Hi John,
That sounds about right.
On 7/28/13, john wrote:
> I'm just using a traditional single-dementional integer array. If
> I'm reading your message correctly, each value requires 4 bytes?
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I'm just using a traditional single-dementional integer array. If
I'm reading your message correctly, each value requires 4 bytes?
- Original Message -
From: Thomas Ward Well, that depends on a number of factors. The type of array, the
size
of the array, if it is multidimensional, etc.
Hi Davy,
Yes, Java 1.6 and Java 1.7 are definitely much faster these days. the
only time Java apps are a bit slow is during a cold boot of the JVM,
but after that Java apps are nearly as fast and sometimes faster than
the native binaries.
Cheers!
On 7/28/13, Davy Kager wrote:
> To be fair, Java
Hi John,
Well, that depends on a number of factors. The type of array, the size
of the array, if it is multidimensional, etc. However, If you had a
standard integer array of 1024 elements that would be equal to 4112
bytes, or approximately 4.1 MB of memory. That's just one dimension.
If you have a
l way to go, but I'd
understand if that was beyond you right now (I'm no good with math myself).
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Sunday, July 28, 2013 17:57
To: Gamers Discussion list
Subject: Re: [Audyssey] l
I do plan to stick to only the cardinal directions; if I want to
move on an angle I'll just move twice and throw somemthing
together to ignore walls on the first move.
- Original Message -
From: Thomas Ward Depends on how you implement it, and how advanced you intend to
go
with your mo
Hi John,
Depends on how you implement it, and how advanced you intend to go
with your movement system. If you stick to simple north, south, east,
west directions you should be fine. If you begin using angles then
your system is not able to handle anything that complex.
Cheers!
On 7/28/13, john
Awesome. Right now I've got to figure out how to get my
mapping/movement system up and functional, but souns are next on
the list.
- Original Message -
From: Thomas Ward It is a core part of the Java JDK, and has been so since Java 1.2
or
so. What you want to look up in the documentat
Hi John,
It is a core part of the Java JDK, and has been so since Java 1.2 or
so. What you want to look up in the documentation is the
javax.sound.sampled API.
On 7/28/13, john wrote:
> Awesome. Is javax included with the default jdk, or do I need to
> go dig it up somewhere?
>
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Thanks. I'm about to start to try and code movement; are there
any major issues with the idea I had for that?
- Original Message -
From: Thomas Ward No problem. We can take this one step at a time. As much of this
is
beyond your skills at this time we will try and resolve these
issues
Hi John,
No problem. We can take this one step at a time. As much of this is
beyond your skills at this time we will try and resolve these issues
as we come to them.
Cheers!
On 7/28/13, john wrote:
> I think that's a lot more complex than I can handle at the
> moment. Here's how I'm running thi
Hi,
Definitely not. In fact using array lists for game maps is really a
bad idea if a developer is concerned about memory and CPU efficiency.
Java isn't as slow as it use to be in the bad old days, but still a
game developer should really try to use a trig or calculus based
collision detection sys
I understand the concept of creating a box like that; I just have
no clue how to implement it (which is why I'm staying as simple
as humanly possible). Would you happen to have an estimate of how
much memory a large array takes?
- Original Message -
From: Thomas Ward detection system w
Awesome. Is javax included with the default jdk, or do I need to
go dig it up somewhere?
- Original Message -
From: Thomas Ward Yes it is. If you use the Javax Sound Sampled API you can load
and
play sounds in console applications.
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If you
I think that's a lot more complex than I can handle at the
moment. Here's how I'm running things at the moment:
maps: create an array of int variables (one per square) and set
them to the terrain type I want.
Saving (not written yet at all): I have a list of variables in
memory for the players s
Hi John,
Honestly, you would be better off implementing a true collision
detection system which would use a lot less memory than a huge array
like that, and would also be more accurate. For examples find Cara
Quinn's excellent discussion of bounded boxes etc in the list
archives.
Cheers!
On 7/2
ist
Subject: Re: [Audyssey] looking for game programing help/advice
Hi John,
Well, I would certainly agree that you should stick with text for now.
When you get into Java GUI applications it becomes tricky to make them fully
accessible with current screen readers. Java's Swing API only works with
Hi John,
Well, I would certainly agree that you should stick with text for now.
When you get into Java GUI applications it becomes tricky to make them
fully accessible with current screen readers. Java's Swing API only
works with screen readers that support the access bridge, and even
then you run
john
Sent: Sunday, July 28, 2013 17:40
To: Gamers Discussion list
Subject: Re: [Audyssey] looking for game programing help/advice
Could you give me some more details on that please? Right now I'm just using a
100-slot array (which loads a 1000-1000 map max), with a value for each
coord
Behalf Of
john
Sent: Sunday, July 28, 2013 17:21
To: Gamers Discussion list
Subject: Re: [Audyssey] looking for game programing help/advice
Alright, I'll take a look at that once I get this thing somewhat
off the ground. Would you happen to know of a way that I can use
to reset the size of
Hi John,
Yes it is. If you use the Javax Sound Sampled API you can load and
play sounds in console applications.
