Re: [Audyssey] my feedback re: MOTA Last Minute Comments
Hi Nicol, Nicol wrote: Yes I agree, it will fit the story line if monsters and items are not random. In shades of doom, monsters and items are never random. My reply: Actually, in Shades of Doom enemy monsters and items are randomly placed around the level. The monsters and items don't usually show up in the same room from game to game. There are, however, a few exceptions to this rule like the mutant human with the semi-automatic in the elevator room, the blob in the toilet, the blob in the packing crate, etc that are not randomly placed. I suppose if I updated my random placement code to work like Shades of Doom does there wouldn't be a problem with it. Nicol wrote: As for arcade mode or not, I personally feel the game should have at least 3 lives. When I played games like pack man, Mario brothers and load runner on a gaming console as a child with the assistance of sighted friends, these games all had more than one life. My reply: Well, the reason the classic platform games like those you mentioned above had three or more lives is do to hardware restrictions. There was no hard drive, thumb drive, or anything else to save games to so they gave you multiple lives instead of the ability to save checkpoints. In a lot of modern games instead of a save menu or multiple lives they have automatic checkpoints. If you die you are given the option to reload from your last saved checkpoint. This doesn't make it any easier because it just gives you more chances to try and get past a certain trap, enemy, etc that you might be stuck on. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] my feedback re: MOTA Last Minute Comments
Hi Tom Here is my feedback. Random monsters and items? Yes I agree, it will fit the story line if monsters and items are not random. In shades of doom, monsters and items are never random. Like you said, scrolls would be damaged in water and because harpies fly in the air, they won't fit in water. As for arcade mode or not, I personally feel the game should have at least 3 lives. When I played games like pack man, Mario brothers and load runner on a gaming console as a child with the assistance of sighted friends, these games all had more than one life. I would say 3 lives is better than the save and load feature because the save and load feature can make the game too easy, for instance reloading the game when a monster can't be killed due to low health and these Nintendo and snes games did not have a save and load feature but more than one life instead. I am pretty happy with advanced puzzles. The more advanced, the more challenging. Some time ago you mentioned a puzzle in the tomb rader games where lara had to carry jars filled with water and balance it to open a certain door. I am not sure how easy this is to program, but here is my suggestion anyway. If the jar sway to the left side while the player is walking or running, the player have to press backspace. If the jar sway to the right side, the player must press backslash or any other key close to bakcspace. So while the player walks and runs, climb ropes, pick up items and fight monsters, the player must often press backspace or backslash to balance the water jar until the door is reached that will be unlocked by balancing the jar. As for jumping warnings, I vote for the least possible warnings.The least warning there is when jumping, the more challenging it would be to jump. Mud in front of fire pits and lava pits, and a metal sound in front of spikes will be fine. Hope the feedback helped. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my feedback re: MOTA Last Minute Comments
Hi Nicole, Ah...but I don't think we want just arcade mode. It's not very realistic for Angela to have three lives in the standard game, so there's your save/load. As for random monsters in SOD? Not true. Even the major items are semi-randomized. You want my opinion here, I say randomize the gems, potions etc, and don't randomize the monsters. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of NIcol Sent: Wednesday, January 26, 2011 2:08 PM To: 'Gamers Discussion list' Subject: [Audyssey] my feedback re: MOTA Last Minute Comments Hi Tom Here is my feedback. Random monsters and items? Yes I agree, it will fit the story line if monsters and items are not random. In shades of doom, monsters and items are never random. Like you said, scrolls would be damaged in water and because harpies fly in the air, they won't fit in water. As for arcade mode or not, I personally feel the game should have at least 3 lives. When I played games like pack man, Mario brothers and load runner on a gaming console as a child with the assistance of sighted friends, these games all had more than one life. I would say 3 lives is better than the save and load feature because the save and load feature can make the game too easy, for instance reloading the game when a monster can't be killed due to low health and these Nintendo and snes games did not have a save and load feature but more than one life instead. I am pretty happy with advanced puzzles. The more advanced, the more challenging. Some time ago you mentioned a puzzle in the tomb rader games where lara had to carry jars filled with water and balance it to open a certain door. I am not sure how easy this is to program, but here is my suggestion anyway. If the jar sway to the left side while the player is walking or running, the player have to press backspace. If the jar sway to the right side, the player must press backslash or any other key close to bakcspace. So while the player walks and runs, climb ropes, pick up items and fight monsters, the player must often press backspace or backslash to balance the water jar until the door is reached that will be unlocked by balancing the jar. As for jumping warnings, I vote for the least possible warnings.The least warning there is when jumping, the more challenging it would be to jump. Mud in front of fire pits and lava pits, and a metal sound in front of spikes will be fine. Hope the feedback helped. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.