Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread Thomas Ward
Hi John, That sounds about right. On 7/28/13, john wrote: > I'm just using a traditional single-dementional integer array. If > I'm reading your message correctly, each value requires 4 bytes? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-un

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread john
I'm just using a traditional single-dementional integer array. If I'm reading your message correctly, each value requires 4 bytes? - Original Message - From: Thomas Ward Well, that depends on a number of factors. The type of array, the size of the array, if it is multidimensional, etc.

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread Thomas Ward
Hi Davy, Yes, Java 1.6 and Java 1.7 are definitely much faster these days. the only time Java apps are a bit slow is during a cold boot of the JVM, but after that Java apps are nearly as fast and sometimes faster than the native binaries. Cheers! On 7/28/13, Davy Kager wrote: > To be fair, Java

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread Thomas Ward
Hi John, Well, that depends on a number of factors. The type of array, the size of the array, if it is multidimensional, etc. However, If you had a standard integer array of 1024 elements that would be equal to 4112 bytes, or approximately 4.1 MB of memory. That's just one dimension. If you have a

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread Davy Kager
l way to go, but I'd understand if that was beyond you right now (I'm no good with math myself). -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, July 28, 2013 17:57 To: Gamers Discussion list Subject: Re: [Audyssey] l

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread john
I do plan to stick to only the cardinal directions; if I want to move on an angle I'll just move twice and throw somemthing together to ignore walls on the first move. - Original Message - From: Thomas Ward Depends on how you implement it, and how advanced you intend to go with your mo

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread Thomas Ward
Hi John, Depends on how you implement it, and how advanced you intend to go with your movement system. If you stick to simple north, south, east, west directions you should be fine. If you begin using angles then your system is not able to handle anything that complex. Cheers! On 7/28/13, john

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread john
Awesome. Right now I've got to figure out how to get my mapping/movement system up and functional, but souns are next on the list. - Original Message - From: Thomas Ward It is a core part of the Java JDK, and has been so since Java 1.2 or so. What you want to look up in the documentat

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread Thomas Ward
Hi John, It is a core part of the Java JDK, and has been so since Java 1.2 or so. What you want to look up in the documentation is the javax.sound.sampled API. On 7/28/13, john wrote: > Awesome. Is javax included with the default jdk, or do I need to > go dig it up somewhere? > --- Gamers maili

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread john
Thanks. I'm about to start to try and code movement; are there any major issues with the idea I had for that? - Original Message - From: Thomas Ward No problem. We can take this one step at a time. As much of this is beyond your skills at this time we will try and resolve these issues

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread Thomas Ward
Hi John, No problem. We can take this one step at a time. As much of this is beyond your skills at this time we will try and resolve these issues as we come to them. Cheers! On 7/28/13, john wrote: > I think that's a lot more complex than I can handle at the > moment. Here's how I'm running thi

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread Thomas Ward
Hi, Definitely not. In fact using array lists for game maps is really a bad idea if a developer is concerned about memory and CPU efficiency. Java isn't as slow as it use to be in the bad old days, but still a game developer should really try to use a trig or calculus based collision detection sys

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread john
I understand the concept of creating a box like that; I just have no clue how to implement it (which is why I'm staying as simple as humanly possible). Would you happen to have an estimate of how much memory a large array takes? - Original Message - From: Thomas Ward detection system w

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread john
Awesome. Is javax included with the default jdk, or do I need to go dig it up somewhere? - Original Message - From: Thomas Ward Yes it is. If you use the Javax Sound Sampled API you can load and play sounds in console applications. --- Gamers mailing list __ Gamers@audyssey.org If you

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread john
I think that's a lot more complex than I can handle at the moment. Here's how I'm running things at the moment: maps: create an array of int variables (one per square) and set them to the terrain type I want. Saving (not written yet at all): I have a list of variables in memory for the players s

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread Thomas Ward
Hi John, Honestly, you would be better off implementing a true collision detection system which would use a lot less memory than a huge array like that, and would also be more accurate. For examples find Cara Quinn's excellent discussion of bounded boxes etc in the list archives. Cheers! On 7/2

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread Davy Kager
ist Subject: Re: [Audyssey] looking for game programing help/advice Hi John, Well, I would certainly agree that you should stick with text for now. When you get into Java GUI applications it becomes tricky to make them fully accessible with current screen readers. Java's Swing API only works with

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread Thomas Ward
Hi John, Well, I would certainly agree that you should stick with text for now. When you get into Java GUI applications it becomes tricky to make them fully accessible with current screen readers. Java's Swing API only works with screen readers that support the access bridge, and even then you run

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread Davy Kager
john Sent: Sunday, July 28, 2013 17:40 To: Gamers Discussion list Subject: Re: [Audyssey] looking for game programing help/advice Could you give me some more details on that please? Right now I'm just using a 100-slot array (which loads a 1000-1000 map max), with a value for each coord

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread john
Behalf Of john Sent: Sunday, July 28, 2013 17:21 To: Gamers Discussion list Subject: Re: [Audyssey] looking for game programing help/advice Alright, I'll take a look at that once I get this thing somewhat off the ground. Would you happen to know of a way that I can use to reset the size of

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread Thomas Ward
Hi John, Yes it is. If you use the Javax Sound Sampled API you can load and play sounds in console applications. On 7/28/13, john wrote: > Yes, I'm planning to have this be a mostly text-based game (at > least for the forseeable future). I would really like to be able > to play sounds for certai

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread Thomas Ward
Hi John, Quote         I've recently started trying to begin to program some simple games in java. I'm working from a command line syntax, and I was wondering if anybody on here would be able to give me some guidance on a few subjects. End quote Yes, among the languages I know or have used Java i

