Hmm, that's a very interesting suggestion. I'll give that some thought.
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I'm experimenting with some new perk-flaw combinations, and I got to say,
cozy real estate is a major disadvantage, much more so than say dog food. I
have a suggestion for balancing perks/flaws and co-op play.
Assign each perk and flaw a point value based on the strength of its effect.
Allow t