Re: [Audyssey] Suggestion for swamp

2012-06-19 Thread simon dowling
indeed ok then an ambulance of some kind you could have a mission
description for this, you could only call up one if you had diesel
fuel, or how about having medics on motor bikes you could call these
up if you had any gass?

On 18/06/2012, john jpcarnemo...@comcast.net wrote:
 A helicopter? That would be entirely against the theme here, heh.
 This goes particularly for map one. If you had a chopper you
 wouldn't need to stay here and be eating dog food.

  - Original Message -
 From: simon dowling simod...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Date sent: Mon, 18 Jun 2012 11:38:26 +0100
 Subject: Re: [Audyssey] Suggestion for swamp

 well med kits are the way forward although its hard to take a
 health
 boost when you are surrounded by zombies of course it goes
 without
 saying best armour and good weaponary is a must, and you still
 get
 slotted lol. i have to agree about the rush you are experiencing
 when
 you have found all that lovely ammo, and you are down to 3
 percent
 health and your miles from the safe zone and you have to skirt
 round
 zombies that you can hear off in the distance, i always tell
 myself
 not to confront too many at a time but i agree things should be
 left
 alone, perhaps you could radio up a helicopter if you had found a
 tank
 of fuel so it could airlift you back to the safe zone that would
 be
 good me thinks.

 On 17/06/2012, Dakotah Rickard dakotah.rick...@gmail.com wrote:
  I have to agree. The trouble is that we, as a community, are
 used to,
  frankly, easy victories. We have a lot of games where winning is
  inevitable. Well, with Swamp, there is no victory. Eventually,
  everyone dies, and then they come back with basic equipment, but
 it's
  really hard to feel accomplished and keep coming back if there's
 no
  risk. If you didn't really risk anything going out, eventually
 you'd
  get tired of the game. Its continuing appeal is due, largely, to
 the
  risky nature of playing. Yeah, it's frustrating to die. I
 remember a
  few versions back when you could literally get everything on one
 map
  that I did just that, only to die Not only did I do that once, I
 did
  that no less than seven times in one day. I eventually put my
  headphones down, turned to my wife, and said Damn it. Don't
 these
  zombies have anyone else to pick on? She chuckled, i vented
 about how
  hard it was to hear zombies, but then I picked up the headphones
 and
  jumped back in the saddle, because it's really quite a pulse
 pounding
  experience to have to run all the way back home like a scaredy
 little
  chicken without losing that seventeen hundred rounds of 7.62 you
 just
  found.

  Again, without the risk, there's nothing There's no bragging
 rights.
  There's no excitement. There's no point. Death sucks. That's why
  people avoid it. Otherwise, you'd be like, dang. oh well. Wish
 this
  game was harder. And that would really be sad.

  Signed:
  Dakotah Rickard

  On 6/17/12, Christopher Bartlett themusicalbre...@gmail.com
 wrote:
  Hi Lori.  The subject of death and its consequences has been
 fiercely
  debated since the beginning of multi-player.  Do not expect
 Aprone to
  change
  this as I think he finds the current balance acceptable, in that
 death
  costs
  something but is not something you can't recover from.  Zombie
 swarms are
  a
  fact of life and learning to survive or avoid them is one of the
 tricks
  to
  becoming an elite player, one I'm still working on myself.

   Christopher BARTLETT, aka Mordred formerly The Mad
 Violinist.


  -Original Message-
  From: gamers-boun...@audyssey.org
 [mailto:gamers-boun...@audyssey.org] On
  Behalf Of Lori Duncan
  Sent: Sunday, June 17, 2012 11:50 AM
  To: gamers@audyssey.org
  Subject: [Audyssey] Suggestion for swamp

  Hi I'd like to suggest that people don't lose everything when
 they die in
  swamp, especially when larger zombee swarms take longer to kill
 and
  you've
  more chance of being hit.  You get all this lovely lute then
 lose it all
  because there's so much going on that you were unable to hear
 that last
  zombee sneeking up on you until it's too late.  Maybe Aprone
 could make
  it
  so you don't lose everything unless you've saved your game at
 the
  safezone
  first, it might make the game a bit more fair.  What do others
 think?
  From
  Lori.
  ---
  Gamers mailing list __ Gamers@audyssey.org
  If you want to leave the list, send E-mail to
  gamers-unsubscr...@audyssey.org.
  You can make changes or update your subscription via the web, at
  http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
  All messages are archived and can be searched and read at
  http://www.mail-archive.com/gamers@audyssey.org.
  If you have any questions or concerns regarding the management
 of the
  list,
  please send E-mail to gamers-ow...@audyssey.org.


