Re: [Audyssey] Saving AGM Games was behavior property

2007-08-03 Thread Che
PROTECTED] To: Josh [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Friday, August 03, 2007 8:31 AM Subject: [Audyssey] Saving AGM Games was behavior property Hi Josh, quote Also could a utility be written which will modify your game file to add a save and load game feature? End

Re: [Audyssey] Saving AGM Games was behavior property

2007-08-03 Thread Josh
@audyssey.org Sent: Friday, August 03, 2007 2:38 PM Subject: Re: [Audyssey] Saving AGM Games was behavior property I don't se why you think there is very little possibility for this Thomas. It seems to me it would be fairly elementary, just serialize and deserialize the xml info from all the game

Re: [Audyssey] Saving AGM Games was behavior property

2007-08-03 Thread Thomas Ward
Hi Che, That is true, but I think you missed the point of what I was trying to say. What I was attempting to say in my previous post is if you serialize an object to binary, xml, etc it should be done with in the game.exe's source code itself. It shouldn't be done using some external

Re: [Audyssey] Saving AGM Games was behavior property

2007-08-03 Thread Che
Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 03, 2007 4:11 PM Subject: Re: [Audyssey] Saving AGM Games was behavior property Hi Che, That is true, but I think you missed the point of what I was trying to say. What I was attempting to say in my