Re: [Audyssey] MOTA torches

2010-07-06 Thread Thomas Ward
Hi Phil,
Actually, that's not strange at all. In programming all arrays begin
with 0 and begin counting up from there. As it happens my audio class
does use a sound array to index all the sound effects,  0 through 149,
and all I have to do to stop a certain sound is call the
Audio::SoundStop function and pass it the value for the specific sound
handle I want to stop. However, I'm not quite certain why the torch is
failing to stop as it works with every other sound in the game just
fine.


On 7/6/10, Phil Vlasak  wrote:
> Hi Thomas,
> One thing that was strange in programming our DOS games was that numbers
> start at 0 instead of 1 so that if you had a list of 10 items they were
> numbered 0 through 9.
> One suggestion about the continuing looping torch is that it might be set
> with a 0 handle instead of 1.
> In the GMA engine the 0 handle is always the background song.
> Hope this helps.
> Phil
>
>
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[Audyssey] MOTA torches

2010-07-06 Thread Phil Vlasak

Hi Thomas,
One thing that was strange in programming our DOS games was that numbers 
start at 0 instead of 1 so that if you had a list of 10 items they were 
numbered 0 through 9.
One suggestion about the continuing looping torch is that it might be set 
with a 0 handle instead of 1.

In the GMA engine the 0 handle is always the background song.
Hope this helps.
Phil 



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