Hi who was the first developer of audio games? and which one he made?
in which operating system it runs or it is still available?
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thanks
Ishan
On 10/18/14, Bryan Peterson wrote:
> Ludo Bama? LOL.
>
>
>
> Ash nazg durbatulûk, ash nazg gimbatul,
> Ash nazg thrakatulûk agh burzum-ishi krimpatul.
> -Original Message-
> From: dark
> Sent: Saturday, October 18, 2014 7:52 AM
> To: Gamers Discussion list
> Subject: Re: [Aud
Hello Ishan,
Good question. To be honest I am not quite certain who gets the credit
of writing the first audio game per se, but there are a few contenders
for that distinction. What I'll say is accessible PC games go back
before the development of audio games and it is important to start
there.
Y
Hi Lisa,
Something like that. I had him on moderated status, took him of
temporarily to see how he would behave, and when he almost kicked off
a flame war he went right back on moderated status where I intend to
keep him until I decide weather or not I want to take more drastic
measures. So far he
Thomas, what dos screenreaders were there?
Asking, partly, since have a VMWare image here including dos 6.2, or
thereabouts, and windows 3.1 in it, but anyway..?
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
...Roger Wilco wants to welcome you, to the space janitor's closet...
- Orig
Hi Jacob,
there were actually several high quality Dos screen readers available
in the early to mid 90's. There was Jaws for Dos, Vocal-Eyes, and ASAP
which were the main three widely in use. However, if you want to use
any of them you will have to also have a hardware synthesizer like a
Dec Talk
hi all,
i understand that their's a few players of loathing here (because of
replies to my other thread)
i am wondering if anyone can give me any tips to the kill the kob's
knob king quest
i know you just can't get in the guard room straight away, because i was
kicked out twice
does any
Emily,
That all depends on if you want spoilers or not. If you want a direct guide
to follow I can give you the steps you need to do. Otherwise, I can give
you hints and clues. Which would you prefer?
On Sun, Oct 19, 2014 at 4:53 AM, emily wrote:
> hi all,
>
> i understand that their's a few pl
Hi champion!
is there any sited developer who developed audio games?
Thanks
On 10/19/14, Thomas Ward wrote:
> Hello Ishan,
>
> Good question. To be honest I am not quite certain who gets the credit
> of writing the first audio game per se, but there are a few contenders
> for that distinction. Wh
PCS Games history
For those new to the field of games for the blind,
here is a short history of our company.
In September 1995, Carl Mickla started Personal Computer Systems with his
game, Any Night Football.
It was a DOS only game that used your DOS screen reader to describe game
play and the
Hello Ishan,
Yes, there have been a few sighted developers who have produced a few
audio games. Off the top of my head there was Richard Disteno, I
believe that was his name, who wrote a few games back in the day like
Run for President, Mission to Mars, and Atlantic City Blackjack. There
is Aprone
and james north, i think he was sighted and what's that cow place you know
the mob who wrote chillingham.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Sunday, October 19, 2014 9:22 PM
Subject: Re: [Audysse
OK, that's pretty much what thought - that software alone wouldn't do
it...
Pretty much unrelated, but, the reason have this VMWare image here is that
it apparently has window-eyes installed under windows 3.1, but, haven't been
able to get that to launch after starting up windows using win com
and i know ann moris enterprises sold a game called, fox and hounds, never
did get in to that game. When i first came to this community in 2000 their
was jIm Kitchen of course and sod which to me was and is a marvel and more.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Messa
Hi Thomas,
Richard Disteno is blind, and I first heard about him in the World Series
Baseball game for DOS by Harry Hollingsworth, who was also blind. Richard
Disteno was a Judge in New Jersey and posted to Harry's WSBB news, a
print publication.
WSBB News started in April 1991 Volume 1 Number
i'd rather you told me step by step, please.
the only thing i've got to work with at the moment is that it's
obviously to do with the knob. i must need something in their, but what
i don't know.
thanks.
On 19/10/2014 11:06, Steven Strait wrote:
Emily,
That all depends on if you want spoiler
I'm going to assume you've already found the map and have access to the
actual Knob it'self.
The easiest way is through the Harem. Adventure there until you obtain the
Harem Veil, Harem Pants, and Perfume. Once you have these, equip them and
use the perfume. You can now enter the Throne room.
You
Hi Lisa,
Yeah, James North was definitely sighted. Forgot about him when trying
to recall my list of sighted audio game developers.
As for that "cow place" I believe you are talking about Bavisoft. They
are the ones who created Grizzly Gulch and Chillingham.
On 10/19/14, Lisa Hayes wrote:
> a
hi,
ah yes, this helps. thanks!
i think that i'm going to go the first way (since i've no idea yet how
to bake a cake!. lol!)
On 19/10/2014 12:44, Steven Strait wrote:
I'm going to assume you've already found the map and have access to the
actual Knob it'self.
The easiest way is through the
That's it thanks i notice thir aint no bavisoft.com anymore so they've gone
like thunder now.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Sunday, October 19, 2014 10:50 PM
Subject: Re: [Audyssey] first au
Hi Tom.
I seem to remember hearing an interview with Jim Kitchin at one point which
that the first actual audio game which used sound rather than just writing
text to the screen was on the eureaca or one of those other specialist
braille machines.
