Re: [Audyssey] Upcoming technology for game music rendering

2013-10-07 Thread shaun everiss

wow this rocks.
I wander if you could have a game where as you went along you made 
sequences of tones eventually making your own music.

would work well with smart phones not sure about computers but still.

At 06:34 AM 10/5/2013, you wrote:

Hi all!

I have been rather silent for the last few months, and the reason 
for this is that I have been incredibly busy. I and a colleague of 
mine, Kristofer Eng who is a professional composer and musician, 
have been working on an engine that makes video game music as 
dynamic and adaptable as a film score. The only difference, of 
course, is that the player is the one controlling the music in 
real-time. In short, the system we are developing allows the music 
to follow the player's every action to create a completely dynamic score.


We are now going towards a 1.0 release, and so I wanted to show an 
audio demonstration of what the engine is able to accomplish at this 
time. Of course I won't be able to go through all the details of it 
since it is a rather complex system, but the demonstration I am 
giving will hopefully give you an idea of what to expect when the 
1.0 version is released in the first quarter of 2014.


The audio demonstration can be found at:
http://www.eliassoftware.com/audio/elias_audio_demo.mp3

Elias stands for Elastic Integrated Audio System. The website is not 
yet created, but the system is fully functional and we are spending 
the remaining development time fine tuning and optimizing the 
functionality and performance. The engine is cross platform, and is 
intended to work on anything from desktop computers to consoles to smartphones.


We are planning a licensing scheme where you are able to use the 
engine for free for non-commercial projects, and if you are a small 
independent developer we will have a very inexpensive shareware 
license available. We will also offer add-ons such as ready to use 
music themes composed to suit the characteristics of the engine, as 
well as professional one-on-one support.


Kristofer and I would be very happy to hear your thoughts, feedback, 
suggestions, questions, etc. We are open to new ideas, and we hope 
that the system will set a new standard for how music is rendered in 
mainstream and audio games alike.


Thank you for reading!

Kind regards,

Philip Bennefall

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Upcoming technology for game music rendering

2013-10-07 Thread Thomas Ward
Hi Shaun,

Uh, no. The Elias Engine doesn't work quite like that. From what I am
given to under stand you might have a number of musical scores saved
as wav files which Elias has to choose from. You can set priority
levels on how fast to switch from a slow suspenceful track to an
action packed battle track, set how fast or slow to fade in or out,
and be able to add or subtract certain instruments like strings,
horns, drumbs, etc. You can't throw a random set of tones at it and
expect it to make something good out of it.

Cheers!


On 10/7/13, shaun everiss sm.ever...@gmail.com wrote:
 wow this rocks.
 I wander if you could have a game where as you went along you made
 sequences of tones eventually making your own music.
 would work well with smart phones not sure about computers but still.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Upcoming technology for game music rendering

2013-10-05 Thread Sarah Haake

Hi,

this demo was really awesome. I always wished for game music to go more with 
what is actually happening in the game, just like in movies. And you just 
did that, that's just great! I'm really looking forward to hear what will 
come of this and in what kind of games it will be used. I'd use it myself 
probably, but I don't have any talent for composing anything, so I don't 
think so. *smiles*


Best regards
Sarah


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Upcoming technology for game music rendering

2013-10-05 Thread Philip Bennefall
Hi Sarah, and thanks for the complements! The project basically began 
because Kristofer recognized this issue in video games in general, and since 
it didn't look as though the problem was going to be solved any time soon he 
approached me to start a collaboration. That was early this year, and now 
we're approaching the finish line for 1.0. We're really excited to see how 
people will use it!


Kind regards,

Philip Bennefall
- Original Message - 
From: Sarah Haake ti...@gmx.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 05, 2013 1:09 PM
Subject: Re: [Audyssey] Upcoming technology for game music rendering


Hi,

this demo was really awesome. I always wished for game music to go more with
what is actually happening in the game, just like in movies. And you just
did that, that's just great! I'm really looking forward to hear what will
come of this and in what kind of games it will be used. I'd use it myself
probably, but I don't have any talent for composing anything, so I don't
think so. *smiles*

Best regards
Sarah


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Upcoming technology for game music rendering

2013-10-04 Thread Philip Bennefall

Hi all!

