Re: [Audyssey] time of conflict and multiple units

2012-01-02 Thread Phil Vlasak
, January 02, 2012 7:04 PM Subject: Re: [Audyssey] time of conflict and multiple units You need to give your infantry a command, such as roam (r, looks for uncharted squares) or s (sentry, do nothing). If you don't tell your unit what to do the game will not progress. If you haven't do

Re: [Audyssey] time of conflict and multiple units

2012-01-02 Thread john
You need to give your infantry a command, such as roam (r, looks for uncharted squares) or s (sentry, do nothing). If you don't tell your unit what to do the game will not progress. If you haven't done so, a thorough read of the manual (use word or something with the text file is what I did) wi

[Audyssey] time of conflict and multiple units

2012-01-02 Thread David Mehler
Hello, I feel like an idiot for this question, so I'll get it over with. I'm trying to get in to time of conflict as it seems right up there with the game I'd like to play. I start with a sea battle, and start using my capital city to produce infantry. My initial goal is to use one maybe two infan