Re: [Audyssey] thanks for nothing was mota 3d

2008-03-22 Thread will lomas
yes it is still the same game gys you know a temple, with snakes,  
traps etc guys

On 22 Mar 2008, at 02:20, ian mcnamara wrote:

 in a sence the game is not going to be diffrent though it will just  
 be free
 d rather than side scrowler.
 - Original Message -
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 22, 2008 12:15 AM
 Subject: Re: [Audyssey] thanks for nothing was mota 3d


 If I can figure out what you posted, maybe I can point out the flaws.
 Here's what you sent, just as you sent it, with my responses.


 hi well thanks to sarah and michael moaning as per usula, we now
 have to have a side scroller, which the dveloper, clearly, does not
 want to make. just be grateful with your six levels and where's your
 game michael eh?
 You moan at tom where's your two, three four five years ago you said
 you were making it, where is it?

 My response:  Are you referring the the game that Michael had in  
 mind and
 had started to create?  If you are, I suggest you search the back  
 issues
 of
 Audyssey magazine.  Gradually, issue by issue, your answer is  
 there, from
 Michael's point of vies.  Also note that he had not accepted any  
 money for
 his upcoming game.  He had ideas, he started working on them, and  
 he found
 what he was going to be encountering.  He expressed, quite well, his
 feelings as time progressed.  There is no really honest comparison  
 between
 his decision on game production and that of Thomas Ward in this case.

 You continue:


 i expect to see a side scroller out from you next year. You try doing
 that michael with family commitments and if your heart wasn't in it
 see how you feel.

 My response?  See above.

 You continue:

 you moaners disgust me to be honest, if i were
 thomas i'd jsut forget you lot and make what i want, i if i were him,
 am the game dveloper certainly not yu, and yes you paid for a side
 scroller, but the direction the game is taking is much better.

 My response:  Proofread and spell check your messages.  This was  
 horrible!
 This may be a better game, but it is totally different than what we  
 have
 been waiting for for so long.  Very recently, this was planned as a  
 future
 game in a series, and the expected, paid for, and anticipated game  
 was to
 have been the first, and I don't see why that plan should not be  
 followed,
 other than burnout on the part of the developer.  Maybe it's sort  
 of like
 when running a marathon.  There is, for some people, an imaginary  
 wall
 that
 is very difficult to pass beyond, but once they persistively push on
 through
 the barrier, they're through.  They conquer the blockage.  What a  
 relief
 to
 be done with it, finally!  It's over!  Now, I can move on to bigger  
 and
 better things!  I think that is what he should do on behalf of his
 customers.  I'm thinking that he has acquired new potential buyers by
 taking
 on both what were Montezuma's Revenge and ESP Raceway, and these will
 become
 paying customers as time goes on.  I think that it will be better,  
 in the
 long run, to give gamers what they want before providing us with  
 what he
 has
 in mind for the future.  After seeing someone produce a good product,
 you're
 more apt to continuing support by buying future games because of  
 honesty,
 integrety, fortitude, and willingness to please customers.

 You continue:


 honestly you lot moan when a game is too easy then moan we don't ahve
 complex games
 for god sake get a life and start making your own games, side
 scrollers and all to those few hwo are moaning


 I respond:

 I never moan because a game is too easy or too hard.  Some games  
 are very
 easy to play, yet hard to win.  The current game is easy on the easy
 difficulty, and more difficult as the skill level is increased.   
 That's
 why
 the skill levels are there.  I have never completed Shades of  
 Doom.  Not
 because it is too hard, but because I just haven't spent the time  
 taken to
 really work at beating it.  Change Reaction is an easy game to  
 play, yet
 frustrating.  Monkey Business is a hard game to beat for me, as is  
 Aliens
 in
 the Outback.  I like all of these games, not because they are hard to
 beat,
 but because they are fun.  A side scroller is easy to navigate, but  
 it
 does
 not have to be too easily beaten.  Even if the easiest level is  
 easy to
 defeat, it does give you the satisfaction of winning, and I enjoy  
 playing
 Troopanum2 on the easiest mission on the easiest level just so I  
 win once
 in
 a while.  It is fun.  As for asking why we don't go ahead and make  
 our own
 games, I ask how many games you have made available to us?  Are there
 games
 you would like to see made available?  If so, I await your  
 product.  If
 there are games you would like to see that aren't out there, why  
 haven't
 you
 created them?  Put your games where your posts are.  Don't complain  
 that
 we
 should not complain and that we

