratio and low wing angle to 
get
to your highest speed.  Fiddle around a bit and see what settings work the
best for your favorite tracks.

   Multi player code running on a dedicated server:  What this means is you
can jump right into a online race with your friends and enemies right from
the game, no swapping of IP addresses to find a server.  The dedicated

Re: [Audyssey] Rail Racer news

2006-12-06 Thread Thomas Ward
Hi Sarah,
Yes, there is built in keyboard support. That said though in RR mouse 
support gives you greater control over your racer than does the keyboard.
There is a bit of a trick learning to being an effective mouse player in 
RR, but it is worth learning as you will have greater control and better 
laptimes if you choose the mouse.


Sarah wrote:
 Will we be able to use the keyboard as well for those of us who don't have 
 mice?
   


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To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
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any subscription changes via the web.


[Audyssey] Rail Racer news

2006-12-05 Thread Che
  Hi gang,
  I have been away from the list for a while working on the Rail Racer multi 
player code, but I am back now with some good news for all you adrenaline 
junkies out there.
  A whole lot of features have been added to the game since my last update 
here, and I am going to give a full listing of features in about a week 
after the active beta testers and I polish off some of the code. 
Additionally, I will be offering a pre purchase with a discount for those 
that are interested.  The full release will be 38 dollars U.S., and the pre 
purchase will be 33, more details to come next week.
 In the meantime, here are some of the major features:
Force fields and loops and hurdles, oh my:  This isn't your typical racing 
game, as your racer is equipped with jump jets so you can jump over hurdles 
in the track.  This has to be timed just right so you don't waste time in 
the air by jumping too high, but you have to make sure your altitude is high 
enough to get you over the jump.
  Loops will test your ability to make quick and accurate shifts, as you 
will first have to climb the first half of the loop and then quickly shift 
up as you come out of the loop.
  Force fields can be placed on a track, forcing you to slow down before the 
field.  Try and take the field too fast, and you are gonna come to a 
screeching halt, but again, you don't want to slow down too much, or you 
waste valuable time and speed.  Delicate driving baby, delicate driving.

  Mouse control:  Besides the standard keyboard and joystick support, you 
can drive your racer with the good old mouse, pushing up to accelerate, 
pulling down to slow, and leaning left and right.  Mouse buttons will shift 
you through the gears.  The mouse is a great way to control accessible 
games, and along with Liam's new shooter, I hope to see more and more games 
take advantage of it.

  Damage management:  Your racer will take damage in the higher skill levels 
if you take a curve badly or crash into a hurdle or force field.  If this 
happens, do you burn the time fixing it in the pits, or try to finish the 
race with your damanged and therefore slower racer?  It is all up to you 
little buddy.  Along with fuel management, deciding when or if to pit can be 
the difference between entering the winners circle or crying in your beer.

  Web posting: All Tracks have their own web page on the Blind Adrenaline 
web site, so you can post your times and see how you stack up to the 
competition.

  Career play: You will earn money as you win races, as well as accumulate 
points for bragging rights.  The money can be used to upgrade your racer as 
you become more successful.  These upgrades include a superCharger to boost 
acceleration, nitros and extra nitro ports for a sudden burst of speed, and 
a gravity puller to get your racer back on the track quickly after a 
successful jump.
  Also, as you accumulate more points, you will open up more and more tracks 
that get progressively harder and more complex to race.

  Track editor: I know, you are thinking, wow, those loops and force fields 
sound pretty cool, wish I could make my own tracks with that stuff.  Well 
you are in luck my racing friend, because Rail Racer comes with a track 
creator that will allow you to create and race your very own tracks, setting 
section lengths, curve placement and peppering your tracks with force 
fields, loops, hurdles and cheering crowds to your hearts content.  If you 
build a true masterpiece, send it to me and if it is worthy, I will include 
it online so others can race it both in single player mode and online 
against other players.

  Tweak your ride: Like fiddling with your racer to get the best speeds 
possible? Once again you have come to the right place.  In the garage, you 
have the ability to adjust your gear ratios and wing angle to achieve the 
perfect balance of control, speed and acceleration.  Some tracks will 
require quick acceleration for tight turns and lots of loops and jumps. 
Others will go hand in hand with a high gear ratio and low wing angle to get 
to your highest speed.  Fiddle around a bit and see what settings work the 
best for your favorite tracks.

