[Audyssey] Swamp, a growing problem

2012-05-12 Thread Christopher Bartlett
Those of you who have not been following the discussion on audiogames.net
may be unaware that Jeremy/Aprone has had to devote increasing time to
anti-hacking measures for Swamp.  This has been escalating for the last two
weeks and has substantially delayed new releases with more maps, guns and
perhaps mission types.  On AG, he expressed a completely understandable
frustration that this is happening.  He hasn't said he'll stop developing
the game or for the community, but he has expressed understanding for those
who would.

 

Now you know I'm an Aprone fan-boy, but honestly this is becoming a serious
problem.  A few bad actors are threatening access to the current leader in
game popularity for reasons best known only to themselves.  The best way we
can minimize the problem is with information.  I'm asking on behalf of the
entire Swamp community that if you have information on persons deliberately
seeking to cheat, hack or otherwise interfere with the proper functioning of
the Swamp game, please contact Aprone and give him information.  The sad
truth is that in the arms race between offense and defense in this arena,
the hacker always has the initiative, so software solutions aren't likely to
be the way to solve this problem, but if we can bring social pressure by
publicly outing the offenders, banning them from our communities, shunning
them personally and otherwise isolating them and removing any support they
have, it may become more trouble than it's worth to them to continue their
bad behavior.

 

It's said that sunshine is the most effective way to kill mold/mildew.
Information and public knowledge may well serve the same purpose in this
situation.

 

And if any people engaged in this behavior are reading this, please know
that you have engaged the anger of an actual witch and magical warrior.
Your belief is in what I say is immaterial, just know that misfortune is
headed your way.

 

Christopher Bartlett, AKA the Mad Violinist

 

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Re: [Audyssey] Swamp, a growing problem

2012-05-12 Thread john
Wow. I didn't know it had gotten that bad. I just hope the new 
measures are able to deal with the problem. Honestly, it's not 
like you need to cheat in this.


- Original Message -
From: Christopher Bartlett themusicalbre...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Date sent: Sat, 12 May 2012 16:26:38 -0400
Subject: [Audyssey] Swamp, a growing problem

Those of you who have not been following the discussion on 
audiogames.net
may be unaware that Jeremy/Aprone has had to devote increasing 
time to
anti-hacking measures for Swamp.  This has been escalating for 
the last two
weeks and has substantially delayed new releases with more maps, 
guns and
perhaps mission types.  On AG, he expressed a completely 
understandable
frustration that this is happening.  He hasn't said he'll stop 
developing
the game or for the community, but he has expressed understanding 
for those

who would.



Now you know I'm an Aprone fan-boy, but honestly this is becoming 
a serious
problem.  A few bad actors are threatening access to the current 
leader in
game popularity for reasons best known only to themselves.  The 
best way we
can minimize the problem is with information.  I'm asking on 
behalf of the
entire Swamp community that if you have information on persons 
deliberately
seeking to cheat, hack or otherwise interfere with the proper 
functioning of
the Swamp game, please contact Aprone and give him information.  
The sad
truth is that in the arms race between offense and defense in 
this arena,
the hacker always has the initiative, so software solutions 
aren't likely to
be the way to solve this problem, but if we can bring social 
pressure by
publicly outing the offenders, banning them from our communities, 
shunning
them personally and otherwise isolating them and removing any 
support they
have, it may become more trouble than it's worth to them to 
continue their

bad behavior.



It's said that sunshine is the most effective way to kill 
mold/mildew.
Information and public knowledge may well serve the same purpose 
in this

situation.



And if any people engaged in this behavior are reading this, 
please know
that you have engaged the anger of an actual witch and magical 
warrior.
Your belief is in what I say is immaterial, just know that 
misfortune is

headed your way.



   Christopher Bartlett, AKA the Mad Violinist



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Re: [Audyssey] Swamp, a growing problem

2012-05-12 Thread Dakotah Rickard
Thanks, hackers, for ruining the world. Stop being stupid and start
playing the game the way the rest of the people do, by shooting
zombies, rather than trying to type fast enough to outrace the guy who
made this whole thing possible.

To Jeremy, I honestly don't kno0w what the people who are hacking can
do to your stuff or to others' accounts, but unless and until people
can interact more personally, it may be best to let them get bored
rather than getting stressed out. If they can't do anything but make
themselves look cool in a sad attempt to add meaning to their pathetic
lives through cheating, maybe it's not worth fighting them, if it's
going to stress you out, Jeremy.

