Re: [Audyssey] Suggestion for swamp
indeed ok then an ambulance of some kind you could have a mission description for this, you could only call up one if you had diesel fuel, or how about having medics on motor bikes you could call these up if you had any gass? On 18/06/2012, john jpcarnemo...@comcast.net wrote: A helicopter? That would be entirely against the theme here, heh. This goes particularly for map one. If you had a chopper you wouldn't need to stay here and be eating dog food. - Original Message - From: simon dowling simod...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Mon, 18 Jun 2012 11:38:26 +0100 Subject: Re: [Audyssey] Suggestion for swamp well med kits are the way forward although its hard to take a health boost when you are surrounded by zombies of course it goes without saying best armour and good weaponary is a must, and you still get slotted lol. i have to agree about the rush you are experiencing when you have found all that lovely ammo, and you are down to 3 percent health and your miles from the safe zone and you have to skirt round zombies that you can hear off in the distance, i always tell myself not to confront too many at a time but i agree things should be left alone, perhaps you could radio up a helicopter if you had found a tank of fuel so it could airlift you back to the safe zone that would be good me thinks. On 17/06/2012, Dakotah Rickard dakotah.rick...@gmail.com wrote: I have to agree. The trouble is that we, as a community, are used to, frankly, easy victories. We have a lot of games where winning is inevitable. Well, with Swamp, there is no victory. Eventually, everyone dies, and then they come back with basic equipment, but it's really hard to feel accomplished and keep coming back if there's no risk. If you didn't really risk anything going out, eventually you'd get tired of the game. Its continuing appeal is due, largely, to the risky nature of playing. Yeah, it's frustrating to die. I remember a few versions back when you could literally get everything on one map that I did just that, only to die Not only did I do that once, I did that no less than seven times in one day. I eventually put my headphones down, turned to my wife, and said Damn it. Don't these zombies have anyone else to pick on? She chuckled, i vented about how hard it was to hear zombies, but then I picked up the headphones and jumped back in the saddle, because it's really quite a pulse pounding experience to have to run all the way back home like a scaredy little chicken without losing that seventeen hundred rounds of 7.62 you just found. Again, without the risk, there's nothing There's no bragging rights. There's no excitement. There's no point. Death sucks. That's why people avoid it. Otherwise, you'd be like, dang. oh well. Wish this game was harder. And that would really be sad. Signed: Dakotah Rickard On 6/17/12, Christopher Bartlett themusicalbre...@gmail.com wrote: Hi Lori. The subject of death and its consequences has been fiercely debated since the beginning of multi-player. Do not expect Aprone to change this as I think he finds the current balance acceptable, in that death costs something but is not something you can't recover from. Zombie swarms are a fact of life and learning to survive or avoid them is one of the tricks to becoming an elite player, one I'm still working on myself. Christopher BARTLETT, aka Mordred formerly The Mad Violinist. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Lori Duncan Sent: Sunday, June 17, 2012 11:50 AM To: gamers@audyssey.org Subject: [Audyssey] Suggestion for swamp Hi I'd like to suggest that people don't lose everything when they die in swamp, especially when larger zombee swarms take longer to kill and you've more chance of being hit. You get all this lovely lute then lose it all because there's so much going on that you were unable to hear that last zombee sneeking up on you until it's too late. Maybe Aprone could make it so you don't lose everything unless you've saved your game at the safezone first, it might make the game a bit more fair. What do others think? From Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr
Re: [Audyssey] Suggestion for swamp
Not bad. Not bad at all. I especially like the motorbike thing. Pretty neat. Signed: Dakotah Rickard On 6/19/12, simon dowling simod...@googlemail.com wrote: indeed ok then an ambulance of some kind you could have a mission description for this, you could only call up one if you had diesel fuel, or how about having medics on motor bikes you could call these up if you had any gass? On 18/06/2012, john jpcarnemo...@comcast.net wrote: A helicopter? That would be entirely against the theme here, heh. This goes particularly for map one. If you had a chopper you wouldn't need to stay here and be eating dog food. - Original Message - From: simon dowling simod...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Mon, 18 Jun 2012 11:38:26 +0100 Subject: Re: [Audyssey] Suggestion for swamp well med kits are the way forward although its hard to take a health boost when you are surrounded by zombies of course it goes without saying best armour and good weaponary is a must, and you still get slotted lol. i have to agree about the rush you are experiencing when you have found all that lovely ammo, and you are down to 3 percent health and your miles from the safe zone and you have to skirt round zombies that you can hear off in the distance, i always tell myself not to confront too many at a time but i agree things should be left alone, perhaps you could radio up a helicopter if you had found a tank of fuel so it could airlift you back to the safe zone that would be good me thinks. On 17/06/2012, Dakotah Rickard dakotah.rick...