  Multi player code running on a dedicated server:  What this means is you 
can jump right into a online race with your friends and enemies right from 
the game, no swapping of IP addresses to find a server.  The dedicated 
server is blazingly fast as well, so no lag issues to worry about.
  You will be able to place bets before an online race on yourself against 
any of the other racers in the game.  If you beat them, you will receive 
that amount of money, and they will lose that amount, that is of course if 
they agree to the bet.  This money can be used to upgrade your racer as 
mentioned before.
  Currently I am projecting that up to 20 players will be able to race each 
track at one time, but so far we have only tested with a max of seven.  I'll 
let ya know later on how it works with more 

Re: [Audyssey] Rail Racer news

2006-12-05 Thread Sarah
Will we be able to use the keyboard as well for those of us who don't have 
mice?

Hi gang,
   I have been away from the list for a while working on the Rail
 Racer multi player code, but I am back now with some good news for
 all you adrenaline junkies out there.
   A whole lot of features have been added to the game since my last
 update here, and I am going to give a full listing of features in
 about a week after the active beta testers and I polish off some of
 the code. Additionally, I will be offering a pre purchase with a
 discount for those that are interested.  The full release will be 38
 dollars U.S., and the pre purchase will be 33, more details to come
  next week. In the meantime, here are some of the major features:
 Force fields and loops and hurdles, oh my:  This isn't your typical
 racing game, as your racer is equipped with jump jets so you can jump
 over hurdles in the track.  This has to be timed just right so you
 don't waste time in the air by jumping too high, but you have to make
 sure your altitude is high enough to get you over the jump.
   Loops will test your ability to make quick and accurate shifts, as
 you will first have to climb the first half of the loop and then
 quickly shift up as you come out of the loop.
   Force fields can be placed on a track, forcing you to slow down
 before the field.  Try and take the field too fast, and you are gonna
 come to a screeching halt, but again, you don't want to slow down too
 much, or you waste valuable time and speed.  Delicate driving baby,
 delicate driving.

   Mouse control:  Besides the standard keyboard and joystick support,
 you can drive your racer with the good old mouse, pushing up to
 accelerate, pulling down to slow, and leaning left and right.  Mouse
 buttons will shift you through the gears.  The mouse is a great way
 to control accessible games, and along with Liam's new shooter, I
 hope to see more and more games take advantage of it.

   Damage management:  Your racer will take damage in the higher skill
 levels if you take a curve badly or crash into a hurdle or force
 field.  If this happens, do you burn the time fixing it in the pits,
 or try to finish the race with your damanged and therefore slower
 racer?  It is all up to you little buddy.  Along with fuel
 management, deciding when or if to pit can be the difference between
 entering the winners circle or crying in your beer.

   Web posting: All Tracks have their own web page on the Blind
 Adrenaline web site, so you can post your times and see how you stack
 up to the competition.

   Career play: You will earn money as you win races, as well as
 accumulate points for bragging rights.  The money can be used to
 upgrade your racer as you become more successful.  These upgrades
 include a superCharger to boost acceleration, nitros and extra nitro
 ports for a sudden burst of speed, and a gravity puller to get your
 racer back on the track quickly after a successful jump.
   Also, as you accumulate more points, you will open up more and more
 tracks that get progressively harder and more complex to race.

   Track editor: I know, you are thinking, wow, those loops and force
 fields sound pretty cool, wish I could make my own tracks with that
 stuff.  Well you are in luck my racing friend, because Rail Racer
 comes with a track creator that will allow you to create and race
 your very own tracks, setting section lengths, curve placement and
 peppering your tracks with force fields, loops, hurdles and cheering
 crowds to your hearts content.  If you build a true masterpiece, send
 it to me and if it is worthy, I will include it online so others can
 race it both in single player mode and online against other players.

   Tweak your ride: Like fiddling with your racer to get the best
 speeds possible? Once again you have come to the right place.  In the
 garage, you have the ability to adjust your gear ratios and wing
 angle to achieve the perfect balance of control, speed and
 acceleration.  Some tracks will require quick acceleration for tight
 turns and lots of loops and jumps. Others will go hand in hand with a
 high gear ratio and low wing angle to get to your highest speed.
 Fiddle around a bit and see what settings work the best for your
 favorite tracks.

