Re: [Audyssey] miriani question

2008-11-03 Thread Valiant8086

Hi.
They are the same file with different names.
- Original Message - 
From: Tyler Littlefield [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 29, 2008 4:41 PM
Subject: Re: [Audyssey] miriani question


um, if your using a script that uses com, you actually need jfwapictrl.dll,
not jfwapi.dll

Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: Valiant8086 [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 29, 2008 1:30 PM
Subject: Re: [Audyssey] miriani question


Hi.
jfwapi.dll. You can generally find one of these in c:\windows\system32
this makes jaws talk, you also need comaudio.dll, also found there
generally. comaudio is used in miriani6 to play the sounds. If you want to
support window-eyes you need gwspeaks.dll, found on the gwmicro site.
http://gwmicro.com under the support section.
- Original Message - 
From: matheus [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Tuesday, October 28, 2008 9:49 AM
Subject: Re: [Audyssey] miriani question


hmm it's okay but.
in the miriani 6 there are a file, i think, that it's used to jaws
speak, i think that it's a dll, i don't know the name. jfw up.dll maybe
is the name, i need this file to put in the new soundpack that i'll
make.
-Mensagem original-
De: constantine \(on laptop\) [EMAIL PROTECTED]
Para: Gamers Discussion list gamers@audyssey.org
Data: Terça, 28 de Outubro de 2008 07:33
Assunto: Re: [Audyssey] miriani question

Hi,

I'm a little confused at what your trying to get at.

Are you asking if you modify the soundpack in some way, will the previous
one be deleted? If you use win rar, that should be the case- win rar has a
nifty little extraction function, and if you make an sfx archive you'll be
good. It puts the miriani6 folder in a .exe file, and extracts it to monkey
term, or wherever you want it to go. Quite neat.






contact details:

email: [EMAIL PROTECTED]

and others
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message -
From: matheus [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Tuesday, October 28, 2008 6:04 AM
Subject: [Audyssey] miriani question



hey all.
sorry for this off topic, but i need know something:
who knows about the miriani soundpack 6 made by Liam erven, this
soundpack have a file that if you install the next versions it didn't
come with the file. i need know what file is it, and where i can found
this file? it's bekause i'm creating a soundpack for my game, and i'm
getting the miriani one to know how to create it, and the peoples say
that if i don't have this file with the soundpack, it didn't will work.
well, it's it.
thanks and best regards,
Matheus

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Re: [Audyssey] miriani question

2008-11-02 Thread Tyler Littlefield
um, if your using a script that uses com, you actually need jfwapictrl.dll, 
not jfwapi.dll


Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: Valiant8086 [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 29, 2008 1:30 PM
Subject: Re: [Audyssey] miriani question


Hi.
jfwapi.dll. You can generally find one of these in c:\windows\system32
this makes jaws talk, you also need comaudio.dll, also found there
generally. comaudio is used in miriani6 to play the sounds. If you want to
support window-eyes you need gwspeaks.dll, found on the gwmicro site.
http://gwmicro.com under the support section.
- Original Message - 
From: matheus [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Tuesday, October 28, 2008 9:49 AM
Subject: Re: [Audyssey] miriani question


hmm it's okay but.
in the miriani 6 there are a file, i think, that it's used to jaws
speak, i think that it's a dll, i don't know the name. jfw up.dll maybe
is the name, i need this file to put in the new soundpack that i'll
make.
-Mensagem original-
De: constantine \(on laptop\) [EMAIL PROTECTED]
Para: Gamers Discussion list gamers@audyssey.org
Data: Terça, 28 de Outubro de 2008 07:33
Assunto: Re: [Audyssey] miriani question

Hi,

I'm a little confused at what your trying to get at.