Signed:
Dakotah Rickard

On 5/12/12, john jpcarnemo...@comcast.net wrote:
 Wow. I didn't know it had gotten that bad. I just hope the new
 measures are able to deal with the problem. Honestly, it's not
 like you need to cheat in this.

  - Original Message -
 From: Christopher Bartlett themusicalbre...@gmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Date sent: Sat, 12 May 2012 16:26:38 -0400
 Subject: [Audyssey] Swamp, a growing problem

 Those of you who have not been following the discussion on
 audiogames.net
 may be unaware that Jeremy/Aprone has had to devote increasing
 time to
 anti-hacking measures for Swamp.  This has been escalating for
 the last two
 weeks and has substantially delayed new releases with more maps,
 guns and
 perhaps mission types.  On AG, he expressed a completely
 understandable
 frustration that this is happening.  He hasn't said he'll stop
 developing
 the game or for the community, but he has expressed understanding
 for those
 who would.



 Now you know I'm an Aprone fan-boy, but honestly this is becoming
 a serious
 problem.  A few bad actors are threatening access to the current
 leader in
 game popularity for reasons best known only to themselves.  The
 best way we
 can minimize the problem is with information.  I'm asking on
 behalf of the
 entire Swamp community that if you have information on persons
 deliberately
 seeking to cheat, hack or otherwise interfere with the proper
 functioning of
 the Swamp game, please contact Aprone and give him information.
 The sad
 truth is that in the arms race between offense and defense in
 this arena,
 the hacker always has the initiative, so software solutions
 aren't likely to
 be the way to solve this problem, but if we can bring social
 pressure by
 publicly outing the offenders, banning them from our communities,
 shunning
 them personally and otherwise isolating them and removing any
 support they
 have, it may become more trouble than it's worth to them to
 continue their
 bad behavior.



 It's said that sunshine is the most effective way to kill
 mold/mildew.
 Information and public knowledge may well serve the same purpose
 in this
 situation.



 And if any people engaged in this behavior are reading this,
 please know
 that you have engaged the anger of an actual witch and magical
 warrior.
 Your belief is in what I say is immaterial, just know that
 misfortune is
 headed your way.



 Christopher Bartlett, AKA the Mad Violinist



 ---
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 gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] Swamp, a growing problem

2012-05-12 Thread lenron brown
you hackers stop hacking my favorite game. It is my blind mans crack
and your messing it up

On 5/12/12, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 Thanks, hackers, for ruining the world. Stop being stupid and start
 playing the game the way the rest of the people do, by shooting
 zombies, rather than trying to type fast enough to outrace the guy who
 made this whole thing possible.

 To Jeremy, I honestly don't kno0w what the people who are hacking can
 do to your stuff or to others' accounts, but unless and until people
 can interact more personally, it may be best to let them get bored
 rather than getting stressed out. If they can't do anything but make
 themselves look cool in a sad attempt to add meaning to their pathetic
 lives through cheating, maybe it's not worth fighting them, if it's
 going to stress you out, Jeremy.

 Signed:
 Dakotah Rickard

 On 5/12/12, john jpcarnemo...@comcast.net wrote:
 Wow. I didn't know it had gotten that bad. I just hope the new
 measures are able to deal with the problem. Honestly, it's not
 like you need to cheat in this.

  - Original Message -
 From: Christopher Bartlett themusicalbre...@gmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Date sent: Sat, 12 May 2012 16:26:38 -0400
 Subject: [Audyssey] Swamp, a growing problem

 Those of you who have not been following the discussion on
 audiogames.net
 may be unaware that Jeremy/Aprone has had to devote increasing
 time to
 anti-hacking measures for Swamp.  This has been escalating for
 the last two
 weeks and has substantially delayed new releases with more maps,
 guns and
 perhaps mission types.  On AG, he expressed a completely
 understandable
 frustration that this is happening.  He hasn't said he'll stop
 developing
 the game or for the community, but he has expressed understanding
 for those
 who would.



 Now you know I'm an Aprone fan-boy, but honestly this is becoming
 a serious
 problem.  A few bad actors are threatening access to the current
 leader in
 game popularity for reasons best known only to themselves.  The
 best way we
 can minimize the problem is with information.  I'm asking on
 behalf of the
 entire Swamp community that if you have information on persons
 deliberately
 seeking to cheat, hack or otherwise interfere with the proper
 functioning of
 the Swamp game, please contact Aprone and give him information.
 The sad
 truth is that in the arms race between offense and defense in
 this arena,
 the hacker always has the initiative, so software solutions
 aren't likely to
 be the way to solve this problem, but if we can bring social
 pressure by
 publicly outing the offenders, banning them from our communities,
 shunning
 them personally and otherwise isolating them and removing any
 support they
 have, it may become more trouble than it's worth to them to
 continue their
 bad behavior.



