Hi,
I certainly hope so. Coming up with a cross-platform standard is
difficult. Things like object serialization, AKA saving games, etc has
to be done in a way that works on multiple platforms. As there is no
standard way of handling serialization in C++ you end up having to use
something like th
Hi,
Unfortunately, no. I'm going to have to scan it from cover to cover
and probably edit it to clean up any scanning errors before I can read
it. As the holidays are in full swing I probably won't really get to
the book until after Christmas.
Cheers!
On 12/12/10, NIcol wrote:
> Hi Tom
> Sound
] Cross-Platform Game Programming Book
Hi all,
I found this book on Amazon and ordered it. This is aimed for a C++
developer Interested in developing cross-platform games for Windows,
Mac, Linux, Play Station, XBox, etc and looks like a pretty good
introduction on avoiding pitfalls in cross-platform
Think this might be useful for MOTA and future projects that are, or will be
in the works?
---
Shepherds are the best beasts!
- Original Message -
From: "Thomas Ward"
To:
Sent: Friday, December 10, 2010 5:08 PM
Subject: [Audyssey] Cross-Platform Game Programming Book
Hi all,
I found this book on Amazon and ordered it. This is aimed for a C++
developer Interested in developing cross-platform games for Windows,
Mac, Linux, Play Station, XBox, etc and looks like a pretty good
introduction on avoiding pitfalls in cross-platform game production.
So far I just brows