[Audyssey] thanks for nothing was mota 3d

2008-03-21 Thread will lomas
hi well thanks to sarah and michael moaning as per usula, we 
now  
have to have a side scroller, which the dveloper, clearly, does not  
want to make. just be grateful with your six levels and where's your  
game michael eh?
You moan at tom where's your two, three four five years ago you said  
you were making it, where is it?
i expect to see a side scroller out from you next year. You try doing  
that michael with family commitments and if your heart wasn't in it  
see how you feel. you moaners disgust me to be honest, if i were  
thomas i'd jsut forget you lot and make what i want, i if i were him,  
am the game dveloper certainly not yu, and yes you paid for a side  
scroller, but the direction the game is taking is much better.  
honestly you lot moan when a game is too easy then moan we don't ahve  
complex games
for god sake get a life and start making your own games, side  
scrollers and all to those few hwo are moaning
wanna kick me off? fine. but why everyone is slating thomas i don't  
know. if he were james north, ok fine, we all know the affects of  
that, but thomas is only doing what he feels is right towards people  
and more importantly, himself.
will


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http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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Re: [Audyssey] thanks for nothing was mota 3d

2008-03-21 Thread Charles Rivard
If I can figure out what you posted, maybe I can point out the flaws. 
Here's what you sent, just as you sent it, with my responses.


hi well thanks to sarah and michael moaning as per usula, we now
have to have a side scroller, which the dveloper, clearly, does not
want to make. just be grateful with your six levels and where's your
game michael eh?
You moan at tom where's your two, three four five years ago you said
you were making it, where is it?

My response:  Are you referring the the game that Michael had in mind and 
had started to create?  If you are, I suggest you search the back issues of 
Audyssey magazine.  Gradually, issue by issue, your answer is there, from 
Michael's point of vies.  Also note that he had not accepted any money for 
his upcoming game.  He had ideas, he started working on them, and he found 
what he was going to be encountering.  He expressed, quite well, his 
feelings as time progressed.  There is no really honest comparison between 
his decision on game production and that of Thomas Ward in this case.

You continue:


i expect to see a side scroller out from you next year. You try doing
that michael with family commitments and if your heart wasn't in it
see how you feel.

My response?  See above.

You continue:

 you moaners disgust me to be honest, if i were
thomas i'd jsut forget you lot and make what i want, i if i were him,
am the game dveloper certainly not yu, and yes you paid for a side
scroller, but the direction the game is taking is much better.

My response:  Proofread and spell check your messages.  This was horrible! 
This may be a better game, but it is totally different than what we have 
been waiting for for so long.  Very recently, this was planned as a future 
game in a series, and the expected, paid for, and anticipated game was to 
have been the first, and I don't see why that plan should not be followed, 
other than burnout on the part of the developer.  Maybe it's sort of like 
when running a marathon.  There is, for some people, an imaginary wall that 
is very difficult to pass beyond, but once they persistively push on through 
the barrier, they're through.  They conquer the blockage.  What a relief to 
be done with it, finally!  It's over!  Now, I can move on to bigger and 
better things!  I think that is what he should do on behalf of his 
customers.  I'm thinking that he has acquired new potential buyers by taking 
on both what were Montezuma's Revenge and ESP Raceway, and these will become 
paying customers as time goes on.  I think that it will be better, in the 
long run, to give gamers what they want before providing us with what he has 
in mind for the future.  After seeing someone produce a good product, you're 
more apt to continuing support by buying future games because of honesty, 
integrety, fortitude, and willingness to please customers.