 It's said that sunshine is the most effective way to kill
 mold/mildew.
 Information and public knowledge may well serve the same purpose
 in this
 situation.



 And if any people engaged in this behavior are reading this,
 please know
 that you have engaged the anger of an actual witch and magical
 warrior.
 Your belief is in what I say is immaterial, just know that
 misfortune is
 headed your way.



 Christopher Bartlett, AKA the Mad Violinist



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of
 the list,
 please send E-mail to gamers-ow...@audyssey.org.

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 list,
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You can make changes

Re: [Audyssey] Swamp, a growing problem

2012-05-12 Thread john
Unfortunately, I do have another point to make. While I don't 
aggree at all with hacking of any kind, I do want to make sure 
that I bring up a point that Aprone made way back when castaways
whent multiplayer. We were all clammering for a multiplayer game, 
and Aprone made it a point to write several messages informing us 
that hacking *would* be a problem. He also foretold a situation 
like this in which the developer has to fight a war with the

hackers. This, then, shouldn't come as a surprise to any of us.

- 'Original Message -
From: lenron brown lenro...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sat, 12 May 2012 19:00:20 -0500
Subject: Re: [Audyssey] Swamp, a growing problem

you hackers stop hacking my favorite game. It is my blind mans 
crack

and your messing it up

On 5/12/12, Dakotah Rickard dakotah.rick...@gmail.com wrote:
Thanks, hackers, for ruining the world. Stop being stupid and 
start

playing the game the way the rest of the people do, by shooting
zombies, rather than trying to type fast enough to outrace the 
guy who

made this whole thing possible.

To Jeremy, I honestly don't kno0w what the people who are 
hacking can
do to your stuff or to others' accounts, but unless and until 
people
can interact more personally, it may be best to let them get 
bored
rather than getting stressed out. If they can't do anything but 
make
themselves look cool in a sad attempt to add meaning to their 
pathetic
lives through cheating, maybe it's not worth fighting them, if 
it's

going to stress you out, Jeremy.

Signed:
Dakotah Rickard

On 5/12/12, john jpcarnemo...@comcast.net wrote:
Wow. I didn't know it had gotten that bad. I just hope the new
measures are able to deal with the problem. Honestly, it's not
like you need to cheat in this.

 - Original Message -
From: Christopher Bartlett themusicalbre...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Date sent: Sat, 12 May 2012 16:26:38 -0400
Subject: [Audyssey] Swamp, a growing problem

Those of you who have not been following the discussion on
audiogames.net
may be unaware that Jeremy/Aprone has had to devote increasing
time to
anti-hacking measures for Swamp.  This has been escalating for
the last two
weeks and has substantially delayed new releases with more maps,
guns and
perhaps mission types.  On AG, he expressed a completely
understandable
frustration that this is happening.  He hasn't said he'll stop
developing
the game or for the community, but he has expressed 
understanding

for those
who would.



Now you know I'm an Aprone fan-boy, but honestly this is 
becoming

a serious
problem.  A few bad actors are threatening access to the current
leader in
game popularity for reasons best known only to themselves.  The
best way we
can minimize the problem is with information.  I'm asking on
behalf of the
entire Swamp community that if you have information on persons
deliberately
seeking to cheat, hack or otherwise interfere with the proper
functioning of
the Swamp game, please contact Aprone and give him information.
The sad
truth is that in the arms race between offense and defense in
this arena,
the hacker always has the initiative, so software solutions
aren't likely to
be the way to solve this problem, but if we can bring social
pressure by
publicly outing the offenders, banning them from our 
communities,

shunning
them personally and otherwise isolating them and removing any
support they
have, it may become more trouble than it's worth to them to
continue their
bad behavior.



It's said that sunshine is the most effective way to kill
mold/mildew.
Information and public knowledge may well serve the same purpose
in this
situation.



And if any people engaged in this behavior are reading this,
please know
that you have engaged the anger of an actual witch and magical
warrior.
Your belief is in what I say is immaterial, just know that
misfortune is
headed your way.



Christopher Bartlett, AKA the Mad Violinist



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management 
of

the list,
please send E-mail to gamers-ow...@audyssey.org.

