Re: [Audyssey] Simple/silly question relating to my own simplisticversion of an RPG engine

2011-06-03 Thread Matheus Rheine
hi jacob.
i'd suggest adding possibilities to both things, i personaly would want
to have some games ending with you collecting some item in certain
places and other games ending with you killing a boss.
but are you going to be making improvements to the engine to be a good
one, we will be able to add rooms,items and monsters, pluss npc's, name
everything, have various types of weapons etc to create, setting its
damage,value, everything? and how the combat engine will work, there
will be different skills and spells to add so we could create classes,
races?
i know that it might be simple, but we don't have a very simple rpg
creator, we have inform and the other things, but they are not primarily
designed to create rpg, at least i've seen only 10 games or so that weren't
even rpg's, but only included some rpg elements using inform,tads,etc.
thanks and keep up the good work, i wanna test this thing.
-Mensagem original-
De: Jacob Kruger jac...@mailzone.co.za
Para: Gamers Discussion list gamers@audyssey.org
Data: Sexta, 3 de Junho de 2011 14:02
Assunto: [Audyssey] Simple/silly question relating to my own simplisticversion 
of an RPG engine

Ok, have almost finished off very first version of a sort of experiment using 
the python programming language, where I'm putting together a sort of RPG game 
engine 
- very simple at this stage, were it will let you quite easily create your own 
world/environment, add bad guys to fight, etc., but one question to finish off 
this 
version.

Basically, what would be a simple, but relatively meaningful way to say that 
you'd completed/won the game?

As in should I make it something like placing a collected item in a certain 
location, or should it just be that you solved some form of puzzle and 
therefore made 
it to a specific location, or should I keep it open to both/either-or?

Will again just say that this is at this stage a very simple thing which I 
might build onto, but I primarily used it to get comfortable in what is a new 
programming 
language to me - and the one other joke is have now found out that python is 
literally/officially named after monty python...smile

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


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Re: [Audyssey] Simple/silly question relating to my own simplisticversion of an RPG engine

2011-06-03 Thread Jacob Kruger
For now have literally just made it wait for you to place a specific object in 
a specific location, which then ends the game, and I've so far kept everything 
relatively simple in terms of actual role playing, but I will definitely be 
working on adding on to it and making changes to all of it, and main thing at 
the moment is you could literally put together the necessary text files for 
your world to exist within literally a matter of minutes.

Will also be adding in the ability for you to add/change weapons, and will also 
add in actual NPC interaction - like getting clues from them by talking to 
them, whereas at the moment, you can literally just kill them - but those types 
of changes will be quite easy/quick to add on/change.

For example, here is the content of the current test world file:
---start---
[intro]
Welcome to the rather small, simplistic world, where not too much is happening.
You can explore around here, pick up things, and attack people etc. that you 
find - good luck!
[outro]
Well, you've now done it, and placed that book where it belongs so that the 
wood fairies can look up certain spells etc. in it, so the humans better get 
the hell out of this area shortlyevil laughter echoiing in background...
[areas]
#ID,title,X,Y,Z,description
0,town square,0,0,0,this is just your starting point -
1,royal arms,-1,0,0,dingy looking pub on western side of town - with stairs 
leading up
2,pub attic,-1,0,1,small drafty attic full of junk etc upstairs from pub
3,stable,0,1,0,next to the road going out of town north of square
4,woodlands,0,2,0,some rather tall pine trees here with not much else but road 
back to town and one climbable tree
5,in tall pine,0,2,1,there's a funny looking hole in tree trunk - looks like 
natural book shelf
---end---

Here are the contents of the object/items text file:
---start---
#ID,locationID,objectName,destination,description
0,2,book,5,really old book with dusty cover and only bit of detail you can see 
is what looks like a horse on cover
1,3,bridle,-1,worn old horse bridle
2,3,bucket,-1,wooden bucket that was used for horse water
---end---

And here's the contents of the NPC (non-player character) text file:
---start---
#id,name,locationID,description,greeting,roaming,HP
0,peter,0,pumpkin eater, gobbledy gook,0,10
---end---

Those are currently straight text files, but have already got the functionality 
in there to sort of scramble their contents, so you could do something like 
supply 3 text files, with what looks like garbage in them, and the small app 
would just unscramble their contents before starting, but without necessarily 
letting the actual user/player see anything before playing, if you get my 
drift, and I might also eventually just combine all 3 files into one, with sort 
of sections - similar to the [intro], [outro] and [areas] sections you should 
already have seen in the main one above.

Anyway, I am definitely open to suggestions about what to add/combine, etc., 
since, for example, one of the other first things want to add in, aside from 
actual NPC interaction is defining your own weapons, attack modes, etc., and 
maybe even a bit more environment interaction, like location specific puzzles, 
but the main thing is to keep it as close to an engine as possible, so I don't 
want to literally hard code too many elements if you know what I mean.

