Re: [Audyssey] Why Android development is not in the foreseeable future

2014-02-22 Thread Thomas Ward
Hi Lenron,

Yes, it is possible to create accessible games for Android. Nobody is
disputing that. The problem is weather or not it is practical to do
so. The answer in many cases is that it is not practical to do so for
a lot of reasons. Possible is not always practical which is the point
being discussed here.

For example, assume I wanted to write a quick and dirty text
adventure. Let's call it Super Cave Adventure. On Windows, OSX, Linux,
iOS, or almost any modern os all I have to do is create a standard
text control to display my text on screen. On Android the text
controls are not accessible and now I have to spend extra time and
effort creating my own accessible text control just so the screen
readers can read it. I of course could get around that issue by
outputting my text directly to Espeak or another synth, but we are
only digging the hole deeper because that is a hack to get around an
access issue in Droid OS's accessibility API. Outputting directly to
speech might be an acceptable alternative to you personally, but it is
considered to be bad practice simply because the app or game should be
accessible to everyone regardless if they are blind, sighted,
deaf-blind, whatever, and by outputting directly to speech you are
excluding the deaf and deaf-blind users of that device in deference to
blind users only.

So the point here is in order to offer universal accessibility, which
should be the goal of any game developer, I'd have to do much more
work onDroid OS to make a game like Super Cave Adventure accessible
all because Google is not doing their job by offering up an accessible
text control in the first place. My time is limited as I am sure
Josh's is too, and while it might be possible to make an accessible
game for Android it is not as practical to do so. Not when we can
easily create a standard text control using the Windows API on
Windows, standard text control using GTK+ 3 on Linux, a standard text
control in Cocoa on OSX, etc without having to go making our own hacks
to get around the broken APIs on Android. That is why some of us won't
consider it until things improve on Android.

Cheers!


On 2/22/14, lenron brown  wrote:
> I have seen the accessible games there is for android and the are
> awesome so I still think it is possible.
>

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Re: [Audyssey] Why Android development is not in the foreseeable future

2014-02-22 Thread Michael Taboada

Hi,
No-one's saying it's impossible, just that it's more impractical for 
those wishing to get money and use their time wisely.
For those who don't mind not making as much money, or making less money 
per amount of time put in, sure, they can make great games. But did it 
take them more effort than on iOS? Probably.

Hth,
-Michael, Speed of Sound Gaming.



On 2/22/2014 1:14 AM, lenron brown wrote:

I have seen the accessible games there is for android and the are
awesome so I still think it is possible.

On 2/21/14, Draconis  wrote:

Hi all,

I wanted to revisit this topic for those who may still be perplexed on why
developers, such as Draconis and USA Games, have little interest in writing
accessible games for Android.

The below link is an article that outlines the problems with Android in
particular, and with developing accessible software for Android, in an
extremely clear and concise way. It is the best summary of the state of
Android accessibility I've seen, and it does a great job of explaining
things in a simple and easily understood way.

http://chrishofstader.com/testing-android-accessibility-the-programmers-perspective/

I hope this is of interest.

Draconis Entertainment
"...feel the power...wield the magic..."
http://DraconisEntertainment.com
http://twitter.com/DracoEnt




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Re: [Audyssey] Why Android development is not in the foreseeable future

2014-02-22 Thread Thomas Ward
Hi Josh,

Thanks for posting a link to this article. I get this question quite
frequently, and while I seriously looked into developing games and
apps for Android devices I decided it was not in my best interests as
a developer in the long term. It is not so much that it can not be
done, it certainly could, but it requires more time and research
developing hacks to get around Google's broken accessibility. That
doesn't even begin to discuss the problem with support given that
Android comes on a huge number of devices ranging in hardware and
there is no consistency between Android OS versions. One device might
be running 4.0, another 4.2, maybe another is up to date running 4.4.
That's just a technical support and testing nightmare. On the flip
side say what you want about Apple their iOS devices are stable and
consistent. I could say a game requires an iPhone 5C or 5S and can be
reasonably sure the end user is running iOS 7. If not they can easily
update to iOS 7 without having to wait for their manufacturer to make
an update available for their phone as is often case for Samsung,
Motorola, LG, and other Android phones. That more than anything else
makes Android too much trouble for a developer with limited resources.

Cheers!



On 2/21/14, Draconis  wrote:
> Hi all,
>
> I wanted to revisit this topic for those who may still be perplexed on why
> developers, such as Draconis and USA Games, have little interest in writing
> accessible games for Android.
>
> The below link is an article that outlines the problems with Android in
> particular, and with developing accessible software for Android, in an
> extremely clear and concise way. It is the best summary of the state of
> Android accessibility I've seen, and it does a great job of explaining
> things in a simple and easily understood way.
>
> http://chrishofstader.com/testing-android-accessibility-the-programmers-perspective/
>
> I hope this is of interest.
>
> Draconis Entertainment
> "...feel the power...wield the magic..."
> http://DraconisEntertainment.com
> http://twitter.com/DracoEnt
>
>
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

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Re: [Audyssey] Why Android development is not in the foreseeable future

2014-02-21 Thread lenron brown
I have seen the accessible games there is for android and the are
awesome so I still think it is possible.

On 2/21/14, Draconis  wrote:
> Hi all,
>
> I wanted to revisit this topic for those who may still be perplexed on why
> developers, such as Draconis and USA Games, have little interest in writing
> accessible games for Android.
>
> The below link is an article that outlines the problems with Android in
> particular, and with developing accessible software for Android, in an
> extremely clear and concise way. It is the best summary of the state of
> Android accessibility I've seen, and it does a great job of explaining
> things in a simple and easily understood way.
>
> http://chrishofstader.com/testing-android-accessibility-the-programmers-perspective/
>
> I hope this is of interest.
>
> Draconis Entertainment
> "...feel the power...wield the magic..."
> http://DraconisEntertainment.com
> http://twitter.com/DracoEnt
>
>
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>


-- 
Lenron Brown
Cell: 985-271-2832
Skype: ron.brown762

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[Audyssey] Why Android development is not in the foreseeable future

2014-02-21 Thread Draconis
Hi all,

I wanted to revisit this topic for those who may still be perplexed on why 
developers, such as Draconis and USA Games, have little interest in writing 
accessible games for Android.

The below link is an article that outlines the problems with Android in 
particular, and with developing accessible software for Android, in an 
extremely clear and concise way. It is the best summary of the state of Android 
accessibility I’ve seen, and it does a great job of explaining things in a 
simple and easily understood way.

http://chrishofstader.com/testing-android-accessibility-the-programmers-perspective/

I hope this is of interest.

Draconis Entertainment
“…feel the power…wield the magic…"
http://DraconisEntertainment.com
http://twitter.com/DracoEnt




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