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  If you want to leave the list, send E-mail to
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Re: [Audyssey] Suggestion for swamp

2012-06-19 Thread Dakotah Rickard
Not bad. Not bad at all.

I especially like the motorbike thing. Pretty neat.

Signed:
Dakotah Rickard

On 6/19/12, simon dowling simod...@googlemail.com wrote:
 indeed ok then an ambulance of some kind you could have a mission
 description for this, you could only call up one if you had diesel
 fuel, or how about having medics on motor bikes you could call these
 up if you had any gass?

 On 18/06/2012, john jpcarnemo...@comcast.net wrote:
 A helicopter? That would be entirely against the theme here, heh.
 This goes particularly for map one. If you had a chopper you
 wouldn't need to stay here and be eating dog food.

  - Original Message -
 From: simon dowling simod...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Date sent: Mon, 18 Jun 2012 11:38:26 +0100
 Subject: Re: [Audyssey] Suggestion for swamp

 well med kits are the way forward although its hard to take a
 health
 boost when you are surrounded by zombies of course it goes
 without
 saying best armour and good weaponary is a must, and you still
 get
 slotted lol. i have to agree about the rush you are experiencing
 when
 you have found all that lovely ammo, and you are down to 3
 percent
 health and your miles from the safe zone and you have to skirt
 round
 zombies that you can hear off in the distance, i always tell
 myself
 not to confront too many at a time but i agree things should be
 left
 alone, perhaps you could radio up a helicopter if you had found a
 tank
 of fuel so it could airlift you back to the safe zone that would
 be
 good me thinks.

 On 17/06/2012, Dakotah Rickard dakotah.rick...@gmail.com wrote:
  I have to agree. The trouble is that we, as a community, are
 used to,
  frankly, easy victories. We have a lot of games where winning is
  inevitable. Well, with Swamp, there is no victory. Eventually,
  everyone dies, and then they come back with basic equipment, but
 it's
  really hard to feel accomplished and keep coming back if there's
 no
  risk. If you didn't really risk anything going out, eventually
 you'd
  get tired of the game. Its continuing appeal is due, largely, to
 the
  risky nature of playing. Yeah, it's frustrating to die. I
 remember a
  few versions back when you could literally get everything on one
 map
  that I did just that, only to die Not only did I do that once, I
 did
  that no less than seven times in one day. I eventually put my
  headphones down, turned to my wife, and said Damn it. Don't
 these
  zombies have anyone else to pick on? She chuckled, i vented
 about how
  hard it was to hear zombies, but then I picked up the headphones
 and
  jumped back in the saddle, because it's really quite a pulse
 pounding
  experience to have to run all the way back home like a scaredy
 little
  chicken without losing that seventeen hundred rounds of 7.62 you
 just
  found.

  Again, without the risk, there's nothing There's no bragging
 rights.
  There's no excitement. There's no point. Death sucks. That's why
  people avoid it. Otherwise, you'd be like, dang. oh well. Wish
 this
  game was harder. And that would really be sad.

  Signed:
  Dakotah Rickard

  On 6/17/12, Christopher Bartlett themusicalbre...@gmail.com
 wrote:
  Hi Lori.  The subject of death and its consequences has been
 fiercely
  debated since the beginning of multi-player.  Do not expect
 Aprone to
  change
  this as I think he finds the current balance acceptable, in that
 death
  costs
  something but is not something you can't recover from.  Zombie
 swarms are
  a
  fact of life and learning to survive or avoid them is one of the
 tricks
  to
  becoming an elite player, one I'm still working on myself.

  Christopher BARTLETT, aka Mordred formerly The Mad
 Violinist.