---
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If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management 
of the

list,
please send E-mail to gamers-ow...@audyssey.org

Re: [Audyssey] Swamp, a growing problem

2012-05-12 Thread Dallas O'Brien
but then, the thing we have to remember to, is in a game like swamp,
cheeting might give the player who is doing so what they want, but
that really doesn't effect other players. its in games where it
effects the other players that its a mjor problem.
dallas


On 13/05/2012, john jpcarnemo...@comcast.net wrote:
 Unfortunately, I do have another point to make. While I don't
 aggree at all with hacking of any kind, I do want to make sure
 that I bring up a point that Aprone made way back when castaways
 whent multiplayer. We were all clammering for a multiplayer game,
 and Aprone made it a point to write several messages informing us
 that hacking *would* be a problem. He also foretold a situation
 like this in which the developer has to fight a war with the
 hackers. This, then, shouldn't come as a surprise to any of us.

 - 'Original Message -
 From: lenron brown lenro...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Date sent: Sat, 12 May 2012 19:00:20 -0500
 Subject: Re: [Audyssey] Swamp, a growing problem

 you hackers stop hacking my favorite game. It is my blind mans
 crack
 and your messing it up

 On 5/12/12, Dakotah Rickard dakotah.rick...@gmail.com wrote:
  Thanks, hackers, for ruining the world. Stop being stupid and
 start
  playing the game the way the rest of the people do, by shooting
  zombies, rather than trying to type fast enough to outrace the
 guy who
  made this whole thing possible.

  To Jeremy, I honestly don't kno0w what the people who are
 hacking can
  do to your stuff or to others' accounts, but unless and until
 people
  can interact more personally, it may be best to let them get
 bored
  rather than getting stressed out. If they can't do anything but
 make
  themselves look cool in a sad attempt to add meaning to their
 pathetic
  lives through cheating, maybe it's not worth fighting them, if
 it's
  going to stress you out, Jeremy.

  Signed:
  Dakotah Rickard

  On 5/12/12, john jpcarnemo...@comcast.net wrote:
  Wow. I didn't know it had gotten that bad. I just hope the new
  measures are able to deal with the problem. Honestly, it's not
  like you need to cheat in this.

   - Original Message -
  From: Christopher Bartlett themusicalbre...@gmail.com
  To: 'Gamers Discussion list' gamers@audyssey.org
  Date sent: Sat, 12 May 2012 16:26:38 -0400
  Subject: [Audyssey] Swamp, a growing problem

  Those of you who have not been following the discussion on
  audiogames.net
  may be unaware that Jeremy/Aprone has had to devote increasing
  time to
  anti-hacking measures for Swamp.  This has been escalating for
  the last two
  weeks and has substantially delayed new releases with more maps,
  guns and
  perhaps mission types.  On AG, he expressed a completely
  understandable
  frustration that this is happening.  He hasn't said he'll stop
  developing
  the game or for the community, but he has expressed
 understanding
  for those
  who would.



  Now you know I'm an Aprone fan-boy, but honestly this is
 becoming
  a serious
  problem.  A few bad actors are threatening access to the current
  leader in
  game popularity for reasons best known only to themselves.  The
  best way we
  can minimize the problem is with information.  I'm asking on
  behalf of the
  entire Swamp community that if you have information on persons
  deliberately
  seeking to cheat, hack or otherwise interfere with the proper
  functioning of
  the Swamp game, please contact Aprone and give him information.
  The sad
  truth is that in the arms race between offense and defense in
  this arena,
  the hacker always has the initiative, so software solutions
  aren't likely to
  be the way to solve this problem, but if we can bring social
  pressure by
  publicly outing the offenders, banning them from our
 communities,
  shunning
  them personally and otherwise isolating them and removing any
  support they
  have, it may become more trouble than it's worth to them to
  continue their
  bad behavior.



  It's said that sunshine is the most effective way to kill
  mold/mildew.
  Information and public knowledge may well serve the same purpose
  in this
  situation.



  And if any people engaged in this behavior are reading this,
  please know
  that you have engaged the anger of an actual witch and magical
  warrior.
  Your belief is in what I say is immaterial, just know that
  misfortune is
  headed your way.



