Re: [Audyssey] Comparison crap: was :Re: mainstream game accessibility

2009-08-19 Thread Thomas Ward

Hi Che,
Thank you very much for clearing the air here. I agree with you that we 
should be glad that we have the developers we have and trying to compare 
one game developer to another like this is to say the least a bit rude 
and insulting. Just because a person doesn't like a certain developers 
games doesn't make a developer a bad developer or small potatoes.
I'm with you that Jim Kitchen has been in the business a long time, and 
has more games than any other developer out here. When you look at all 
of his text to speech games, early Windows games, plus his dos games he 
has written more, done more, for this comunity than anyone. To put him 
at the bottom of the list of accessible game developers is a bit 
insulting i would think.
As far as putting me near the top of the list I appreciate the support, 
but I don't consider myself any better or any worse than anyone else. 
True I have had formal programming training, I know what I am doing, but 
that doesn't make me better than anyone else. I've had plenty of issues 
dealing with time, money, copyright entanglements, and so on that has 
effectively prevented my lift off. So as a result  I have had something 
of a really really slow start despite my education and training.
Anyway, I'm glad someone spoke their mind. I was going to say something 
about this myself, but you beat me to it.

Smile.


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Re: [Audyssey] Comparison crap: was :Re: mainstream game accessibility

2009-08-19 Thread shaun everiss
I did not mean to be insulting or rood.
At 07:02 p.m. 19/08/2009, you wrote:
Hi Che,
Thank you very much for clearing the air here. I agree with you that we should 
be glad that we have the developers we have and trying to compare one game 
developer to another like this is to say the least a bit rude and insulting. 
Just because a person doesn't like a certain developers games doesn't make a 
developer a bad developer or small potatoes.
I'm with you that Jim Kitchen has been in the business a long time, and has 
more games than any other developer out here. When you look at all of his text 
to speech games, early Windows games, plus his dos games he has written more, 
done more, for this comunity than anyone. To put him at the bottom of the list 
of accessible game developers is a bit insulting i would think.
As far as putting me near the top of the list I appreciate the support, but I 
don't consider myself any better or any worse than anyone else. True I have 
had formal programming training, I know what I am doing, but that doesn't make 
me better than anyone else. I've had plenty of issues dealing with time, 
money, copyright entanglements, and so on that has effectively prevented my 
lift off. So as a result  I have had something of a really really slow start 
despite my education and training.
Anyway, I'm glad someone spoke their mind. I was going to say something about 
this myself, but you beat me to it.
Smile.


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Re: [Audyssey] Comparison crap: was :Re: mainstream game accessibility

2009-08-19 Thread Thomas Ward

Hi Shaun,
I know, but it can be taken that way. Che's point was valid all the 
same. The fact you put him low on the list of developers when he has 
created four games, has been doing a lot of new and interesting things, 
doesn't sit well with a lot of people. Jim Kitchen may not be the best 
programmer among us,but he still has made a huge impact on the lives of 
many blind gamers. For several his board games, card games, baseball, 
football, and other games is all they want. Even though someone like me 
isn't necessarily completely satisfied by the games doesn't make his 
games bad or make Jim a bad developer. Only my interests lie in a 
different type or style of game.


shaun everiss wrote:

I did not mean to be insulting or rood.
  



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Re: [Audyssey] Comparison crap: was :Re: mainstream game accessibility

