Re: [Audyssey] Cross-Platform Game Programming Book

2010-12-12 Thread Thomas Ward
Hi, I certainly hope so. Coming up with a cross-platform standard is difficult. Things like object serialization, AKA saving games, etc has to be done in a way that works on multiple platforms. As there is no standard way of handling serialization in C++ you end up having to use something like th

Re: [Audyssey] Cross-Platform Game Programming Book

2010-12-12 Thread Thomas Ward
Hi, Unfortunately, no. I'm going to have to scan it from cover to cover and probably edit it to clean up any scanning errors before I can read it. As the holidays are in full swing I probably won't really get to the book until after Christmas. Cheers! On 12/12/10, NIcol wrote: > Hi Tom > Sound

Re: [Audyssey] Cross-Platform Game Programming Book

2010-12-12 Thread NIcol
] Cross-Platform Game Programming Book Hi all, I found this book on Amazon and ordered it. This is aimed for a C++ developer Interested in developing cross-platform games for Windows, Mac, Linux, Play Station, XBox, etc and looks like a pretty good introduction on avoiding pitfalls in cross-platform

Re: [Audyssey] Cross-Platform Game Programming Book

2010-12-11 Thread Charles Rivard
Think this might be useful for MOTA and future projects that are, or will be in the works? --- Shepherds are the best beasts! - Original Message - From: "Thomas Ward" To: Sent: Friday, December 10, 2010 5:08 PM Subject: [Audyssey] Cross-Platform Game Programming Book

[Audyssey] Cross-Platform Game Programming Book

2010-12-10 Thread Thomas Ward
Hi all, I found this book on Amazon and ordered it. This is aimed for a C++ developer Interested in developing cross-platform games for Windows, Mac, Linux, Play Station, XBox, etc and looks like a pretty good introduction on avoiding pitfalls in cross-platform game production. So far I just brows