Re: [Audyssey] Puppy1

2008-07-01 Thread constantine (on laptop)
I sware I've never been so addicted... I've been playing this game since 6 PM. I figured I'd take a break about now. Great job Jim! Keep them coming! Oh, by the way. How is Homer coming? Do you have any idea what new features will be added/buggs fixed in the new version? thanks! Have a good

Re: [Audyssey] Puppy1

2008-07-01 Thread ian mcnamara
yep i agree it is a adickteve game when you get the hang of it. - Original Message - From: constantine (on laptop) [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 01, 2008 11:11 AM Subject: Re: [Audyssey] Puppy1 I sware I've never been so addicted...

Re: [Audyssey] Puppy1

2008-07-01 Thread Jim Kitchen
Hi Charles, Yeah, it is mostly because it is an aerial dog fight game, but because of the planes that my Dad built I thought that Puppy1 was especially fitting. But no, I think that it will just be Puppy1 version 2 etc. Otherwise you would have Puppy1, Puppy2 etc listed in the Kitchensinc

Re: [Audyssey] Puppy1

2008-07-01 Thread Jim Kitchen
Hi Phil, Thank you very much. I'm not sure about the running out of fuel. That way you would not ever have a chance to come back to get the enemy, but I will definitely put in a check to stop the error. I also don't know about the feet and degrees. The math for this game is not like a

Re: [Audyssey] Thoughts on Puppy1

2008-07-01 Thread Jim Kitchen
Hi Charles, Thank you very much. You do know that it is the theme song from Hogan's Heroes right? It was of course a mono sound file and I gave it a Gold Wave wobble effect. I then had to straighten it out and cut the size of it because it was making me and others sea sick. grin BFN

Re: [Audyssey] Thoughts on Puppy1

2008-07-01 Thread Jim Kitchen
Hi Bryan, Thanks, yeah, you know I had to get Homer in the game. grin I mean he is in almost every one of my games. BFN Jim Forget the Joneses I can't keep up with The Simpsons [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __

Re: [Audyssey] Puppy 1

2008-07-01 Thread Jim Kitchen
Hi Shaun, I'm sorry, but I do not want to put any beeping tones in the Puppy1 game. To me it would ruin the sound scheme. BFN Jim It's scary when you start making the same noises as your coffeemaker. [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA ---

Re: [Audyssey] Puppy1

2008-07-01 Thread Jim Kitchen
Hi Charles, Yeah, my Dad chopped his fingers a few times as well, even needed stitches once. He then bought the nose cones and an electronic spinner to spin the nose cone and thus the propeller to start the engine. Some of the engines were not that small. BFN Jim A stitch in time

[Audyssey] Audyssey babble report for June 2008

2008-07-01 Thread Jim Kitchen
77 people posted 644 messages. 124 From, Thomas Ward. 68 From, Bryan Peterson. 29 From, Charles Rivard. 29 From, shaun everiss. 28 From, Willem. 24 From, Jim Kitchen. 22 From, nicol. 18 From, constantine (on laptop). 15 From, Liam Erven. 15 From, Orin. 13 From, Shadow

Re: [Audyssey] Puppy1

2008-07-01 Thread Jim Kitchen
Hi Thomas, My Dad built and flew all kinds of model planes from biplanes to modern ones. I guess long long ago he even did fly some of the control line ones, but they were always the radio control gas powered ones for as long as I can remember. To tell you the truth in my game I can not even

Re: [Audyssey] Puppy 1

2008-07-01 Thread Jim Kitchen
Hi Liam, I can try to raise the volume of the wind wave file itself and hopefully it will not get too distorted. It is already played at maximum volume by the time that you are about to over take the enemy. In the mean time using the right control key might help. BFN Jim All those

Re: [Audyssey] Puppy1

2008-07-01 Thread Jim Kitchen
Hi piotru, Thank you very much. 80 planes, nice job. Yeah you know like I said Puppy1 is not like a flight simulator program, but more just a simple dog fight shooter type game. That is why I had the take off and landing just all automatic. The game is about flying, lining up on and

Re: [Audyssey] Puppy1

2008-07-01 Thread Jim Kitchen
Hi Sascha, Thank you very much. 75 kills, nice job! BTW for the next version I am very much hoping to add joystick support. I really think that it will be allot funner to play that way. BFN Jim Kitchen's Inc, for games that are up to 100 percent funner to play. [EMAIL PROTECTED]