2009-08-19 Thread shaun everiss
true tom.
I did not mean to compair anyone, in fact I am sure I have missed some.
I based the comparason on game size mostly.
as I said without the small games then we wouldn't have the big ones.
We have good small games like the experimental project stuff and jim's free 
stuff along with lworks free stuff which keep us going till pcs, gma, lworks 
with comercial stuff although I know liam works now, draconis, soundrts, 
entombed and other things get big releases out whenever that will be.
I know we may never be as good as the sighted people.
arcade, racing and other such games take less time to produce than the bigger 
3d fps and other games its just the way it is.
I don't except that it will always be this however.
eg we will never get the mainstream companies making accessible games.
Ok, its like saying we will never upgrade to another version of windows.
Ok so maybe we won't get mainstream companies to make games but I am sure we 
will get close.
We have directx, xna, well one game, thats a start.
dot net 1 and 3 games, java games.
We have small games big games, etc.
we have some online games to.
we have most things our sighted peers use.
The only 2 things we don't have are continous releases of games, impossible 
that it is for such a small community and the market, etc.
and 2.  massive online multiplayer servers, which I personally don't care for.
I know someone that got rsi from playing on these things online games that is, 
so I really don't care for online servers where you can go for hours and hours.
so good we don't have anything really large or at least not everything is.
I am sure we will improve.
At 07:21 p.m. 19/08/2009, you wrote:
Hi Shaun,
I know, but it can be taken that way. Che's point was valid all the same. The 
fact you put him low on the list of developers when he has created four games, 
has been doing a lot of new and interesting things, doesn't sit well with a 
lot of people. Jim Kitchen may not be the best programmer among us,but he 
still has made a huge impact on the lives of many blind gamers. For several 
his board games, card games, baseball, football, and other games is all they 
want. Even though someone like me isn't necessarily completely satisfied by 
the games doesn't make his games bad or make Jim a bad developer. Only my 
interests lie in a different type or style of game.

shaun everiss wrote:
I did not mean to be insulting or rood.
  


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Re: [Audyssey] Comparison crap: was :Re: mainstream game accessibility

2009-08-19 Thread CSF inc.
Jims Golf has become one game me and my son has played over and over again; 
I also like the baseball game he has, others like Monopoly me and my sighted 
family has played extensively.. RR is absolutely in it's own league to say 
the least; I was totally into Tomb until I downloaded it and it wasn't 
compatible with my lap, hopefully I'll be able to play that one once it's 
available for Vista machines..
- Original Message - 
From: Che c...@blindadrenaline.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 18, 2009 11:27 PM
Subject: [Audyssey] Comparison crap: was :Re: mainstream game accessibility



 Sean wrote:

the major devs are
or rather companies are gma, pcs, usa, dracoent, lworks, bpc.
there are minor devs, kitchensinc, and maybe those at audiogames.net.
ma-dy, and maybe jayson at entombed, jeanluc on soundrts, maybe a couple 
others, the guy that did night of parasite although who knows.

everyone else is just hmm not on the list of relyable devs.


end quote

Hi sean,
 Nothing personal, but I think what you stated here about the devs is 
total crap.
 To say Jims games are small potatoes and that he isn't as important as 
the folks releasing commercial games is just asinine.  Last I checked, Jim 
has more solid titles out there than any of the other developers, and most 
of them combined.  And if his games haven't been colectively played more 
than any other developers out there, I'll eat my shorts.
 And to say USA games is top tier and blind adrenaline is below them is 
ridiculous. Nothing against Thomas, but blind adrenaline has 4 commercial 
releases out there now, all making money, all running with over 95 percent 
success rate on the systems and all with pretty much unanimous praise from 
the players.  As of this writing, USA games hasn't released a single 
commercial title, although one has been imminent for quite a while. 
Again, no slam on thomas' work, what I've seen of it shows he knows what 
he is doing, but I don't know what standard you could possibly be going by 
to rate what he has done over Kitchens Inc and Blind Adrenaline 
simulations. Rail Racer was voted best game of 2007, and you don't even 
mention Blind Adrenaline in your little list.
Most of the time I just disregard your drivel, but these posts needs some 
serious correction.
 If you are going to deem yourself worthy of making comparisons between 
game companies, you need to show you half way know what you are talking 
about, or be deemed unable to post a solid opinion.
 Sorry if this comes across harsh, but I am proud of Blind Adrenaline's 
accomplishments, as I am sure Jim is of his, ditto for Jean Luc with Sound 
RTS,  and rightly so, and to be judged second or third tier unjustly is 
just ridiculous

 Out.
Che

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Re: [Audyssey] Comparison crap: was :Re: mainstream game accessibility

2009-08-19 Thread CSF inc.