I have been rather silent for the last few months, and the reason for this 
is that I have been incredibly busy. I and a colleague of mine, Kristofer 
Eng who is a professional composer and musician, have been working on an 
engine that makes video game music as dynamic and adaptable as a film score. 
The only difference, of course, is that the player is the one controlling 
the music in real-time. In short, the system we are developing allows the 
music to follow the player's every action to create a completely dynamic 
score.


We are now going towards a 1.0 release, and so I wanted to show an audio 
demonstration of what the engine is able to accomplish at this time. Of 
course I won't be able to go through all the details of it since it is a 
rather complex system, but the demonstration I am giving will hopefully give 
you an idea of what to expect when the 1.0 version is released in the first 
quarter of 2014.


The audio demonstration can be found at:
http://www.eliassoftware.com/audio/elias_audio_demo.mp3

Elias stands for Elastic Integrated Audio System. The website is not yet 
created, but the system is fully functional and we are spending the 
remaining development time fine tuning and optimizing the functionality and 
performance. The engine is cross platform, and is intended to work on 
anything from desktop computers to consoles to smartphones.


We are planning a licensing scheme where you are able to use the engine for 
free for non-commercial projects, and if you are a small independent 
developer we will have a very inexpensive shareware license available. We 
will also offer add-ons such as ready to use music themes composed to suit 
the characteristics of the engine, as well as professional one-on-one 
support.


Kristofer and I would be very happy to hear your thoughts, feedback, 
suggestions, questions, etc. We are open to new ideas, and we hope that the 
system will set a new standard for how music is rendered in mainstream and 
audio games alike.


Thank you for reading!

Kind regards,

Philip Bennefall 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Upcoming technology for game music rendering

2013-10-04 Thread Thomas Ward
Hi Philip,

Let me congratulate you publicly for an awesome product so far. From
the audio demo it really sounds like the music is like inside a
Hollywood blockbuster film than a video game. The dynamic way Elias
switches music tracks, fades in and out, and so forth gives a game
developer so much control over the game music that I am sure this
engine will revolutionize gaming music as we know it. It would be
interesting to see how many big budget studios invest in the future of
this engine as I think it will improve the way they handle music on
XBox, Play Station, and the Wii as well as for PC games.

Cheers!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Upcoming technology for game music rendering

2013-10-04 Thread Ulises A. Garcia

Hi,
This is interesting. I am an avid enthusiast of music composition, 
arrangement orchestration and fanfares, etc in the Western arts. A few 
questions on the specifics: Are you veering towards using high-quality 
sound fonts or VST's like Educational Roland HQ Orchestral and Jazz, or 
is there a different sound font that was made for the purposes of this 
new gaming technology to add realistic instrumental sounds? What is the 
primary purpose of this video gaming engine. The demographics, specifically?
If you can make your answers as clear and with little technical jargon 
used, that would be great.

Best,
-Al

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Upcoming technology for game music rendering

2013-10-04 Thread Philip Bennefall
Thanks, Thomas! It's always great to get this kind of feedback after 
showcasing a new product for the first time, even if it is just an audio 
trailer for the moment. Right now we are working intensively to wrap up the 
1.0 release, and we are also beginning our marketing (primarily to larger 
game studios). I can say that we have had some fantastic responses so far, 
so we are very optimistic for the future. Thanks for taking the time to 
listen!


Kind regards,

Philip Bennefall
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 04, 2013 8:31 PM
Subject: Re: [Audyssey] Upcoming technology for game music rendering


Hi Philip,

Let me congratulate you publicly for an awesome product so far. From
the audio demo it really sounds like the music is like inside a
Hollywood blockbuster film than a video game. The dynamic way Elias
switches music tracks, fades in and out, and so forth gives a game
developer so much control over the game music that I am sure this
engine will revolutionize gaming music as we know it. It would be
interesting to see how many big budget studios invest in the future of
this engine as I think it will improve the way they handle music on
XBox, Play Station, and the Wii as well as for PC games.

Cheers!


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Upcoming technology for game music rendering

2013-10-04 Thread Philip Bennefall

Hi Al,

Briefly, the objectives are these:

1. Make a tool for composer's that simplifies the process of making dynamic 
music suitable for the engine, as much as possible. This is Elias Composer's 
Studio, the front-end.