Are you asking if you modify the soundpack in some way, will the previous
one be deleted? If you use win rar, that should be the case- win rar has a
nifty little extraction function, and if you make an sfx archive you'll be
good. It puts the miriani6 folder in a .exe file, and extracts it to monkey
term, or wherever you want it to go. Quite neat.






contact details:

email: [EMAIL PROTECTED]

and others
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message -
From: matheus [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Tuesday, October 28, 2008 6:04 AM
Subject: [Audyssey] miriani question



hey all.
sorry for this off topic, but i need know something:
who knows about the miriani soundpack 6 made by Liam erven, this
soundpack have a file that if you install the next versions it didn't
come with the file. i need know what file is it, and where i can found
this file? it's bekause i'm creating a soundpack for my game, and i'm
getting the miriani one to know how to create it, and the peoples say
that if i don't have this file with the soundpack, it didn't will work.
well, it's it.
thanks and best regards,
Matheus

---
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No virus found in this incoming message.
Checked by AVG - http://www.avg.com
Version: 8.0.175 / Virus Database: 270.8.4/1751 - Release Date: 10/27/2008
10:44 PM


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Re: [Audyssey] miriani question

2008-10-29 Thread Matheus
hi shaun!
it's awreade finished, i'm just including some new weapons and other
things. but the bad thing is: it's not in english, i thinked in
translating it, but the program that i'm using right now is created here
and i can't will translate it deffinately, same if i want.
sad, bekause the game i think that it's cool, i made it in the style of
counter strike, but only in text, and change some factors, like: the
rooms that you are, go from 1,1 coordinates to 10,10. it's a combat
arena, like hmm, think in a table of chess, each cell is a room, and you
go moving in the rooms until find the enemy, then kill. and wen you kill
someone, you receive money to buy new weapons, and wen you die, you lost
all, and start with the initial money, so it's balanced, don't will have strong 
players always.
realy sad. if the peoples here like the idea, i realy will try to
translate it.
-Mensagem original-
De: shaun everiss [EMAIL PROTECTED]
Para: Gamers Discussion list gamers@audyssey.org
Data: Quarta, 29 de Outubro de 2008 10:28
Assunto: Re: [Audyssey] miriani question

hmm not sure but thats an old pack now.
is this a moo, mud, whatever.
I'd like to know when its ready for testing or if I can contribute in any way.
At 01:04 a.m. 29/10/2008, you wrote:
hey all.
sorry for this off topic, but i need know something:
who knows about the miriani soundpack 6 made by Liam erven, this
soundpack have a file that if you install the next versions it didn't
come with the file. i need know what file is it, and where i can found
this file? it's bekause i'm creating a soundpack for my game, and i'm
getting the miriani one to know how to create it, and the peoples say
that if i don't have this file with the soundpack, it didn't will work.
well, it's it.
thanks and best regards,
Matheus

---
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Re: [Audyssey] miriani question

2008-10-29 Thread shaun everiss
I like it mathias.
Yeah You should try to translate it, it sounds quite good.
At 10:47 p.m. 29/10/2008, you wrote:
hi shaun!
it's awreade finished, i'm just including some new weapons and other
things. but the bad thing is: it's not in english, i thinked in
translating it, but the program that i'm using right now is created here
and i can't will translate it deffinately, same if i want.
sad, bekause the game i think that it's cool, i made it in the style of
counter strike, but only in text, and change some factors, like: the
rooms that you are, go from 1,1 coordinates to 10,10. it's a combat
arena, like hmm, think in a table of chess, each cell is a room, and you
go moving in the rooms until find the enemy, then kill. and wen you kill
someone, you receive money to buy new weapons, and wen you die, you lost
all, and start with the initial money, so it's balanced, don't will have 
strong players always.
realy sad. if the peoples here like the idea, i realy will try to
translate it.
-Mensagem original-
De: shaun everiss [EMAIL PROTECTED]
Para: Gamers Discussion list gamers@audyssey.org
Data: Quarta, 29 de Outubro de 2008 10:28
Assunto: Re: [Audyssey] miriani question

hmm not sure but thats an old pack now.
is this a moo, mud, whatever.
I'd like to know when its ready for testing or if I can contribute in any way.
At 01:04 a.m. 29/10/2008, you wrote:
hey all.
sorry for this off topic, but i need know something:
who knows about the miriani soundpack 6 made by Liam erven, this
soundpack have a file that if you install the next versions it didn't
come with the file. i need know what file is it, and where i can found
this file? it's bekause i'm creating a soundpack for my game, and i'm
getting the miriani one to know how to create it, and the peoples say
that if i don't have this file with the soundpack, it didn't will work.
well, it's it.
thanks and best regards,
Matheus