On 7/28/13, john wrote:
> Yes, I'm planning to have this be a mostly text-based game (at
> least for the forseeable future). I would really like to be able
> to play sounds for certai
Hi John,
Quote
I've recently started trying to begin to program some simple
games in java. I'm working from a command line syntax, and I was
wondering if anybody on here would be able to give me some guidance on
a few subjects.
End quote
Yes, among the languages I know or have used Java i
ey.org] On Behalf Of john
Sent: Sunday, July 28, 2013 16:53
To: Gamers Discussion list
Subject: Re: [Audyssey] looking for game programing help/advice
Yes, I'm planning to have this be a mostly text-based game (at least for the
forseeable future). I would really like to be able to play sou
http://docs.oracle.com/javase/7/docs/api/javax/sound/sampled/pack
age-summary.html
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of
john
Sent: Sunday, July 28, 2013 16:53
To: Gamers Discussion list
Subject: Re: [Audyssey] looking for game programing hel
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Sunday, July 28, 2013 16:53
To: Gamers Discussion list
Subject: Re: [Audyssey] looking for game programing help/advice
Yes, I'm planning to have this be a mostly text-based game (at least for the
forseeable future). I wo
screenreader API for Java. You might
find that handy as an alternative to the console.
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of
john
Sent: Sunday, July 28, 2013 16:42
To: Gamers Discussion list
Subject: Re: [Audyssey] looking for game programi
d his screenreader API for Java. You might find that handy
as an alternative to the console.
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Sunday, July 28, 2013 16:42
To: Gamers Discussion list
Subject: Re: [Audyssey] looking for game progr
ent: Sunday, July 28, 2013 16:28
To: gamers
Subject: [Audyssey] looking for game programing help/advice
Hi all,
I've recently started trying to begin to program some simple
games in java. I'm working from a command line cyntax, and I was
wondering if anybody on here would be able to
n, if only to catch user input. SWT is probably the
way to go.
HTH,
Davy
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Sunday, July 28, 2013 16:28
To: gamers
Subject: [Audyssey] looking for game programing help/advice
Hi all,
I
Hi all,
I've recently started trying to begin to program some simple
games in java. I'm working from a command line cyntax, and I was
wondering if anybody on here would be able to give me some
guidance on a few subjects. I'm looking for help with the
following:
*how to manage creating and ac
Hi tom.
Now you mention it I do remember hearing in that podcast justin made about
the history of troopanum how it was originally about shooting down
paratroopers, a little strange he didn't change the name to something more
sf sounding, sinse there aren't even any mech troopers or the like in
Discussion list'
Subject: [Audyssey] Looking for Game Help
I am looking for a game that I used to play a long time ago that kind of
reminds me of Alien Outback. You shoot different space ships that are coming
down from the top and each level gets a little harder. Unlike Alien Outback
thoug
Hello tony.
Actually, troopanum and troopanum 2 are the two space based games in which
you have a laser gun and shoot down spaceships attempting to land and
destroy your star base.
In troopanum 2 there is the lander bonus round, and you are fighting
against lord vector, see http://audiogame
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Karl Belanger
Sent: Thursday, December 13, 2012 7:40 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Looking for Game Help
Hi,
You're looking for Troopanum 2 from www.blindsoftware.com Have fun with it.
http://www.blindtreasures.com
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Karl Belanger
Sent: Thursday, December 13, 2012 7:40 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Looking for Game Help
Hi,
You're looking for Troopanum 2 from www.blindsoftware.co
Hi,
You're looking for Troopanum 2 from www.blindsoftware.com
Have fun with it.
Karl
On Dec 13, 2012, at 7:36 AM, "Blind Treasures "
wrote:
> I am looking for a game that I used to play a long time ago that kind of
> reminds me of Alien Outback. You shoot different space ships that are coming
>
I am looking for a game that I used to play a long time ago that kind of
reminds me of Alien Outback. You shoot different space ships that are coming
down from the top and each level gets a little harder. Unlike Alien Outback
though, there is one level where you have to try to land your ship to get
This seems fair. Impatient people should either learn patience or suffer the
consequences.
Shepherds are the best beasts!
On Jun 24, 2011, at 9:50 AM, Thomas Ward wrote:
> Michael,
>
> As I just said in a prior message on this topic USA Games is in the
> process of upgrading the website. I h
Michael,
As I just said in a prior message on this topic USA Games is in the
process of upgrading the website. I hope to have both games uploaded
sometime this weekend. So please stop asking for the files. They'll be
up as soon as I can get them up their.
That said, one reason I haven't put them
Hey, I was wondering if someone could please give me the download link
for wrestling league simulator and piledriver.
I would be grateful. I have tried to find them both online but I am
having a hard time to find them.
Thanks sorry for asking to much.
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