  -Original Message-
  From: gamers-boun...@audyssey.org
 [mailto:gamers-boun...@audyssey.org] On
  Behalf Of Lori Duncan
  Sent: Sunday, June 17, 2012 11:50 AM
  To: gamers@audyssey.org
  Subject: [Audyssey] Suggestion for swamp

  Hi I'd like to suggest that people don't lose everything when
 they die in
  swamp, especially when larger zombee swarms take longer to kill
 and
  you've
  more chance of being hit.  You get all this lovely lute then
 lose it all
  because there's so much going on that you were unable to hear
 that last
  zombee sneeking up on you until it's too late.  Maybe Aprone
 could make
  it
  so you don't lose everything unless you've saved your game at
 the
  safezone
  first, it might make the game a bit more fair.  What do others
 think?
  From
  Lori.
  ---
  Gamers mailing list __ Gamers@audyssey.org
  If you want to leave the list, send E-mail to
  gamers-unsubscr...@audyssey.org.
  You can make changes or update your subscription via the web, at
  http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
  All messages are archived and can be searched and read at
  http://www.mail-archive.com/gamers@audyssey.org.
  If you have any questions or concerns regarding the management
 of the
  list,
  please

Re: [Audyssey] Suggestion for swamp

2012-06-18 Thread simon dowling
well med kits are the way forward although its hard to take a health
boost when you are surrounded by zombies of course it goes without
saying best armour and good weaponary is a must, and you still get
slotted lol. i have to agree about the rush you are experiencing when
you have found all that lovely ammo, and you are down to 3 percent
health and your miles from the safe zone and you have to skirt round
zombies that you can hear off in the distance, i always tell myself
not to confront too many at a time but i agree things should be left
alone, perhaps you could radio up a helicopter if you had found a tank
of fuel so it could airlift you back to the safe zone that would be
good me thinks.

On 17/06/2012, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 I have to agree. The trouble is that we, as a community, are used to,
 frankly, easy victories. We have a lot of games where winning is
 inevitable. Well, with Swamp, there is no victory. Eventually,
 everyone dies, and then they come back with basic equipment, but it's
 really hard to feel accomplished and keep coming back if there's no
 risk. If you didn't really risk anything going out, eventually you'd
 get tired of the game. Its continuing appeal is due, largely, to the
 risky nature of playing. Yeah, it's frustrating to die. I remember a
 few versions back when you could literally get everything on one map
 that I did just that, only to die Not only did I do that once, I did
 that no less than seven times in one day. I eventually put my
 headphones down, turned to my wife, and said Damn it. Don't these
 zombies have anyone else to pick on? She chuckled, i vented about how
 hard it was to hear zombies, but then I picked up the headphones and
 jumped back in the saddle, because it's really quite a pulse pounding
 experience to have to run all the way back home like a scaredy little
 chicken without losing that seventeen hundred rounds of 7.62 you just
 found.

 Again, without the risk, there's nothing There's no bragging rights.
 There's no excitement. There's no point. Death sucks. That's why
 people avoid it. Otherwise, you'd be like, dang. oh well. Wish this
 game was harder. And that would really be sad.

 Signed:
 Dakotah Rickard

 On 6/17/12, Christopher Bartlett themusicalbre...@gmail.com wrote:
 Hi Lori.  The subject of death and its consequences has been fiercely
 debated since the beginning of multi-player.  Do not expect Aprone to
 change
 this as I think he finds the current balance acceptable, in that death
 costs
 something but is not something you can't recover from.  Zombie swarms are
 a
 fact of life and learning to survive or avoid them is one of the tricks
 to
 becoming an elite player, one I'm still working on myself.

  Christopher BARTLETT, aka Mordred formerly The Mad Violinist.


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Lori Duncan
 Sent: Sunday, June 17, 2012 11:50 AM
 To: gamers@audyssey.org
 Subject: [Audyssey] Suggestion for swamp

 Hi I'd like to suggest that people don't lose everything when they die in
 swamp, especially when larger zombee swarms take longer to kill and
 you've
 more chance of being hit.  You get all this lovely lute then lose it all
 because there's so much going on that you were unable to hear that last
 zombee sneeking up on you until it's too late.  Maybe Aprone could make
 it
 so you don't lose everything unless you've saved your game at the
 safezone
 first, it might make the game a bit more fair.  What do others think?
 From
 Lori.
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
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 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
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 list,
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 If you have any questions or concerns regarding

Re: [Audyssey] Suggestion for swamp

2012-06-18 Thread john
A helicopter? That would be entirely against the theme here, heh. 
This goes particularly for map one. If you had a chopper you 
wouldn't need to stay here and be eating dog food.


