with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message -
From: "Robjoy" <[EMAIL PROTECTED]>
To:
Sent: Friday, March 30, 2007 7:55 AM
Subject: Re: [Audyssey] light cars suggestion
> Hello Nicol and all,
> I like to explain why i did something before
rue!
Dark.
- Original Message -
From: "Nicol Oosthuizen" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Friday, March 30, 2007 2:28 PM
Subject: Re: [Audyssey] light cars suggestion
>
> NB: This email and its contents are subject to our email
at it exists in eastern cultures, etc.
I think, we're sailing to another non-audiogame related topic, so better if we
leave it.
Just a final note, google is always your friend.
Rob
- Original Message -
Subject: Re: [Audyssey] light cars suggestion
Date: Fri, 30 Mar 2007 15:28:4
-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Robjoy
Sent: 30 March 2007 03:00 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] light cars suggestion
Hello Nicol and all,
Giving a suggestion won't hurt anyone, as suggestions are always good.
Here, i have to mention tha
Hello Nicol and all,
Giving a suggestion won't hurt anyone, as suggestions are always good.
Here, i have to mention that i'm not the only one person who makes lighttech's
games, i'm just one of them.
And, now back to light cars.
The main concept of the game is to avoid as many cars as you can. If
hey that sounds like a great idea.
Josh
- Original Message -
From: "nicol" <[EMAIL PROTECTED]>
To: "Audyssey Blind gaming Gamers discussion list"
Sent: Thursday, March 29, 2007 3:16 PM
Subject: [Audyssey] light cars suggestion
> HI rob and folks
> He
HI rob and folks
Here's a suggestion for light cars. Please please allow me to give you my
honest opinion.
Personally I don't experience the game as addictive, its very frustrating
to crash all the way and then having to start the game all over after only
a few minutes of game play. But please d