[Audyssey] Audyssey thread report for June 2008

2008-07-01 Thread Jim Kitchen
There were 129 thread titles. Here are the top 50. Puppy1 31. have difficulty with troopanum2 26. a new computer guide for blind people 22. change in sryth 20. Possible option for testing games 20. RS Games site update 20. Goblindoom VS Hale Blade. 19. sryth and ridiculous melee ratings

Re: [Audyssey] Puppy 1

2008-07-01 Thread Lisa Hayes
Im wondering if playing the game with headphones would help. just a thought. Lisa Hayes skype name, lisa12257 join my chat list subscribe at [EMAIL PROTECTED] - Original Message - From: Jim Kitchen [EMAIL PROTECTED] To: Liam Erven Gamers@audyssey.org Sent: Tuesday, July 01, 2008 8:23 PM

Re: [Audyssey] Puppy1

2008-07-01 Thread djc
Outstanding Job on this title Jim and I personally wouldn't change a thing. Like you said earlier practice makes all the difference. My highest score is 29,000 points or so and I shot down 31 planes so far. I really like it. djc's Jukebox: http://ultrastreams.us:9660 or

Re: [Audyssey] Puppy 1

2008-07-01 Thread Karl
Hi, I think you could get around the distortion problem by not decreasing the wind volume when the plane is farther away. What I mean is, when a plane is near the maximum range, the wind is just about inaudible, especially on the higher difficulties. If you simply don't have the wind get as

Re: [Audyssey] Puppy1

2008-07-01 Thread Phil Vlasak
Hi Jim, For the distance number getting too large, you could put a check and if it is getting near to the crashing number, then flip your plain's direction around so the number gets smaller. I can understand that no numbers is preferable. How about instead of , below, and right, you have the

[Audyssey] puppy1 request

2008-07-01 Thread will lomas
hi can the right control key be mapped if possible to the spacebar? with windows on my mac i try and remap shift key to right control and nothing is happening? thanks will --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL

Re: [Audyssey] Puppy 1

2008-07-01 Thread Thomas Ward
Hi Jim, What about having Sapi say 0 0 as soon as you are on target? That way it wouldn't effect the sound scheme, but indicate to the player that you are lined up and ready to go. It seams like a reasonable compromise to me. Cheers. Jim Kitchen wrote: Hi Shaun, I'm sorry, but I do not want

Re: [Audyssey] Puppy 1

2008-07-01 Thread Thomas Ward
Hi Lisa, Yes, using headphones makes the game a lot easier to play. I tried it on my laptop just on the built in speakers, and I couldn't figure out where the enemy planes were. The minute I attached a set of stereo headphones I went from 0 kills to 10 kills. So at least for me the headphones

[Audyssey] Puppy1 keyboard Issues

2008-07-01 Thread Thomas Ward
Hi Jim, I am having a couple of keyboard issues with Puppy1 i would like to ask you about. Perhaps you can address them in a future update of the game. the first one is about the menus. While in the menus pressing down arrow or up arrow scrolls too rapidly. Instead of moving to the next item it

Re: [Audyssey] Puppy1

2008-07-01 Thread Thomas Ward
Hi Jim, Actually, I believe I have some high quality P-51 Mustang engine sounds at home you would be welcome to if you want them. I should have a standard P-51 loop since I have been collecting World War II sound effects for a possible WW II combat simulation game over the Pacific. Cheers. Jim

Re: [Audyssey] Thoughts on Puppy1

2008-07-01 Thread Thomas Ward
Hi, Yep, I recognized it was Hogan's Heroes right off. another good choice for theme music would be Black Sheep Squadron. Though, I think your intent is WW I not WW II? Jim Kitchen wrote: Hi Charles, Thank you very much. You do know that it is the theme song from Hogan's Heroes right?