@gmail.com wrote: I have to agree. The trouble is that we, as a community, are used to, frankly, easy victories. We have a lot of games where winning is inevitable. Well, with Swamp, there is no victory. Eventually, everyone dies, and then they come back with basic equipment, but it's really hard to feel accomplished and keep coming back if there's no risk. If you didn't really risk anything going out, eventually you'd get tired of the game. Its continuing appeal is due, largely, to the risky nature of playing. Yeah, it's frustrating to die. I remember a few versions back when you could literally get everything on one map that I did just that, only to die Not only did I do that once, I did that no less than seven times in one day. I eventually put my headphones down, turned to my wife, and said Damn it. Don't these zombies have anyone else to pick on? She chuckled, i vented about how hard it was to hear zombies, but then I picked up the headphones and jumped back in the saddle, because it's really quite a pulse pounding experience to have to run all the way back home like a scaredy little chicken without losing that seventeen hundred rounds of 7.62 you just found. Again, without the risk, there's nothing There's no bragging rights. There's no excitement. There's no point. Death sucks. That's why people avoid it. Otherwise, you'd be like, dang. oh well. Wish this game was harder. And that would really be sad. Signed: Dakotah Rickard On 6/17/12, Christopher Bartlett themusicalbre...@gmail.com wrote: Hi Lori. The subject of death and its consequences has been fiercely debated since the beginning of multi-player. Do not expect Aprone to change this as I think he finds the current balance acceptable, in that death costs something but is not something you can't recover from. Zombie swarms are a fact of life and learning to survive or avoid them is one of the tricks to becoming an elite player, one I'm still working on myself. Christopher BARTLETT, aka Mordred formerly The Mad Violinist. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Lori Duncan Sent: Sunday, June 17, 2012 11:50 AM To: gamers@audyssey.org Subject: [Audyssey] Suggestion for swamp Hi I'd like to suggest that people don't lose everything when they die in swamp, especially when larger zombee swarms take longer to kill and you've more chance of being hit. You get all this lovely lute then lose it all because there's so much going on that you were unable to hear that last zombee sneeking up on you until it's too late. Maybe Aprone could make it so you don't lose everything unless you've saved your game at the safezone first, it might make the game a bit more fair. What do others think? From Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please
Re: [Audyssey] Suggestion for swamp
well med kits are the way forward although its hard to take a health boost when you are surrounded by zombies of course it goes without saying best armour and good weaponary is a must, and you still get slotted lol. i have to agree about the rush you are experiencing when you have found all that lovely ammo, and you are down to 3 percent health and your miles from the safe zone and you have to skirt round zombies that you can hear off in the distance, i always tell myself not to confront too many at a time but i agree things should be left alone, perhaps you could radio up a helicopter if you had found a tank of fuel so it could airlift you back to the safe zone that would be good me thinks. On 17/06/2012, Dakotah Rickard dakotah.rick...@gmail.com wrote: I have to agree. The trouble is that we, as a community, are used to, frankly, easy victories. We have a lot of games where winning is inevitable. Well, with Swamp, there is no victory. Eventually, everyone dies, and then they come back with basic equipment, but it's really hard to feel accomplished and keep coming back if there's no risk. If you didn't really risk anything going out, eventually you'd get tired of the game. Its continuing appeal is due, largely, to the risky nature of playing. Yeah, it's frustrating to die. I remember a few versions back when you could literally get everything on one map that I did just that, only to die Not only did I do that once, I did that no less than seven times in one day. I eventually put my headphones down, turned to my wife, and said Damn it. Don't these zombies have anyone else to pick on? She chuckled, i vented about how hard it was to hear zombies, but then I picked up the headphones and jumped back in the saddle, because it's really quite a pulse pounding experience to have to run all the way back home like a scaredy little chicken without losing that seventeen hundred rounds of 7.62 you just found. Again, without the risk, there's nothing There's no bragging rights. There's no excitement. There's no point. Death sucks. That's why people avoid it. Otherwise, you'd be like, dang. oh well. Wish this game was harder. And that would really be sad. Signed: Dakotah Rickard On 6/17/12, Christopher Bartlett themusicalbre...