---
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Re: [Audyssey] miriani question

2008-10-29 Thread Liam Erven
Sounds very interesting.
 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of shaun everiss
Sent: Wednesday, October 29, 2008 5:12 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] miriani question

I like it mathias.
Yeah You should try to translate it, it sounds quite good.
At 10:47 p.m. 29/10/2008, you wrote:
hi shaun!
it's awreade finished, i'm just including some new weapons and other 
things. but the bad thing is: it's not in english, i thinked in 
translating it, but the program that i'm using right now is created 
here and i can't will translate it deffinately, same if i want.
sad, bekause the game i think that it's cool, i made it in the style of 
counter strike, but only in text, and change some factors, like: the 
rooms that you are, go from 1,1 coordinates to 10,10. it's a combat 
arena, like hmm, think in a table of chess, each cell is a room, and 
you go moving in the rooms until find the enemy, then kill. and wen you 
kill someone, you receive money to buy new weapons, and wen you die, 
you lost all, and start with the initial money, so it's balanced, don't
will have strong players always.
realy sad. if the peoples here like the idea, i realy will try to 
translate it.
-Mensagem original-
De: shaun everiss [EMAIL PROTECTED]
Para: Gamers Discussion list gamers@audyssey.org
Data: Quarta, 29 de Outubro de 2008 10:28
Assunto: Re: [Audyssey] miriani question

hmm not sure but thats an old pack now.
is this a moo, mud, whatever.
I'd like to know when its ready for testing or if I can contribute in any
way.
At 01:04 a.m. 29/10/2008, you wrote:
hey all.
sorry for this off topic, but i need know something:
who knows about the miriani soundpack 6 made by Liam erven, this 
soundpack have a file that if you install the next versions it didn't 
come with the file. i need know what file is it, and where i can found 
this file? it's bekause i'm creating a soundpack for my game, and i'm 
getting the miriani one to know how to create it, and the peoples say 
that if i don't have this file with the soundpack, it didn't will work.
well, it's it.
thanks and best regards,
Matheus

---
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Re: [Audyssey] miriani question

2008-10-29 Thread Tj

You're looking for CommAudio, I think.
- Original Message - 
From: matheus [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Tuesday, October 28, 2008 12:00 AM
Subject: [Audyssey] miriani question



hey all.
sorry for this off topic, but i need know something:
who knows about the miriani soundpack 6 made by Liam erven, this
soundpack have a file that if you install the next versions it didn't
come with the file. i need know what file is it, and where i can found
this file? it's bekause i'm creating a soundpack for my game, and i'm
getting the miriani one to know how to create it, and the peoples say
that if i don't have this file with the soundpack, it didn't will work.
well, it's it.
thanks and best regards,
Matheus

---
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[EMAIL PROTECTED]

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Re: [Audyssey] miriani question

2008-10-29 Thread Valiant8086

Hi.
jfwapi.dll. You can generally find one of these in c:\windows\system32
this makes jaws talk, you also need comaudio.dll, also found there 
generally. comaudio is used in miriani6 to play the sounds. If you want to 
support window-eyes you need gwspeaks.dll, found on the gwmicro site. 
http://gwmicro.com under the support section.
- Original Message - 
From: matheus [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Tuesday, October 28, 2008 9:49 AM
Subject: Re: [Audyssey] miriani question


hmm it's okay but.
in the miriani 6 there are a file, i think, that it's used to jaws
speak, i think that it's a dll, i don't know the name. jfw up.dll maybe
is the name, i need this file to put in the new soundpack that i'll
make.
-Mensagem original-
De: constantine \(on laptop\) [EMAIL PROTECTED]
Para: Gamers Discussion list gamers@audyssey.org
Data: Terça, 28 de Outubro de 2008 07:33
Assunto: Re: [Audyssey] miriani question

Hi,

I'm a little confused at what your trying to get at.