Re: [Audyssey] Puppy1

2008-07-01 Thread Charles Rivard
Oops. You're right. I hadn't thought of the name change being seen as a separate game in the menu. Dang. --- Laughter is the best medicine. Look around you and find a dose. - Original Message - From: Jim Kitchen [EMAIL PROTECTED] To: Charles Rivard Gamers@audyssey.org Sent: Tuesday,

Re: [Audyssey] Thoughts on Puppy1

2008-07-01 Thread Charles Rivard
Making gamers seasick will make the game harder, as recovery could be a distraction. (grin) And, yes, I immediately recognized the theme. I am not like Sergeant Shultz, who knows nuh? thing??, nuh? thing?? --- Laughter is the best medicine. Look around you and find a dose. - Original

Re: [Audyssey] Puppy 1

2008-07-01 Thread Charles Rivard
Yes. Try it. --- Laughter is the best medicine. Look around you and find a dose. - Original Message - From: Lisa Hayes [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 01, 2008 3:36 AM Subject: Re: [Audyssey] Puppy 1 Im wondering if playing the

[Audyssey] problem with audio quake server

2008-07-01 Thread alex wallis
Hi list. Recently me and a group of friends have taken to playing audio quake on a server run by one of us. We are running the jedi quake 4.2 mod. However whenever anyone joins the game, it always complains about them running non standard models, and gives a hole host of other warnings. Also, on

Re: [Audyssey] Puppy1 keyboard Issues

2008-07-01 Thread Charles Rivard
Maybe the space bar could be the fire key? Every keyboard has one. Just a thought. --- Laughter is the best medicine. Look around you and find a dose. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Audessy Mailing List gamers@audyssey.org Sent: Tuesday, July 01, 2008

Re: [Audyssey] Puppy 1

2008-07-01 Thread Liam Erven
I only play games with headphones. if I don't, I'm hopeless. - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Lisa Hayes [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 01, 2008 12:52 PM Subject: Re: [Audyssey] Puppy 1 Yes. Try it.

Re: [Audyssey] Puppy1 keyboard Issues

2008-07-01 Thread Thomas Ward
Hi Charles, The fire key isn't the problem. One of my laptops has the left control for firing, but it does not have the right control key which is used for checking the enemy fighter's position. Fortunately, the laptop I have with me currently has both control keys so it isn't currently a major

[Audyssey] a don't miss sunday night gaming show.

2008-07-01 Thread Liam Erven
By the end of the week, Judgment day 1.2 will be released at www.l-works.net so I thought for this episode of sunday night gaming, we'd do something a tad different. The show is more or less a two hours. using an empty trophy file, how many trophies can I collect in two hours. All week you

Re: [Audyssey] Puppy 1

2008-07-01 Thread MissWings
That's how I play all my games, mainly to hear what's going on better but also because there's two others besides me in the same room using computers in the same room! I just have to get used to using the down arrow to go up and the up arrow to go down on this game, but it's still a fun game.

Re: [Audyssey] Puppy 1

2008-07-01 Thread Demetry
Hi Jim, I tried to play the game running under Windows Vista. But, I am getting an error something like that the creation of ActiveX control failured or so. And then that will closed the window with an OK button. Demetry --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the

[Audyssey] My new Record in Puppy1

2008-07-01 Thread Gandalf
Hello gamers, Yeeaaa, it is realy a great game. This is my personaly record in dificulty experienced: Puppy1 record file By Jim Kitchen Record number of enemy planes shot down 83 for a total score of 413.877 points. on 07-01-2008 By Gandalf Wow, I think it will take a long time before I

Re: [Audyssey] Puppy 1

2008-07-01 Thread piotru[
hi, you need to have the dx7vb.dll and the dx8vb.dll in your C:\windows\system32 folder. once you have them, you go to run and type cmd then type regsvr32.exe dx7vb.dll and then regsvr32.exe dx8vb.dll if you don't have those dll files, tell me and i'll send them. - Original Message -

Re: [Audyssey] a don't miss sunday night gaming show.

2008-07-01 Thread piotru[
hi, cool. i have a question: what's new in 1.2? i will submit something, i really will! i can't miss that! too bad that i won't be able to listen, cause in poland 8 pm eastern is 4 o clock a.m! - Original Message - From: Liam Erven [EMAIL PROTECTED] To: talk about anything [EMAIL

Re: [Audyssey] Puppy1 keyboard Issues

2008-07-01 Thread shaun everiss
Yeah I noticed the laptop issue. I thought the issue was my system, but didn't mention it. At 02:51 a.m. 2/07/2008, you wrote: Hi Jim, I am having a couple of keyboard issues with Puppy1 i would like to ask you about. Perhaps you can address them in a future update of the game. the first one is

Re: [Audyssey] Puppy 1

2008-07-01 Thread Bryan Mckinnish
Hi. That happened to me when I installed windows vista again about 4 weeks back. Install the winkit.zip file. It fixed mine. Hth. Bryan Mckinnish --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your

[Audyssey] Walkthrough For The Harry Potter z8 Game please?