- Original Message -
From: simon dowling simod...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 18 Jun 2012 11:38:26 +0100
Subject: Re: [Audyssey] Suggestion for swamp

well med kits are the way forward although its hard to take a 
health
boost when you are surrounded by zombies of course it goes 
without
saying best armour and good weaponary is a must, and you still 
get
slotted lol. i have to agree about the rush you are experiencing 
when
you have found all that lovely ammo, and you are down to 3 
percent
health and your miles from the safe zone and you have to skirt 
round
zombies that you can hear off in the distance, i always tell 
myself
not to confront too many at a time but i agree things should be 
left
alone, perhaps you could radio up a helicopter if you had found a 
tank
of fuel so it could airlift you back to the safe zone that would 
be

good me thinks.

On 17/06/2012, Dakotah Rickard dakotah.rick...@gmail.com wrote:
I have to agree. The trouble is that we, as a community, are 
used to,

frankly, easy victories. We have a lot of games where winning is
inevitable. Well, with Swamp, there is no victory. Eventually,
everyone dies, and then they come back with basic equipment, but 
it's
really hard to feel accomplished and keep coming back if there's 
no
risk. If you didn't really risk anything going out, eventually 
you'd
get tired of the game. Its continuing appeal is due, largely, to 
the
risky nature of playing. Yeah, it's frustrating to die. I 
remember a
few versions back when you could literally get everything on one 
map
that I did just that, only to die Not only did I do that once, I 
did

that no less than seven times in one day. I eventually put my
headphones down, turned to my wife, and said Damn it. Don't 
these
zombies have anyone else to pick on? She chuckled, i vented 
about how
hard it was to hear zombies, but then I picked up the headphones 
and
jumped back in the saddle, because it's really quite a pulse 
pounding
experience to have to run all the way back home like a scaredy 
little
chicken without losing that seventeen hundred rounds of 7.62 you 
just

found.

Again, without the risk, there's nothing There's no bragging 
rights.

There's no excitement. There's no point. Death sucks. That's why
people avoid it. Otherwise, you'd be like, dang. oh well. Wish 
this

game was harder. And that would really be sad.

Signed:
Dakotah Rickard

On 6/17/12, Christopher Bartlett themusicalbre...@gmail.com 
wrote:
Hi Lori.  The subject of death and its consequences has been 
fiercely
debated since the beginning of multi-player.  Do not expect 
Aprone to

change
this as I think he finds the current balance acceptable, in that 
death

costs
something but is not something you can't recover from.  Zombie 
swarms are

a
fact of life and learning to survive or avoid them is one of the 
tricks

to
becoming an elite player, one I'm still working on myself.

	Christopher BARTLETT, aka Mordred formerly The Mad 
Violinist.



-Original Message-
From: gamers-boun...@audyssey.org 
[mailto:gamers-boun...@audyssey.org] On

Behalf Of Lori Duncan
Sent: Sunday, June 17, 2012 11:50 AM
To: gamers@audyssey.org
Subject: [Audyssey] Suggestion for swamp

Hi I'd like to suggest that people don't lose everything when 
they die in
swamp, especially when larger zombee swarms take longer to kill 
and

you've
more chance of being hit.  You get all this lovely lute then 
lose it all
because there's so much going on that you were unable to hear 
that last
zombee sneeking up on you until it's too late.  Maybe Aprone 
could make

it
so you don't lose everything unless you've saved your game at 
the

safezone
first, it might make the game a bit more fair.  What do others 
think?

From
Lori.
---
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gamers-unsubscr...@audyssey.org.
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[Audyssey] Suggestion for swamp

2012-06-17 Thread Lori Duncan
Hi I'd like to suggest that people don't lose everything when they die in  
swamp, especially when larger zombee swarms take longer to kill and you've more 
chance of being hit.  You get all this lovely lute then lose it all because 
there's so much going on that you were unable to hear that last zombee sneeking 
up on you until it's too late.  Maybe Aprone could make it so you don't lose 
everything unless you've saved your game at the safezone first, it might make 
the game a bit more fair.  What do others think?  From Lori.
---
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You can make changes or update your subscription via the web, at
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Re: [Audyssey] Suggestion for swamp

2012-06-17 Thread dan cook
Personally, while i don't like losing everything, I do think its the best way.
this is because whatever you loot is purely random and down to luck,
rather than skill.  therefore you're not really losing anything that
you cant get back, as lower level chars have the same chance to get a
rifle for example as do the highbies.