Are you asking if you modify the soundpack in some way, will the previous
one be deleted? If you use win rar, that should be the case- win rar has a
nifty little extraction function, and if you make an sfx archive you'll be
good. It puts the miriani6 folder in a .exe file, and extracts it to monkey
term, or wherever you want it to go. Quite neat.






contact details:

email: [EMAIL PROTECTED]

and others
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message -
From: matheus [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Tuesday, October 28, 2008 6:04 AM
Subject: [Audyssey] miriani question



hey all.
sorry for this off topic, but i need know something:
who knows about the miriani soundpack 6 made by Liam erven, this
soundpack have a file that if you install the next versions it didn't
come with the file. i need know what file is it, and where i can found
this file? it's bekause i'm creating a soundpack for my game, and i'm
getting the miriani one to know how to create it, and the peoples say
that if i don't have this file with the soundpack, it didn't will work.
well, it's it.
thanks and best regards,
Matheus

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Re: [Audyssey] miriani question

2008-10-29 Thread shaun everiss
well liam it sounds like battlechess which I remember playing on an old amiga.
At 11:17 p.m. 29/10/2008, you wrote:
Sounds very interesting.
 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of shaun everiss
Sent: Wednesday, October 29, 2008 5:12 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] miriani question

I like it mathias.
Yeah You should try to translate it, it sounds quite good.
At 10:47 p.m. 29/10/2008, you wrote:
hi shaun!
it's awreade finished, i'm just including some new weapons and other 
things. but the bad thing is: it's not in english, i thinked in 
translating it, but the program that i'm using right now is created 
here and i can't will translate it deffinately, same if i want.
sad, bekause the game i think that it's cool, i made it in the style of 
counter strike, but only in text, and change some factors, like: the 
rooms that you are, go from 1,1 coordinates to 10,10. it's a combat 
arena, like hmm, think in a table of chess, each cell is a room, and 
you go moving in the rooms until find the enemy, then kill. and wen you 
kill someone, you receive money to buy new weapons, and wen you die, 
you lost all, and start with the initial money, so it's balanced, don't
will have strong players always.
realy sad. if the peoples here like the idea, i realy will try to 
translate it.
-Mensagem original-
De: shaun everiss [EMAIL PROTECTED]
Para: Gamers Discussion list gamers@audyssey.org
Data: Quarta, 29 de Outubro de 2008 10:28
Assunto: Re: [Audyssey] miriani question

hmm not sure but thats an old pack now.
is this a moo, mud, whatever.
I'd like to know when its ready for testing or if I can contribute in any
way.
At 01:04 a.m. 29/10/2008, you wrote:
hey all.
sorry for this off topic, but i need know something:
who knows about the miriani soundpack 6 made by Liam erven, this 
soundpack have a file that if you install the next versions it didn't 
come with the file. i need know what file is it, and where i can found 
this file? it's bekause i'm creating a soundpack for my game, and i'm 
getting the miriani one to know how to create it, and the peoples say 
that if i don't have this file with the soundpack, it didn't will work.
well, it's it.
thanks and best regards,
Matheus

---
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[Audyssey] miriani question

2008-10-28 Thread matheus
hey all.
sorry for this off topic, but i need know something:
who knows about the miriani soundpack 6 made by Liam erven, this
soundpack have a file that if you install the next versions it didn't
come with the file. i need know what file is it, and where i can found
this file? it's bekause i'm creating a soundpack for my game, and i'm
getting the miriani one to know how to create it, and the peoples say
that if i don't have this file with the soundpack, it didn't will work.
well, it's it.
thanks and best regards,
Matheus

---
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Re: [Audyssey] miriani question

2008-10-28 Thread constantine (on laptop)

Hi,

I'm a little confused at what your trying to get at.