@gmail.com wrote: Hi Lori. The subject of death and its consequences has been fiercely debated since the beginning of multi-player. Do not expect Aprone to change this as I think he finds the current balance acceptable, in that death costs something but is not something you can't recover from. Zombie swarms are a fact of life and learning to survive or avoid them is one of the tricks to becoming an elite player, one I'm still working on myself. Christopher BARTLETT, aka Mordred formerly The Mad Violinist. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Lori Duncan Sent: Sunday, June 17, 2012 11:50 AM To: gamers@audyssey.org Subject: [Audyssey] Suggestion for swamp Hi I'd like to suggest that people don't lose everything when they die in swamp, especially when larger zombee swarms take longer to kill and you've more chance of being hit. You get all this lovely lute then lose it all because there's so much going on that you were unable to hear that last zombee sneeking up on you until it's too late. Maybe Aprone could make it so you don't lose everything unless you've saved your game at the safezone first, it might make the game a bit more fair. What do others think? From Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding
Re: [Audyssey] Suggestion for swamp
A helicopter? That would be entirely against the theme here, heh. This goes particularly for map one. If you had a chopper you wouldn't need to stay here and be eating dog food. - Original Message - From: simon dowling simod...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Mon, 18 Jun 2012 11:38:26 +0100 Subject: Re: [Audyssey] Suggestion for swamp well med kits are the way forward although its hard to take a health boost when you are surrounded by zombies of course it goes without saying best armour and good weaponary is a must, and you still get slotted lol. i have to agree about the rush you are experiencing when you have found all that lovely ammo, and you are down to 3 percent health and your miles from the safe zone and you have to skirt round zombies that you can hear off in the distance, i always tell myself not to confront too many at a time but i agree things should be left alone, perhaps you could radio up a helicopter if you had found a tank of fuel so it could airlift you back to the safe zone that would be good me thinks. On 17/06/2012, Dakotah Rickard dakotah.rick...@gmail.com wrote: I have to agree. The trouble is that we, as a community, are used to, frankly, easy victories. We have a lot of games where winning is inevitable. Well, with Swamp, there is no victory. Eventually, everyone dies, and then they come back with basic equipment, but it's really hard to feel accomplished and keep coming back if there's no risk. If you didn't really risk anything going out, eventually you'd get tired of the game. Its continuing appeal is due, largely, to the risky nature of playing. Yeah, it's frustrating to die. I remember a few versions back when you could literally get everything on one map that I did just that, only to die Not only did I do that once, I did that no less than seven times in one day. I eventually put my headphones down, turned to my wife, and said Damn it. Don't these zombies have anyone else to pick on? She chuckled, i vented about how hard it was to hear zombies, but then I picked up the headphones and jumped back in the saddle, because it's really quite a pulse pounding experience to have to run all the way back home like a scaredy little chicken without losing that seventeen hundred rounds of 7.62 you just found. Again, without the risk, there's nothing There's no bragging rights. There's no excitement. There's no point. Death sucks. That's why people avoid it. Otherwise, you'd be like, dang. oh well. Wish this game was harder. And that would really be sad. Signed: Dakotah Rickard On 6/17/12, Christopher Bartlett themusicalbre...@gmail.com wrote: Hi Lori. The subject of death and its consequences has been fiercely debated since the beginning of multi-player. Do not expect Aprone to change this as I think he finds the current balance acceptable, in that death costs something but is not something you can't recover from. Zombie swarms are a fact of life and learning to survive or avoid them is one of the tricks to becoming an elite player, one I'm still working on myself. Christopher BARTLETT, aka Mordred formerly The Mad Violinist. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Lori Duncan Sent: Sunday, June 17, 2012 11:50 AM To: gamers@audyssey.org Subject: [Audyssey] Suggestion for swamp Hi I'd like to suggest that people don't lose everything when they die in swamp, especially when larger zombee swarms take longer to kill and you've more chance of being hit. You get all this lovely lute then lose it all because there's so much going on that you were unable to hear that last zombee sneeking up on you until it's too late. Maybe Aprone could make it so you don't lose everything unless you've saved your game at the safezone first, it might make the game a bit more fair. What do others think? From Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers
[Audyssey] Suggestion for swamp