You continue:


honestly you lot moan when a game is too easy then moan we don't ahve
complex games
for god sake get a life and start making your own games, side
scrollers and all to those few hwo are moaning


I respond:

I never moan because a game is too easy or too hard.  Some games are very 
easy to play, yet hard to win.  The current game is easy on the easy 
difficulty, and more difficult as the skill level is increased.  That's why 
the skill levels are there.  I have never completed Shades of Doom.  Not 
because it is too hard, but because I just haven't spent the time taken to 
really work at beating it.  Change Reaction is an easy game to play, yet 
frustrating.  Monkey Business is a hard game to beat for me, as is Aliens in 
the Outback.  I like all of these games, not because they are hard to beat, 
but because they are fun.  A side scroller is easy to navigate, but it does 
not have to be too easily beaten.  Even if the easiest level is easy to 
defeat, it does give you the satisfaction of winning, and I enjoy playing 
Troopanum2 on the easiest mission on the easiest level just so I win once in 
a while.  It is fun.  As for asking why we don't go ahead and make our own 
games, I ask how many games you have made available to us?  Are there games 
you would like to see made available?  If so, I await your product.  If 
there are games you would like to see that aren't out there, why haven't you 
created them?  Put your games where your posts are.  Don't complain that we 
should not complain and that we should make our own games until you have 
done so, so that you can speak from experience.

You continue:


wanna kick me off? fine. but why everyone is slating thomas i don't
know. if he were james north, ok fine, we all know the affects of
that, but thomas is only doing what he feels is right towards people
and more importantly, himself.
will


I respond:

I have no idea what you're trying to say in the first part of this.  But 
Thomas is not doing what is right for the people who expect to get what was 
to be made.  Sure, it's important for him to do what he feels is good, what 
will be 

Re: [Audyssey] thanks for nothing was mota 3d

2008-03-21 Thread Michael Maslo
Hey Willum again I agree. Ban and kick me off but I am going to make my
comments. Babies in this community make me so sick.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of will lomas
Sent: Friday, March 21, 2008 3:38 PM
To: Gamers Discussion list
Cc: Gamers Discussion list
Subject: [Audyssey] thanks for nothing was mota 3d

hi well thanks to sarah and michael moaning as per usula, we
now  
have to have a side scroller, which the dveloper, clearly, does not  
want to make. just be grateful with your six levels and where's your  
game michael eh?
You moan at tom where's your two, three four five years ago you said  
you were making it, where is it?
i expect to see a side scroller out from you next year. You try doing  
that michael with family commitments and if your heart wasn't in it  
see how you feel. you moaners disgust me to be honest, if i were  
thomas i'd jsut forget you lot and make what i want, i if i were him,  
am the game dveloper certainly not yu, and yes you paid for a side  
scroller, but the direction the game is taking is much better.  
honestly you lot moan when a game is too easy then moan we don't ahve  
complex games
for god sake get a life and start making your own games, side  
scrollers and all to those few hwo are moaning
wanna kick me off? fine. but why everyone is slating thomas i don't  
know. if he were james north, ok fine, we all know the affects of  
that, but thomas is only doing what he feels is right towards people  
and more importantly, himself.
will


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
[EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
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If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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Re: [Audyssey] thanks for nothing was mota 3d

2008-03-21 Thread ian mcnamara
in a sence the game is not going to be diffrent though it will just be free 
d rather than side scrowler.
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 22, 2008 12:15 AM
Subject: Re: [Audyssey] thanks for nothing was mota 3d


 If I can figure out what you posted, maybe I can point out the flaws.
 Here's what you sent, just as you sent it, with my responses.


 hi well thanks to sarah and michael moaning as per usula, we now
 have to have a side scroller, which the dveloper, clearly, does not
 want to make. just be grateful with your six levels and where's your
 game michael eh?
 You moan at tom where's your two, three four five years ago you said
 you were making it, where is it?

 My response:  Are you referring the the game that Michael had in mind and
 had started to create?  If you are, I suggest you search the back issues 
 of
 Audyssey magazine.  Gradually, issue by issue, your answer is there, from
 Michael's point of vies.  Also note that he had not accepted any money for
 his upcoming game.  He had ideas, he started working on them, and he found
 what he was going to be encountering.  He expressed, quite well, his
 feelings as time progressed.  There is no really honest comparison between
 his decision on game production and that of Thomas Ward in this case.

 You continue:


 i expect to see a side scroller out from you next year. You try doing
 that michael with family commitments and if your heart wasn't in it
 see how you feel.

 My response?  See above.