  Christopher Bartlett, AKA the Mad Violinist



  ---
  Gamers mailing list __ Gamers@audyssey.org
  If you want to leave the list, send E-mail to
  gamers-unsubscr...@audyssey.org.
  You can make changes or update your subscription via the web, at
  http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
  All messages are archived and can be searched and read at
  http://www.mail-archive.com/gamers@audyssey.org.
  If you have any questions or concerns regarding the management
 of
  the list,
  please send E-mail to gamers-ow...@audyssey.org

Re: [Audyssey] Swamp, a growing problem

2012-05-12 Thread Ken

Yeah, stop giving our blind man's crack a blind man's wedgie, darn you!
- Original Message - 
From: lenron brown lenro...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 12, 2012 8:00 PM
Subject: Re: [Audyssey] Swamp, a growing problem



you hackers stop hacking my favorite game. It is my blind mans crack
and your messing it up

On 5/12/12, Dakotah Rickard dakotah.rick...@gmail.com wrote:

Thanks, hackers, for ruining the world. Stop being stupid and start
playing the game the way the rest of the people do, by shooting
zombies, rather than trying to type fast enough to outrace the guy who
made this whole thing possible.

To Jeremy, I honestly don't kno0w what the people who are hacking can
do to your stuff or to others' accounts, but unless and until people
can interact more personally, it may be best to let them get bored
rather than getting stressed out. If they can't do anything but make
themselves look cool in a sad attempt to add meaning to their pathetic
lives through cheating, maybe it's not worth fighting them, if it's
going to stress you out, Jeremy.

Signed:
Dakotah Rickard

On 5/12/12, john jpcarnemo...@comcast.net wrote:

Wow. I didn't know it had gotten that bad. I just hope the new
measures are able to deal with the problem. Honestly, it's not
like you need to cheat in this.

 - Original Message -
From: Christopher Bartlett themusicalbre...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Date sent: Sat, 12 May 2012 16:26:38 -0400
Subject: [Audyssey] Swamp, a growing problem

Those of you who have not been following the discussion on
audiogames.net
may be unaware that Jeremy/Aprone has had to devote increasing
time to
anti-hacking measures for Swamp.  This has been escalating for
the last two
weeks and has substantially delayed new releases with more maps,
guns and
perhaps mission types.  On AG, he expressed a completely
understandable
frustration that this is happening.  He hasn't said he'll stop
developing
the game or for the community, but he has expressed understanding
for those
who would.



Now you know I'm an Aprone fan-boy, but honestly this is becoming
a serious
problem.  A few bad actors are threatening access to the current
leader in
game popularity for reasons best known only to themselves.  The
best way we
can minimize the problem is with information.  I'm asking on
behalf of the
entire Swamp community that if you have information on persons
deliberately
seeking to cheat, hack or otherwise interfere with the proper
functioning of
the Swamp game, please contact Aprone and give him information.
The sad
truth is that in the arms race between offense and defense in
this arena,
the hacker always has the initiative, so software solutions
aren't likely to
be the way to solve this problem, but if we can bring social
pressure by
publicly outing the offenders, banning them from our communities,
shunning
them personally and otherwise isolating them and removing any
support they
have, it may become more trouble than it's worth to them to
continue their
bad behavior.



It's said that sunshine is the most effective way to kill
mold/mildew.
Information and public knowledge may well serve the same purpose
in this
situation.



And if any people engaged in this behavior are reading this,
please know
that you have engaged the anger of an actual witch and magical
warrior.
Your belief is in what I say is immaterial, just know that
misfortune is
headed your way.



Christopher Bartlett, AKA the Mad Violinist



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Re: [Audyssey] Swamp, a growing problem

2012-05-12 Thread Jeremy Kaldobsky
Wow, I'm impressed sir.  I didn't know if people would remember that.  :)  In 
the mainstream world I have seen entire games driven into the ground by hackers 
so it is something I've warned the community about since long before swamp.

 Unfortunately, I do have another
 point to make. While I don't aggree at all with hacking of
 any kind, I do want to make sure that I bring up a point
 that Aprone made way back when castaways
 whent multiplayer. We were all clammering for a multiplayer
 game, and Aprone made it a point to write several messages
 informing us that hacking *would* be a problem. He also
 foretold a situation like this in which the developer has to
 fight a war with the
 hackers. This, then, shouldn't come as a surprise to any of
 us.
 

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Re: [Audyssey] Swamp, a growing problem

2012-05-12 Thread Jeremy Kaldobsky
Dallas it's true that in this particular game most of the hackers have only 
been cheating on their own characters which doesn't affect other people.  This 
isn't true for all of the troublemakers though.  The other issue is that people 
hacking and cheating are guaranteeing that the game will continue to remain 
where characters can not impact on another.  It removes that option as a 
direction to take the game's development.

 but then, the thing we have to
 remember to, is in a game like swamp,
 cheeting might give the player who is doing so what they
 want, but
 that really doesn't effect other players. its in games where
 it
 effects the other players that its a mjor problem.
 dallas


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