On 6/17/12, Lori Duncan lori_dunca...@hotmail.com wrote:
 Hi I'd like to suggest that people don't lose everything when they die in
 swamp, especially when larger zombee swarms take longer to kill and you've
 more chance of being hit.  You get all this lovely lute then lose it all
 because there's so much going on that you were unable to hear that last
 zombee sneeking up on you until it's too late.  Maybe Aprone could make it
 so you don't lose everything unless you've saved your game at the safezone
 first, it might make the game a bit more fair.  What do others think?  From
 Lori.
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
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All messages are archived and can be searched and read at
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Re: [Audyssey] Suggestion for swamp

2012-06-17 Thread Christopher Bartlett
Hi Lori.  The subject of death and its consequences has been fiercely
debated since the beginning of multi-player.  Do not expect Aprone to change
this as I think he finds the current balance acceptable, in that death costs
something but is not something you can't recover from.  Zombie swarms are a
fact of life and learning to survive or avoid them is one of the tricks to
becoming an elite player, one I'm still working on myself.

Christopher BARTLETT, aka Mordred formerly The Mad Violinist.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: Sunday, June 17, 2012 11:50 AM
To: gamers@audyssey.org
Subject: [Audyssey] Suggestion for swamp

Hi I'd like to suggest that people don't lose everything when they die in
swamp, especially when larger zombee swarms take longer to kill and you've
more chance of being hit.  You get all this lovely lute then lose it all
because there's so much going on that you were unable to hear that last
zombee sneeking up on you until it's too late.  Maybe Aprone could make it
so you don't lose everything unless you've saved your game at the safezone
first, it might make the game a bit more fair.  What do others think?  From
Lori.
---
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If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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All messages are archived and can be searched and read at
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Re: [Audyssey] Suggestion for swamp

2012-06-17 Thread Dakotah Rickard
I have to agree. The trouble is that we, as a community, are used to,
frankly, easy victories. We have a lot of games where winning is
inevitable. Well, with Swamp, there is no victory. Eventually,
everyone dies, and then they come back with basic equipment, but it's
really hard to feel accomplished and keep coming back if there's no
risk. If you didn't really risk anything going out, eventually you'd
get tired of the game. Its continuing appeal is due, largely, to the
risky nature of playing. Yeah, it's frustrating to die. I remember a
few versions back when you could literally get everything on one map
that I did just that, only to die Not only did I do that once, I did
that no less than seven times in one day. I eventually put my
headphones down, turned to my wife, and said Damn it. Don't these
zombies have anyone else to pick on? She chuckled, i vented about how
hard it was to hear zombies, but then I picked up the headphones and
jumped back in the saddle, because it's really quite a pulse pounding
experience to have to run all the way back home like a scaredy little
chicken without losing that seventeen hundred rounds of 7.62 you just
found.

Again, without the risk, there's nothing There's no bragging rights.
There's no excitement. There's no point. Death sucks. That's why
people avoid it. Otherwise, you'd be like, dang. oh well. Wish this
game was harder. And that would really be sad.

Signed:
Dakotah Rickard

On 6/17/12, Christopher Bartlett themusicalbre...@gmail.com wrote:
 Hi Lori.  The subject of death and its consequences has been fiercely
 debated since the beginning of multi-player.  Do not expect Aprone to
 change
 this as I think he finds the current balance acceptable, in that death
 costs
 something but is not something you can't recover from.  Zombie swarms are a
 fact of life and learning to survive or avoid them is one of the tricks to
 becoming an elite player, one I'm still working on myself.

   Christopher BARTLETT, aka Mordred formerly The Mad Violinist.


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Lori Duncan
 Sent: Sunday, June 17, 2012 11:50 AM
 To: gamers@audyssey.org
 Subject: [Audyssey] Suggestion for swamp

 Hi I'd like to suggest that people don't lose everything when they die in
 swamp, especially when larger zombee swarms take longer to kill and you've
 more chance of being hit.  You get all this lovely lute then lose it all
 because there's so much going on that you were unable to hear that last
 zombee sneeking up on you until it's too late.  Maybe Aprone could make it
 so you don't lose everything unless you've saved your game at the safezone
 first, it might make the game a bit more fair.  What do others think?  From
 Lori.
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