Hi I'd like to suggest that people don't lose everything when they die in swamp, especially when larger zombee swarms take longer to kill and you've more chance of being hit. You get all this lovely lute then lose it all because there's so much going on that you were unable to hear that last zombee sneeking up on you until it's too late. Maybe Aprone could make it so you don't lose everything unless you've saved your game at the safezone first, it might make the game a bit more fair. What do others think? From Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Suggestion for swamp
Personally, while i don't like losing everything, I do think its the best way. this is because whatever you loot is purely random and down to luck, rather than skill. therefore you're not really losing anything that you cant get back, as lower level chars have the same chance to get a rifle for example as do the highbies. On 6/17/12, Lori Duncan lori_dunca...@hotmail.com wrote: Hi I'd like to suggest that people don't lose everything when they die in swamp, especially when larger zombee swarms take longer to kill and you've more chance of being hit. You get all this lovely lute then lose it all because there's so much going on that you were unable to hear that last zombee sneeking up on you until it's too late. Maybe Aprone could make it so you don't lose everything unless you've saved your game at the safezone first, it might make the game a bit more fair. What do others think? From Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Suggestion for swamp
Hi Lori. The subject of death and its consequences has been fiercely debated since the beginning of multi-player. Do not expect Aprone to change this as I think he finds the current balance acceptable, in that death costs something but is not something you can't recover from. Zombie swarms are a fact of life and learning to survive or avoid them is one of the tricks to becoming an elite player, one I'm still working on myself. Christopher BARTLETT, aka Mordred formerly The Mad Violinist. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Lori Duncan Sent: Sunday, June 17, 2012 11:50 AM To: gamers@audyssey.org Subject: [Audyssey] Suggestion for swamp Hi I'd like to suggest that people don't lose everything when they die in swamp, especially when larger zombee swarms take longer to kill and you've more chance of being hit. You get all this lovely lute then lose it all because there's so much going on that you were unable to hear that last zombee sneeking up on you until it's too late. Maybe Aprone could make it so you don't lose everything unless you've saved your game at the safezone first, it might make the game a bit more fair. What do others think? From Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Suggestion for swamp
I have to agree. The trouble is that we, as a community, are used to, frankly, easy victories. We have a lot of games where winning is inevitable. Well, with Swamp, there is no victory. Eventually, everyone dies, and then they come back with basic equipment, but it's really hard to feel accomplished and keep coming back if there's no risk. If you didn't really risk anything going out, eventually you'd get tired of the game. Its continuing appeal is due, largely, to the risky nature of playing. Yeah, it's frustrating to die. I remember a few versions back when you could literally get everything on one map that I did just that, only to die Not only did I do that once, I did that no less than seven times in one day. I eventually put my headphones down, turned to my wife, and said Damn it. Don't these zombies have anyone else to pick on? She chuckled, i vented about how hard it was to hear zombies, but then I picked up the headphones and jumped back in the saddle, because it's really quite a pulse pounding experience to have to run all the way back home like a scaredy little chicken without losing that seventeen hundred rounds of 7.62 you just found. Again, without the risk, there's nothing There's no bragging rights. There's no excitement. There's no point. Death sucks. That's why people avoid it. Otherwise, you'd be like, dang. oh well. Wish this game was harder. And that would really be sad. Signed: Dakotah Rickard On 6/17/12, Christopher Bartlett themusicalbre...@gmail.com wrote: Hi Lori. The subject of death and its consequences has been fiercely debated since the beginning of multi-player. Do not expect Aprone to change this as I think he finds the current balance acceptable, in that death costs something but is not something you can't recover from. Zombie swarms are a fact of life and learning to survive or avoid them is one of the tricks to becoming an elite player, one I'm still working on myself. Christopher BARTLETT, aka Mordred formerly The Mad Violinist. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Lori Duncan Sent: Sunday, June 17, 2012 11:50 AM To: gamers@audyssey.org Subject: [Audyssey] Suggestion for swamp Hi I'd like to suggest that people don't lose everything when they die in swamp, especially when larger zombee swarms take longer to kill and you've more chance of being hit. You get all this lovely lute then lose it all because there's so much going on that you were unable to hear that last zombee sneeking up on you until it's too late. Maybe Aprone could make it so you don't lose everything unless you've saved your game at the safezone first, it might make the game a bit more fair. What do others think? From Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.