 You continue:

 you moaners disgust me to be honest, if i were
 thomas i'd jsut forget you lot and make what i want, i if i were him,
 am the game dveloper certainly not yu, and yes you paid for a side
 scroller, but the direction the game is taking is much better.

 My response:  Proofread and spell check your messages.  This was horrible!
 This may be a better game, but it is totally different than what we have
 been waiting for for so long.  Very recently, this was planned as a future
 game in a series, and the expected, paid for, and anticipated game was to
 have been the first, and I don't see why that plan should not be followed,
 other than burnout on the part of the developer.  Maybe it's sort of like
 when running a marathon.  There is, for some people, an imaginary wall 
 that
 is very difficult to pass beyond, but once they persistively push on 
 through
 the barrier, they're through.  They conquer the blockage.  What a relief 
 to
 be done with it, finally!  It's over!  Now, I can move on to bigger and
 better things!  I think that is what he should do on behalf of his
 customers.  I'm thinking that he has acquired new potential buyers by 
 taking
 on both what were Montezuma's Revenge and ESP Raceway, and these will 
 become
 paying customers as time goes on.  I think that it will be better, in the
 long run, to give gamers what they want before providing us with what he 
 has
 in mind for the future.  After seeing someone produce a good product, 
 you're
 more apt to continuing support by buying future games because of honesty,
 integrety, fortitude, and willingness to please customers.

 You continue:


 honestly you lot moan when a game is too easy then moan we don't ahve
 complex games
 for god sake get a life and start making your own games, side
 scrollers and all to those few hwo are moaning


 I respond:

 I never moan because a game is too easy or too hard.  Some games are very
 easy to play, yet hard to win.  The current game is easy on the easy
 difficulty, and more difficult as the skill level is increased.  That's 
 why
 the skill levels are there.  I have never completed Shades of Doom.  Not
 because it is too hard, but because I just haven't spent the time taken to
 really work at beating it.  Change Reaction is an easy game to play, yet
 frustrating.  Monkey Business is a hard game to beat for me, as is Aliens 
 in
 the Outback.  I like all of these games, not because they are hard to 
 beat,
 but because they are fun.  A side scroller is easy to navigate, but it 
 does
 not have to be too easily beaten.  Even if the easiest level is easy to
 defeat, it does give you the satisfaction of winning, and I enjoy playing
 Troopanum2 on the easiest mission on the easiest level just so I win once 
 in
 a while.  It is fun.  As for asking why we don't go ahead and make our own
 games, I ask how many games you have made available to us?  Are there 
 games
 you would like to see made available?  If so, I await your product.  If
 there are games you would like to see that aren't out there, why haven't 
 you
 created them?  Put your games where your posts are.  Don't complain that 
 we
 should not complain and that we should make our own games until you have
 done so, so that you can speak from experience.

 You continue:


 wanna kick me off? fine. but why everyone is slating thomas i don't
 know. if he were james north, ok fine, we

Re: [Audyssey] thanks for nothing was mota 3d

2008-03-21 Thread ian mcnamara
i agree with willl just leave thomas alone and when the game comes out you 
would all play it anyway then people will be appolajising to him.
- Original Message - 
From: will lomas [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Cc: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 21, 2008 8:37 PM
Subject: [Audyssey] thanks for nothing was mota 3d


 hi well thanks to sarah and michael moaning as per usula, we now
 have to have a side scroller, which the dveloper, clearly, does not
 want to make. just be grateful with your six levels and where's your
 game michael eh?
 You moan at tom where's your two, three four five years ago you said
 you were making it, where is it?
 i expect to see a side scroller out from you next year. You try doing
 that michael with family commitments and if your heart wasn't in it
 see how you feel. you moaners disgust me to be honest, if i were
 thomas i'd jsut forget you lot and make what i want, i if i were him,
 am the game dveloper certainly not yu, and yes you paid for a side
 scroller, but the direction the game is taking is much better.
 honestly you lot moan when a game is too easy then moan we don't ahve
 complex games
 for god sake get a life and start making your own games, side
 scrollers and all to those few hwo are moaning
 wanna kick me off? fine. but why everyone is slating thomas i don't
 know. if he were james north, ok fine, we all know the affects of
 that, but thomas is only doing what he feels is right towards people
 and more importantly, himself.
 will


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to [EMAIL PROTECTED]


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