Re: [Audyssey] mota cyclops?

2009-10-03 Thread Clement Chou
Old boss. The current thing, whatever it is... can't remember the name, 
replaced it.
- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 02, 2009 10:02 PM
Subject: [Audyssey] mota cyclops?


I notice in the sound files there are sounds for a cyclops whom I've never 
found in the demo. Anyone met him yet?

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, 
one on one self defense training- call or email to book your appointment 
today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 02, 2009 6:11 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA




Hi Yohandy,
I'm not sure what you mean by planning on releasing anything original.
Mysteries of the Ancients is a game created from scratch by me. Granted
some of the inspiration came from Tomb Raider, but it is more or less an
original work. It hasn't turned out exactly as planned, but I do have
plans of continuing the game series at some point using a full 3d first
person environment.
As far as my future plans goes one thing I'd like to do is port the
Genesis Engine to C++. Then,  create cross platform versions that will
run on Mac, Linux, and Windows. However, that is much easier said than
done though.
Anyway, as far as the MOTA game levels goesI'm creating rough drafts of
the levels. mostly they are notes written out like a walkthrough that
describes each room, where to go, what traps to avoid, etc. As soon as i
fix a couple of issues with the game engine I'll begin adding those
levels to the game.

Yohandy wrote:

understandable. btw, how are the rest of the levels progressing? I'm
curious. are you planning to release anything original after this game
is released? you had lots of dreams and I'm really hoping they end up
happening



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Re: [Audyssey] mota cyclops?

2009-10-03 Thread Thomas Ward

Hi Johnny,
The Cyclops is no longer in the demo. He has been moved to a different 
level in the game.


HTH


Johnny Tai wrote:
I notice in the sound files there are sounds for a cyclops whom I've 
never found in the demo. Anyone met him yet?

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering 
private, one on one self defense training- call or email to book your 
appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - From: Thomas Ward 
thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 02, 2009 6:11 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA




Hi Yohandy,
I'm not sure what you mean by planning on releasing anything original.
Mysteries of the Ancients is a game created from scratch by me. Granted
some of the inspiration came from Tomb Raider, but it is more or less an
original work. It hasn't turned out exactly as planned, but I do have
plans of continuing the game series at some point using a full 3d first
person environment.
As far as my future plans goes one thing I'd like to do is port the
Genesis Engine to C++. Then,  create cross platform versions that will
run on Mac, Linux, and Windows. However, that is much easier said than
done though.
Anyway, as far as the MOTA game levels goesI'm creating rough drafts of
the levels. mostly they are notes written out like a walkthrough that
describes each room, where to go, what traps to avoid, etc. As soon as i
fix a couple of issues with the game engine I'll begin adding those
levels to the game.

Yohandy wrote:

understandable. btw, how are the rest of the levels progressing? I'm
curious. are you planning to release anything original after this game
is released? you had lots of dreams and I'm really hoping they end up
happening



---
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If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



 





No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.409 / Virus Database: 270.14.3/2410 - Release Date: 
10/02/09 18:24:00



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[Audyssey] mota cyclops?

2009-10-02 Thread Johnny Tai
I notice in the sound files there are sounds for a cyclops whom I've never 
found in the demo. Anyone met him yet?

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 02, 2009 6:11 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA




Hi Yohandy,
I'm not sure what you mean by planning on releasing anything original.
Mysteries of the Ancients is a game created from scratch by me. Granted
some of the inspiration came from Tomb Raider, but it is more or less an
original work. It hasn't turned out exactly as planned, but I do have
plans of continuing the game series at some point using a full 3d first
person environment.
As far as my future plans goes one thing I'd like to do is port the
Genesis Engine to C++. Then,  create cross platform versions that will
run on Mac, Linux, and Windows. However, that is much easier said than
done though.
Anyway, as far as the MOTA game levels goesI'm creating rough drafts of
the levels. mostly they are notes written out like a walkthrough that
describes each room, where to go, what traps to avoid, etc. As soon as i
fix a couple of issues with the game engine I'll begin adding those
levels to the game.

Yohandy wrote:

understandable. btw, how are the rest of the levels progressing? I'm
curious. are you planning to release anything original after this game
is released? you had lots of dreams and I'm really hoping they end up
happening



---
Gamers mailing list __ Gamers@audyssey.org
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gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.







No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.409 / Virus Database: 270.14.3/2410 - Release Date: 10/02/09 
18:24:00



---
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You can make changes or update your subscription via the web, at
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please send E-mail to gamers-ow...@audyssey.org.