I notice in the sound files there are sounds for a cyclops whom I've never found in the demo. Anyone met him yet?
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----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, October 02, 2009 6:11 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA


Hi Yohandy,
I'm not sure what you mean by planning on releasing anything original.
Mysteries of the Ancients is a game created from scratch by me. Granted
some of the inspiration came from Tomb Raider, but it is more or less an
original work. It hasn't turned out exactly as planned, but I do have
plans of continuing the game series at some point using a full 3d first
person environment.
As far as my future plans goes one thing I'd like to do is port the
Genesis Engine to C++. Then,  create cross platform versions that will
run on Mac, Linux, and Windows. However, that is much easier said than
done though.
Anyway, as far as the MOTA game levels goesI'm creating rough drafts of
the levels. mostly they are notes written out like a walkthrough that
describes each room, where to go, what traps to avoid, etc. As soon as i
fix a couple of issues with the game engine I'll begin adding those
levels to the game.

Yohandy wrote:
understandable. btw, how are the rest of the levels progressing? I'm
curious. are you planning to release anything original after this game
is released? you had lots of dreams and I'm really hoping they end up
happening


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