Re: [Audyssey] Idea to level 2 and above

2009-10-21 Thread Bryan Peterson
I'm sure it might be different if Thomas himself was the one supplying all 
the music and sounds, when he could compose all the tunes and create all his 
own sounds. But he isn't. And even if he was he's come far too far with this 
particular project to want to make anymore major changes aside from the ones 
that NEED to be made in order for the game to be ready for release. That's 
why there's an option in the menu to turn off the music, so those that don't 
like the music to be able to play without it. I myself never use it since I 
like the music in MOTA.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "shaun everiss" 

To: "Gamers Discussion list" 
Sent: Wednesday, October 21, 2009 2:02 PM
Subject: Re: [Audyssey] Idea to level 2 and above



I don't think it needs any more sounds or music.
I have turned off the music myself.
At 07:05 a.m. 22/10/2009, you wrote:

Hi Hayri,
That might be all well and good, but I'm already over my financial budget 
on this project. I can't really afford to buy new sounds like extra 
background ambience loops, music tracks, etc. Unless people are going to 
begin donating some cash for the extra bells and wistles like that 1.0 is 
going to be pretty bare bones, and based on what I can financially afford 
to license from here on out. One way of cutting financial corners is by 
not buying 10 or 12 different background ambience loops, several different 
music tracks, and so on. I'm already worried if I will brake even when 
this game starts selling let alone putting myself in more financial debt 
by purchasing extra sounds and music that are not really that necessary 
for completing the game. I'm simply not going to add sounds and music to 
my credit card debt not knowing how well this game will sell.


HTH

Hayri Tulumcu wrote:
 Hi Thomas. I hope that you would change the background sounds in 
level 2 and so on. You may also like to change the sound when you walk.

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Re: [Audyssey] Idea to level 2 and above

2009-10-21 Thread shaun everiss
I don't think it needs any more sounds or music.
I have turned off the music myself.
At 07:05 a.m. 22/10/2009, you wrote:
>Hi Hayri,
>That might be all well and good, but I'm already over my financial budget on 
>this project. I can't really afford to buy new sounds like extra background 
>ambience loops, music tracks, etc. Unless people are going to begin donating 
>some cash for the extra bells and wistles like that 1.0 is going to be pretty 
>bare bones, and based on what I can financially afford to license from here on 
>out. One way of cutting financial corners is by not buying 10 or 12 different 
>background ambience loops, several different music tracks, and so on. I'm 
>already worried if I will brake even when this game starts selling let alone 
>putting myself in more financial debt by purchasing extra sounds and music 
>that are not really that necessary for completing the game. I'm simply not 
>going to add sounds and music to my credit card debt not knowing how well this 
>game will sell.
>
>HTH
>
>Hayri Tulumcu wrote:
>>  Hi Thomas. I hope that you would change the background sounds in level 
>> 2 and so on. You may also like to change the sound when you walk.  
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>>You can make changes or update your subscription via the web, at
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>>http://www.mail-archive.com/gam...@audyssey.org.
>>If you have any questions or concerns regarding the management of the list,
>>please send E-mail to gamers-ow...@audyssey.org.
>>
>>  
>
>
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Re: [Audyssey] Idea to level 2 and above

2009-10-21 Thread Thomas Ward

Hi Hayri,
That might be all well and good, but I'm already over my financial 
budget on this project. I can't really afford to buy new sounds like 
extra background ambience loops, music tracks, etc. Unless people are 
going to begin donating some cash for the extra bells and wistles like 
that 1.0 is going to be pretty bare bones, and based on what I can 
financially afford to license from here on out. One way of cutting 
financial corners is by not buying 10 or 12 different background 
ambience loops, several different music tracks, and so on. I'm already 
worried if I will brake even when this game starts selling let alone 
putting myself in more financial debt by purchasing extra sounds and 
music that are not really that necessary for completing the game. I'm 
simply not going to add sounds and music to my credit card debt not 
knowing how well this game will sell.


HTH

Hayri Tulumcu wrote:
  Hi Thomas. I hope that you would change the background sounds in level 2 and so on. You may also like to change the sound when you walk. 
 
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[Audyssey] Idea to level 2 and above

2009-10-21 Thread Hayri Tulumcu
  Hi Thomas. I hope that you would change the background sounds in level 2 
and so on. You may also like to change the sound when you walk. 
 
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