2. Make an engine that then allows the game programmer to make use of the 
composer's material in a fashion that makes the player feel as though he or 
she is actually making the changes in the music, if that makes sense. This 
is the core, low level engine.


You don't use any sound fonts to make the music, the engine works directly 
with audio files so you can give it synthetic sounds or a recording of a 
symphony orchestra, and it'll be able to work with both just as easily. We 
do have plans to integrate a custom sampler eventually, but that is much 
further down the road.


Kind regards,

Philip Bennefall
- Original Message - 
From: Ulises A. Garcia birdlover2...@hotmail.com

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 04, 2013 8:39 PM
Subject: Re: [Audyssey] Upcoming technology for game music rendering


Hi,
This is interesting. I am an avid enthusiast of music composition,
arrangement orchestration and fanfares, etc in the Western arts. A few
questions on the specifics: Are you veering towards using high-quality
sound fonts or VST's like Educational Roland HQ Orchestral and Jazz, or
is there a different sound font that was made for the purposes of this
new gaming technology to add realistic instrumental sounds? What is the
primary purpose of this video gaming engine. The demographics, specifically?
If you can make your answers as clear and with little technical jargon
used, that would be great.
Best,
-Al


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Upcoming technology for game music rendering

2013-10-04 Thread Ian McNamara
This sounds a brilliant product. I have to say I am looking forward to seeing 
what kind of things could come out of this kind of product. I am very impressed 
with what i've heard so far.

Ian McNamara
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Upcoming technology for game music rendering

2013-10-04 Thread Philip Bennefall
Thanks, Ian! Kristofer and I are really hoping that it'll be useful both for 
composer's and programmers, and we're striving to get the word out there 
now.


Kind regards,

Philip Bennefall
- Original Message - 
From: Ian McNamara ianmcnamar...@gmail.com

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 04, 2013 8:53 PM
Subject: Re: [Audyssey] Upcoming technology for game music rendering


This sounds a brilliant product. I have to say I am looking forward to 
seeing what kind of things could come out of this kind of product. I am very 
impressed with what i've heard so far.


Ian McNamara 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Upcoming technology for game music rendering

2013-10-04 Thread Josh

are you gunna market it to sighted people like sony playstation and such?

sent from my vinux4 linux laptop

On 10/04/2013 01:34 PM, Philip Bennefall wrote:

Hi all!

I have been rather silent for the last few months, and the reason for 
this is that I have been incredibly busy. I and a colleague of mine, 
Kristofer Eng who is a professional composer and musician, have been 
working on an engine that makes video game music as dynamic and 
adaptable as a film score. The only difference, of course, is that the 
player is the one controlling the music in real-time. In short, the 
system we are developing allows the music to follow the player's every 
action to create a completely dynamic score.


We are now going towards a 1.0 release, and so I wanted to show an 
audio demonstration of what the engine is able to accomplish at this 
time. Of course I won't be able to go through all the details of it 
since it is a rather complex system, but the demonstration I am giving 
will hopefully give you an idea of what to expect when the 1.0 version 
is released in the first quarter of 2014.


The audio demonstration can be found at:
http://www.eliassoftware.com/audio/elias_audio_demo.mp3

Elias stands for Elastic Integrated Audio System. The website is not 
yet created, but the system is fully functional and we are spending 
the remaining development time fine tuning and optimizing the 
functionality and performance. The engine is cross platform, and is 
intended to work on anything from desktop computers to consoles to 
smartphones.


We are planning a licensing scheme where you are able to use the 
engine for free for non-commercial projects, and if you are a small 
independent developer we will have a very inexpensive shareware 
license available. We will also offer add-ons such as ready to use 
music themes composed to suit the characteristics of the engine, as 
well as professional one-on-one support.


Kristofer and I would be very happy to hear your thoughts, feedback, 
suggestions, questions, etc. We are open to new ideas, and we hope 
that the system will set a new standard for how music is rendered in 
mainstream and audio games alike.


Thank you for reading!

Kind regards,

Philip Bennefall

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Upcoming technology for game music rendering

2013-10-04 Thread Philip Bennefall

Hello Josh,

Yes, our primary marketing efforts are focused on mainstream companies, but 
we consider it very important to get the word out into the blind community 
as well that this engine is being prepared for release. We figured that 
here, if anywhere, would be a great place to get creative ideas regarding a 
system like this which is so focused on the auditory experience for the 
player.