Are you asking if you modify the soundpack in some way, will the previous 
one be deleted? If you use win rar, that should be the case- win rar has a 
nifty little extraction function, and if you make an sfx archive you'll be 
good. It puts the miriani6 folder in a .exe file, and extracts it to monkey 
term, or wherever you want it to go. Quite neat.







contact details:

email: [EMAIL PROTECTED]

and others
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: matheus [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Tuesday, October 28, 2008 6:04 AM
Subject: [Audyssey] miriani question



hey all.
sorry for this off topic, but i need know something:
who knows about the miriani soundpack 6 made by Liam erven, this
soundpack have a file that if you install the next versions it didn't
come with the file. i need know what file is it, and where i can found
this file? it's bekause i'm creating a soundpack for my game, and i'm
getting the miriani one to know how to create it, and the peoples say
that if i don't have this file with the soundpack, it didn't will work.
well, it's it.
thanks and best regards,
Matheus

---
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No virus found in this incoming message.
Checked by AVG - http://www.avg.com
Version: 8.0.175 / Virus Database: 270.8.4/1751 - Release Date: 10/27/2008 
10:44 PM



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Re: [Audyssey] miriani question

2008-10-28 Thread matheus
hmm it's okay but.
in the miriani 6 there are a file, i think, that it's used to jaws
speak, i think that it's a dll, i don't know the name. jfw up.dll maybe
is the name, i need this file to put in the new soundpack that i'll
make.
-Mensagem original-
De: constantine \(on laptop\) [EMAIL PROTECTED]
Para: Gamers Discussion list gamers@audyssey.org
Data: Terça, 28 de Outubro de 2008 07:33
Assunto: Re: [Audyssey] miriani question

Hi,

I'm a little confused at what your trying to get at.

Are you asking if you modify the soundpack in some way, will the previous
one be deleted? If you use win rar, that should be the case- win rar has a
nifty little extraction function, and if you make an sfx archive you'll be
good. It puts the miriani6 folder in a .exe file, and extracts it to monkey
term, or wherever you want it to go. Quite neat.






contact details:

email: [EMAIL PROTECTED]

and others
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message -
From: matheus [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Tuesday, October 28, 2008 6:04 AM
Subject: [Audyssey] miriani question


 hey all.
 sorry for this off topic, but i need know something:
 who knows about the miriani soundpack 6 made by Liam erven, this
 soundpack have a file that if you install the next versions it didn't
 come with the file. i need know what file is it, and where i can found
 this file? it's bekause i'm creating a soundpack for my game, and i'm
 getting the miriani one to know how to create it, and the peoples say
 that if i don't have this file with the soundpack, it didn't will work.
 well, it's it.
 thanks and best regards,
 Matheus

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
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 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to [EMAIL PROTECTED]






No virus found in this incoming message.
Checked by AVG - http://www.avg.com
Version: 8.0.175 / Virus Database: 270.8.4/1751 - Release Date: 10/27/2008
10:44 PM


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Re: [Audyssey] miriani question

2008-10-28 Thread shaun everiss
hmm not sure but thats an old pack now.
is this a moo, mud, whatever.
I'd like to know when its ready for testing or if I can contribute in any way.
At 01:04 a.m. 29/10/2008, you wrote:
hey all.
sorry for this off topic, but i need know something:
who knows about the miriani soundpack 6 made by Liam erven, this
soundpack have a file that if you install the next versions it didn't
come with the file. i need know what file is it, and where i can found
this file? it's bekause i'm creating a soundpack for my game, and i'm
getting the miriani one to know how to create it, and the peoples say
that if i don't have this file with the soundpack, it didn't will work.
well, it's it.
thanks and best regards,
Matheus

---
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