   Multi player code running on a dedicated server:  What this means
 is you can jump right into a online race with your friends and
 enemies right from the game, no swapping of IP addresses to find a
 server.  The dedicated server is blazingly fast as well, so no lag
   issues to worry about. You will be able to place bets before an
 online race on yourself against any of the other racers in the game.
 If you beat them, you will receive that amount of money, and they
 will lose that amount, that is of course if they agree to the bet.
 This money can be used to upgrade your racer as mentioned before.
   Currently I am projecting that up to 20 players will be able to
 race each track at one time, but 

Re: [Audyssey] Rail Racer news

2006-12-05 Thread Sylvester Thomas
Hi Sarah!  I'm not chee but I can tell you that the game does allow you to 
choose keyboard or mouse for playing the game.  HTH!  Sly!
- Original Message - 
From: Sarah [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 05, 2006 8:51 PM
Subject: Re: [Audyssey] Rail Racer news


 Will we be able to use the keyboard as well for those of us who don't have
 mice?

 Hi gang,
   I have been away from the list for a while working on the Rail
 Racer multi player code, but I am back now with some good news for
 all you adrenaline junkies out there.
   A whole lot of features have been added to the game since my last
 update here, and I am going to give a full listing of features in
 about a week after the active beta testers and I polish off some of
 the code. Additionally, I will be offering a pre purchase with a
 discount for those that are interested.  The full release will be 38
 dollars U.S., and the pre purchase will be 33, more details to come
  next week. In the meantime, here are some of the major features:
 Force fields and loops and hurdles, oh my:  This isn't your typical
 racing game, as your racer is equipped with jump jets so you can jump
 over hurdles in the track.  This has to be timed just right so you
 don't waste time in the air by jumping too high, but you have to make
 sure your altitude is high enough to get you over the jump.
   Loops will test your ability to make quick and accurate shifts, as
 you will first have to climb the first half of the loop and then
 quickly shift up as you come out of the loop.
   Force fields can be placed on a track, forcing you to slow down
 before the field.  Try and take the field too fast, and you are gonna
 come to a screeching halt, but again, you don't want to slow down too
 much, or you waste valuable time and speed.  Delicate driving baby,
 delicate driving.

   Mouse control:  Besides the standard keyboard and joystick support,
 you can drive your racer with the good old mouse, pushing up to
 accelerate, pulling down to slow, and leaning left and right.  Mouse
 buttons will shift you through the gears.  The mouse is a great way
 to control accessible games, and along with Liam's new shooter, I
 hope to see more and more games take advantage of it.

   Damage management:  Your racer will take damage in the higher skill
 levels if you take a curve badly or crash into a hurdle or force
 field.  If this happens, do you burn the time fixing it in the pits,
 or try to finish the race with your damanged and therefore slower
 racer?  It is all up to you little buddy.  Along with fuel
 management, deciding when or if to pit can be the difference between
 entering the winners circle or crying in your beer.

   Web posting: All Tracks have their own web page on the Blind
 Adrenaline web site, so you can post your times and see how you stack
 up to the competition.

   Career play: You will earn money as you win races, as well as
 accumulate points for bragging rights.  The money can be used to
 upgrade your racer as you become more successful.  These upgrades
 include a superCharger to boost acceleration, nitros and extra nitro
 ports for a sudden burst of speed, and a gravity puller to get your
 racer back on the track quickly after a successful jump.
   Also, as you accumulate more points, you will open up more and more
 tracks that get progressively harder and more complex to race.

   Track editor: I know, you are thinking, wow, those loops and force
 fields sound pretty cool, wish I could make my own tracks with that
 stuff.  Well you are in luck my racing friend, because Rail Racer
 comes with a track creator that will allow you to create and race
 your very own tracks, setting section lengths, curve placement and
 peppering your tracks with force fields, loops, hurdles and cheering
 crowds to your hearts content.  If you build a true masterpiece, send
 it to me and if it is worthy, I will include it online so others can
 race it both in single player mode and online against other players.

   Tweak your ride: Like fiddling with your racer to get the best
 speeds possible? Once again you have come to the right place.  In the
 garage, you have the ability to adjust your gear ratios and wing
 angle to achieve the perfect balance of control, speed and
 acceleration.  Some tracks will require quick acceleration for tight
 turns and lots of loops and jumps. Others will go hand in hand with a
 high gear ratio and low wing angle to get to your highest speed.
 Fiddle around a bit and see what settings work the best for your
 favorite tracks.

   Multi player code running on a dedicated server:  What this means
 is you can jump right into a online race with your friends and
 enemies right from the game, no swapping of IP addresses to find a
 server.  The dedicated server is blazingly fast as well, so no lag
   issues to worry about. You will be able to place bets before an
 online race on yourself against any

Re: [Audyssey] Rail Racer news

2006-12-05 Thread Sarah
Way cool. I can't wait to hear what this game sounds like. Take care all.