Kind regards,

Philip Bennefall
- Original Message - 
From: Josh joshknnd1...@gmail.com

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 04, 2013 10:03 PM
Subject: Re: [Audyssey] Upcoming technology for game music rendering


are you gunna market it to sighted people like sony playstation and such?

sent from my vinux4 linux laptop

On 10/04/2013 01:34 PM, Philip Bennefall wrote:

Hi all!

I have been rather silent for the last few months, and the reason for
this is that I have been incredibly busy. I and a colleague of mine,
Kristofer Eng who is a professional composer and musician, have been
working on an engine that makes video game music as dynamic and
adaptable as a film score. The only difference, of course, is that the
player is the one controlling the music in real-time. In short, the
system we are developing allows the music to follow the player's every
action to create a completely dynamic score.

We are now going towards a 1.0 release, and so I wanted to show an
audio demonstration of what the engine is able to accomplish at this
time. Of course I won't be able to go through all the details of it
since it is a rather complex system, but the demonstration I am giving
will hopefully give you an idea of what to expect when the 1.0 version
is released in the first quarter of 2014.

The audio demonstration can be found at:
http://www.eliassoftware.com/audio/elias_audio_demo.mp3

Elias stands for Elastic Integrated Audio System. The website is not
yet created, but the system is fully functional and we are spending
the remaining development time fine tuning and optimizing the
functionality and performance. The engine is cross platform, and is
intended to work on anything from desktop computers to consoles to
smartphones.

We are planning a licensing scheme where you are able to use the
engine for free for non-commercial projects, and if you are a small
independent developer we will have a very inexpensive shareware
license available. We will also offer add-ons such as ready to use
music themes composed to suit the characteristics of the engine, as
well as professional one-on-one support.

Kristofer and I would be very happy to hear your thoughts, feedback,
suggestions, questions, etc. We are open to new ideas, and we hope
that the system will set a new standard for how music is rendered in
mainstream and audio games alike.

Thank you for reading!

Kind regards,

Philip Bennefall

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.





---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Upcoming technology for game music rendering

2013-10-04 Thread Josh

will it work with ubuntu linux?

sent from my vinux4 linux laptop

On 10/04/2013 04:06 PM, Philip Bennefall wrote:

Hello Josh,

Yes, our primary marketing efforts are focused on mainstream 
companies, but we consider it very important to get the word out into 
the blind community as well that this engine is being prepared for 
release. We figured that here, if anywhere, would be a great place to 
get creative ideas regarding a system like this which is so focused on 
the auditory experience for the player.


Kind regards,

Philip Bennefall
- Original Message - From: Josh joshknnd1...@gmail.com
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 04, 2013 10:03 PM
Subject: Re: [Audyssey] Upcoming technology for game music rendering


are you gunna market it to sighted people like sony playstation and such?

sent from my vinux4 linux laptop

On 10/04/2013 01:34 PM, Philip Bennefall wrote:

Hi all!

I have been rather silent for the last few months, and the reason for
this is that I have been incredibly busy. I and a colleague of mine,
Kristofer Eng who is a professional composer and musician, have been
working on an engine that makes video game music as dynamic and
adaptable as a film score. The only difference, of course, is that the
player is the one controlling the music in real-time. In short, the
system we are developing allows the music to follow the player's every
action to create a completely dynamic score.

We are now going towards a 1.0 release, and so I wanted to show an
audio demonstration of what the engine is able to accomplish at this
time. Of course I won't be able to go through all the details of it
since it is a rather complex system, but the demonstration I am giving
will hopefully give you an idea of what to expect when the 1.0 version
is released in the first quarter of 2014.

The audio demonstration can be found at:
http://www.eliassoftware.com/audio/elias_audio_demo.mp3

Elias stands for Elastic Integrated Audio System. The website is not
yet created, but the system is fully functional and we are spending
the remaining development time fine tuning and optimizing the
functionality and performance. The engine is cross platform, and is
intended to work on anything from desktop computers to consoles to
smartphones.

We are planning a licensing scheme where you are able to use the
engine for free for non-commercial projects, and if you are a small
independent developer we will have a very inexpensive shareware
license available. We will also offer add-ons such as ready to use
music themes composed to suit the characteristics of the engine, as
well as professional one-on-one support.