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread Davy Kager
ey.org] On Behalf Of john Sent: Sunday, July 28, 2013 16:53 To: Gamers Discussion list Subject: Re: [Audyssey] looking for game programing help/advice Yes, I'm planning to have this be a mostly text-based game (at least for the forseeable future). I would really like to be able to play sou

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread john
http://docs.oracle.com/javase/7/docs/api/javax/sound/sampled/pack age-summary.html -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Sunday, July 28, 2013 16:53 To: Gamers Discussion list Subject: Re: [Audyssey] looking for game programing hel

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread Davy Kager
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Sunday, July 28, 2013 16:53 To: Gamers Discussion list Subject: Re: [Audyssey] looking for game programing help/advice Yes, I'm planning to have this be a mostly text-based game (at least for the forseeable future). I wo

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread john
screenreader API for Java. You might find that handy as an alternative to the console. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Sunday, July 28, 2013 16:42 To: Gamers Discussion list Subject: Re: [Audyssey] looking for game programi

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread Davy Kager
d his screenreader API for Java. You might find that handy as an alternative to the console. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Sunday, July 28, 2013 16:42 To: Gamers Discussion list Subject: Re: [Audyssey] looking for game progr

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread john
ent: Sunday, July 28, 2013 16:28 To: gamers Subject: [Audyssey] looking for game programing help/advice Hi all, I've recently started trying to begin to program some simple games in java. I'm working from a command line cyntax, and I was wondering if anybody on here would be able to

Re: [Audyssey] looking for game programing help/advice

2013-07-28 Thread Davy Kager
n, if only to catch user input. SWT is probably the way to go. HTH, Davy -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Sunday, July 28, 2013 16:28 To: gamers Subject: [Audyssey] looking for game programing help/advice Hi all, I&#

[Audyssey] looking for game programing help/advice

2013-07-28 Thread john
Hi all, I've recently started trying to begin to program some simple games in java. I'm working from a command line cyntax, and I was wondering if anybody on here would be able to give me some guidance on a few subjects. I'm looking for help with the following: *how to manage creating and ac

Re: [Audyssey] Looking for Game Help

2012-12-14 Thread dark
Hi tom. Now you mention it I do remember hearing in that podcast justin made about the history of troopanum how it was originally about shooting down paratroopers, a little strange he didn't change the name to something more sf sounding, sinse there aren't even any mech troopers or the like in

Re: [Audyssey] Looking for Game Help

2012-12-13 Thread Ben
Discussion list' Subject: [Audyssey] Looking for Game Help I am looking for a game that I used to play a long time ago that kind of reminds me of Alien Outback. You shoot different space ships that are coming down from the top and each level gets a little harder. Unlike Alien Outback thoug

Re: [Audyssey] Looking for Game Help

2012-12-13 Thread dark
Hello tony. Actually, troopanum and troopanum 2 are the two space based games in which you have a laser gun and shoot down spaceships attempting to land and destroy your star base. In troopanum 2 there is the lander bonus round, and you are fighting against lord vector, see http://audiogame

Re: [Audyssey] Looking for Game Help

2012-12-13 Thread Blind Treasures
-Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Karl Belanger Sent: Thursday, December 13, 2012 7:40 AM To: Gamers Discussion list Subject: Re: [Audyssey] Looking for Game Help Hi, You're looking for Troopanum 2 from www.blindsoftware.com Have fun with it.

Re: [Audyssey] Looking for Game Help

2012-12-13 Thread Blind Treasures
http://www.blindtreasures.com -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Karl Belanger Sent: Thursday, December 13, 2012 7:40 AM To: Gamers Discussion list Subject: Re: [Audyssey] Looking for Game Help Hi, You're looking for Troopanum 2 from www.blindsoftware.co

Re: [Audyssey] Looking for Game Help

2012-12-13 Thread Karl Belanger
Hi, You're looking for Troopanum 2 from www.blindsoftware.com Have fun with it. Karl On Dec 13, 2012, at 7:36 AM, "Blind Treasures " wrote: > I am looking for a game that I used to play a long time ago that kind of > reminds me of Alien Outback. You shoot different space ships that are coming >

[Audyssey] Looking for Game Help

2012-12-13 Thread Blind Treasures
I am looking for a game that I used to play a long time ago that kind of reminds me of Alien Outback. You shoot different space ships that are coming down from the top and each level gets a little harder. Unlike Alien Outback though, there is one level where you have to try to land your ship to get

Re: [Audyssey] looking for game link

2011-06-24 Thread Charles Rivard
This seems fair. Impatient people should either learn patience or suffer the consequences. Shepherds are the best beasts! On Jun 24, 2011, at 9:50 AM, Thomas Ward wrote: > Michael, > > As I just said in a prior message on this topic USA Games is in the > process of upgrading the website. I h

Re: [Audyssey] looking for game link

2011-06-24 Thread Thomas Ward
Michael, As I just said in a prior message on this topic USA Games is in the process of upgrading the website. I hope to have both games uploaded sometime this weekend. So please stop asking for the files. They'll be up as soon as I can get them up their. That said, one reason I haven't put them

[Audyssey] looking for game link

2011-06-23 Thread michael barnes
Hey, I was wondering if someone could please give me the download link for wrestling league simulator and piledriver. I would be grateful. I have tried to find them both online but I am having a hard time to find them. Thanks sorry for asking to much. -- Email services provided by the System A

[Audyssey] looking for game

2010-04-16 Thread michael barnes
does anyone know how i can get an audio game of goalball? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsub