Re: [Audyssey] my feedback re: MOTA Last Minute Comments

2011-01-27 Thread Thomas Ward
Hi Nicol,

Nicol wrote:

Yes I agree, it will fit the story line if monsters and items are not
random. In shades of doom, monsters and items are never random.

My reply:

Actually, in Shades of Doom enemy monsters and items are randomly
placed around the level. The monsters and items don't usually show up
in the same room from game to game. There are, however, a few
exceptions to this rule like the mutant human with the semi-automatic
in the elevator room, the blob in the toilet, the blob in the packing
crate, etc that are not randomly placed. I suppose if I updated my
random placement code to work like Shades of Doom does there wouldn't
be a problem with it.

Nicol wrote:

As for arcade mode or not, I personally feel the game should have at least 3
lives. When I played  games like  pack man, Mario brothers and load runner
on a gaming console as a child with the assistance of sighted friends, these
games all had more than one life.

My reply:

Well, the reason the classic platform games like those you mentioned
above had three or more lives is do to hardware restrictions. There
was no hard drive, thumb drive, or anything else to save games to so
they gave you multiple lives instead of the ability to save
checkpoints.

In a lot of modern games instead of a save menu or multiple lives they
have automatic checkpoints. If you die you are given the option to
reload from your last saved checkpoint. This doesn't make it any
easier because it just gives you more chances to try and get past a
certain trap, enemy, etc that you might be stuck on.

Cheers!

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[Audyssey] my feedback re: MOTA Last Minute Comments

2011-01-26 Thread NIcol
Hi Tom
Here is my feedback.
Random monsters and items?
Yes I agree, it will fit the story line if monsters and items are not
random. In shades of doom, monsters and items are never random.  Like you
said, scrolls would be damaged in water and because harpies fly in the air,
they won't fit in water.
As for arcade mode or not, I personally feel the game should have at least 3
lives. When I played  games like  pack man, Mario brothers and load runner
on a gaming console as a child with the assistance of sighted friends, these
games all had more than one life. I would say 3 lives is better than the
save and load feature because the save and load feature can make the game
too easy, for instance  reloading the game when a monster can't be killed
due to low health and these Nintendo and snes games did not have a save and
load feature but more than one life instead.
I am pretty happy with advanced puzzles.
The more advanced, the more challenging.
Some time ago you mentioned a puzzle in the tomb rader games where lara had
to carry jars filled with water and balance it to open a certain  door.
I am not sure how easy this is to program, but here is my suggestion anyway.
If the jar sway to the left side while the player is walking or running, the
player have to press backspace.
If the jar sway to the right side, the player must press backslash or any
other key close to bakcspace.
So while the player walks and runs, climb ropes,  pick up items and fight
monsters, the player must often press backspace or backslash to balance the
water jar until the door is reached that will be unlocked by balancing the
jar. As for jumping warnings, I vote for the least possible warnings.The
least warning there is when jumping, the more challenging it would be to
jump. Mud in front of fire pits and lava pits, and a metal sound in front of
spikes will be fine.
Hope the feedback helped.


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Re: [Audyssey] my feedback re: MOTA Last Minute Comments

2011-01-26 Thread Hayden Presley
Hi Nicole,
Ah...but I don't think we want just arcade mode. It's not very realistic for
Angela to have three lives in the standard game, so there's your save/load.
As for random monsters in SOD? Not true. Even the major items are
semi-randomized. You want my opinion here, I say randomize the gems, potions
etc, and don't randomize the monsters.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of NIcol
Sent: Wednesday, January 26, 2011 2:08 PM
To: 'Gamers Discussion list'
Subject: [Audyssey] my feedback re: MOTA Last Minute Comments

Hi Tom
Here is my feedback.
Random monsters and items?
Yes I agree, it will fit the story line if monsters and items are not
random. In shades of doom, monsters and items are never random.  Like you
said, scrolls would be damaged in water and because harpies fly in the air,
they won't fit in water.
As for arcade mode or not, I personally feel the game should have at least 3
lives. When I played  games like  pack man, Mario brothers and load runner
on a gaming console as a child with the assistance of sighted friends, these
games all had more than one life. I would say 3 lives is better than the
save and load feature because the save and load feature can make the game
too easy, for instance  reloading the game when a monster can't be killed
due to low health and these Nintendo and snes games did not have a save and
load feature but more than one life instead.
I am pretty happy with advanced puzzles.
The more advanced, the more challenging.
Some time ago you mentioned a puzzle in the tomb rader games where lara had
to carry jars filled with water and balance it to open a certain  door.
I am not sure how easy this is to program, but here is my suggestion anyway.
If the jar sway to the left side while the player is walking or running, the
player have to press backspace.
If the jar sway to the right side, the player must press backslash or any
other key close to bakcspace.
So while the player walks and runs, climb ropes,  pick up items and fight
monsters, the player must often press backspace or backslash to balance the
water jar until the door is reached that will be unlocked by balancing the
jar. As for jumping warnings, I vote for the least possible warnings.The
least warning there is when jumping, the more challenging it would be to
jump. Mud in front of fire pits and lava pits, and a metal sound in front of
spikes will be fine.
Hope the feedback helped.


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please send E-mail to gamers-ow...@audyssey.org.


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