The other thing is it's currently just sort of console/text-based, but since 
I've done it in/using the python language, that's somewhat platform 
independent, so this should be able to operate/run on things like windows - 
where I'm currently working anyway - linux, mac, and maybe at some stage I'll 
even see if can get it to work on symbian phones, since already have a version 
of python installed on my phones.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


- Original Message ---

Subject: Re: [Audyssey]Simple/silly question relating to my own 
simplisticversion of an RPG engine
   From: Matheus Rheine an...@bol.com.br
   Date: 3 Jun 2011 9:18:30 -0300
 To: gamers@audyssey.org

hi jacob.
i'd suggest adding possibilities to both things, i personaly would want
to have some games ending with you collecting some item in certain
places and other games ending with you killing a boss.
but are you going to be making improvements to the engine to be a good
one, we will be able to add rooms,items and monsters, pluss npc's, name
everything, have various types of weapons etc to create, setting its
damage,value, everything? and how the combat engine will work, there
will be different skills and spells to add so we could create classes,
races?
i know that it might be simple, but we don't have a very simple rpg
creator, we have inform and the other things, but they are not primarily
designed to create rpg, at least i've seen only 10 games or so that weren't
even rpg's, but only included some rpg elements using inform,tads,etc.
thanks

Re: [Audyssey] Simple/silly question relating to my own simplisticversion of an RPG engine

2011-06-03 Thread shaun everiss

well I will be interested to try this thing.
At 01:33 a.m. 4/06/2011, you wrote:
For now have literally just made it wait for you to place a specific 
object in a specific location, which then ends the game, and I've so 
far kept everything relatively simple in terms of actual role 
playing, but I will definitely be working on adding on to it and 
making changes to all of it, and main thing at the moment is you 
could literally put together the necessary text files for your world 
to exist within literally a matter of minutes.


Will also be adding in the ability for you to add/change weapons, 
and will also add in actual NPC interaction - like getting clues 
from them by talking to them, whereas at the moment, you can 
literally just kill them - but those types of changes will be quite 
easy/quick to add on/change.


For example, here is the content of the current test world file:
---start---
[intro]
Welcome to the rather small, simplistic world, where not too much is 
happening.
You can explore around here, pick up things, and attack people etc. 
that you find - good luck!

[outro]
Well, you've now done it, and placed that book where it belongs so 
that the wood fairies can look up certain spells etc. in it, so the 
humans better get the hell out of this area shortlyevil laughter 
echoiing in background...

[areas]
#ID,title,X,Y,Z,description
0,town square,0,0,0,this is just your starting point -
1,royal arms,-1,0,0,dingy looking pub on western side of town - with 
stairs leading up

2,pub attic,-1,0,1,small drafty attic full of junk etc upstairs from pub
3,stable,0,1,0,next to the road going out of town north of square
4,woodlands,0,2,0,some rather tall pine trees here with not much 
else but road back to town and one climbable tree
5,in tall pine,0,2,1,there's a funny looking hole in tree trunk - 
looks like natural book shelf

---end---

Here are the contents of the object/items text file:
---start---
#ID,locationID,objectName,destination,description
0,2,book,5,really old book with dusty cover and only bit of detail 
you can see is what looks like a horse on cover

1,3,bridle,-1,worn old horse bridle
2,3,bucket,-1,wooden bucket that was used for horse water
---end---

And here's the contents of the NPC (non-player character) text file:
---start---
#id,name,locationID,description,greeting,roaming,HP
0,peter,0,pumpkin eater, gobbledy gook,0,10
---end---

Those are currently straight text files, but have already got the 
functionality in there to sort of scramble their contents, so you 
could do something like supply 3 text files, with what looks like 
garbage in them, and the small app would just unscramble their 
contents before starting, but without necessarily letting the actual 
user/player see anything before playing, if you get my drift, and I 
might also eventually just combine all 3 files into one, with sort 
of sections - similar to the [intro], [outro] and [areas] sections 
you should already have seen in the main one above.


Anyway, I am definitely open to suggestions about what to 
add/combine, etc., since, for example, one of the other first things 
want to add in, aside from actual NPC interaction is defining your 
own weapons, attack modes, etc., and maybe even a bit more 
environment interaction, like location specific puzzles, but the 
main thing is to keep it as close to an engine as possible, so I 
don't want to literally hard code too many elements if you know what I mean.


The other thing is it's currently just sort of console/text-based, 
but since I've done it in/using the python language, that's somewhat 
platform independent, so this should be able to operate/run on 
things like windows - where I'm currently working anyway - linux, 
mac, and maybe at some stage I'll even see if can get it to work on 
symbian phones, since already have a version of python installed on my phones.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


- Original Message ---

Subject: Re: [Audyssey]Simple/silly question relating to my own 
simplisticversion of an RPG engine

   From: Matheus Rheine an...@bol.com.br
   Date: 3 Jun 2011 9:18:30 -0300
 To: gamers@audyssey.org

hi jacob.
i'd suggest adding possibilities to both things, i personaly would want
to have some games ending with you collecting some item in certain
places and other games ending with you killing a boss.
but are you going to be making improvements to the engine to be a good
one, we will be able to add rooms,items and monsters, pluss npc's, name
everything, have various types of weapons etc to create, setting its
damage,value, everything? and how the combat engine will work, there
will be different skills and spells to add so we could create classes,
races?
i know that it might be simple, but we don't have a very simple rpg
creator, we have inform and the other things, but they are not primarily
designed to create rpg, at least i've seen only 10 games