Not to mention Jim is very helpful when asking him for any assistance..
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, August 19, 2009 2:39 AM
Subject: Re: [Audyssey] Comparison crap: was :Re: mainstream game 
accessibility




true tom.
I did not mean to compair anyone, in fact I am sure I have missed some.
I based the comparason on game size mostly.
as I said without the small games then we wouldn't have the big ones.
We have good small games like the experimental project stuff and jim's 
free stuff along with lworks free stuff which keep us going till pcs, gma, 
lworks with comercial stuff although I know liam works now, draconis, 
soundrts, entombed and other things get big releases out whenever that 
will be.

I know we may never be as good as the sighted people.
arcade, racing and other such games take less time to produce than the 
bigger 3d fps and other games its just the way it is.

I don't except that it will always be this however.
eg we will never get the mainstream companies making accessible games.
Ok, its like saying we will never upgrade to another version of windows.
Ok so maybe we won't get mainstream companies to make games but I am sure 
we will get close.

We have directx, xna, well one game, thats a start.
dot net 1 and 3 games, java games.
We have small games big games, etc.
we have some online games to.
we have most things our sighted peers use.
The only 2 things we don't have are continous releases of games, 
impossible that it is for such a small community and the market, etc.
and 2.  massive online multiplayer servers, which I personally don't care 
for.
I know someone that got rsi from playing on these things online games that 
is, so I really don't care for online servers where you can go for hours 
and hours.

so good we don't have anything really large or at least not everything is.
I am sure we will improve.
At 07:21 p.m. 19/08/2009, you wrote:

Hi Shaun,
I know, but it can be taken that way. Che's point was valid all the same. 
The fact you put him low on the list of developers when he has created 
four games, has been doing a lot of new and interesting things, doesn't 
sit well with a lot of people. Jim Kitchen may not be the best programmer 
among us,but he still has made a huge impact on the lives of many blind 
gamers. For several his board games, card games, baseball, football, and 
other games is all they want. Even though someone like me isn't 
necessarily completely satisfied by the games doesn't make his games bad 
or make Jim a bad developer. Only my interests lie in a different type or 
style of game.


shaun everiss wrote:

I did not mean to be insulting or rood.




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[Audyssey] Comparison crap: was :Re: mainstream game accessibility

2009-08-18 Thread Che

 Sean wrote:

the major devs are
or rather companies are gma, pcs, usa, dracoent, lworks, bpc.
there are minor devs, kitchensinc, and maybe those at audiogames.net.
ma-dy, and maybe jayson at entombed, jeanluc on soundrts, maybe a couple 
others, the guy that did night of parasite although who knows.

everyone else is just hmm not on the list of relyable devs.


end quote

Hi sean,
 Nothing personal, but I think what you stated here about the devs is total 
crap.
 To say Jims games are small potatoes and that he isn't as important as the 
folks releasing commercial games is just asinine.  Last I checked, Jim has 
more solid titles out there than any of the other developers, and most of 
them combined.  And if his games haven't been colectively played more than 
any other developers out there, I'll eat my shorts.
 And to say USA games is top tier and blind adrenaline is below them is 
ridiculous. Nothing against Thomas, but blind adrenaline has 4 commercial 
releases out there now, all making money, all running with over 95 percent 
success rate on the systems and all with pretty much unanimous praise from 
the players.  As of this writing, USA games hasn't released a single 
commercial title, although one has been imminent for quite a while.  Again, 
no slam on thomas' work, what I've seen of it shows he knows what he is 
doing, but I don't know what standard you could possibly be going by to rate 
what he has done over Kitchens Inc and Blind Adrenaline simulations. Rail 
Racer was voted best game of 2007, and you don't even mention Blind 
Adrenaline in your little list.
Most of the time I just disregard your drivel, but these posts needs some 
serious correction.
 If you are going to deem yourself worthy of making comparisons between 
game companies, you need to show you half way know what you are talking 
about, or be deemed unable to post a solid opinion.
 Sorry if this comes across harsh, but I am proud of Blind Adrenaline's 
accomplishments, as I am sure Jim is of his, ditto for Jean Luc with Sound 
RTS,  and rightly so, and to be judged second or third tier unjustly is just 
ridiculous

 Out.
Che 



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