2008-07-01 Thread Jose Lomeli
Hello; Listers, Where can I get the walkthrough for the Harry Potter z8 Game? I really need help with the game. Please write back. Oh, BTW Thanks in advance. Jose Lomeli Email: [EMAIL PROTECTED] Website: http://joselomeli93.blind-planet.com Subscribe to my mailing list by sending an email to.

Re: [Audyssey] a don't miss sunday night gaming show.

2008-07-01 Thread Liam Erven
copied from my readme What's new in v 1.2? Added key to replay trophy sounds in the trophy cabinet. fixed volume out of bounds bug dates and times will now work on international computers. the demo is upgraded to offer more replayability mouse support now added in parachute jump and rocket rage

Re: [Audyssey] flight simulator

2008-07-01 Thread Munawar Bijani
Hi, Thanks for the comments, and don't die too many times--we only get nine lives :). Yes the game is still under development. All the bugs have been reported though, so no need to send off the ones you get--they're being worked on. Have fun! Munawar A. Bijani Are you certain you will awaken from

Re: [Audyssey] flight simulator

2008-07-01 Thread dennis
the link for the flight simlator ? - Original Message - From: Munawar Bijani [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 01, 2008 7:36 PM Subject: Re: [Audyssey] flight simulator Hi, Thanks for the comments, and don't die too many times--we only

Re: [Audyssey] psp

2008-07-01 Thread Tom Randall
Hey congrats Tyler! Hope you are having as much fun with it as I have so far with mine. Tom -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of constantine (on laptop) Sent: Friday, June 27, 2008 9:51 PM To: Gamers Discussion list Subject: [Audyssey] psp

[Audyssey] sapi issues

2008-07-01 Thread Damien Sadler
Hi. I have some SAPI5 issues on my computer because some of the SAPI5 voices wouldn't uninstall when I tried to uninstall them properly, so I deleted their folders. I tried using the DelUserLex.exe app on Jim Kitchen's website but that now seems to have prevented the use of all SAPI5 voices

Re: [Audyssey] Walkthrough For The Harry Potter z8 Game please?

2008-07-01 Thread constantine (on laptop)
What, exactly, is this game? I've never heard of it. Btw for yall Canadians out there (including me), Happy Canada Day! Have a good day from Tyler C. Wood! contact details: email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc

Re: [Audyssey] Walkthrough For The Harry Potter z8 Game please?

2008-07-01 Thread Shadow Dragon
I believe there's a walkthrough up on the ifarchive site. The harry potter game, Harry Potter and the legend of the dragon if I'm not mistaken, puts you in the role of a student and basically the objective of the game is to go through the school, learn spells, practice said spells, advance the

Re: [Audyssey] psp

2008-07-01 Thread constantine (on laptop)
I sure am having fun. Just a general question- what do you think about the display? On the gameboy advanced sp, when the light was on, I could tell. When it wasn't, I could (I have a bit of light perception in my right eye). On the psp, however, I can't tell how bright I'm making it. I tried

Re: [Audyssey] flight simulator

2008-07-01 Thread Charles Rivard
All the bugs have been reported?? Just wait. More will be found. (evil grin of orneriness, although there may be some truth to this) --- Laughter is the best medicine. Look around you and find a dose. - Original Message - From: Munawar Bijani [EMAIL PROTECTED] To: Gamers Discussion

Re: [Audyssey] a don't miss sunday night gaming show.

2008-07-01 Thread Liam Erven
wellf or those who miss it, I'll see about posting an archive. I gotta find out if current licensing regulations with the station allow me to do that or not. Either way, I'm hoping it'll be a blast. And it would be fun to do more of these too. Liam - Original Message - From: piotru[

Re: [Audyssey] a don't miss sunday night gaming show.

2008-07-01 Thread Orin
So basically what you're doing is playing JD this week, and the weeks before and after it's Baseball? On Jul 2, 2008, at 12:57 AM, Liam Erven wrote: wellf or those who miss it, I'll see about posting an archive. I gotta find out if current licensing regulations with the station allow me

Re: [Audyssey] a don't miss sunday night gaming show.

2008-07-01 Thread Liam Erven
not sure. it's going to vary. could be baseball one week, could be two hours of kitchensinc monopoly. If I play baseball every week, it'll get boring super fast. At least, to me it would. it's also up to what people find interesting. - Original Message - From: Orin [EMAIL PROTECTED]