Kristofer and I would be very happy to hear your thoughts, feedback,
suggestions, questions, etc. We are open to new ideas, and we hope
that the system will set a new standard for how music is rendered in
mainstream and audio games alike.

Thank you for reading!

Kind regards,

Philip Bennefall

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.





---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Upcoming technology for game music rendering

2013-10-04 Thread Philip Bennefall

No worries. It already does.

Kind regards,

Philip Bennefall
- Original Message - 
From: Josh joshknnd1...@gmail.com

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 04, 2013 10:12 PM
Subject: Re: [Audyssey] Upcoming technology for game music rendering


will it work with ubuntu linux?

sent from my vinux4 linux laptop

On 10/04/2013 04:06 PM, Philip Bennefall wrote:

Hello Josh,

Yes, our primary marketing efforts are focused on mainstream 
companies, but we consider it very important to get the word out into 
the blind community as well that this engine is being prepared for 
release. We figured that here, if anywhere, would be a great place to 
get creative ideas regarding a system like this which is so focused on 
the auditory experience for the player.


Kind regards,

Philip Bennefall
- Original Message - From: Josh joshknnd1...@gmail.com
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 04, 2013 10:03 PM
Subject: Re: [Audyssey] Upcoming technology for game music rendering


are you gunna market it to sighted people like sony playstation and such?

sent from my vinux4 linux laptop

On 10/04/2013 01:34 PM, Philip Bennefall wrote:

Hi all!

I have been rather silent for the last few months, and the reason for
this is that I have been incredibly busy. I and a colleague of mine,
Kristofer Eng who is a professional composer and musician, have been
working on an engine that makes video game music as dynamic and
adaptable as a film score. The only difference, of course, is that the
player is the one controlling the music in real-time. In short, the
system we are developing allows the music to follow the player's every
action to create a completely dynamic score.

We are now going towards a 1.0 release, and so I wanted to show an
audio demonstration of what the engine is able to accomplish at this
time. Of course I won't be able to go through all the details of it
since it is a rather complex system, but the demonstration I am giving
will hopefully give you an idea of what to expect when the 1.0 version
is released in the first quarter of 2014.

The audio demonstration can be found at:
http://www.eliassoftware.com/audio/elias_audio_demo.mp3

Elias stands for Elastic Integrated Audio System. The website is not
yet created, but the system is fully functional and we are spending
the remaining development time fine tuning and optimizing the
functionality and performance. The engine is cross platform, and is
intended to work on anything from desktop computers to consoles to
smartphones.

We are planning a licensing scheme where you are able to use the
engine for free for non-commercial projects, and if you are a small
independent developer we will have a very inexpensive shareware
license available. We will also offer add-ons such as ready to use
music themes composed to suit the characteristics of the engine, as
well as professional one-on-one support.

Kristofer and I would be very happy to hear your thoughts, feedback,
suggestions, questions, etc. We are open to new ideas, and we hope
that the system will set a new standard for how music is rendered in
mainstream and audio games alike.

Thank you for reading!

Kind regards,

Philip Bennefall

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.





---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.





---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Upcoming technology for game music rendering

2013-10-04 Thread Thomas Ward
Hi Josh,

Yes, from what I know that is the plan. It is not an exclusive product
for the blind. It is designed for commercial developers be they Sony,
Microsoft, EA Games, Activision, whoever. He has, however, added a
shareware license that would apply to us just nicely.

Cheers!

On 10/4/13, Josh joshknnd1...@gmail.com wrote:
 are you gunna market it to sighted people like sony playstation and such?

 sent from my vinux4 linux laptop

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Upcoming technology for game music rendering

2013-10-04 Thread Thomas Ward
Hi Josh,

Yes, it does. The way Elias is designed it is fully cross-platformm
compatible. It can be used on Windows, Linux, Mac, iOS, whatever. It
is not tied to any specific platform and audio API which means a game
developer of any platform can get the library for the platform he
plans to develop a game for and use Elias in it.

Cheers!

On 10/4/13, Josh joshknnd1...@gmail.com wrote:
 will it work with ubuntu linux?

 sent from my vinux4 linux laptop

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.