SAG

 Hi Sarah!  I'm not chee but I can tell you that the game does allow
 you to choose keyboard or mouse for playing the game.  HTH!  Sly!


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Rail Racer news

2006-12-05 Thread Che
  Yup, joysticks, keyboard,  steering wheels, and mice, all the lovely toys.
  Though you can get a mouse for like 5 bucks, plug it in and away ya go.
  Rock.
  Che


- Original Message - 
From: Sarah [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 05, 2006 10:51 PM
Subject: Re: [Audyssey] Rail Racer news


 Will we be able to use the keyboard as well for those of us who don't have
 mice?

 Hi gang,
   I have been away from the list for a while working on the Rail
 Racer multi player code, but I am back now with some good news for
 all you adrenaline junkies out there.
   A whole lot of features have been added to the game since my last
 update here, and I am going to give a full listing of features in
 about a week after the active beta testers and I polish off some of
 the code. Additionally, I will be offering a pre purchase with a
 discount for those that are interested.  The full release will be 38
 dollars U.S., and the pre purchase will be 33, more details to come
  next week. In the meantime, here are some of the major features:
 Force fields and loops and hurdles, oh my:  This isn't your typical
 racing game, as your racer is equipped with jump jets so you can jump
 over hurdles in the track.  This has to be timed just right so you
 don't waste time in the air by jumping too high, but you have to make
 sure your altitude is high enough to get you over the jump.
   Loops will test your ability to make quick and accurate shifts, as
 you will first have to climb the first half of the loop and then
 quickly shift up as you come out of the loop.
   Force fields can be placed on a track, forcing you to slow down
 before the field.  Try and take the field too fast, and you are gonna
 come to a screeching halt, but again, you don't want to slow down too
 much, or you waste valuable time and speed.  Delicate driving baby,
 delicate driving.

   Mouse control:  Besides the standard keyboard and joystick support,
 you can drive your racer with the good old mouse, pushing up to
 accelerate, pulling down to slow, and leaning left and right.  Mouse
 buttons will shift you through the gears.  The mouse is a great way
 to control accessible games, and along with Liam's new shooter, I
 hope to see more and more games take advantage of it.

   Damage management:  Your racer will take damage in the higher skill
 levels if you take a curve badly or crash into a hurdle or force
 field.  If this happens, do you burn the time fixing it in the pits,
 or try to finish the race with your damanged and therefore slower
 racer?  It is all up to you little buddy.  Along with fuel
 management, deciding when or if to pit can be the difference between
 entering the winners circle or crying in your beer.

   Web posting: All Tracks have their own web page on the Blind
 Adrenaline web site, so you can post your times and see how you stack
 up to the competition.

   Career play: You will earn money as you win races, as well as
 accumulate points for bragging rights.  The money can be used to
 upgrade your racer as you become more successful.  These upgrades
 include a superCharger to boost acceleration, nitros and extra nitro
 ports for a sudden burst of speed, and a gravity puller to get your
 racer back on the track quickly after a successful jump.
   Also, as you accumulate more points, you will open up more and more
 tracks that get progressively harder and more complex to race.

   Track editor: I know, you are thinking, wow, those loops and force
 fields sound pretty cool, wish I could make my own tracks with that
 stuff.  Well you are in luck my racing friend, because Rail Racer
 comes with a track creator that will allow you to create and race
 your very own tracks, setting section lengths, curve placement and
 peppering your tracks with force fields, loops, hurdles and cheering
 crowds to your hearts content.  If you build a true masterpiece, send
 it to me and if it is worthy, I will include it online so others can
 race it both in single player mode and online against other players.

   Tweak your ride: Like fiddling with your racer to get the best
 speeds possible? Once again you have come to the right place.  In the
 garage, you have the ability to adjust your gear ratios and wing
 angle to achieve the perfect balance of control, speed and
 acceleration.  Some tracks will require quick acceleration for tight
 turns and lots of loops and jumps. Others will go hand in hand with a
 high gear ratio and low wing angle to get to your highest speed.
 Fiddle around a bit and see what settings work the best for your
 favorite tracks.

   Multi player code running on a dedicated server:  What this means
 is you can jump right into a online race with your friends and
 enemies right from the game, no swapping of IP addresses to find a
 server.  The dedicated server is blazingly fast as well, so no lag
   issues to worry about. You will be able to place bets before an
 online race