I think it was a shoot aliens type of game,
Hi Emily.
I must confess the puzzles in KoL were part of what put me off sinse they
were often a little random in the same way interactive fiction puzzles were
random, though I never found the kobs knob king too bad.
As a hint, try some other locations in kobs knob and look at the things the
Hi Ishen.
firstly, Thomas' ward's name is not champion, neither is champion a term of
respect in English.
As to your question, yes, several sighted developers have worked on audio
games, most noteably JAson Alan who created Entombed, Steve Crawford from
Azabat, JEremy Kaldobski, better know
Hi Dark,
Interesting. As I said I'm not quite sure what the first audio game
was for certain, but some of the earliest ones I know of were for the
BNS Classic and BNS 640K. There was Mine Sweeper, Simon, Solitaire,
and a few others released by Blazie Engineering for the device. A
little later on D
Hi Thomas,
My first talking computer was an Apple 2e with an echo hardware synthesizer
that I got in 1985.
Back then there was no copy protection as you had to copy the screen reader
program to the 5.25 floppy disk and run both.
There was no hard disks so everything had to be loaded from floppy
The first game I encountered was not one made for the blind. "Adventures in
C". The first audio game I encountered was Phil's bowling game for DOS. It
was the first one that I bought, anyway. Then I found Rich Destino's DOS
games of a 5.25-inch floppy disk that actually was floppy. Remember
Hi Tom.
well to be accurate I knew games were! available for Pc sinse I used to
watch the show Games master, which was the first Uk program about computer
games (and very good fun), which showed me reviews of things like doom,
quake, 7th guest etc, heck in the early 90's we had a comador Amiga
In addition to those mentioned, the folks at 7-128 Software are
sighted. We try to create games that are for both blind and sighted
gamers. We use SAPI voices for dialogue, descriptive material for the
scenes and sounds for, as one of our blind game testers said, "ear
candy" that helps create
Hi Charles,
Yeah, I remember the 5.25 floppy discs real well. What I remember most
is they were big, actually floppy, and could only hold something like
720K at most. Sounds laughable now that technology has progressed to
the point where they have 64 GB flash cards that is only a couple of
inches
Hi Dark,
Interesting. Yeah, you were a bit late in joining the community, but
in a way that might have been a good thing as you would probably have
been disappointed as I was with what was available in the late 90's. I
know when I joined Audyssey there were mostly text games, a few early
audio gam
Hi Phil,
Yeah, that brings back some memories. When I was going to junior high
our class room had an Apple 2E with an echo, and to say the least the
voice was beyond horrid. However, we did have some of those games on a
floppy disc like Oregon Trail and I can remember spending many hours
in study
Woopse Eleanor, I really should've remembered you as well, though in
fairness I wasn't trying to make a deffinitive list, just a few that popped
off the top of my head.
Dark.Zagreus sits inside your head,
Zagreus lives among the dead,
Zagreus sees you in your bed,
And eats you when you're sleep
Hi Tom.
It was indeed lucky in a way. As you know, my vision, while extremely
limited has remained stable sinse I was about 8, thus I was not facing a
situation of deterioration and can still play graphical games if the
graphics and menu access allow, and I still regularly play games on my Sne
Along lines of discussion about first accessible games, etc., did a quick
search, and came across site with above title, and they seem to be offering
download links for things like a VMWare version of DOS, along with links to
download what seem to be instances of original dos-based screenreaders
Just a guess, but weren't GMA at least one of the first real "audio" game
devs? I'm not entirely sure on this front, and I guess it would really
depend on what you want to define "audio games" as; text adventures have
been out since the 80s.
--
Fr
And their was conrad button who produced educational games like nebula,
darkcon castawy and so on.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Monday, October 20, 2014 12:33 AM
Subject: Re: [Audyssey] fi
and does that vm work? does dos talk inside it?
On 10/19/2014 4:52 AM, Jacob Kruger wrote:
Thomas, what dos screenreaders were there?
Asking, partly, since have a VMWare image here including dos 6.2, or
thereabouts, and windows 3.1 in it, but anyway..?
Stay well
Jacob Kruger
Blind Biker
Sky
don't forget tiny talk screen reader which could use sb-talker, a
software synthesizer for dos but it only worked with sound blaster cards.
On 10/19/2014 5:46 AM, Thomas Ward wrote:
Hi Jacob,
there were actually several high quality Dos screen readers available
in the early to mid 90's. There
Wow. Panzers in North Africa and Fox and Hounds. That's taking me way
back indeed.
On 10/19/14, Josh Kennedy wrote:
> don't forget tiny talk screen reader which could use sb-talker, a
> software synthesizer for dos but it only worked with sound blaster cards.
>
> On 10/19/2014 5:46 AM, Thomas Wa
and now we have tacticle battle, swamp and others. and tacticle battle
has star wars and other map packs of games inside of it.
On 10/19/2014 11:20 AM, Thomas Ward wrote:
Hi Dark,
Interesting. Yeah, you were a bit late in joining the community, but
in a way that might have been a good thing as
don't forget you can still play those old apple 2e games with the mess
emulator.
On 10/19/2014 11:33 AM, Thomas Ward wrote:
Hi Phil,
Yeah, that brings back some memories. When I was going to junior high
our class room had an Apple 2E with an echo, and to say the least the
voice was beyond horr
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